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Everything posted by Ashton Scorpius
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Hey everyone! After a long hiatus, I'm officially back.
I'm in the process of updating file info now that I'm reuploading mods to another site. If anyone's received multiple notifications for the same file update... yeah, really sorry about that. I have ADHD so I forget minor details and I'm also a perfectionist. Really not a good combo.
I look forward to catching up and seeing what I've been missing out on.
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@Cinamyn @MasterKriebel You can fix that by looking for files of the same name in your override folder (search, sort by name, etc.). Delete the ones with .tga and .txi extensions. I don't know of any other mods that retexture male Twi'lek heads, but older versions of this mod did use TGA files, which the game tends to prefer in override over TPCs. If you installed a new version of this mod on top of an old one, then that's probably the culprit. I'll include a note on this page and the K1 variant. The stretching horrified me in the test phase, so my apologies you had to witness it too!
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Rendering New Lightmaps to Match Originals?
Ashton Scorpius replied to Ashton Scorpius's topic in General Kotor/TSL Modding
@DarthParametric Thanks, that helps a lot. And takes some pressure off ¯\_(ツ)_/¯- 2 replies
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- lightmapping
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I've been helping @Salk restore a second crashed pod in the Undercity. This involved some heavy terrain modification, and the last step on my behalf is to render a couple of new lightmaps. I want to keep them as close to the originals as possible, and would appreciate help figuring out how. I've been able to get the Mental Ray renderer working after following Quanon's tutorials. I replaced all AuroraLights with Omnis and have somewhat been able to match the baked lighting. I'm mainly having issues with shadows. From this, you'll probably see what I mean. And an in-game comparison: I know that I still need to adjust some lighting and probably add yellow lights around the pillars for the shadows that're missing. How do I achieve softer/lighter shadows like the original lightmap has?
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- lightmapping
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View File K1 HD Legal Screen This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original. The two options for installation are the Classic (4x3 with black borders) and Widescreen (16x9) editions. These are both 1080p. If requested, additional resolutions may be added in the future. Installation To install this mod, simply drop legal.bik in 'Movies' into the Movies folder in your game's directory. Make a backup copy of the original if you might uninstall this mod later. Widescreen Patching In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links in doing so. KOTOR Editable Executable Patching Tutorial Credits The GIMP Team, GIMP Olive Team, Olive Video Edior RAD Game Tools, RAD Video Tools Thanks to Sith Holocron for helping me font-match. Disclaimer This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. Submitter Ashton Scorpius Submitted 03/31/2021 Category Media
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Version 1.0.0a
1,212 downloads
This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original. The two options for installation are the Classic (4x3 with black borders) and Widescreen (16x9) editions. These are both 1080p. If requested, additional resolutions may be added in the future. Installation To install this mod, simply drop legal.bik in 'Movies' into the Movies folder in your game's directory. Make a backup copy of the original if you might uninstall this mod later. Widescreen Patching In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links in doing so. KOTOR Editable Executable Patching Tutorial Credits The GIMP Team, GIMP Olive Team, Olive Video Edior RAD Game Tools, RAD Video Tools Thanks to Sith Holocron for helping me font-match. Disclaimer This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. -
View File Better Twi'lek Male Heads for K1EP (Modder's Resource) This is a modder's resource containing Twi'lek textures from SpaceAlex's K1 Enhancement Pack that have been modified for compatibility with Better Twi'lek Male Heads. Textures are included in both TGA/TXI and TPC formats (the latter is recommended). Models for both the slim neck and original neck variants are included in ASCII format, so you can edit the model name and/or texture then convert to binary for either game. If BTMH is updated in the future with changes to the model, so will this. (Current model version: 1.3.X) Usage If you want to use these files as part of an external work, contact me first to receive my permission. Permission to use the K1 or TSL versions of BTMH automatically extends to this resource. Both SpaceAlex and I should be credited accordingly. This modder's resource should only be found on Deadly Stream, no user may upload it to another modding site. This restriction does not apply to any external works using these files. It should be noted that some of SpaceAlex's Twi'lek textures are upscaled variants from the base game. See readme.txt for more details. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Autodesk, 3ds Max The GIMP Team, GIMP Darth Parametric, Upper teeth no-clip fix (K1) SpaceAlex, K1 Enhancement Pack's male Twi'lek textures NDrew-25, prompting the creation of these textures for K1 Gameplay Improvement Disclaimer This modder's resource is not supported by LucasArts, BioWare, Obsidian Entertainment, or Electronic Arts. It is intended to be used by other members of the KOTOR modding community and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. Submitter Ashton Scorpius Submitted 01/17/2021 Category Modder's Resources
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Version 1.0.0
120 downloads
This is a modder's resource containing Twi'lek textures from SpaceAlex's K1 Enhancement Pack that have been modified for compatibility with Better Twi'lek Male Heads. Textures are included in both TGA/TXI and TPC formats (the latter is recommended). Models for both the slim neck and original neck variants are included in ASCII format, so you can edit the model name and/or texture then convert to binary for either game. If BTMH is updated in the future with changes to the model, so will this. (Current model version: 1.3.X) Usage If you want to use these files as part of an external work, contact me first to receive my permission. Permission to use the K1 or TSL versions of BTMH automatically extends to this resource. Both SpaceAlex and I should be credited accordingly. This modder's resource should only be found on Deadly Stream, no user may upload it to another modding site. This restriction does not apply to any external works using these files. It should be noted that some of SpaceAlex's Twi'lek textures are upscaled variants from the base game. See readme.txt for more details. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Autodesk, 3ds Max The GIMP Team, GIMP Darth Parametric, Upper teeth no-clip fix (K1) SpaceAlex, K1 Enhancement Pack's male Twi'lek textures NDrew-25, prompting the creation of these textures for K1 Gameplay Improvement Disclaimer This modder's resource is not supported by LucasArts, BioWare, Obsidian Entertainment, or Electronic Arts. It is intended to be used by other members of the KOTOR modding community and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like.- 1 review
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- modders resource
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Help Port KOTOR1 Armor mod to KOTOR2
Ashton Scorpius replied to Dodo00d's topic in General Kotor/TSL Modding
I'm getting the same thing. Taking a second look I realized that I gave you the wrong supermodel, try converting to binary with this one instead. I doubt this will fix the texture, but I don't see anything else wrong with the model. I'll keep looking. s_female03.zip -
Help Port KOTOR1 Armor mod to KOTOR2
Ashton Scorpius replied to Dodo00d's topic in General Kotor/TSL Modding
If you click on "Header" under the model hierarchy, it lists the supermodel. -
Backwards Texture for female TSF
Ashton Scorpius replied to BanditJojo's topic in Knights of the Old Republic General
Not exactly sure what you mean by this, can you post a screenshot? -
Help Port KOTOR1 Armor mod to KOTOR2
Ashton Scorpius replied to Dodo00d's topic in General Kotor/TSL Modding
To expand on what Thor said, here's specifically how to convert to a KOTOR II model. First, you'll need the s_female02 supermodel from K2. The files can be extracted with Kotor Tool, but they're tricky to find so I'll attach them to this comment. At this point, you can place the model and its texture into the override folder, but they won't work in-game. I assume that by replacing sentinel clothing, you mean replacing what default clothing looks like when equipped. KOTOR II uses commoner models for the PC's default clothing so you'll need to do some manual editing of appearance.2da. Kind of a lengthy explanation, but let me know if this works out for you. s_female02.zip -
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With regards to the Miles files, I've messed around with them before trying to solve legacypc fullscreen crashing (only ever been able to play cutscenes when disabling sound drivers). The files aren't exactly interchangeable between the two versions of the game. The Aspyr version uses two Miles DLL files while legacypc uses one, the contents of the Miles folders aren't the same, and we can't change how either exe initializes Miles. You've probably gotten the DLL entry point errors on startup. The Aspyr version's bug with lightsaber hilt textures is hard-coded. If nothing else works, then your dialogue issue likely is too.
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Since approval took to long for it to appear on the front page...
Let me know what you think.
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@Ashton Scorpius Looking at Mira's new hair in game, I remembered another old problem with them: strands on her sides cross her head in some animations (screen below). While you are working on this mod, can you do something with this, if it's not too troublesome? Maybe moving the lower parts of the strands a little from the head, but so that they do not cross the headgear and visors.
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View File TSL Mira Unpoofed In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy. Installation To install this mod, drag the files in 'Override' to the override folder located in your game's directory. To uninstall this mod, delete the files listed at the end of readme.rtf from your game's override folder. Compatibility & Known Issues This mod should be installed after any party portrait replacement mods. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax NickHugi, HoloPatcher Autodesk, 3ds Max The GIMP Team, GIMP Thanks to DarthParametric for help troubleshooting. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. Submitter Ashton Scorpius Submitted 06/15/2020 Category Mods TSLRCM Compatible Yes
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Does anybody have Fett style mandalorians for k1?
Ashton Scorpius replied to clone3797's topic in General Kotor/TSL Modding
Here's some information about the mod from the Wayback Machine. Maybe you could track down the people credited to see if they still possess the files. Otherwise, here's a couple of similar mods I found: Boba Fett's Weapons and Armor Movie Mandalorians -
Version 1.0.3
10,430 downloads
In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy. Installation To install this mod, drag the files in 'Override' to the override folder located in your game's directory. To uninstall this mod, delete the files listed at the end of readme.rtf from your game's override folder. Compatibility & Known Issues This mod should be installed after any party portrait replacement mods. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax NickHugi, HoloPatcher Autodesk, 3ds Max The GIMP Team, GIMP Thanks to DarthParametric for help troubleshooting. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. -
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Great work. The lights don't take up too much space and help the temple come together. As a suggestion, I'd recommend making the lamps look a bit more "rustic". Perhaps they were just set up by the Sith inside, but corroded metal might fit the theme of the temple better. (Like the bases of these lights in SWTOR)
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