Sith Holocron

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Everything posted by Sith Holocron

  1. This word is spelled wrong.
  2. Left comment on one of the new ones over there. (I couldn't post the God Mod picture here.)
  3. Could you provide links to the following mods you have installed? 1) Quarterstaff mod 2) Armored Robes v1.2 3) Saedhe mod for additional characters 4) Same mod for yuthura ban characters 5) Mod for Revan's Lightsaber 6) dm sound fixes mod 7) Visas unmasked final mod Update: To make this discussion easier to follow, I've added the official names to the links in German Tech-Newbie's post below.
  4. OK, I've looked over the list of textures and they aren't really the type of texture that I'd specialize, I think I know a few people here and at LF that would be able and willing to to do new versions of the KotOR1 exclusive textures. (Malkior and Xarwarz, I'm looking at you.) In addition, Quanon had some signage (Including bottles and Twi-lek Dancers!) in his Crazy Nights 2.0 mod. I think they would definitely fit in on Sleheyron. As long as I'm volunteering everyone else, I should volunteering something. You're more than welcome to use my animated Twi'lek Dancer - of course, I'd could change the colors from it's original version. Seeing as it's original, there would be no porting issues with mine anyway. Mine is OK for use with add-ons to this mod or for Disbeliever's mod if he wants it.
  5. Sith Holocron

    Requests

    I'll get it to you. Keep an eye on your email.
  6. I'm going take a look at the textures that would need to be replaced. That will be once I get home tonight.
  7. You need the official patches if you're not using the Steam version. Check near the top of the read me. At least, Fair Strides isn't alone in this now!
  8. Glad to see some progress on this. Looking forward to more updates on this in the future!
  9. Let's leave aside the arena for this one reply. What about the textures though? I don't know if the wall, floors, and other textures are custom or if they are also custom made. I'm not really concerned about the skybox as the one for Sleheyron that remained in game was also the skybox originally used for M4-78 - so at least that's not a conflict.
  10. Don't say her name three times or she'll steal your mod.
  11. The seams where the side boxes meet the ceiling box can be been in pictures 1, 3, 4, and 5. I can also see a side seam in picture 5.
  12. I can see the seam in the first Korriban skybox picture. Will that be altered?
  13. Have you altered you player characters or party members stats using KSE at all?
  14. Two different composers. KotOR1's soundtrack was by Jeremy Soule. KotOR2's soundtrack was by Mark Griskey.
  15. Hey folks, I'm putting this out here publicly as I don't want this to hurt the project in the long run. I'm working on getting end credit moves done: one for TSLRCM and one for TSLRCM with M4-78. The music requested for the TSLRCM movie was the KOTOR March. The powers-that-be (not me) have decided to go with the KotOR March for the TSLRCM movie. That music is only in KotOR1 as far as I know. I think it might be a porting issue even though it would be permanently attached to the movie file. I'd love to hear calm, balanced discussion on whether this is or isn't porting. Thank you for your attention.
  16. Remember my distaste for deadlines? It still applies. . .

    1. InSidious

      InSidious

      I don't know. I imagine they work for people who are organised. If I set deadlines... I think we're closing on the tenth anniversary of the Rhen Var WIP (June next year, at a rough guesstimate).

    2. zbyl2

      zbyl2

      Hahaha, we'll probably miss *that* deadline anyway.

    3. MrPhil

      MrPhil

      @InSidious: You worked on a mod for ten years? D-:

    4. Show next comments  564 more
  17. Have you visited Korriban yet in your game?
  18. That's a noble gesture, Sithspecter. Folks, if you do use this in your mods please do credit Sithspecter. One kind gesture deserves another . . . Finally, this long abandoned logo makes more sense to display.
  19. Subtlety from me? Cue the laugh track! As long as links to the original stolen mods are listed and no link to the plagiarist's mod are linked to, I'll keep this thread open. I approve of the original modder's getting their credit.
  20. I don't expect an instantaneous response to this. My walk-through will evolve as more information comes in.
  21. Hey folks . . . I have something in mind I'd like to do for M4-78 EP. It might require a bit of your help but I think it would help everyone out in the long run. I'd like to make a text walk-through for M4-78 EP. I've seen so many "how do I complete this particular puzzle" question in this section of Deadly Stream. Having a comprehensive explanation of how to get through each puzzle would definitely be a great help to those folks that haven't played through this mod. It would also reduce the amount of threads in this section so folks could focus on bug threads or standard comments on the mod. And yes, I'd specifically show where you acquire all of the power cores on an actual map. For inspiration, here's the format that I plan to use for this walk-through. That walk-through does cover all of KotOR2 (without TSLRCM) but I'm linking where you'd start your information on Korriban. So what do I need from you - the player? I'll need in a Private Message to me - and not in this thread - your own walkthrough playing through the current version starting from Korriban all the way through to when you leave the planet of M4-78. I'll need a lot of detail. I want to know the amount of XP that you may have acquired from solving a puzzle or destroying a droid. I'd need to know which droid you sent in to remove the radiation. If you encounter bugs, I'd like to to still post them in this thread (if it is something not already posted) in this thread. (However, send me a link to your post if you find something new.) Are you interested in such a thing. Are you willing to assist, O Colonist?