Sith Holocron

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Everything posted by Sith Holocron

  1. Check out this thread and see if anything in there helps you out. Let us know how everything went either way here - in this thread.
  2. The only problem with that idea is that there isn't a schedule.
  3. Sith Holocron

    Requests

    I'd like to request two items that can be used in a TSLRCM game: a data pad and the sonic sensor (the one that opens the HK Factory Request.) It would be nice to actually have a sonic sesnor you can actually show in game to HK-47 when having that conversation. The datapad on the other hand would be helpful for those making movies/machinima using TSL. These two items would have able to be seen in the hands of either the PC or any of the part's NPC characters. For the datapad, I picture something very simple - like an iPad. For the sonic sensor, here's the model that I had in mind. The top of the item is a miniature TV but it isn't necessary to animate it. (Either leave off the picture of the man's face on the side or replace it with the Peragus Maintenance Officer's face - the guy with the goggles.) Oh, and I'd change the numbers and text to Aurebesh. Finally, I'd also like to have custom icons for these items as well.
  4. Would it not be easier to redo the voice for the informant rather than doing splices? It seems like the whole fight with Visquis has been moved to the JJK. Presumably the Ubese fight would also be there. Alternatively, they could become part of the GenoHaradan quest. Since both the GenoHaradan and the Ubese have issues with the Jedi, that would make sense.
  5. I've got the hardcover of the book in the title on one of my bookshelves. I recall that Darth Revan was in it (via a holocron) but for some reason, I don't believe that I ever finished it. To those that have read it: if I pick it up again, is it going to try to twist the popular recollection of Revan in the same way the Drew Karpyshyn's later novel "Revan" did.? More importantly, is it worth finishing?
  6. 1) You're using an old version of TSLRCM. The current version is TSLRCM 1.8.3 which can be downloaded here. Before you ask, your old saves will not work correctly with the new version. (Where did you get the old version of TSLRCM, by the way?) 2) If you're using an old version on TSLRCM, it's pretty safe to say you're using the old version of M4-78 EP. Get the current version here. 3) After you install the above two, then check to see if your Duplisaber is up to date, using this link. 4) We have a specific format to report glitches. Use this format in the future.
  7. Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw

  8. The quickest response will be on that video's YouTube page, if you have any questions.
  9. Not sure if the list is finalized yet. You might want to wait until his next release, my friend.
  10. This translation is for "The Old Republic" again. This is the Lore Object next to the next new Galactic Strongholds holo-salesperson for the new Strongholds. (Yes, that means if you click this plaque you get a Codex Entry and a small amount of experience too.)
  11. I'm sure others will chime in with opinions and details but personally, I would recommend starting a new game installing everything from scratch.
  12. Sometimes you have to marvel at the level of detail on set designers for some science fiction movies. (It's almost like if you give someone with OCD enough money, beautiful things might happen.) Alien For the set design team for the movie Alien (1979), Ron Cobb was a conceptual artist tasked with putting together designs for the ship the Nostromo - the space tug you see in the movie. Though I can post pictures from around the web of the ship sketches and models itself, I'd rather focus on the minor signage you can see in the background of the interior of the ship. The above is a series of signs designed by the graphic artist Ron Cobb (although this sheet is a digitized version based on his hand drawn originals). (The original can be found here.) Ron Cobb was the man responsible for imagining and designing all the human technology in the first and second Alien films. HR Giger of course was famously responsible for the monster itself, and Ridley Scott apparently kept the two men apart so that their particular visions would not become compromised or tainted by the others ideas. It's just amazing to me about the level of detail seen here. This fact wasn't lost on the set designer for the movie Moon. Moon Gavin Rothery was the conceptual designer and the head of graphic design (pre-visualization motion graphics) for the 2009 movie, Moon. He apparently took Ron Cobb's work to heart when designed stuff for the background. I was going to post a link directly to Rothery's own site but as he points out - there were a few spelling errors on of his background images. (For example, I corrected the spelling of the word "vacuum" before posting this.)
  13. Text with pictures. Let us make it as easy for everyone as possible.
  14. Are you sure that three appearances of "NinkoKOTOR" on the launcher are enough?
  15. I just suggest Korriban as the last planet (before you start revisiting other planets, that is) is to have the maximum number of party members available to you for a M4-78 playthrough. However for the planets preceding, it's more to your own tastes. A thing to consider especially for a video walkthrough/"Let's Play" is which party member you want to have more time with in the game . . .
  16. Personally, I would suggest following your regular play through choices. You might want to switch the order of Nar Shaddaa and Korriban - if only to have the maximum choices for your M4-78 playthrough.
  17. Moving this over to the TSLRCM section. Darkgamer: When you get back, might I suggest you read this thread and report your findings?