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Everything posted by GearHead
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Version 1.0.1
227 downloads
Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) -
- 3 comments
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Uff... I made this mod like 8 years ago i can hardly remember the details but i try. So what it does: - Companions and most other npcs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use force buffs (Force Speed, Force Armor ect...) more often - Enemys reactivate shields after 120s - Some enemy forceuser now use Force Breach and Lightsaber Throw - Npcs Jedi Guardians use force jump if available - Some general bug fixes What it doesn't do: - Companions doesn't avoid mines - Companions dont use force buffs automatically the idea is that you have to make them work (but this can be changed easily i might make a different version of the mod that makes companions fight better) - Droid animations are buggy so they either don't or just partially use blaster feats - Enemys don't use stims (i might add this in the future) As for fixing animations, i know little about it. I never worked on animations. Just install the mod and try to fight Darth Malak on the Star Forge and you will see that he is a little bit smarter.
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Version 1.0.1
521 downloads
After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.) -
View File KotOR1 items for KotOR2 This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame. Submitter GearHead Submitted 06/27/2023 Category Mods TSLRCM Compatible Yes
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- k2
- kotor 2 mod
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View File Czerka on Korriban Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes
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- kotor i mod
- kotor 1 mod
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(and 10 more)
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View File KotOR1 - Improved AI Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - Companions now heal every team member properly not just the one controlled by the player (injury check fix) - Compatibility Patch for Repeating blaster attacks restoration 2.0 by R2-X2 - Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster) Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes
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View File Star Forge spawns HKs The Star Forge spawns HKs instead of the red spider droids. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes
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View File No more unnecessarily naked Twi'lek girls No more unnecessarily naked Twi'lek girls. They are still naked in the cantinas though. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes
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- kotor mod
- kotor mods
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(and 10 more)
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- 3 comments
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Version 1.2.6
1,969 downloads
Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - Companions now heal every team member properly not just the one controlled by the player (injury check fix) - Compatibility Patch for Repeating blaster attacks restoration 2.0 by R2-X2 - Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster) -
View File Repair HK-47 with common parts A simple mod that allows you to repair HK-47 without investing skill points into repairs. Each repair will cost you 10 Parts. Submitter GearHead Submitted 06/26/2023 Category Mods K1R Compatible Yes
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