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Everything posted by Fair Strides
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Version 1.0.0
3,948 downloads
----------------------------------------------------------------- -->-- ----------------------------------------------------------------- ------------------------- -->-- ------------------------- ----------------- -->-- ----------------- This script is released under the GPL, see the included GPL.txt. ---------------- -->-- ---------------- MUCH MUCH MUCH thanks to Torlack for his NWN MDL info! Without his info this script could not exist! Thanks to my testers: T7nowhere Svosh Seprithro ChAiNz.2da Thanks to all at Holowan Laboratories for your input and support file browser dialog added by tk102 AABB, animations, lights and emitters, and speed-up by JDNoa Calculations of vertex and face normals by VP and Fair Strides 1.0 version by ndix UR, thanks to bead-v for inspiring many of the added features, figuring out a number of critical format algorithms, and sharing the journey ----------------------- -->-- ----------------------- This is a Perl script for converting Star Wars Knights of the Old Republic (kotor 1 for short) AND Star Wars Knights of the Old Republic, The Sith Lords (kotor 2 for short) binary models to ascii and back again. Binary models are converted to an ascii format compatible with NeverWinter Nights. It can also do some other operations on models, like renaming textures and replacing meshes. ------------------ -->-- ------------------ -Automatic detection of binary model version -Automatic detection of model type -node types supported: -trimesh -danglymesh -lightsaber -skin -emitter -light -reference -dummy -model properties supported: -diffuse -ambient -shadow -render -alpha -self illumination -many, many more -supports compile/decompile pwk/dwk/wok walkmesh files along with their associated models -when reading in a binary model a text file is created that lists all the textures the model uses. -replacer function lets you replace 1 tri-mesh in a binary model with another tri-mesh from an ascii model -renamer function lets you rename textures in a binary model read the tutorials "KotOR_Tutorial.txt" and "Quick_tutorial.txt" for an explanation of how to get your models into kotor ---------------------------- -->-- ---------------------------- ------------------- -->-- ------------------- ------------------------------------------- -->-- ------------------------------------------- -------------------------------------- -->-- -------------------------------------- ---------------------------------- -->-- ---------------------------------- This script may only be hosted from sites that do not claim ownership of files they host. In other words, any site that claims "All files submitted to this site become property of the site owner" can not host this script. You are free to host this script from your website as long as the distribution contains only the files listed below. You are free to submit this script to any public download site as long as the distribution contains all the files listed below. GPL.txt icon.bmp KotOR Tutorial.txt mdlops.exe mdlops.pl MDLOpsM.pm Quick_tutorial.txt readme_mdlops_1-0.txt replacer_tutorial.txt I also ask that if you do host or submit this script to a site send me an e-mail to let me know. My e-mail address is at the top of this file. -
Bugs and minor inconveniences with TSLRCM 1.8.4
Fair Strides replied to Hassat Hunter's topic in TSLRCM
I think you could be watching an older version of TSLRCM, then... And if you have an earlier save, you might make sure no one is poisoned, no one is injured, and no one is unconscious before triggering the cutscenes. Also, try to make sure Atton isn't near-death or poisoned after beating the Twi'lek Assassins. -
Download:Brotherhood of Shadow: Solomon's Revenge
Fair Strides replied to Fair Strides's topic in Mod Releases
Trust me, join the club. The patch is installed after the mod, because it patches the mod. There've been almost no changes to the installer, the parts where it's hanging weren't even changed, some people get it to go fine, some people get stuck, all the usual workarounds have been 50/50, and about the last thing I can recommend is disabling UAC and then doing everything I recommended some posts back. -
I will be writing up a new pinned thread soon, I think... Google "7zip" and download that program. Once it's installed, you'll notice that "7zip..." has been added to your right-click menu when browsing your files. You'll need to right-click the .7z file (also works with .zip and .rar) and go to "7zip..."->"Extract Files..." and then either adjust your settings or just hit "Ok". You'll now have a new folder wherever your file is and your extracted files will be in there.
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Has anyone found this in BOS:SR
Fair Strides replied to Eauxps I. Fourgott's topic in General Kotor/TSL Modding
I believe it opens a chest somewhere, but I've never found it. -
You're probably aware of this, but we can't do that without the guy's permission... And he tends to be hard to get a hold of.
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Download:Brotherhood of Shadow: Solomon's Revenge
Fair Strides replied to Fair Strides's topic in Mod Releases
If either of them are Jawas or Ithorians, I can tell you that is because Bioware didn't give them anything more than the necessary movement animations and a few others. Anything other than that I would probably attribute to a similar issue. -
file already exists...skipping file...
Fair Strides replied to onemeg's topic in General Kotor/TSL Modding
In most cases, this is only a warning The TSLPatcher will not overwrite files unless told to, and if the file is being edited later, it's usually fine if it already exists. What mods were giving these warnings? What mods do you have installed? If you still have the install logs for the warning mods could you paste their contents inside -
Cannot Complete Taris Swoop Racing Quest
Fair Strides replied to SilverKestrel's topic in Knights of the Old Republic General
That Conversation Node Error thing sounds like you have the game installed as a language other than English... K1R is only English at the moment. As to your issue here, that could be related, but if you have a save from before going to the swoop track, try deleting the tar_m03af.mod from your modules folder and then trying the swoop track. If that still fails, try warping to tar_m03mg to do the race.- 1 reply
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Not possible at all.
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- 102 comments
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- 102 comments
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I've always looked at the trick options like that as reasonable. You are trying to persuade them, but not everyone's going to be able to be persuaded to do something. For example, would you expect to ever be able to successfully persuade HK-47 to hug and love someone, or would you ever expect to be able to persuade a hardened criminal to go surrender to the TSF and confess their crimes? Some people just won't do something, and it's realistic that they reflected that with these automatic no options. And Zbyl, if you continue reading, you'll see that the guy gets absolutely fired up because this was supposedly the first persuade option you run into in the game and that it's shown to the player but never actually doable. He doesn't think a game should string you along, and he considers that facet of RPGs (what, no sense of humor with a game) to be something negative to the genre...
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I'm thinking I'll have to re-structure the original mod installation (I've tried to avoid doing that), since I've noticed that the file in the override might have conflicts with other occurrences, so I'll need to make sure all .utc edits are in their own little modules.
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Ideally, you'd have listed all your mods originally, as has been mentioned several times by reference of the READ-ME SECOND thread.
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Frequently Asked Questions What is the KotOR Toolset? The KotOR Toolset is the culmination of 8 months of work (started March 1st, 2015 and released the Public Beta December 25, 2015, with breaks in between) that started out as 15 minutes of planning. I hope that this toolset will one day replace KotOR Tool as the modding standard. What are the system requirements? That you have at least 500MB of RAM (I've seen it use up to 340MB myself) and at least one KotOR game installed on your computer. Beyond that, it's a pretty simple package: no 3D rendering, no texture-editing, and any necessary libraries are shipped with the tool. What makes it different from KotOR Tool? To be quite blunt about it, it's for newbs. Unlike KotOR Tool, the Toolset is centered around level-editing using a top-down display of the game's collision maps as the surface of the levels. The Toolset also has editors for almost every one of the games' formats (no models, textures, texture info, or path files), some of which were neglected or never done with KotOR Tool. Something else that's different is that the Toolset tries to teach you by explaining what most of the editable things in a file are, and giving examples of how it's used in-game. What inspired you to make this? Inspiration? I'd call it a prolonged bout of insanity! I was four days into a month-long break from modding and was going crazy, so over the span of 15 minutes, I thought of how I could render the collision maps and then use a bounding box to find the overall boundaries of the collision maps to get a good viewer for the levels. After that, everything just snowballed. With thanks from Malkior, I also was able to obtain a PDF manual on how to use the Neverwinter Nights 2 toolset, and drew inspiration from its layout and structure. What if my question isn't on here? Then I would ask that you PM me your question and I will do my best to add it here promptly.
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What bugs have been reported and how to report new ones! To report a bug, you MUST use the following format!: 1. What game(s) do you have installed, and what versions are they? 2. Where are they installed? 3. What does the log.txt file located in the same folder as the Toolset say (if possible, delete the file and re-create the bug)? 4. Is the bug repeatable? 5. What game mode was the Toolset in when the bug occurred? 6. What can you tell me about the bug? 7. Can you please upload your Toolset.ini file and log.txt file? Below I will try to record and link any bugs that have been reported, as well as organize them by severity and status.
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Download:Brotherhood of Shadow: Solomon's Revenge
Fair Strides replied to Fair Strides's topic in Mod Releases
I've had reports on both sides of the fence about the success of the installation, and there's literally only a few lines that were edited in the changes.ini. The parts that the installer keeps failing on aren't changed. What people can do: 1. Remove Read-only on the whole mod folder and subfolders and files. 2. Set the installer to Compatibilty Mode for Windows XP SP 2. 3. Run the installer as an admin. -
Star Wars Episode VII Discussion (MASSIVE SPOILERS)
Fair Strides replied to VarsityPuppet's topic in Star Wars
Well, there was that time aboard her ship involving her, him, another man, and a blaster. As i recall, Obi-wan's words were, "If you had asked me... I would have left the Jedi Order." -
If you find VAs (even if they cost some money), please be sure to let me know, as I would have a great interest in their services as well. "_"
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scrysblu001.utp scrysgrn001.utp scrysppl001.utp scrysred001.utp scrysred002.utp scrysylw001.utp All found in danm14ae_s.rim.
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Which modding tool didn't work?
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Well, I'll need to know what you've done to the script before I can help. Please post the full script, surrounding it with
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The DeNCS is just for decompiling the scripts. You'd need to copy what's in the window and then paste it into KotOR Tool's text editor or there's a Scripting tool in the modding tools section. .nss files are Script source files, but .ncs files are the Script compiled files used by the game.