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Content Count
6,419 -
Joined
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Last visited
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Days Won
426
Everything posted by Sith Holocron
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Your GUI frame looks suspiciously like something that Xarwarz worked on.
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Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw If not interested, ignore this post.
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Q: When you do finish the Nar Shaddaa mod to your liking, I hope you'll do a fly-through video and show off your level. I believe you did something similar for one of your Korriban levels once. Oh, here it is! [snipped by author, as the YouTube video below is a much better representation]
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Whatever happened to that landing pad in what I'll call the Ivory City?
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He means this.
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Couldn't he just cheat in a saber of his choice using KSE and equip that on Kreia?
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Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw Hey, it's worth a try!
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What sort of mods do you tend work on, Shivaan?
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As long as I'm making Malachor V requests, I'll add this one. I'll put in a minor quote and a couple of screenshots from Scorchy's walk-through to illustrate. Could a better skin for the Greater Storm Beast be made? If folks can fix the Boma's teeth, this shouldn't be too tough.
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Might I suggest composing a few tracks and posting a few YouTube links so folks can go there and listen to possible contributions? There are lots of projects that could use new music - not just Sleheyron projects.
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Hey folks! I'm not one that's a proponent of necro-posting but I just had the same issue myself. Seeing as I decided to correct the spelling on the old posts anyway, I may as well post a solution - even if it is 3 years after the fact. Let's just cover two possible solutions, one of which was already posted in a different form above. For illustration purposes, here's my own graphical issue. 1} Option A: Disable Vertex Buffer Objects "Open the swkotor.ini file with Notepad, scroll down to the section marked [Graphic Options] and add the following line: Disable Vertex Buffer Objects=1 Save the file then run the game again and everything should be fine. For future reference, this fix is listed on the LucasArts website in the "Yoda's Help Desk" section for KotOR. If you need to look it up again, it would be quicker and easier to just go there." (Quoted from a previous poster yonks ago to save time. Remember to copy that line exactly as you see it (Copy & Paste) underneath everything else in the Graphic Options sections. Just press enter and add another line to past it in. It doesn't seem to have much of an affect on the game's eye candy, but it sure does make an improvement to its playability. 2: Turn off Grass: By the way, this is the one that solved my own issue. YMMV. In your Graphics setting in the game, un-check Grass - as shown here. The results? Again . . . sorry about the necro-posting.
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Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw Hey, I had to try!
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On this site, go to the top of the page and click on downloads. Then choose your game and then choose skins.
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Read this first. What . . . the list on the first page wasn't enough? Oh well . . . Try here and here first. No guarantees on TSLRCM compatibility if it doesn't explicitly say so on the page though.
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Can't answer that without knowing exactly what mods you used.
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"TSLRCM Loot fix base scripts 1.3 by Hassat Hunter" This is still a problem.
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Project Black Light
Sith Holocron replied to Viralmelon's topic in Knights of the Old Republic General
There are only two still in progress so it would be a very short list. -
Project Black Light
Sith Holocron replied to Viralmelon's topic in Knights of the Old Republic General
Isn't The Jedi Masters worth including in this KOTOR3 discussion as well? -
Bugs and minor inconveniences with TSLRCM 1.8.4
Sith Holocron replied to Hassat Hunter's topic in TSLRCM
lehipi, why would you delete that BIK? -
Project Black Light
Sith Holocron replied to Viralmelon's topic in Knights of the Old Republic General
Someone you may recall another project that wanted to use KOTOR assets in another engine over on LucasForums. This LucasForums thread was the end result of that: Posting About UDK I think it's a a wise policy! As soon as Project Black Light confirms their engine, I'm going to be locking this thread. (I know they've already indicated that they aren't using Odyssey but until they confirm another thread, I'll leave this thread open.) Once they do confirm an alternate engine, I'll be locking this thread. Attempts to reopen another thread or bring it up in existing threads will earn a infraction. You'll still be able to read all about it on their Facebook page, of course. -
Read this thread: Information for those posting errors / glitches Then report the questions and the answers in your reply.
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Project Black Light
Sith Holocron replied to Viralmelon's topic in Knights of the Old Republic General
They are doing a cut scene without having an engine. That's ass backwards! -
Project Black Light
Sith Holocron replied to Viralmelon's topic in Knights of the Old Republic General
Logan is still working on Revenge of Revan. He never abandoned it. Don't forget that Trex also made a KOTOR3 . . . The Jedi Masters. Did those Project BL people ever decide on an engine or are they still just putting up horrible conceptual artwork and giving really vague information? -
Hey folks. My Miles is acting up and I want to get the Rancor sound effects from KotOR1 as ring tones on my new phone. Might anyone be able to get those sound files and put in a dropbox link?