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Everything posted by Sith Holocron
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Do I show him from the front like this (but with the traditional skin and model) . . . . . . or from the back? From the back, might better for two reasons. Novice players that haven't met him yet will not have the character first appearance totally spoiled. Plus having him from the back and from a bit of a distance might mean that folks using this mod won't have a problem with difference between loading screen appearance and in game appearance. That goes in line with what I mentioned in my update to my last post.
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Let's discuss each of these . . . and I'll note that I'm open to suggestions. As I can't break the camera for the cutscenes, I'll have to pick the best shot with what's in them. 154HAR - That's when Sion breaks out of the kolto tube, right? Probably showing him breaking out would be the way to go as just seeing a hologram doesn't seem to provide the most impact. 205TEL - Is that the cutscene where Admiral Onasi speaks with Grenn when the Ebon Hawk leaves the station for the first time? If that's the case, I think using this mod would probably be a must. 853NIH - Showing Nihilus on the bridge behind his back would work for both. Using this mod for Nihilus and this one for the stars. (I always use those now.) 907MAL - There are two ways I think I could go with "Kreia's Fall" a) replicate this angle with a new capture? Or a close of shot of Kreia - but do I show the eyes? I don't know if the shuttle has its own loading screen but maybe someone else might know? Update (and this part's not a reply to JCarter426): The point of this mod is to replicate the original loading screens as closely as possible. Although some mods might be used - like I've already done with skyboxes on the Nar Shaddaa loading screens that I've already released - the point is to get as close to the location and angle of the original screens. In my opinion, loading screens should focus on the area that you're going to and not on the plot elements. I'd also want to avoid spoilers as well. Adding NPCs to loading screens where they don't currently exist is something I want to do with the loading screens and let me explain my reasoning. There are so many mods out there that change the look of - well, almost everything. Let's take the HK-50's as example. There's a bunch of HK-50 skins out there and DarthParametric's mod even changes the model so that would be too many alternates to consider. I tend to aim my read-me files at a novice user level. My mod will only consist of TGA's. That's for ease of use by the end user. By doing so, both the installation and the uninstall (full or partial) will be the easiest. There will be a list in the read-me of what each TGA is supposed to be so it's easy for someone to refer to the list and then remove any TGA that they don't particularly like. The mod won't rework anything else so I won't be utilizing UTCs or the like. (The fact that I don't know how to do that stuff is also a deciding factor. That . . . and mod compatibility.)
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Besides M4-78 EP (waiting to hear from Zybl or HH on suggestions), I am wondering if there are any other loading screens I should be doing for my Loading Screen project. Besides the main game and the aforementioned mods, are there any I'm missing from other mods? (For example, does the Coruscant Jedi Temple one have one included?)
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Documentary update: Xuul has recorded his first audio draft for his review of Stoney's M4-78. We're getting there, folks!
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Once again, thank you very much! Update: Trying to take screenshots on the bridge of the Harbinger but I am encountering what appears to be some sort of filter in my first-person view - like I'm looking through filthy glass? I think it might have to do with reflections but I can't be sure. Any suggestions? Update 2: It seems that I solved the problem by adding the following files from Kexikus' TSL Backdrop Improvements 1.4; 151har.lyt, 151har.vis, 151HARs.mdl, and 151HARs.mdx.
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Does this affect the exterior of the ship as seen in the Prologue section?
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Good to know. I'll move on to a new loading screen. I'll keep that info in my head. I haven't really dived into that dead husk (LF) so I'll probably need a few pointers but I'll leave those questions for elsewhere. Hey folks: I want to turn two of my party members in KSE into droids for a loading screen on Peragus? Any of you happen to know what the name of this droid is? Because it's not on my cheat sheet.
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"Bad guys screaming with a Wilhelm Scream is a Tradition" Mod!
Sith Holocron replied to JDub96's topic in Mod Requests
Who me? I just found that video from the guy that put it on my channel. I'm siccing the WB on him! I changed the title to something more clear. "Tradition mod" doesn't give a lot of detail - especially as there is no tradition of Wilhelm scream being in the games. -
A little proof of concept for it. How's that guys?
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"Bad guys screaming with a Wilhelm Scream is a Tradition" Mod!
Sith Holocron replied to JDub96's topic in Mod Requests
It would be a shame if someone was to grab the sound from the video below somehow, convert it to an MP3, save it as "N_SITHSOLDR_DEAD", then place that MP3 in the Override folder. Yep. That would be truly shameful. Woe is the person that owns that video, BTW. He'll have to answer to the WB! (On a serious note, be sure to check out the video description on YouTube.) -
Zbyl2 made the trailer so he should know. You might sending him a PM so he knows someone is asking about it. (I don't think he's following this thread, my friend.)
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Not even sure what a GIT is much less what to do with it. The tutorials section didn't help so far. I will try your thing out . . . and thanks! Update: It didn't seem to work. I'd click on them and they'd raise and then immediately sink back like before. Both in that module and in the regular EH module, I noticed that Exile's feet would also go into the floor at certain points so it's not just the Trandoshans. Certain deck plates don't seem to have that issue. Walkmesh issue, maybe?
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I saved the scene and haven't deleted the UTCs yet so that should be a simple fix. I don't want to clutter this thread with every redo so I might just send you a shot of the scene in a PM. (I'm going to work so I'll work on it tomorrow.)
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Why it's not okay to upload someone else's mods
Sith Holocron replied to Xuul's topic in General Kotor/TSL Modding
Roth9, could you answer this previously asked question? And a question from me, why are you asking this specifically? -
Thanks to DarthParametric, I think I have it figured out.
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A prop that Mandalore (disguised as Trandoshan) will be able to use? OK then.
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What's the name of the rifle?
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You have the name of the rifles? I can't change anything until that happens - and until I have a few days off from work. (Heh!)
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Which lighting is better, A or B? A B Update: With so few votes, I made my own choice. I went with B.
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That would explain things.
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As it's too late for me right now look up the UTC stuff - I'm on nights, people - I'll stick with this for now.
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Hmm. Maybe I'll just convert Mandalore and G0-T0 into Trandoshans and take a picture? Hard to do it in the middle of the battle but . . . I'll see what I can do next time I start work on it. (That'll be in a few days.)
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003EBO (Ebon Hawk - Interior) 005EBO (Ebon Hawk - Escape from Peragus) 007EBO/011/012/020 (TSLRCM additions) 004EBO (Ebon Hawk - Red Eclipse Slaver Invasion) I only slightly changed the angle. I didn't want them all to be the same . . . I might take the shot from the other side of the room instead. Edit: Just noticed a texture issue in the first picture. [update: fixed it now.]
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I noticed the loading screen for 001EBO (Ebon Hawk interior during the Prologue) is blank between the two green bars. Time to change that? BTW: Welcome back, Marius Fett!
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Thanks! Update: I'm not sure about this loading screen so far... I guess it's a work in progress.