Sith Holocron

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Everything posted by Sith Holocron

  1. Version 1.2

    1,336 downloads

    AUTHOR: Sith Holocron ORIGINAL RELEASE: 01 MAY 2018 GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.] REQUIRED ADDITIONAL MOD: M4-78 Enhancement Project (either EP version 1.2, EP version 1.3 (the one on Steam), or EP version 1.5) Description: ------------------ I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that. The previous backgrounds have been replaced with a new background from an droid assembly line on M4-78. It's actually a loop of the HK Factory with a new War Droid texture swapped in to replace the HK droids usually seen in there. (No, you hadn't missed an area.) Some of the other texture enhancements can been seen in these example GIFs. This version of the mod is compatible with both version 1.2 (available on MODDB) and the 1.3 version (only available on Steam) or version 1.5 (available here on Deadly Stream.) Each frame size is 1024 by 1024 and there are 11 frames in total. Installation: ----------------- Drop the TGA and TXI files into your Override folder. Uninstall: -------------- To completely remove the loading screens, delete all the TGA and TXI files that were included in this mod from your Override folder. Legal Disclaimer: ------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: ----------------------- JCarter426 for his replacement textures so I could swap in the Sith War Droids into the HK Factory animation. I used High Quality Blasters version 1.0 by SithSpecter in the animation with the rotating blaster. Highly recommended! Corrections made to TXI files thanks to ndix UR. Thanks to Canderis, JCarter426, and Malkior for their input. And thanks to YOU for giving this mod a gander! Would you kindly leave feedback on the download page? (I would like to know if you've liked it . . . )
  2. View File Droid Testing Console Texture Upgrade AUTHOR: Sith Holocron ORIGINAL RELEASE: 01 MAY 2018 GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.] REQUIRED ADDITIONAL MOD: M4-78 Enhancement Project (either EP version 1.2, EP version 1.3 (the one on Steam), or EP version 1.5) Description: ------------------ I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that. The previous backgrounds have been replaced with a new background from an droid assembly line on M4-78. It's actually a loop of the HK Factory with a new War Droid texture swapped in to replace the HK droids usually seen in there. (No, you hadn't missed an area.) Some of the other texture enhancements can been seen in these example GIFs. This version of the mod is compatible with both version 1.2 (available on MODDB) and the 1.3 version (only available on Steam) or version 1.5 (available here on Deadly Stream.) Each frame size is 1024 by 1024 and there are 11 frames in total. Installation: ----------------- Drop the TGA and TXI files into your Override folder. Uninstall: -------------- To completely remove the loading screens, delete all the TGA and TXI files that were included in this mod from your Override folder. Legal Disclaimer: ------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: ----------------------- JCarter426 for his replacement textures so I could swap in the Sith War Droids into the HK Factory animation. I used High Quality Blasters version 1.0 by SithSpecter in the animation with the rotating blaster. Highly recommended! Corrections made to TXI files thanks to ndix UR. Thanks to Canderis, JCarter426, and Malkior for their input. And thanks to YOU for giving this mod a gander! Would you kindly leave feedback on the download page? (I would like to know if you've liked it . . . ) Submitter Sith Holocron Submitted 05/01/2018 Category Skins TSLRCM Compatible Yes  
  3. 134340Goat: I find just presenting the problem without giving guidance offers the best chance to a modder to find new innovations. In other news, I also don't tell my surgeon how to cut.
  4. Right after you meet and fight Visas Marr on the Ebon Hawk, the scene shifts to the medbay. You see Visas Marr on the Med-bay bed looking like this. It looks like someone laid a statue down on a table. C'mon folks . . . could someone please make her body position look more natural because this is ridiculous. TSLRCM compatibility would have to be a must.
  5. This is what horror sounds like - and what that horror sounds like accompanied by a video that's way too good for that vocal rendering. Video by ndix UR, and it's complete with Kaah cameo! You seriously might want the sound off after the intro. LOL
  6. Well here's another unnamed font in The Art of Star Wars: The Last Jedi . . .
  7. It looks like something that hasn't been released yet. Keep your eyes open as I'm sure someone will make something eventually. It also looks like there's another new font in some of these TLJ displays.
  8. Perhaps see an old friend from Korriban, if you play your cards right?
  9. Wanna test out a texture for M4-78 EP? More info here and I can send out the link tonight: http://deadlystream.com/forum/blog/28/entry-260-wanna-test-out-a-texture-for-m4-78-ep/

  10. Due to your admission of bumping, you have now been restricted from posting for 30 days. And it's "voila" not "volia" Update: It's a permanent ban now.
  11. Does anyone recall the model name of the rifle used by the Sith War Droids? (Making a new screen for M4-78 that I might need it for.)

    1. Sith Holocron

      Sith Holocron

      Found it - it's "w_RptnBlstr_001"

    2. Sith Holocron

      Sith Holocron

      I had forgotten how beautiful the textures are in Sithspecter's HQ weapons mod.

    3. Sith Holocron
  12. I personally prefer David Occhino's Aurebesh, but different stroke for different folks. You do you!
  13. I know that would've helped out Quanon when he was doing his Malachor V skybox.
  14. Why not use one of these fonts: http://www.erikstormtrooper.com/fonts.htm
  15. Would it not make your life easier to plan ahead with Dantooine and create both the K1 and the K2 versions of Dantooine at the same time? You'll already have the models set up and (presumably) all you'll have to change is the lighting and coloring.
  16. He just tested it this morning and it worked fine for him. I have also tested it and I opened it fine with 7z. Either your 7z is woefully out of date or it's corrupted.
  17. If you watch the latest M4-78 doc chapter, would you leave a comment on the YT page? Thanks!

  18. That's why this question was vital. Sorry to say but if you can't list all of your mods, you're likely going to run into this issue again and again.
  19. You are violation of Rule 6. This is the second time you've done this, this week. One more gets you a month long ban. Making a smart ass comment in response to this in this or another thread or by PM gets you a permanent ban.
  20. You may find it helpful to answer the questions stated in this post here, so people may assist you.
  21. Congratulations, DarthParametric! Xuul contributed a review for the video and he handles almost all of the visuals so he's being modest. And the audio and music balancing, I almost forgot to mention that!
  22. He didn't say those words. I have my own softball questions so I will unlikely use yours. LOL Update 30NOV2018: I am unlikely to continue working on this documentary project. That is all.
  23. Howdy folks! As the release of the next chapter of DarthStoney's version of M4-78 is now released, I have to start planning for the next chapter - and that chapter is on the M4-78 Enhancement Project. As with my previous chapters, I have to acquire questions from you out there. This tends to give you all a chance to get feedback and straight answers from the mod makers and I usually place it right before or after Xuul's encapsulated review. Near the bottom are the questions I have received so far and that Zbyl2 is sending me the text and audio response to tomorrow. Please don't skip ahead yet. Here's the thing though . . . I haven't written any of the EP chapter yet. Sometimes the questions I received from all of you helps drive how I approach the material. The EP has had several versions (spread across different sites) and isn't even available here at the moment. That causes interesting challenges but not any that can't be overcome. If you haven't played M4-78 Enhancement Project yet and/or you want to take some notes for questions, here's where to get it . . . If you wish to play the last non-Steam version of M4-78 EP, you can pick it up at this MODDB link. If you have Steam, you might wish to try out the 1.3 version which is only available in the Steam Workshop. I will send these questions directly to Zbyl2 and Hassat Hunter. Hopefully, Zbyl2 and Hassat Hunter will share their answers/audio with each other as well - as that will likely increase the quality of the answers. Plus - honestly - I'd like to hear both of them responding in this. By the way, if you have questions for me regarding any aspect of M4-78 EP, you can include those as well. If you're still reading this, you'll probably want to know what questions have already been asked . Here's what Zbyl2 has already answered and will be sending me his repsonses tomorrow mornong. (One of the questions apparently will need a follow up from the original questioner for clarification purposes.) The Questions (So Far) The questions go up in intensity as they go on. 1) In M4-78 EP, who are hinted to be the real colonists? (I am well aware of the thread discussing this but perhaps your video could explain the behind the scenes of how and why the L'xing and whatever from HK-47's backstory became a part of the mod? 2) If Kaah never had VO in the original TSL files? Why did you decide to waste time by giving him VO when he could have had a Twi'lek VO instead? 3) Why does Vash refer to M4-78's chamber as a "tomb"? (Show a clip of Vash saying "Thank you for saving me from this tomb?") 4) What were the motivations of M4-78 and ES-05 and what where the consequences of having her mind erased by M4-78 and M4-78 being reprogrammed by Kaah? I never really understood that 5) Could you give us more detail on the cut Sith survivor Saruv and the Selkath cameo and other early M4-78 ideas that never made it in? 6) Why did you guys decide to make a custom skybox instead of using the original one? (Shows an image of the original M4-78 skybox) 7) Did you guys notice the lag problem when you first were developing M4-78 and what was your reaction to it? 8) What do you guys think went really well and really bad in the final versions of M4-78? 9) On the new terminals in the industrial zone near IS-24's chamber, why are there English letters on them and not the Star Wars Aurebesh? And why do some of them have maps of the M4-78 modules exactly how they appear on the Mini-Map? 10) What happened to M4-78 after the events of TSL? 11) How much significance was placed on making the mod as true to the original intent (or what's known of it) as possible? (M4 isn't and obviously never was going to be a true restoration in the sense of not having custom content to glue what remained in the files together - but even so, surely there was some thought process of "Would the developers have done it this way". Or perhaps that wasn't even a factor so much as just making the mod the best it can be.) 12) M4-78 is often associated intimately with TSLRCM due to both projects sharing core team members. I can't count the number of times when new players have chosen to play with M4-78 automatically because word-of-mouth puts it in the same breath as TSLRCM. Before and now - that is, at the mod's 1.0 release and now with the much-improved 1.3 released - what do you think of this association? Do you think it's justified, or a type of unwarranted association which might provide a mistaken impression on what M4-78 can achieve when compared to how seamless TSLRCM is? Has there ever been any talk of attempting to formally distance M4-78 from TSLRCM, at least in terms of direct comparisons? 13) Who was behind the decision that the player could not leave M4-78 after landing, and why was that decision retained? De facto M4-78 is an optional planet, and to prevent the player from leaving even if they don't like the content or execution is akin to a punishment, in my mind. What was this decision meant to accomplish, or do you feel it was necessitated by the design? (Ed: This is the question that Zbyl2 will need clarification on.) 14) Why was M4-78 released as a 1.0 (and indeed a 1.2) when such a major issue as the industrial zone lag wasn't fixed until 1.3? 15) Was the 1.0 release, to your mind, released before it was ready? If so, do you lay this at the feet of fans who continued pressing for a release, or failures of design or implementation on the part of the development team? 16) Many of the quests in M4-78 are seemingly designed to maximize the amount of modules you need to backtrack into to complete them, or at least to force the player to explore every module if they hadn't already. I think the majority of M4-78's side-quests could be referred to as fetch-quests, barring parts of the main quest. Vanilla KOTOR 2 has these as well, to be sure, but M4-78's quests seem to truly delight in making the player run as far as humanly possible before they can complete them. This may seem like a joking question, but I'm serious when I ask if this was actually taken into account. Even with the improved fast-travel droids, did anyone ever stop and say "this is way too much running around, let's trim this down"? 17) Another question that may seem like a joke but which I'm perfectly serious about: do you find M4-78 fun? For the team, is the project primarily about creating a mod which others will enjoy playing, or about the content which the team could restore, and remaining faithful to what little else is known aside from that? In other words: with this final product, do you actually have fun (and foresee others having fun!) with your creation? Do you have any questions that you would like to add to the list? If you can't think of any questions right now, could you leave comments on any version of M4-78 Enhancement Project? I'm taking the good, bad, and the ugly here. (If you've seen the series so far, you know that Xuul and I don't hold back negative opinions.) Reply today! (PS: I'm the one that just locked the last thread seeking questions. Just so you know.)