DeathScepter
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Everything posted by DeathScepter
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i don't know if it is possible to do that.
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Jedi Warden is a suggested New feat name that you can use for the jedi guardian. i will pay attention to this threat because your ideas are cool
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this looks cool. a suggestion here: Have the feats build into the Jedi Warden feat. Jedi Warden Feat should be of your design and reflective of the Jedi Guardian Class. Also with this feat, Jedi Warden feat can open up new feats that makes sense for the Jedi Guardian. I am looking forward for the Jedi Sentinel and Jedi Consular new feats
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this feat mod you are doing should be a stand alone. 2 Reasons to show us what you plans for the future and feedback. yeah i would download it
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to Kaidon Jorn, you are doing an excellent job with these lightsabers
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- tslrcm 1.8.6
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well This is one of my headcanons. Revan had Resistance to Rakghoul's virus and due to force bonding, make it possible for party member being resistance to it. Also, Another headcanon is that Revan had a passive Force Stealth to avoid Sith at large and it is why Bastila didn't get catch by the Sith at Taris despite wielding a lightsaber. In Short, Revan while a Sith Lord was closer to a Dark Jedi Sentinel/Sith Assassin with Immunity: Poison. DS Master of Jedi Sentinel is Immunity Poison of Kotor 1 Side note: I do think Revan would be a Jedi Shadow if LS or a Sith Assassin if DS for canon classes
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you need to use baseitem.2da to do that. it is limited. You need to focus on a weapon. For example, You can use disruptor rifle file within the baseitem.2da and then add line(1 or more) for Hk-47 for this and apply disruptor file information. Then you use the added baseitem.2da to switch Hk-47's hides information to the new ones. So Hk-47 can be dangerous
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There's no way to start NPCs multiclassed, is there?
DeathScepter replied to Timbo's topic in General Kotor/TSL Modding
Well I might have an idea. Using Hides with your ideas in mind. For example with Juhani, you have a Hide that boosts Stealth Demolitions and Awareness to a higher level. With Bastila, you give her a hide gives her Weapon Focus and Weapon Specialization. -
Just curious, how far are you going with the Korriban with your Sith mod?
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pretty much. it would be cool to have a mod for kotor 1 and 2 for Jedi armored robes for Ulic and Exar Kun. Sith Armored Robes when they were on the dark side. Keep in mind that Ulic was the leader of Krath during this time. Keep in mind that i have a lot of good ideas for both of them. right now, I am learning how to do TSLpatcher for a basic overhaul that involves the Jedi Sentinel.
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New Headcanon: the Exar Kun's armor that we can get within game was his old Jedi Armor when he was a Jedi, not his Sith armor.
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Unused Columns in Feat.2da & Featgain.2da?
DeathScepter replied to Timbo's topic in General Kotor/TSL Modding
Columns are hardcoded and Level cap is 20. You can't make proper Force Using Classes but you can add Normal classes from the existing Normal classes. for example you have a custom class with soldier feat table, scout saving throw and scoundrel feat gain. Also using class and dialogue will be important -
Main Character: Jedi Sentinel Only (KotOR 1)
DeathScepter replied to Timbo's topic in General Kotor/TSL Modding
To Timbo, I have a similar Idea to yours. I might do another thread to discuss that. To Thor110, I might need your help to understand TSLpatcher better -
well Go-to has ties to the Exchange and they are at best temporary allies. So getting Go-to to get the Bounty Hunters off your back is always a good thing
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that is cool.
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- port
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well this is a good download for me. and I would love to see if you can get Force Rage from Sith Marauder
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Potential Idea: Use Kotor 2 heads that fits your mod.
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Enclave Sublevel as a Functioning Jedi Academy
DeathScepter replied to brents742's topic in Work In Progress
this looks great. and reminds to get off my butt to get my Jedi Sentinel to Jedi Shadow mod. -
i do love that robe for her. it does fit the Sith aesthetic
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given how big of this project, Offering him help would be a nice thing to do. It will be up to him to accept for he is the leader of this. I am a good ideas guy but skill to help him would make me dead weight for him. A good idea for a boss he can use is a Sith Juggernaut inspired Dark Jedi for the Death Matches side quests. Side note: I have a lot of good ideas but lacking of skill is my weakness of right now. Busy with work.
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This is just me, Regardless of how powerful the item truly is or the stage of the game, it should be available to the Enemy and Player at that stage. As for Boss Characters that you are developing, it is alright to give them slightly stronger equipment.
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Well I know your mod is a dedicated Restored mod. Also adjusting prices to make them more sensible and increase prices if you are going to add traits to them. Also with Broken/overpowered equipment should be end game equipment only if you are planning to keep them broken as is. So it is alright to adjust them to make them fit to that stage of the game
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I have been with Work and yes I am still learning both Kotortool and TSLpatcher in order to do the mod ideas I want to do.
1) Jedi Sentinel to Jedi Shadow conversion Mod.
2) NPC Classes Mod
3) Jedi/Sith Prestige class(It will be using Hides to enable that)
4) Korriban Hardcore with a potential Recruitment
5) Monique the Jedi Shadow( Yes it is a Recruitment)
6) Cassidy Yates Jedi Healer( I might tie her to Korriban Hardcore and Transodan Sith Assassin would be a Boss)