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Found 56 results

  1. Version 1.2.1

    2,277 downloads

    KOTOR features several conversations between party members which occur as you explore the various planets. Unfortunately, it is easy to miss some of them if you rarely use certain combinations of characters, such as Carth with Canderous or Bastila with Jolee. This mod moves these conversations to the Ebon Hawk and the Taris apartment hideout similar to KOTOR 2, guaranteeing that you can see nearly every conversation in a single playthrough. Conversations which directly refer to Taris are set to take place while you are still there, while the remaining conversations will occur in semi-random order up until (or possibly slightly after) the Leviathan sequence. Aside from the change in location, I have also made some slight edits to the conversations themselves, mainly relating to the timing of character animations. By default, conversations will also still occur on the various planets like in the vanilla game. They will only occur at the Ebon Hawk/hideout as required to catch you up on any that you may have missed. I have also provided an option to make the conversations happen only at the Ebon Hawk/hideout, never out on the planets. If you are using version 1.1 or earlier of this mod, a rare issue has been reported where the conversation in the Taris apartment after the swoop race does not play like it is supposed to. If this happens to you, I have provided a hotfix for download which may be used with existing installations. The separate hotfix is not required if you are installing version 1.2, which already includes the fix. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and select either the standard version or the KOTOR 1 Community Patch compatible version. If you would like the conversations to take place only at the Ebon Hawk/hideout, run INSTALL.exe again and select "OPTION: Ebon Hawk/Hideout Only". If you have other mods installed, it is normal to see warnings that ebo_m12aa.mod and/or tar_m02af.mod already exist and have been skipped. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP) and incorporates its fixes to k_pebn_pophawk.ncs. It has not been tested with the KOTOR 1 Restoration (K1R), but in theory it should be compatible. It is not compatible with any mods that edit k_pebn_pophawk.ncs or banter.dlg. For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to the Ebon Hawk interior or to the Taris apartment hideout. ------------------------------------------------------------------- CREDITS NWNSSCOMP by Torlack and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 DLGEditor by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra This mod includes fixes to k_pebn_pophawk.nss which were developed by the K1CP team. This mod was inspired by the following mod request thread on Deadly Stream: https://deadlystream.com/topic/5684-party-member-conversations-in-apartment-and-ebon-hawk-k1/. Thanks to everyone who participated in the original thread for their discussion, which provided a major source of inspiration. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Revised installation process and options - Revised the walk scripts in the Mission/Bastila conversation so that they do not need to be compiled during installation - Adjusted the camera angles the Mission/Bastila conversation - Adjusted the conditions for determining when conversations play before and after the Leviathan sequence - Added an extended fade to hide the party fading out and reappearing when entering the Ebon Hawk or Taris apartment - Revised implementation of edits to tar02_bastvision.dlg to reduce incompatibilities with other mods that edit the same file (i.e. K1CP 1.10). - Cleaned up and clarified comments in the script source files 1.2 - Added additional conditions to the Taris apartment entry script to prevent a rare issue where the vanilla conversation after "rescuing" Bastila did not occur. Thanks to PoopaPapaPalpatine for reporting the issue and testing the fix. 1.2.1 - Added additional conditions to the Ebon Hawk entry script to prevent a rare issue where the cutscenes before landing on Dantooine for the first time did not occur and the game softlocked. Thanks to CapitaineSpoque for reporting the issue and testing the fix. ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
  2. Version 1.2.3

    16,225 downloads

    This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. If you're annoyed at blocked off corners within the ship that prevent you from filling the map on your own, then this is the mod for you! Installing this will add an option to the ship's security system that allows you do download it in full. I've also added background stars to the Ebon Hawk's interior maps to make them look less bland. Installation To install this mod, run Installer.exe and proceed with the installation. To uninstall this mod, run the installer again and click Tools -> Uninstall Mod / Restore Backup. Compatibility & Known Issues TSLRCM must be installed prior to installing this mod. This mod is compatible with the Reveal Map Armband mod. I've tried adding compatibility for versions of the game that aren't in English, but please let me know if this doesn't work! Credits Fred Tetra, Kotor Tool tk102, DLG Editor & K-GFF Editor NickHugi, HoloPatcher The GIMP Team, GIMP Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
  3. Version 1.0.0

    327 downloads

    Something's gone wrong with the Ebon Hawk. Not only are sparks flying out of its panels every which way, but those sparks look less like sparks and more like Pac-Man's power pellets. Most likely because the spark objects in the local geometry are not making use of the same effects technology the rest of the game's sparks are, namely motion blur for that streak look. This mod takes fixes up the sparks used in the game's prologue to use the same technology as the rest of the game, for a stronger look more consistent with the rest of the game, while retaining all of the same intention as the original ones. For clarity, this is not a texture mod, but a model one. It is compatible with any texture mods of your choice. Check out the included video below to see the differences. spkeff.mp4 Installation: Download the .7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". You can open .7z files with programs like Archive Utility on macOS, or by downloading free programs like PeaZip on Windows and Linux. Uninstallation: Remove the folder "Spark_Effect_v1.0" from your override. Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the files listed below. This mod is compatible with "Ultimate Ebon Hawk Repairs". You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. Included Files: -001ebo17.mdl -001ebo17.mdx -002ebo.mdl -002ebo.mdx Acknowledgments: Thanks to Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotORTool, respectively, and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to give a big shout out to ConansHair for the idea for the mod, and for lending me his thoughts. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. spkeff.mp4 spkeff.mp4
  4. Version 2.0.2

    1,393 downloads

    The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak. Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues. Installation: Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override. If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy. Uninstallation: Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here. If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details. You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users. For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  5. Version 1.1

    592 downloads

    This mod edits the various landing pad areas so that you can see through the Ebon Hawk's cockpit windows to the interior, which should be a bit more interesting than the blacked-out windows from the vanilla game. This mod incorporates model fixes to the Dantooine landing pad and Leviathan hangar developed by the KOTOR 1 Community Patch (K1CP) team, which are included here with permission. I have also made the following minor area model improvements: - Adjusted the Manaan hangar's ceiling layout to hide a rogue seamblocker mesh. - Edited the Korriban landing bay's lightmapping to add some bounce lighting around the floor lights. - Created new environment map reflections for the Ebon Hawk in Davik's hangar and the Leviathan's hangar to better match the hangar space. Because mods that edit the same area models are incompatible by nature, I have provided optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Copy all files from "Main Installation" to your game's Override folder. Then, copy files from any required compatibility patches into Override as well, overwriting when asked. ------------------------------------------------------------------- COMPATIBILITY Except as noted below, this mod is incompatible with any other mods that edit the same files. The standard installation is compatible with the KOTOR 1 Community Patch (K1CP) and includes most of its edits to the Leviathan hangar except for the added forcefield, which can be added with the separate compatibility patch below. I have included additional compatibility patches for the following mods: - K1CP (Added Leviathan Forcefield) (https://deadlystream.com/files/file/1258-kotor-1-community-patch/) - High Quality Skyboxes II for K1 by Kexikus (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/) - Yavin Station Hangar by me (https://deadlystream.com/files/file/2068-yavin-station-hangar/) As noted above, the K1CP compatibility patch is only required for the added forcefield over the hangar opening and is entirely optional if you prefer the vanilla-style invisible forcefield. This mod is compatible with most reskins and texture mods. If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override. If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang". ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha MDLedit and KOTORmax by bead-v tpcview and tga2tpc by ndix UR Kotor Tool by Fred Tetra Special thanks to: - DarthParametric and JCarter426 of the K1CP team for granting permission to include their fixes to the Leviathan hangar and Dantooine landing pad. - Kexikus for granting permission to include an environment map for Davik's hangar based on his High Quality Skyboxes II mod ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Updated Dantooine to include fixes from K1CP ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.
  6. View File Ebon Hawk Transparent Cockpit Windows for K1 This mod edits the various landing pad areas so that you can see through the Ebon Hawk's cockpit windows to the interior, which should be a bit more interesting than the blacked-out windows from the vanilla game. This mod incorporates model fixes to the Dantooine landing pad and Leviathan hangar developed by the KOTOR 1 Community Patch (K1CP) team, which are included here with permission. I have also made the following minor area model improvements: - Adjusted the Manaan hangar's ceiling layout to hide a rogue seamblocker mesh. - Edited the Korriban landing bay's lightmapping to add some bounce lighting around the floor lights. - Created new environment map reflections for the Ebon Hawk in Davik's hangar and the Leviathan's hangar to better match the hangar space. Because mods that edit the same area models are incompatible by nature, I have provided optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Copy all files from "Main Installation" to your game's Override folder. Then, copy files from any required compatibility patches into Override as well, overwriting when asked. ------------------------------------------------------------------- COMPATIBILITY Except as noted below, this mod is incompatible with any other mods that edit the same files. The standard installation is compatible with the KOTOR 1 Community Patch (K1CP) and includes most of its edits to the Leviathan hangar except for the added forcefield, which can be added with the separate compatibility patch below. I have included additional compatibility patches for the following mods: - K1CP (Added Leviathan Forcefield) (https://deadlystream.com/files/file/1258-kotor-1-community-patch/) - High Quality Skyboxes II for K1 by Kexikus (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/) - Yavin Station Hangar by me (https://deadlystream.com/files/file/2068-yavin-station-hangar/) As noted above, the K1CP compatibility patch is only required for the added forcefield over the hangar opening and is entirely optional if you prefer the vanilla-style invisible forcefield. This mod is compatible with most reskins and texture mods. If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override. If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang". ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha MDLedit and KOTORmax by bead-v tpcview and tga2tpc by ndix UR Kotor Tool by Fred Tetra Special thanks to: - DarthParametric and JCarter426 of the K1CP team for granting permission to include their fixes to the Leviathan hangar and Dantooine landing pad. - Kexikus for granting permission to include an environment map for Davik's hangar based on his High Quality Skyboxes II mod ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Updated Dantooine to include fixes from K1CP ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission. Submitter WildKarrde Submitted 08/13/2023 Category Mods K1R Compatible Yes  
  7. View File Transparent Cockpit Windows for TSL This mod edits the various landing pad areas so that you can see the through the Ebon Hawk's and Telos shuttles' cockpit windows, which should be a bit more interesting than the blacked-out windows in the vanilla game. It also adds more detail to the room which is visible through the hole in the side of the ship in the prologue. This mod includes some model fixes to the Telos hangars and Telos shuttle crash site developed by PapaZinos, which are included here with permission. I have also made the following area model improvements: - Added proper lightmaps and missing geometry to the Ebon Hawk on Malachor V (i.e. landing gear hatches, the exit ramp, and the entire port side). Also patched the chunk missing from the starboard side for better consistency with the prerendered cutscenes. - Fixed the flickering windows at the Citadel Station Entertainment Module's shuttle terminals. - Changed the texture for the base of the crane in the Telos Academy to one that doesn't look like concrete. - Added unique environment map reflections for the Ebon Hawk similar to KOTOR 1 ("Enhanced Reflections" version only). - Replaced the 512x512 vanilla Ebon Hawk texture with the 1024x1024 version from KOTOR 1 ("Enhanced Reflections" version only). Because mods that edit the same area models are incompatible by nature, I have included optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information. **IMPORTANT**: There are two versions of this mod: - Enhanced Reflections - Adds new area-specific reflections to the Ebon Hawk's exterior. Recommended if you do not use any mods that reskin/upscale the Ebon Hawk exterior (or if you do and are willing to do some extra work to make them compatible). - Reskin Friendly - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflections. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Run "INSTALL.exe" and follow the prompts. It is normal to see warnings that 202tel.mod and 222tel.mod already exist and have been skipped. When installation is complete, copy the files from any required compatibility patches into your game's Override folder, overwriting when asked. If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307 For best results, I recommend using a save from before visiting the Citadel Station Entertainment Module for the first time. However, this is not required. If you continue from a later save, all you will miss are a couple of pilots for the Entertainment Module shuttles. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). For best results, install this mod after TSLRCM, any of the mods listed below, or any other mods which make significant edits to the Telos Entertainment Module. Except as noted below, this mod is incompatible with any other mods that edit the same files. The main installation is compatible with following mods: - Ultimate Citadel Station Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/) - Telos Model Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/) I have also included compatibility patches for the following mods: - KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/) - M4-78 Enhancement Project (https://deadlystream.com/files/file/277-m4-78-enhancement-project/) - High Quality Skyboxes II for TSL by Kexikus (https://deadlystream.com/files/file/1793-high-quality-skyboxes-ii/) - Realistic Nar Shaddaa Skybox by Sharen Thrawn (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/realistic-nar-shaddaa-skybox) - Telos Polar Academy Hangar Skybox by DarthParametric (https://deadlystream.com/files/file/1389-telos-polar-academy-hangar-skybox/) - Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/) - Nar Shaddaa Landing Pad Repair by PapaZinos (https://deadlystream.com/files/file/2004-nar-shaddaa-landing-pad-repair/) - Spark Effect - Ebon Hawk by PapaZinos (https://deadlystream.com/files/file/2314-spark-effect-ebon-hawk/) This mod is compatible with most reskins and texture mods. If you use the "Enhanced Reflections" install package with a mod that reskins the exterior of the Ebon Hawk, the Telos military base, and/or the Telos polar academy, follow the steps below. USING RESKIN MODS WITH ENHANCED REFLECTIONS ------------------------------------------------------------------- If you are using an Ebon Hawk reskin with the "Enhanced Reflections" version, perform the following steps: 1. Make a copy of PER_EH1.tga/txi for each row in the table below, named to match the Texture Name column. 2. Open each of the resulting TXI files in a text editor and change the envmaptexture or bumpyshinytexture parameter to the corresponding "EnvMap" in the table. 3. Delete each corresponding TPC file from this mod, as well as kor_ehok.tpc. Texture Name EnvMap Notes: wk_dan_eh1 WK_CM_DanPad wk_dxn_eh1 WK_CM_DxnHawk wk_nar_eh1 WK_CM_NarPad wk_per_eh1 WK_CM_PerHang wk_telac_eh1 WK_CM_TelAcad wk_telcit_eh1 WK_CM_TelHang wk_cor_eh1 WK_CM_CorPad Only needed if using with Coruscant Jedi Temple by deathdisco wk_m478_eh1 WK_CM_M478Pad Only needed if using with M4-78 If the reskin includes any of the following files, open their TXIs and change the "envmaptexture" or "bumpyshinytexture" as follows. Also delete the conflicting TPC file from this mod. Texture Name EnvMap 002_ebo_main1 WK_CM_PerSpace 002_ebo_main3 WK_CM_PerSpace mal_ebo_main2 WK_CM_MalHawk If you are using a reskin mod for the Telos military base and/or polar academy with the "Enhanced Reflections" version, I recommend doing the following: 1. Make extra copies of tel_tr07.tga/txi and rename them to wk_telacadmtl.tga/txi. 2. Open wk_telacadmtl.txi with a text editor and change the envmaptexture to WK_CM_TelAcad. 3. Delete the version of wk_telacadmtl.tpc from this mod. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha MDLedit and KOTORmax by bead-v tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack and tk102 K-GFF by tk102 TSL Patcher by stoffe ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to Kexikus, deathdisco, and DarthParametric for granting permission to include modified files from their mods for compatibility. Thanks to PapaZinos for also granting permission to include some of his model fixes as part of the standard installation. Thanks to Sharen Thrawn for creating the original Nar Shaddaa Realistic Skybox mod. The Telos shuttles' interiors are based on "Modder's Resource: Shuttle" by Darth InSidious and JCarter426 and are used in accordance with the permissions in its Readme file. Thanks to both of them for putting that together. The original resource may be downloaded here: https://deadlystream.com/files/file/381-modders-resource-shuttle/. This mod includes material ported from Knights of the Old Republic 1 by Bioware. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission. Submitter WildKarrde Submitted 08/14/2023 Category Mods TSLRCM Compatible Yes  
  8. Version 1.0

    431 downloads

    This mod edits the various landing pad areas so that you can see the through the Ebon Hawk's and Telos shuttles' cockpit windows, which should be a bit more interesting than the blacked-out windows in the vanilla game. It also adds more detail to the room which is visible through the hole in the side of the ship in the prologue. This mod includes some model fixes to the Telos hangars and Telos shuttle crash site developed by PapaZinos, which are included here with permission. I have also made the following area model improvements: - Added proper lightmaps and missing geometry to the Ebon Hawk on Malachor V (i.e. landing gear hatches, the exit ramp, and the entire port side). Also patched the chunk missing from the starboard side for better consistency with the prerendered cutscenes. - Fixed the flickering windows at the Citadel Station Entertainment Module's shuttle terminals. - Changed the texture for the base of the crane in the Telos Academy to one that doesn't look like concrete. - Added unique environment map reflections for the Ebon Hawk similar to KOTOR 1 ("Enhanced Reflections" version only). - Replaced the 512x512 vanilla Ebon Hawk texture with the 1024x1024 version from KOTOR 1 ("Enhanced Reflections" version only). Because mods that edit the same area models are incompatible by nature, I have included optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information. **IMPORTANT**: There are two versions of this mod: - Enhanced Reflections - Adds new area-specific reflections to the Ebon Hawk's exterior. Recommended if you do not use any mods that reskin/upscale the Ebon Hawk exterior (or if you do and are willing to do some extra work to make them compatible). - Reskin Friendly - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflections. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Run "INSTALL.exe" and follow the prompts. It is normal to see warnings that 202tel.mod and 222tel.mod already exist and have been skipped. When installation is complete, copy the files from any required compatibility patches into your game's Override folder, overwriting when asked. If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307 For best results, I recommend using a save from before visiting the Citadel Station Entertainment Module for the first time. However, this is not required. If you continue from a later save, all you will miss are a couple of pilots for the Entertainment Module shuttles. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). For best results, install this mod after TSLRCM, any of the mods listed below, or any other mods which make significant edits to the Telos Entertainment Module. Except as noted below, this mod is incompatible with any other mods that edit the same files. The main installation is compatible with following mods: - Ultimate Citadel Station Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/) - Telos Model Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/) I have also included compatibility patches for the following mods: - KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/) - M4-78 Enhancement Project (https://deadlystream.com/files/file/277-m4-78-enhancement-project/) - High Quality Skyboxes II for TSL by Kexikus (https://deadlystream.com/files/file/1793-high-quality-skyboxes-ii/) - Realistic Nar Shaddaa Skybox by Sharen Thrawn (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/realistic-nar-shaddaa-skybox) - Telos Polar Academy Hangar Skybox by DarthParametric (https://deadlystream.com/files/file/1389-telos-polar-academy-hangar-skybox/) - Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/) - Nar Shaddaa Landing Pad Repair by PapaZinos (https://deadlystream.com/files/file/2004-nar-shaddaa-landing-pad-repair/) - Spark Effect - Ebon Hawk by PapaZinos (https://deadlystream.com/files/file/2314-spark-effect-ebon-hawk/) This mod is compatible with most reskins and texture mods. If you use the "Enhanced Reflections" install package with a mod that reskins the exterior of the Ebon Hawk, the Telos military base, and/or the Telos polar academy, follow the steps below. USING RESKIN MODS WITH ENHANCED REFLECTIONS ------------------------------------------------------------------- If you are using an Ebon Hawk reskin with the "Enhanced Reflections" version, perform the following steps: 1. Make a copy of PER_EH1.tga/txi for each row in the table below, named to match the Texture Name column. 2. Open each of the resulting TXI files in a text editor and change the envmaptexture or bumpyshinytexture parameter to the corresponding "EnvMap" in the table. 3. Delete each corresponding TPC file from this mod, as well as kor_ehok.tpc. Texture Name EnvMap Notes: wk_dan_eh1 WK_CM_DanPad wk_dxn_eh1 WK_CM_DxnHawk wk_nar_eh1 WK_CM_NarPad wk_per_eh1 WK_CM_PerHang wk_telac_eh1 WK_CM_TelAcad wk_telcit_eh1 WK_CM_TelHang wk_cor_eh1 WK_CM_CorPad Only needed if using with Coruscant Jedi Temple by deathdisco wk_m478_eh1 WK_CM_M478Pad Only needed if using with M4-78 If the reskin includes any of the following files, open their TXIs and change the "envmaptexture" or "bumpyshinytexture" as follows. Also delete the conflicting TPC file from this mod. Texture Name EnvMap 002_ebo_main1 WK_CM_PerSpace 002_ebo_main3 WK_CM_PerSpace mal_ebo_main2 WK_CM_MalHawk If you are using a reskin mod for the Telos military base and/or polar academy with the "Enhanced Reflections" version, I recommend doing the following: 1. Make extra copies of tel_tr07.tga/txi and rename them to wk_telacadmtl.tga/txi. 2. Open wk_telacadmtl.txi with a text editor and change the envmaptexture to WK_CM_TelAcad. 3. Delete the version of wk_telacadmtl.tpc from this mod. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha MDLedit and KOTORmax by bead-v tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack and tk102 K-GFF by tk102 TSL Patcher by stoffe ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to Kexikus, deathdisco, and DarthParametric for granting permission to include modified files from their mods for compatibility. Thanks to PapaZinos for also granting permission to include some of his model fixes as part of the standard installation. Thanks to Sharen Thrawn for creating the original Nar Shaddaa Realistic Skybox mod. The Telos shuttles' interiors are based on "Modder's Resource: Shuttle" by Darth InSidious and JCarter426 and are used in accordance with the permissions in its Readme file. Thanks to both of them for putting that together. The original resource may be downloaded here: https://deadlystream.com/files/file/381-modders-resource-shuttle/. This mod includes material ported from Knights of the Old Republic 1 by Bioware. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.
  9. Laast

    Ebon Hawk Revisited

    Version 1.1

    731 downloads

    The KOTOR Revisited Collection: The Ebon Hawk is an important place in the KOTOR experience since it's where you get acquainted with all your different partners. With this pack I've tried to replace the sad and dull grey/greenish interior colors with something more in line with the exterior look of the ship, while keeping in mind its damaged cargo ship background. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie. This mod DOES replace textures for: - Exterior (4k upscaled and reworked vanilla texture used as a base with many custom details added by hand like damage/burning marks, engine covers, painting...) - Full Interiors with many details added over vanilla (I let you discover everything in game). - The Metal Box loot container (now it looks like a...metal box). This mod DOES NOT replace textures for: - Animated screen panels - Cockpit exterior views (using High Quality Cockpit Skyboxes is strongly recommended). - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games is just a waste of ressource to me). The total size is 1.12gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like walls, floors,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: This pack does not cover 100% of the Ebon Hawk textures, especially the animated screen panel (cockpit, holocom,...). It is recommended to install it over a vanilla overhaul textures pack and/or an animated screens overhaul to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - Quanon and his Quanons Ebon Hawk Interior Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here.
  10. View File Ebon Hawk Revisited The KOTOR Revisited Collection: The Ebon Hawk is an important place in the KOTOR experience since it's where you get acquainted with all your different partners. With this pack I've tried to replace the sad and dull grey/greenish interior colors with something more in line with the exterior look of the ship, while keeping in mind its damaged cargo ship background. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie. This mod DOES replace textures for: - Exterior (4k upscaled and reworked vanilla texture used as a base with many custom details added by hand like damage/burning marks, engine covers, painting...) - Full Interiors with many details added over vanilla (I let you discover everything in game). - The Metal Box loot container (now it looks like a...metal box). This mod DOES NOT replace textures for: - Animated screen panels - Cockpit exterior views (using High Quality Cockpit Skyboxes is strongly recommended). - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games is just a waste of ressource to me). The total size is 1.12gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like walls, floors,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: This pack does not cover 100% of the Ebon Hawk textures, especially the animated screen panel (cockpit, holocom,...). It is recommended to install it over a vanilla overhaul textures pack and/or an animated screens overhaul to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - Quanon and his Quanons Ebon Hawk Interior Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here. Submitter Laast Submitted 07/07/2023 Category Mods K1R Compatible Yes  
  11. Version 1.1.0

    756 downloads

    Description: Ever since I first saw the blurry mess of a texture in the Kotor 2 prologue, I've dreamt of a way to fix it. This project thus will consist of two stages, this first release is for the Ebon Hawk you see in Kotor 1 with a full visual exterior overhaul. Every panel is completely drawn by hand to ensure the model looks good from every angle with the ultimate goal of using this as the basis for finally fixing the Ebon Hawk during the T3 sequence in Kotor 2. The next step will be the fully battle damaged exterior piece with emphasis on making it finally look decent. I was also informed by a trusted source that the minigame model texture could greatly benefit from this treatment, so that's also in the works. Update 1.1 While working on the Kotor 2 version, I noticed there were a few areas that I could improve on with its Kotor 1 counterpart. The panel work has received a massive overhaul to better match the Vanilla texture including far more detailed colors and a completely redesigned nacelle top. I've also created a much better version of the engine trench (The metallic texture on the sides that denote exposed mechanical details) which I really felt needed the facelift. Lastly, per a great suggestion by ConansHair, I've included some window textures to complement the exteriors with permission from Dark Hope's IGM. This will hopefully be the last big update, but as I continue to work on the Kotor 2 and now the minigame model, I will continue to incorporate any improvements as I make them. Installation: Inside of the zip file are twelve textures for the Ebon Hawk wherever it is landed as well as twelve window textures with TXIs. To install, simply drag these files into your Override folder, or if you don't happen to have one it must be created. (Default Steam Path is C:\\Program Files\Steam\SteamApps\Common\SWKOTOR) Uninstallation: Take the textures and TXI files included in the ZIP file out of your Override Permissions: Please let me know if you want to use these textures in one of your mods. I only ask you to credit me for the vast amount of work this ended up being Credits: This would have never seen the light of day without help from my friends on DS. ConansHair for Beta testing and for continually awesome suggestions like incorporating EnvMaps and adding features from other Vanilla Hawk textures which vastly improved the overall look. Sith Holocron for his helpful feedback and the use of his landing platform texture Dark Hope for letting me use her cockpit textures which have greatly increased the visual style of the windows and allowed me to customize them per planet. I would also like to thank Thor110 for letting me use his upscaled Ebon Hawk texture from his modder's resources which more or less also inspired this endeavor. Kotor1 Saves by djh269 for help while testing (special shoutout for having Force Speed on by default ), Fred Tetra for Kotortool, Adobe for their Photoshop, Bioware for creating Kotor, and lastly George Lucas for being instrumental in creating this Star Wars universe I continue to enjoy.
  12. View File Spark Effect - Ebon Hawk Something's gone wrong with the Ebon Hawk. Not only are sparks flying out of its panels every which way, but those sparks look less like sparks and more like Pac-Man's power pellets. Most likely because the spark objects in the local geometry are not making use of the same effects technology the rest of the game's sparks are, namely motion blur for that streak look. This mod takes fixes up the sparks used in the game's prologue to use the same technology as the rest of the game, for a stronger look more consistent with the rest of the game, while retaining all of the same intention as the original ones. For clarity, this is not a texture mod, but a model one. It is compatible with any texture mods of your choice. Check out the included video below to see the differences. spkeff.mp4 Installation: Download the .7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". You can open .7z files with programs like Archive Utility on macOS, or by downloading free programs like PeaZip on Windows and Linux. Uninstallation: Remove the folder "Spark_Effect_v1.0" from your override. Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the files listed below. This mod is compatible with "Ultimate Ebon Hawk Repairs". You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. Included Files: -001ebo17.mdl -001ebo17.mdx -002ebo.mdl -002ebo.mdx Acknowledgments: Thanks to Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotORTool, respectively, and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to give a big shout out to ConansHair for the idea for the mod, and for lending me his thoughts. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. spkeff.mp4 spkeff.mp4 Submitter PapaZinos Submitted 06/07/2023 Category Mods TSLRCM Compatible Yes  
  13. View File Ultimate Ebon Hawk Repairs for K1 When dealing with crime lords, beware. Davik Kang's prize ship has a state-of-the-art security system -- it is filled with hulls gaps to suffocate the lungs and texturing errors to boggle the mind. If we want to get the Ebon Hawk flying safely, we ought to patch things up. The goal of this mod was to provide all of the same fixes provided by Ultimate Ebon Hawk Repairs For TSL to your K1 game. This mod patches the same issues as Ebon Hawk K1 Fixes 2.0 by ndix UR, as well as many of the others I worked on for TSL. The latest version includes some big improvements to the alignment of the ship's geometry and animations to the monitor textures it uses. I have included in the download a folder labelled "Animated Monitors"; these files serve provide significantly higher-quality alignments to those using either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz. I personally recommend using those texture mods for the monitors, and installing the contents of the included "Animated Monitors" folder to your override folder after installing the rest. See the Installation section for more details. If you would like to simply remove the blinking animations entirely, you can find an alternate version of the mod for download in PapaZinos' Alternates to do just that. Installation: Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. For those using my monitor texture mods of choice, either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz, make sure to install the contents of the included "Animated Monitors" folder to your override. To install, simply copy the files included in the "Animation Fix Edition" subfolder to your override after copying the files from the "To Override" folder. Select "replace" when prompted. Uninstallation: Remove the files in the Included Files list below from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For compatibility with the KotOR 1 Community Patch and Darth Parametric's Taris Escape Sequence Adjustments, simply install this mod after those ones. Looking to introduce some much-improved ship animations that are made for their textures? Sith Holocron, Dark Hope, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)", both of which do the job well. I recommend using either alongside the files in the "Animated Monitors" subfolder aforementioned in the Installation section. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I also want to give a shout-out to muitafruita for suggesting including the medbay walkmesh fix from TSL to K1 as a way to improve PC spawning. This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 03/30/2022 Category Mods K1R Compatible Yes
  14. Version 2.0.0

    14,217 downloads

    When dealing with crime lords, beware. Davik Kang's prize ship has a state-of-the-art security system -- it is filled with hulls gaps to suffocate the lungs and texturing errors to boggle the mind. If we want to get the Ebon Hawk flying safely, we ought to patch things up. The goal of this mod was to provide all of the same fixes provided by Ultimate Ebon Hawk Repairs For TSL to your K1 game. This mod patches the same issues as Ebon Hawk K1 Fixes 2.0 by ndix UR, as well as many of the others I worked on for TSL. The latest version includes some big improvements to the alignment of the ship's geometry and animations to the monitor textures it uses. I have included in the download a folder labelled "Animated Monitors"; these files serve provide significantly higher-quality alignments to those using either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz. I personally recommend using those texture mods for the monitors, and installing the contents of the included "Animated Monitors" folder to your override folder after installing the rest. See the Installation section for more details. If you would like to simply remove the blinking animations entirely, you can find an alternate version of the mod for download in PapaZinos' Alternates to do just that. Installation: Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. For those using my monitor texture mods of choice, either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz, make sure to install the contents of the included "Animated Monitors" folder to your override. To install, simply copy the files included in the "Animation Fix Edition" subfolder to your override after copying the files from the "To Override" folder. Select "replace" when prompted. Uninstallation: Remove the files in the Included Files list below from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For compatibility with the KotOR 1 Community Patch and Darth Parametric's Taris Escape Sequence Adjustments, simply install this mod after those ones. Looking to introduce some much-improved ship animations that are made for their textures? Sith Holocron, Dark Hope, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)", both of which do the job well. I recommend using either alongside the files in the "Animated Monitors" subfolder aforementioned in the Installation section. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I also want to give a shout-out to muitafruita for suggesting including the medbay walkmesh fix from TSL to K1 as a way to improve PC spawning. This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  15. View File Party Conversations on Ebon Hawk KOTOR features several conversations between party members which occur as you explore the various planets. Unfortunately, it is easy to miss some of them if you rarely use certain combinations of characters, such as Carth with Canderous or Bastila with Jolee. This mod moves these conversations to the Ebon Hawk and the Taris apartment hideout similar to KOTOR 2, guaranteeing that you can see nearly every conversation in a single playthrough. Conversations which directly refer to Taris are set to take place while you are still there, while the remaining conversations will occur in semi-random order up until (or possibly slightly after) the Leviathan sequence. Aside from the change in location, I have also made some slight edits to the conversations themselves, mainly relating to the timing of character animations. By default, conversations will also still occur on the various planets like in the vanilla game. They will only occur at the Ebon Hawk/hideout as required to catch you up on any that you may have missed. I have also provided an option to make the conversations happen only at the Ebon Hawk/hideout, never out on the planets. If you are using version 1.1 or earlier of this mod, a rare issue has been reported where the conversation in the Taris apartment after the swoop race does not play like it is supposed to. If this happens to you, I have provided a hotfix for download which may be used with existing installations. The separate hotfix is not required if you are installing version 1.2, which already includes the fix. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and select either the standard version or the KOTOR 1 Community Patch compatible version. If you would like the conversations to take place only at the Ebon Hawk/hideout, run INSTALL.exe again and select "OPTION: Ebon Hawk/Hideout Only". If you have other mods installed, it is normal to see warnings that ebo_m12aa.mod and/or tar_m02af.mod already exist and have been skipped. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP) and incorporates its fixes to k_pebn_pophawk.ncs. It has not been tested with the KOTOR 1 Restoration (K1R), but in theory it should be compatible. It is not compatible with any mods that edit k_pebn_pophawk.ncs or banter.dlg. For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to the Ebon Hawk interior or to the Taris apartment hideout. ------------------------------------------------------------------- CREDITS NWNSSCOMP by Torlack and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 DLGEditor by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra This mod includes fixes to k_pebn_pophawk.nss which were developed by the K1CP team. This mod was inspired by the following mod request thread on Deadly Stream: https://deadlystream.com/topic/5684-party-member-conversations-in-apartment-and-ebon-hawk-k1/. Thanks to everyone who participated in the original thread for their discussion, which provided a major source of inspiration. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Revised installation process and options - Revised the walk scripts in the Mission/Bastila conversation so that they do not need to be compiled during installation - Adjusted the camera angles the Mission/Bastila conversation - Adjusted the conditions for determining when conversations play before and after the Leviathan sequence - Added an extended fade to hide the party fading out and reappearing when entering the Ebon Hawk or Taris apartment - Revised implementation of edits to tar02_bastvision.dlg to reduce incompatibilities with other mods that edit the same file (i.e. K1CP 1.10). - Cleaned up and clarified comments in the script source files 1.2 - Added additional conditions to the Taris apartment entry script to prevent a rare issue where the vanilla conversation after "rescuing" Bastila did not occur. Thanks to PoopaPapaPalpatine for reporting the issue and testing the fix. 1.2.1 - Added additional conditions to the Ebon Hawk entry script to prevent a rare issue where the cutscenes before landing on Dantooine for the first time did not occur and the game softlocked. Thanks to CapitaineSpoque for reporting the issue and testing the fix. ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission. Submitter WildKarrde Submitted 04/22/2023 Category Mods K1R Compatible Yes  
  16. View File [TSL] "T3-M4 Found the Ebon Hawk"s Theme This mod plays an ambient-track to complement "T3 finding the Ebon Hawk" cutscene in Peragus' Hangar Bay. Preview Description It edits the entire cutscene to not-skippable, then sets the ambient-track to `mus_s_positive` -- an original audio file that’s located in `streammusic` folder. It also stops the area BGM momentarily for 11 seconds to not have the AT overlaps with, should then it play back again. Requirement It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to successfully working – both in installation process and in-game. K2CP is not strictly-required, but is strongly-suggested to have as well as this mod were made with CP’s compatibility in-mind. Compatibility Should be optimally-compatible with any mods and builds -- long as not affecting `hangcam.DLG` and `mus_s_positive.WAV/MP3`. Note: It is safe now for user to install this version on top of any currently installed version. It supersedes and overrides their functionality so compatibility is much ensured. ** -- for installation instructions, run the installer [Install.EXE]. Known Issues N/A Final Remarks There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! Redistribution Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up. Credits The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. stoffe for TSL Patcher and Fair Strides for the updates. tk102 for DLGEditor. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb Submitter ebmar Submitted 02/06/2023 Category Mods TSLRCM Compatible Yes
  17. Version 1.0.2

    248 downloads

    This mod plays an ambient-track to complement "T3 finding the Ebon Hawk" cutscene in Peragus' Hangar Bay. Preview Description It edits the entire cutscene to not-skippable, then sets the ambient-track to `mus_s_positive` -- an original audio file that’s located in `streammusic` folder. It also stops the area BGM momentarily for 11 seconds to not have the AT overlaps with, should then it play back again. Requirement It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to successfully working – both in installation process and in-game. K2CP is not strictly-required, but is strongly-suggested to have as well as this mod were made with CP’s compatibility in-mind. Compatibility Should be optimally-compatible with any mods and builds -- long as not affecting `hangcam.DLG` and `mus_s_positive.WAV/MP3`. Note: It is safe now for user to install this version on top of any currently installed version. It supersedes and overrides their functionality so compatibility is much ensured. ** -- for installation instructions, run the installer [Install.EXE]. Known Issues N/A Final Remarks There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! Redistribution Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up. Credits The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. stoffe for TSL Patcher and Fair Strides for the updates. tk102 for DLGEditor. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb
  18. View File Ebon Hawk Revival Reskin Project (Kotor 1) Description: Ever since I first saw the blurry mess of a texture in the Kotor 2 prologue, I've dreamt of a way to fix it. This project thus will consist of two stages, this first release is for the Ebon Hawk you see in Kotor 1 with a full visual exterior overhaul. Every panel is completely drawn by hand to ensure the model looks good from every angle with the ultimate goal of using this as the basis for finally fixing the Ebon Hawk during the T3 sequence in Kotor 2. The next step will be the fully battle damaged exterior piece with emphasis on making it finally look decent. I was also informed by a trusted source that the minigame model texture could greatly benefit from this treatment, so that's also in the works. Update 1.1 While working on the Kotor 2 version, I noticed there were a few areas that I could improve on with its Kotor 1 counterpart. The panel work has received a massive overhaul to better match the Vanilla texture including far more detailed colors and a completely redesigned nacelle top. I've also created a much better version of the engine trench (The metallic texture on the sides that denote exposed mechanical details) which I really felt needed the facelift. Lastly, per a great suggestion by ConansHair, I've included some window textures to complement the exteriors with permission from Dark Hope's IGM. This will hopefully be the last big update, but as I continue to work on the Kotor 2 and now the minigame model, I will continue to incorporate any improvements as I make them. Installation: Inside of the zip file are twelve textures for the Ebon Hawk wherever it is landed as well as twelve window textures with TXIs. To install, simply drag these files into your Override folder, or if you don't happen to have one it must be created. (Default Steam Path is C:\\Program Files\Steam\SteamApps\Common\SWKOTOR) Uninstallation: Take the textures and TXI files included in the ZIP file out of your Override Permissions: Please let me know if you want to use these textures in one of your mods. I only ask you to credit me for the vast amount of work this ended up being Credits: This would have never seen the light of day without help from my friends on DS. ConansHair for Beta testing and for continually awesome suggestions like incorporating EnvMaps and adding features from other Vanilla Hawk textures which vastly improved the overall look. Sith Holocron for his helpful feedback and the use of his landing platform texture Dark Hope for letting me use her cockpit textures which have greatly increased the visual style of the windows and allowed me to customize them per planet. I would also like to thank Thor110 for letting me use his upscaled Ebon Hawk texture from his modder's resources which more or less also inspired this endeavor. Kotor1 Saves by djh269 for help while testing (special shoutout for having Force Speed on by default ), Fred Tetra for Kotortool, Adobe for their Photoshop, Bioware for creating Kotor, and lastly George Lucas for being instrumental in creating this Star Wars universe I continue to enjoy. Submitter Malkior Submitted 02/07/2023 Category Mods K1R Compatible Yes  
  19. View File Ultimate Ebon Hawk Repairs for TSL The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak. Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues. Installation: Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override. If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy. Uninstallation: Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here. If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details. You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users. For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 03/05/2022 Category Mods TSLRCM Compatible Yes
  20. Version v1.0

    5,092 downloads

    Couple little re-compiled scripts after modifying the include files to just disable all *random* fighter battles (I got sick of 'em). This won't do anything about story-related ones that are meant to happen, but you shouldn't get any more random ones when going planet to planet. Some games, I like to just kinda fly around a lot and it gets really old to have to keep dealing with this little mini-game. Especially on today's faster machines. Anyways, drop 'em in override. If they conflict, you're already using something that modifies those scripts, so best to not break whatever you already had going on (don't copy 'em). I don't have the source for these anymore, it was a long time ago, in a galax... er, yeah. It was a while back. I am planning a major update on this though soon. Not sure if I can do everything I wanna do yet, but I'll find out when I get in there and start breaking fixing stuff. ^-^ -Kitt
  21. Version 1.0.1

    581 downloads

    Ebon Hawk Camera Fix by Mrtops v1.0.1 About: This mod replaces the camera placement in the Ebon Hawk, which is absurdly close to the character, with the default camera position used in the rest of the game. Compatibility: This mod should be compatible with any mod that does not change the camera placement in the Ebon Hawk. Permissions: You may use or redistribute this mod in any way you please, as long as credit is given. Credits: Fred Tetra for KotOR Tool Stoffe / Fair Strides for TSLPatcher xoreos for xoreos-tools License: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, ASPYR, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
  22. Version 3.1

    26,752 downloads

    HD Cockpit Skyboxes DESCRIPTION When you land the Ebon Hawk on a planet, you are able to look out of the cockpit and view the landing platform. This is achieved by a cylindrical texture. Since the vanilla textures were low res, inaccurate, and desaturated, I recreated the platforms in Maya and rendered them to look as they do in-game. The main planets, including M4-78, are all remastered in 4096x1024. I also include a version of the Nar Shaddaa cockpit texture that utilizes the Realistic Nar Shaddaa Skybox mod by Sharen Thrawn. Additionally, I've upscaled and retouched the outer hull of the ship as seen from the cockpit. If you need downscaled versions, the Medium Resolution option provides 2048x512 resolution skyboxes while the Low Resolution option provides 1024x256 resolution skyboxes (the size from the vanilla game). I'm also offering these textures in TPC format, which tends to be 1/4th the size and download time of the uncompressed files. INSTALLATION -Drop all of the files from the main mod folder into your override folder. -If you want the cockpit texture that uses the Realistic Nar Shaddaa Skybox mod, replace the EBO_Sky01.tga file with the one from the folder labeled With Nar Shaddaa Realistic Skybox. UNINSTALLATION -Delete the aforementioned files from your override folder. THANX Thanks to Photoshop, Maya, MDLOps, Gmax, KotORmax, GIMP, Blender, KotORBlender, and ESRGAN. Special Thanks to Sharen Thrawn for making the Realistic Nar Shaddaa Skybox mod. Please don't repost this on other sites unless as part of a mod pack (with proper credit to me)
  23. Version 2.0

    431 downloads

    ---------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ---------------------------------------------------------------------- TITLE: Effixian's Light Ebon Hawk Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Download the one you like. Unzip, copy the files from the subfolder to your override folder. ----------------------- DESCRIPTION ----------------------- This is a collection of simple reskins of the Ebon Hawk's exterior. I hope the screenshots speak for themselves. The textures are upscaled, but some screenshots are from before I did that. I've split up the downloads so you don't have to download 350 MB if you'd rather not. I also have a "Black" set where the metallic looking parts look almost black. I've tried to add (upscaled) bump map support, but I currently use the Steam version which simply ignores it. Also, it might not be that visible if it does work. You will still see the original version on the minimap and of course in the cutscene movies. --------- BUGS --------- None. ------------------------- UNINSTALLING ------------------------- 002_EBO_Main1.tga 002_EBO_Main1.txi 002_EBO_Main1b.tga 002_EBO_Main2.tga 002_EBO_Main2.txi 002_EBO_Main3.tga 002_EBO_Main3.txi GAL_EbonHawk_2.tga Gui_ebon_01.tga Gui_ebon_01.txi KOR_Ehok.tga KOR_Ehok.txi MAL_EBO_Main2.tga MAL_EBO_Main2.txi NAR_EBOHWK.tga NAR_EBOHWK.txi PER_EH1.tga PER_EH1.txi ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Fred Tetra for KotOR Tool - Archmage_Bael on Steam for requesting a more red version - jozhuacool14 on Steam for requesting a pink version - Starlandkin on Steam for requesting a blue version - Greenstar44 on Steam for requesting a green version ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  24. View File Quanons Ebon Hawk Interior Upscaled Textures This mod will add upscaled textures for the interior of the Ebon Hawk. Except the skies, see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy! EDIT: Looks like I forgot to pack the tpc normalmap files, you can get these with the extra ZIP I provided. Just unpack/ copy to the override folder! Sky textures are made by the great Sithspecter get them here: => https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/ Install these after my pack and just overwrite them when asked. Other great texture mods to improve the many monitors and screens in the Ebon Hawk by talented SithHolocron: => https://deadlystream.com/files/file/848-animated-ebon-hawk-monitors-not-including-galaxy-map/ => https://deadlystream.com/files/file/1237-more-subtle-animated-ebon-hawk-monitors-still-not-including-galaxy-map/ => https://deadlystream.com/files/file/1032-kotor1-canon-animated-galaxy-map/ => https://deadlystream.com/files/file/724-kotor1-animated-galaxy-map/ NormalMaps.7z Submitter Quanon Submitted 05/09/2022 Category Mods K1R Compatible Yes  
  25. Version 1.0.0

    739 downloads

    This mod will add upscaled textures for the interior of the Ebon Hawk. Except the skies, see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy! EDIT: Looks like I forgot to pack the tpc normalmap files, you can get these with the extra ZIP I provided. Just unpack/ copy to the override folder! Sky textures are made by the great Sithspecter get them here: => https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/ Install these after my pack and just overwrite them when asked. Other great texture mods to improve the many monitors and screens in the Ebon Hawk by talented SithHolocron: => https://deadlystream.com/files/file/848-animated-ebon-hawk-monitors-not-including-galaxy-map/ => https://deadlystream.com/files/file/1237-more-subtle-animated-ebon-hawk-monitors-still-not-including-galaxy-map/ => https://deadlystream.com/files/file/1032-kotor1-canon-animated-galaxy-map/ => https://deadlystream.com/files/file/724-kotor1-animated-galaxy-map/ NormalMaps.7z