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Fair Strides

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Everything posted by Fair Strides

  1. View File Bastila on Korriban - K1R Version Bastila on Korriban - K1R Version By Fair Strides Description: This is an old favorite of many players, and now we've simply made a K1R version that "meshes" better with the game. Though I honestly don't see a difference that broke the old mod with K1R, I did think it could be done in a way that wasn't as jarring. In the old version, Bastila was selectable despite saying that she wouldn't be going. In this version, you can choose to have her available or not. There are only two new player lines and no voice-less Bastila lines. Installation: Simply run the TSLPatcher and direct it to your KotOR 1 folder. Uninstallation: Delete the following files from your Override folder: k_sup_galaxymap.ncs fs_bast_disable.ncs ebo_bast_vision.dlg And replace the dialog.tlk file in your main KotOR folder with the dialog.tlk file in the backup folder made by the TSLPatcher. Submitter Fair Strides Submitted 07/01/2015 Category Mods K1R Compatible  
  2. Version 1.0

    8,818 downloads

    Bastila on Korriban - K1R Version By Fair Strides Description: This is an old favorite of many players, and now we've simply made a K1R version that "meshes" better with the game. Though I honestly don't see a difference that broke the old mod with K1R, I did think it could be done in a way that wasn't as jarring. In the old version, Bastila was selectable despite saying that she wouldn't be going. In this version, you can choose to have her available or not. There are only two new player lines and no voice-less Bastila lines. Installation: Simply run the TSLPatcher and direct it to your KotOR 1 folder. Uninstallation: Delete the following files from your Override folder: k_sup_galaxymap.ncs fs_bast_disable.ncs ebo_bast_vision.dlg And replace the dialog.tlk file in your main KotOR folder with the dialog.tlk file in the backup folder made by the TSLPatcher.
  3. Most likely it's the fact that in KotOR Tool, you need to click somewhere else in the file for KT to "know" that the new data is added before it can be saved.
  4. Holy crap! I'm releasing mods again! :D P.S.: Does anyone have a save right as you're leaving Dantooine/a save from before visiting Korriban but with Bastila still available?

    1. Sith Holocron

      Sith Holocron

      When will you be lured back . . . to the Scrapyard?

    2. Fair Strides

      Fair Strides

      Very shortly, to be sure. :)

       

      And scratch that on the save, guys. It turns out I had a Quicksave that was perfect for testing... :D

  5. View File Party on the Leviathan! Party on The Leviathan! by Fair Strides Description: This mod came about as a way to realistically restore cut content that K1R couldn't restore. Juhani had some dialog that played specifically on the Leviathan, both for normal players and for a romanced Female PC. However, normally you can't ever talk to Juhani on the Leviathan and there was no real way for K1R to include the content without breaking immersion/not sticking to its goal... So, I had the idea to spawn the entire party (except Bastila and Carth, obviously) in the Detention Block after you're rescued. Here, you can talk to all of the party members, though only Juhani has any new lines here. And right as you leave the Detention Block, all the party members will run off around the corner ahead of you (You did tell them to get their gear and head off...) to get to the Hangar and free the Ebon Hawk. This mod is both compatible with K1R and does not require K1R to be installed! Installation: Simply run the TSLPatcher and direct it to your KotOR folder. Uninstallation: Delete the following files from the Override: fs_party_free.ncs fs_party_go.ncs fs_party_run.ncs fs_party_kill.ncs fs_party_go.dlg fs_party_leave.utt k_plev_freecs2.ncs And if you did NOT have a mod that added/modified a lev_m40aa.mod file in your modules folder, then delete the lev_m40aa.mod file from your modules folder. If you DID have a mod that added/modified the lev_m40aa.mod file in your modules folder, then replace that file with the lev_m40aa.mod file from the backup folder in the same folder from where you ran the TSLPatcher. Credits: ZM90 for discussion. Submitter Fair Strides Submitted 07/01/2015 Category Mods K1R Compatible  
  6. Version 1.1

    7,534 downloads

    Party on The Leviathan! by Fair Strides Description: This mod came about as a way to realistically restore cut content that K1R couldn't restore. Juhani had some dialog that played specifically on the Leviathan, both for normal players and for a romanced Female PC. However, normally you can't ever talk to Juhani on the Leviathan and there was no real way for K1R to include the content without breaking immersion/not sticking to its goal... So, I had the idea to spawn the entire party (except Bastila and Carth, obviously) in the Detention Block after you're rescued. Here, you can talk to all of the party members, though only Juhani has any new lines here. And right as you leave the Detention Block, all the party members will run off around the corner ahead of you (You did tell them to get their gear and head off...) to get to the Hangar and free the Ebon Hawk. This mod is both compatible with K1R and does not require K1R to be installed! Installation: Simply run the TSLPatcher and direct it to your KotOR folder. Uninstallation: Delete the following files from the Override: fs_party_free.ncs fs_party_go.ncs fs_party_run.ncs fs_party_kill.ncs fs_party_go.dlg fs_party_leave.utt k_plev_freecs2.ncs And if you did NOT have a mod that added/modified a lev_m40aa.mod file in your modules folder, then delete the lev_m40aa.mod file from your modules folder. If you DID have a mod that added/modified the lev_m40aa.mod file in your modules folder, then replace that file with the lev_m40aa.mod file from the backup folder in the same folder from where you ran the TSLPatcher. Credits: ZM90 for discussion.
  7. View File Vulkar Coward Redux VULKAR_COWARD Redux By Fair Strides Description: This mod is in reply to requests that the original vulkar coward that you encounter in the Vulkar Base Main Level be put back in, in place of the restored Vulkar we put in his place. This mod is fully compatible with K1R and gives the user three different options for how they want the original coward restored: 1. Original original, with no K1R changes applied. 2. Original appearance, but with K1R dialog and with English VO as well. 3. Original appearance, but with the K1R dialog and with Twi'lek VO like the original. Installation: Simply run the TSLPatcher and select which verison you want to install. Uninstallation: Overwrite the tar_m10aa.mod file in your modules folder (from the main KotOR 1 folder) with the tar_m10aa.mod in the backup folder the TSLPatcher will create in the folder it is run from. Credits: People for requesting this in the first place. Sith Specter for discussion of possible options, even though I went a bit beyond what he'd suggested... Submitter Fair Strides Submitted 07/01/2015 Category Mods K1R Compatible  
  8. Okay, now as a moderator, I need to warn you about double-posting. Rule 8, Section 6, and the supplementary thread. As to your question, you shouldn't have to. That's only needed if you're running multiple "spells" from the same script (like in k_inc_force). Since this is a separate script entirely (assuming you're not putting k_inc_force as the impactscript in the spells.2da), then that isn't needed.
  9. Version 1.1

    1,078 downloads

    VULKAR_COWARD Redux By Fair Strides Description: This mod is in reply to requests that the original vulkar coward that you encounter in the Vulkar Base Main Level be put back in, in place of the restored Vulkar we put in his place. This mod is fully compatible with K1R and gives the user three different options for how they want the original coward restored: 1. Original original, with no K1R changes applied. 2. Original appearance, but with K1R dialog and with English VO as well. 3. Original appearance, but with the K1R dialog and with Twi'lek VO like the original. Installation: Simply run the TSLPatcher and select which verison you want to install. Uninstallation: Overwrite the tar_m10aa.mod file in your modules folder (from the main KotOR 1 folder) with the tar_m10aa.mod in the backup folder the TSLPatcher will create in the folder it is run from. Credits: People for requesting this in the first place. Sith Specter for discussion of possible options, even though I went a bit beyond what he'd suggested...
  10. EDIT: I started writing this before you posted your second post. Okay, A bit of help here: You can enable an option in KotOR Tool's Options menu to check the Override folder for .2da files. For a new baseitem to show up in KT, you'd need this option enabled and the edited baseitems.2da in your override folder. This also applies for your spell in the ActivateItem property (you'd need the line added to spells.2da and put your script to activate in the impactscript entry). As to your script itself, you might try this: And here's the dlg and scripts for that example: Basically what the script does is loop through the same code 13 times (since you currently have 13 saber schematics) and depending on which number, it selects the tag, boolean name, and saber name and then runs the code to check if you have the item, the variable is not set, and you need to set the variable and give a popup. Once a match is found, the variable for the loop is set to 14 so that the loop stops immediately. This even works if they have more than one schematic on them; they'll have to run the script for each schematic. And this script is easily expanded by changing the iCounter
  11. This means that either you've installed a mod that didn't add things to the dialog.tlk correctly, or you replaced the dialog.tlk. So, let's go through this again...: What mods do you have, with links?
  12. There is a tutorials section, yes, but a great aid for you will be Holowan Labs: http://www.lucasforums.com/forumdisplay.php?forumid=324 And an excellent thread to look at (most tools can be found elsewhere, and if all else fails, ask me): http://www.lucasforums.com/showthread.php?t=143421
  13. I'll take that armor! As it is, I'm sorry it took so long... I was repeatedly re-doing the Female version (even though it probably worked good the first time around...) because I had used KSE to change my appearance to that model, but apparently it doens't like the player having clothes on... I hadn't realized this, so the no-model-appearing/game-crashing was leading me to believe I'd screwed up... Also, the remaining part of the "skirt" (that's what it was listed as in the models...) still sways a bit, if that's alright.
  14. Offhand, do you want the female version done too?
  15. Ok, here's a pic, Loki.
  16. Cool. And I'll let Malkior answer the alpha layer piece.
  17. If you can tell me what model it is and set me up with a save where I have that model equipped, I'll give it a shot...
  18. That moment when your computer freezes again and you realize that you hadn't saved that document for the past hour... Such a way to steal motivation...

    1. redrob41

      redrob41

      I feel your pain.

  19. You could make alternate versions (items) that reference a different model and then someline (possibly me) could edit the model to remove those pieces. I know it can be done, because Kristy_Kristic once did it for the Dancer's Outfit skirt...
  20. Thank you, spare monitor that I hid under the bed! :D

  21. The 1.1 will at the least be bug-fixing the 1.0 and will take a look at at least some of the vanilla bugs. 1.2 we hope to be the last version and will involve fixing all the bugs we can and addressing the game's typos or Audio-subtitle mismatches.
  22. As a random aside, with KSE 3.3.4 and 3.3.5, you don't have to close the game. You can edit it with KSE, save it, load it in-game and continue playing. Leaving KSE open is perfectly okay, since you can refresh it's data and have it reload the saves (say, after you save the game again...)
  23. Does ANYONE ever remember getting the item Raito's Gaderfi (Mispelled, the Sand Person weapons) in K1? Might have found a cut item...

  24. All of SH's ideas would work, it's just a matter of which one would be best... As far as #3, a person could chop up a section of the M4-78 models and make up a room and add it to the LYT file in an inaccessible area and spawn the droids and camera there...
  25. Okay. As far as where to post about it, maybe start a blog in our Blog Section?
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