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Sith Holocron

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Everything posted by Sith Holocron

  1. Don't let the wall color fool you as I'm using K2TSLR - The Sith Lords Remastered WIP Alpha 1-1 by sELFiNDUCEDcOMA for Telos Modules. This is that room in Moza's. This should be my final take on this scene.
  2. Very helpful, DP. Thanks! In other news, Coruscant loading screen may produce another mod out of it.
  3. I've had to learn so many things for this project . . . so that's a good thing! How is this shot compared to the others?
  4. I believe the room might have chairs and tables in the way. Is that a deal breaker?
  5. Time for some crowd sourcing . . . I haven't been satisfied with screens for the Swoops tracks on Citadel Station, Nar Shaddaa, and Onderon. I need to get HUD-free, wide screenshots of each of the Swoop tracks in KOTOR2. They all have different swoops and tracks so I'd screenshots for each one. Could any of you take some dynamic in-game shots on each track that I could use for my Loading Screen project? Post your submission here! If used, you'll be included in the credits as a contributor! If not used, you'll still be included in the credits - as long as it's not a joke shot.) Back to Admiral Onasi . . . Not having access to the cutscene room that Carth appears in has made it difficult for me to take a behind the shoulder (or back) screen shot. On what map shall I place Carth looking out the window? I gave an example above but I think I can do better. I also think I placed him too far away from the camera as well.
  6. Or I just turn one of my other characters into Carth ... that I could do.
  7. He's not aimed at the window long enough in the scene. That doesn't give me enough time to use GLIntercept to get behind him to take a shot. That's probably beyond me - so it's a no go.
  8. So . . . like this?
  9. I need more feedback from others before I take requests.
  10. Including that shouldn't be a problem, I think. Update: I've just created a new one that should cover both the main game and all of the optional mods as well.
  11. JC, if there's a file that you could make to accomplish that, I am game.
  12. I would have used sELFiNDUCEDcOMA's textures for Dxun's Sith Tomb but they haven't been released yet. However - by using sELFiNDUCEDcOMA's picture from his WIP thread - this gives an idea of how it would have looked. But since his textures aren't available, I decided to use the regular textures but use GLIntercept to move up to pool while "the Sith ritual" was still going on.
  13. Opinion: What are the best replacement textures for Onderon? (Yes, I am leaning toward using Malkior's More Vibrant Skies.) This is all for the Loading Screens WIP., BTW.

    1. Sith Holocron

      Sith Holocron

      I'll not being using Xedii's mods as they appear without detail in the game, like the concrete looks like plastic.

  14. Opinion: What are the best replacement textures for Dxun?

    1. Show previous comments  3 more
    2. Sith Holocron

      Sith Holocron

      That's been suggested and I'll probably use it. Really want to use sIc's stuff but I don't want to be pushy.

    3. Kexikus

      Kexikus

      If you really end up using Vurts textures, delete the skyboxes (at least for Korriban and Telos). Those are really horrible.

    4. Sith Holocron

      Sith Holocron

      Kex, I'm using Malkior's skyboxes for Dxun.

  15. Oh . . . and Telos is done now too. Here's part of the HK Factory without the filter applied. This next picture present an interesting issue . . . a loading screen that I can't use at present. The 205TEL mod has the cutscene where the Exile meets Admiral Onasi. However, in the game it reuses a standard Telos loading screen. (It doesn't have it's own loading screen.) So this won't be included but I thought I'd show it to you all anyway.
  16. Hey folks - just a small update. This mod will be split into two parts: 1. The Base game (and TSLRCM) 2. Additional mods' support pack The second is an add-on pack which will cover mods that add areas with loading screens to the game including: M4-78 EP, Curse of the Sith, Azgath N'Dul's Tomb, Newbiemodder's Korriban Expansion, and the Coruscant Jedi Temple. Here's the artwork from the Curse of the Sith loading screen without the horizontal filter.
  17. I also had this problem recently and - like above - turning on v-sync helped me out.
  18. Needz moar thumbs upp on YT!
  19. Just add April Fool's to the title?
  20. A thought: what happens if the player is using this HK mod by DarthParametric? Will that mod affect the model of HK-48 in your mod? If it does, are you going to make a unique skin to cover that model?
  21. There's also this WIP.
  22. Because the authors aren't following the topic?
  23. I see it on my end but it's been hidden from view from the public. I presume that was one of the author's doing. PM them for further information?
  24. I plan on remaking as many of the loading screens in KOTOR2 which you can learn more about on my work in progress project page. But getting them may present a problem, as I'll have install a few mods installed in order to visit many in-game areas to take the snapshots for my project. I have the 4 CD version of KOTOR2. After installing the game, could someone walk an old man like me with instructions on load order of the following mods in I want them all to appear in the game at the same time? 1. The M4-78 EP (I have the 1.2 version saved already) 2. Coruscant Jedi Temple 3. Azgath N'Dul's Tomb 4. Newbiemodder's Korriban Expansion
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