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Sith Holocron

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Everything posted by Sith Holocron

  1. File reuploaded but the screenshots are still missing. According to Malkior, the screenshots will be put back in soon.
  2. A suggestion for users: On January 1st, check to see if your Status Message isn't ridiculously out of date. (For example, one I saw wonders when TSLRCM 1.8 will come out. LOL) Anyway . . . Happy New Year!

  3. Archive was reported broken by Taki.
  4. Circa, perhaps you could suggest to your more prolific JK modders to upload some of their mods here. After all, you guys have to back up your site every once I'm sure. At least, they would have a place to download stuff for the few hours your site is down.
  5. There is not a lot of camera position changes. Also, why not pan across the Holocrons when Kreia first mentions them?
  6. Never mind. . . it is part of the Forged Alliances section.
  7. Tonight, I found a Mysterious Object on the Republic Fleet. Here's the location . . . And here's the object. It's a bottle - that be be clicked on - that appears to serve no purpose whatsoever. Anyone have an idea what it is used for?
  8. Sounds like a good plan, VP!
  9. I think that would be appreciated!
  10. You might want to check this video out. If that doesn't help, you might want to ask the video's poster (Xuul) if he has any suggestion.
  11. The following are NOT compatible with TSLRCM: Ultimate Saber Mod (That mod and it's patch were designed for a really old version of TSLRCM. It just won't work.) Both of the Merchant mods listed above. Life will be a lot simpler if you check the Compatibility List before you alter the game next time.
  12. Perhaps a comment about that base items issue in the read me might be a good addition.
  13. If you've uploaded a mod here that uses TSLPatcher, could you PM me whether the the patcher is set to modify or overwrite for each of your mods.

    1. Show previous comments  2 more
    2. Sith Holocron

      Sith Holocron

      Having the info requested will help us all to build better compatibility lists for both K1R and TSLRCM. And that's good for everyone.

    3. Malkior

      Malkior

      Well, I was actually asking if it's necessary to use the overwrite command on any particular mods since overwrite can cause so many incompatibilities. I'm still a bit new in using the TSLPatcher.

    4. Hassat Hunter

      Hassat Hunter

      All of my mods generally overwrite, but then again, most don't modify .2da's or dialog.tlk. The ones that do (my dantooine statue, handmaiden4females) do adapt those files, but overwrite other files. Using TSLPatcher to update .dlg's would drive me crazy 0_o

  14. Also . . . don't forget to look at the Compatibility List for TSLRCM 1.8.3 as well!
  15. Please list all mods AND provide links for each - even if they are on this site.
  16. Sith Holocron

    Requests

    @KP: See top of page.
  17. Sith Holocron

    Requests

    @Frosty: Hanharr roams the ship too.
  18. Have you seen that Ryuzakipwn has updated his TOR Armored Robes mod? Check it out here: http://deadlystream.com/forum/files/file/486-tor-armored-robes/

  19. What version of the game? 4CD, Steam, or KOTOR Collection?
  20. Sith Holocron

    Requests

    Well if it's in the game . . . then I don't have an issue. (That picture was so small I wasn't connecting it to Gelesi. My bad.) As Vriff said, someone should make transitions. Originally there was a hyper-link to that picture. Seeing as the link might be skipped due to fears of virii from unknown files/sites, I thought it easier to place the picture from that site in my Photobucket profiles. I then put the link in his post.
  21. Please move your WiiU discussions to PMs.
  22. Enjoyed the day at "Fallingwater" in Pennsylvania. Thanks to those that wished the old man a Happy Birthday!

    1. Show previous comments  1 more
    2. Sith Holocron

      Sith Holocron

      Just here for a visit - don't live in PA.

    3. Sith Holocron

      Sith Holocron

      One hour left before birthday wishes become 'belated!" (Don't mind me as I have booze in me.)

    4. Michele79a
  23. There was enough created material added to the original cut-content in M4-78 EP that it takes the mod out of the realm of a "pure restoration." That's the main reason it was titled an "Enhancement Project" rather than a "Restoration" As some folks prefer to use materials that were on the TSL discs (without excessive modder additions), it made more sense to release the material separately. I think it works better as an optional add-on rather than something forced on the player. That being said, I urge you to use the M4-78 Enhancement Project. And yes, I'm biased.
  24. I never did wind up doing the playthrough. I will now wait for the 1.0 version of K1R.
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