Ashton Scorpius

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Everything posted by Ashton Scorpius

  1. @ebmar I'd actually just noticed that (plus some other differences) when taking comparison shots. I'll work on restoring the original smoothing in those areas.
  2. Looking for feedback on how I did with my latest Twi'lek ears update. I added a lot more geometry for improved roundness & earlobes.

    gif1gif2gif3

    Unfortunately they still don't blend in well from the front; the small ear texture's a pain to work with ¯\_(ツ)_/¯

    1. Ashton Scorpius

      Ashton Scorpius

      @ebmar Appreciated B)

      @DarthParametric Yeah. I'd already done that for the back of the ears, I'll need to find an area that works for the front too

    2. DarthParametric

      DarthParametric

      You'd have better luck pulling something from TOR I think. More defined diffuse, and a normal map.

      Edit: Here @Ashton Scorpius , try this - TOR_Ear_Texture.7z

    3. Ashton Scorpius

      Ashton Scorpius

      @DarthParametric I appreciate you taking care of the extraction for me. I'll see what I can do with that texture 👍

    4. Show next comments  6 more
  3. Great work. It's nice to see an HD main menu texture that stays true to the original look.
  4. View File TSL Removed Mouth Cubes (Modder's Resource) Per request, this is a modder's resource to fix unused models in TSL that had the "mouth cube" problem, AKA tongue tip dummies unintentionally set to render. I have also included a model for Jedi Malak with his "mouth cube" fixed. Not to be confused with my Malak Mouth Fix mod, the model in this download has no further changes. What's Included Jedi Malak (Full body): n_jedimalek.mdl/mdx Sith Governor/Apprentice (Head): sith_app.mdl/mdx Atris (Darth Traya variant) (Full body): n_darthtraya.mdl/mdx Credits Fred Tetra, Kotor Tool bead-v, MDLedit Disclaimer This modder's resource is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is intended to be used by other members of the KOTOR modding community & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. Feel free to use these files however you want, this is a resource & no permissions are necessary. Submitter Ashton Scorpius Submitted 02/22/2019 Category Modder's Resources  
  5. Version 1.0.0

    142 downloads

    Per request, this is a modder's resource to fix unused models in TSL that had the "mouth cube" problem, AKA tongue tip dummies unintentionally set to render. I have also included a model for Jedi Malak with his "mouth cube" fixed. Not to be confused with my Malak Mouth Fix mod, the model in this download has no further changes. What's Included Jedi Malak (Full body): n_jedimalek.mdl/mdx Sith Governor/Apprentice (Head): sith_app.mdl/mdx Atris (Darth Traya variant) (Full body): n_darthtraya.mdl/mdx Credits Fred Tetra, Kotor Tool bead-v, MDLedit Disclaimer This modder's resource is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is intended to be used by other members of the KOTOR modding community & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. Feel free to use these files however you want, this is a resource & no permissions are necessary.
  6. @Salk @danil-ch Thanks for the positive feedback. I'm just surprised there wasn't already a fix for this. Also, @Kainzorus Prime I'll get working on that soon. I plan on uploading it as a modder's resource, so I'll message you a link after it's approved.
  7. I recall someone else mentioning this. I could always upload a fixed model as a resource, but getting rid of the white box's a simple fix. Just gotta disable render on the tonguetip dummy. I couldn't upload a "fix" of another modder's work without their permission. Adjusting the position of teeth means you'd gotta take up 3D modeling.
  8. View File TSL Jedi Malak Mouth Fix This mod addresses several issues with Jedi Malak's mouth in KOTOR II. Fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting gaps, enlarging upper/lower teeth, & adjusting the placement of all of the above. As pointed out by JCarter426, Jedi Malak's model also used the wrong supermodel, which I've fixed in this mod as well. All seriousness aside, my intention with this mod is to ensure that Malak's mouth is only a disaster post-contact with Revan's lightsaber. Installation & Uninstallation To install this mod, drag the files in "Override" to the override folder in your game's directory. To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's override folder. Compatibility & Known Issues When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax Symmetric, Purifier, & ndix UR; KotOR Blender Autodesk, 3ds Max Blender Foundation, Blender Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm! Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. Submitter Ashton Scorpius Submitted 02/12/2019 Category Mods TSLRCM Compatible Yes  
  9. Going through GameFront KOTOR mods uploaded 10+ years ago is weird sh#t man. Even though I didn't know these games existed until 3 years ago, it really makes me appreciate the quality control of this community nowadays.

    1. Mr Ardvark

      Mr Ardvark

      Sometimes i wonder how many of the people who made these obscure old mods are dead. 🤔

    2. InSidious

      InSidious

      And all of them had to be reviewed....

    3. Ashton Scorpius

      Ashton Scorpius

      @InSidious I was wondering what was up with all the 3rd person descriptions of Nexus' backups

    4. Show next comments  6 more
  10. Before uploading my first mod, I looked at a lot of other modders' readme formats to get a feel for how they should be written. My tips are to make each section clear (i.e. putting a row of dashes under headers) & keep it just simple enough to be effective. Same thing for the disclaimer.
  11. Version 1.1.1

    11,462 downloads

    This mod addresses several issues with Jedi Malak's mouth in KOTOR II. Fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting gaps, enlarging upper/lower teeth, & adjusting the placement of all of the above. As pointed out by JCarter426, Jedi Malak's model also used the wrong supermodel, which I've fixed in this mod as well. All seriousness aside, my intention with this mod is to ensure that Malak's mouth is only a disaster post-contact with Revan's lightsaber. Installation & Uninstallation To install this mod, drag the files in "Override" to the override folder in your game's directory. To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's override folder. Compatibility & Known Issues When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax Symmetric, Purifier, & ndix UR; KotOR Blender Autodesk, 3ds Max Blender Foundation, Blender Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm! Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
  12. Just wondering, do you plan on adding fixed PC hologram models in the future? Particulary for this scene.
  13. It should automatically work. If you test out your dialogue in-game & aliens' mouths don't move for certain lines, that means that VO is missing a .lip. It's a bit of a hassle, but you can check which lip files exist by copying the .mod files from the game's lips folder to Modules & open them with Kotor Tool under ERFs. Alien VO files are named like AVO_(Species)(Emotion)## I'm not 100% sure what you mean by this, but if you're talking about editing the dialogue itself, you can put -1 in the StrRef for every line & type in the replacement.
  14. You need to use DLG Editor to edit dialogue instead. Not only is Kotor Tool's editor buggy, it's not fully compatible with TSL dialogue, so that's why you're not seeing those options. When using DLG Editor, make sure to toggle mode to TSL. The bottom panel should look like this: I put a star next to the 2 things @JCarter426 mentioned.
  15. You're going to need to edit the .dlg files. I'm not too familiar with how alien VOs work in KOTOR II .dlg files, but it would be easiest to replace them with the nearest match based on the species you changed to (i.e. Gamorrean Angry Long -> Rodian Angry Long) Also, I'd check to make sure any alien VO you plan on using has a corresponding .lip file since K2's missing a bunch.
  16. Lag makes fun things happen sometimes.

     

    1. DarthVarkor

      DarthVarkor

      Can almost hear this playing behind it: 

       

    2. Ashton Scorpius
  17. Ashton Scorpius

    Best boy Atton

    Because Atton is best boy.