ebmar

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Everything posted by ebmar

  1. Many thanks for the feedback! Very much appreciated the thoughts. Thanks, glad to hear that! I hope the thoughts could be accomplished one time! And I have noticed you have done something that are steps forwards in fact with Recruitable Maxis. I haven't tried the mod actually, but looking forwards to have a go with it in the next playthrough! ☺️ Again, many thanks for the appreciation! Glad that you're impressed. Thanks! Appreciate it. Appreciate the feedback, thanks! Yes, I am certain some will like and some will not with the applied effect- as I can't actually pleased everyone with all is said and done. Maybe, in the next attempt I could try another version which can closely accommodate yours and others preferences. ____________________________________________ I will take this opportunity also to give a heads-up with the recent update that is going on recently. [Updated: August 22, 2018] The Korriban portion of the series has been completed. 4. Korriban [Completed: August 20, 2018] Ajunta Pall's Blade "Legends" [featuring IRobert's "[K1] Vibroweapons Replacement Pack Retexture"] Ajunta Pall's Voice "Legends" [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" in the preview] ____________________________________________ Meanwhile, from Tatooine portion of the series; progress has been going with Komad Fortuna "Legends" particularly his appearance inside the Hunting Lodge: In fact, all files for his release had been compiled and the installer has been ready. But still I am not 100% sure about his clothing option. Still digging for another ideas. The focal point of the idea was; to have Komad two different appearances between the Hunting Lodge, the Krayt Dragon's lair, and his appearance on Kashyyyk [possible light side path]. His appearance in the Krayt Dragon's lair will be the one that is different because he would wear an armor there. Any updates of current development will also be posted in thread's introduction post.
  2. Many thanks for the feedback, mrmann! Very much appreciated. I am cool with that. A matter of taste; which is very personal- in my perspective. 😊
  3. My bad! I'm taking the shot from the bad angle. πŸ˜‚ Yes! From another angle it is confirmed that the statue uses different model with its before-and-after scene. I believe checking the bump-map box to the particular model using the MDLEdit will fix the issue, I haven't actually did that but I am certain it is not far from the said process. I am glad that in the end this glitch is not addressed to the failed process of MDLEdit. Many thanks for the assistance @bead-v, @JCarter426 and @DarthParametric!
  4. Amazing texture, Dark Hope! But you forgot to attached both TXIs to both textures which will leads to transparency for end-users. 😊 In spite of that, thanks for creating and sharing this amazing piece- looking forwards to another gem from you!
    Had tested this masterpiece in-game, and the result is obvious. Splendid! Amazing work- as always, Dark Hope! Thank you, for creating and sharing this amazing piece-of-art! In-game preview:
  5. View File [K1] Ajunta Pall's Voice "Legends" This mod replace the vanilla Ajunta Pall's voice with the "Legends" version. # Background # The main motivation of this mod was, for me personally; to have me enjoy VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", to the most immerse experience I could have. So, I fiddled around with the vanilla voices to have me get that spectral feeling inside the tomb. # About this Mod # Inside this mod are 59 edited voice-overs of Ajunta Pall, using the game original files as the base voice to work with. [Updated in v1.0.1] # Final Remarks # I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first, and then install this mod after. This mod aims to complete the Ajunta Pall's spectral ambience part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Voice" option from the installer directory. Compatibility: Will not be 100% compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", as VP's mod also include VOs replacement upon installing. To make this mod compatible, install this mod after VP's to have the intended effect. This mod will only affect the voice of Ajunta Pall. Redistribution: You can redistribute this mod or re-release it on any website; all I'm asking was just not to take credits for it. You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets too. All said and done, credits to my name is always a welcome, welcome. Credits: [Updated in v1.0.1] DarthParametric for the past-present knowledge which allows me to create any customs for the game, and his guidance on working with the installer. DarthParametric again, for the "addheader.bat"- which tools have been proven very useful to re-compressed the .WAV files. VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the preview. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance", and later for his input which enabled me to have the .WAV files compressed to micro-sized ones in v1.0.1, and resulting in better blend with the game- all but goodness. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb v1.0 Preview [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"]. v1.0.1 Preview [Under Development] Submitter ebmar Submitted 08/19/2018 Category Mods K1R Compatible Yes
  6. Greetings, Masters! I recently fiddling around with PLC_Statue2.mdl/mdx and PLC_Statue1.tpc; which are linked to the Statue of Ajunta Pall inside the Tomb of Ajunta Pall. I encountered a glitch which I don't have any idea what's causing this to happen, but I believe was related to the model, which I believe this thread is the right place to address this matter. Apologize if I am wrong. πŸ™ In short; the bump-map I have applied to the statue was re-setted after placing the sword. The texture stays the same, but I believe the bump-map was removed from the model. Many thanks for considering this matter! Edit: Needed files has been attached. [attachment_removed]
  7. ebmar

    Pending approval

    I have seen a pattern weeks before that mods gets approved every weekend, but this week kind of late it seems. πŸ€” @Dark Hope: Amazing stuffs, DH! Looking forwards to its release!
  8. Amazing! Many thanks for sharing the tool, JCarter426! Very much appreciated.
  9. Thanks for the insight and for the reference! Did it have terms and agreements attached or any appearance of it when you first acquired the installer? If there are no points about restricting distribution- I think legitimately it was allowed to be redistributed then. πŸ€” And even if there are any please could you share it. πŸ˜‚ [different case with the newer version I believe, which surely not allowed to be.]
  10. Version 1.0.1

    2,520 downloads

    This mod replace the vanilla Ajunta Pall's voice with the "Legends" version. # Background # The main motivation of this mod was, for me personally; to have me enjoy VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", to the most immerse experience I could have. So, I fiddled around with the vanilla voices to have me get that spectral feeling inside the tomb. # About this Mod # Inside this mod are 59 edited voice-overs of Ajunta Pall, using the game original files as the base voice to work with. [Updated in v1.0.1] # Final Remarks # I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first, and then install this mod after. This mod aims to complete the Ajunta Pall's spectral ambience part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Voice" option from the installer directory. Compatibility: Will not be 100% compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", as VP's mod also include VOs replacement upon installing. To make this mod compatible, install this mod after VP's to have the intended effect. This mod will only affect the voice of Ajunta Pall. Redistribution: You can redistribute this mod or re-release it on any website; all I'm asking was just not to take credits for it. You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets too. All said and done, credits to my name is always a welcome, welcome. Credits: [Updated in v1.0.1] DarthParametric for the past-present knowledge which allows me to create any customs for the game, and his guidance on working with the installer. DarthParametric again, for the "addheader.bat"- which tools have been proven very useful to re-compressed the .WAV files. VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the preview. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance", and later for his input which enabled me to have the .WAV files compressed to micro-sized ones in v1.0.1, and resulting in better blend with the game- all but goodness. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb v1.0 Preview [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"]. v1.0.1 Preview [Under Development]
  11. No worries! Nope, not working. This what I get from the failed installation process: I have no idea with what's happening so, I hope to hear the good news from others on this attempt.
  12. Thanks for sharing, DV! The installer works, but in the end it failed. πŸ™ It still needs access to a "download" directory which I have no idea where it was. And wow. It seems this program side-by-side with The Miles Sound System wins the "Most Wanted Software 2018" awards lol.
  13. Many thanks for the kind words! Very much appreciated, buddy! Glad that we're at the similar perspective on this one! And let us assume that her routine practice of hormone therapy somewhat affected her voice, which makes her lowered voice sounds layered and artificial! πŸ˜‚ Thanks for downloading the mods! Ajunta Pall's Blade "Legends" mod uses IRobert's "[K1] Vibroweapons replacement pack retexture" base texture so, credits should be addressed to IR for doing the hardwork on the texture and the model. And Lyn Sekla "Legends" mod uses Dark Hope's "Girl with ritual tattoos" base texture and pretty much the same, credits to DH for the amazing work on the texture, I'm just continuing DH's work there. Let me know with anything after using the mods then! I'm pretty sure Pall's mod will be compatible with most mods. So far as I'm aware of they are; VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" and Rece's "Ajunta Pall's Swords Revamped". Just make sure that Pall's mod installed last after those mods has. Let me know of other mods that potentially conflicted with- should I able to make it compatible then. 🀞
  14. Yes! This one FTW! Them fold are sleek, JU! 🏁 I think I am done with my attempt, as me- personally, pleased with the end result.
  15. Dang. That was fast! πŸ˜‚ Still WIP here lol:
  16. The more the merrier! Edit: Viva La Czerka!
  17. I'm in, and I'll try. Hope I can pull this off [if the result is bad at least I can use it myself lol]. 🀞
  18. ebmar

    NAR_tekZ.gif

    Ey, looks like someone forgot to "disguised" the title of the post. 😁 Looking forwards to its accomplishment!
  19. ebmar

    NAR_tekZ.gif

    Amazing stuff! Is it an asset for Nar Shaddaa?
  20. Get the all amazing creation here: Quanon's "Quanons HK-47 Reskin": Kexikus' "High Quality Skyboxes":

    © BioWare & LucasArts

  21. Yes! That update is definitely needed on my end! Anyway, sorry for not straight-forward-ly posting the review picture 'cause I ended-up crashing to sleep after testing and actually taking some screenshots from the attached version of the new sign. πŸ™ I do notice a significant change particularly with the frame, and the latest sign which is included on your latest picture does looks lot better! In-game preview from the earlier version: Many thanks for acting-up my request and giving the support that is needed, SH! Very much appreciated. And yes, me personally eager to see some improvements for Czerka sign in KotOR1!
  22. Greetings, Sith Holocron! Hope you're doing fine. I hope you don't mind me posting that matter here as I'm trying to "Get Support" just like this thread meant to. Yes it is! And I have your texture installed in my 'Override' also. I thought I can have your support about this: Did you happen to know what's the texture name of that Czerka's sign on Kashyyyk [Edean field office]? I mean, it is obvious that the "PLC_CzSign" of this mod is not linked to that texture and I thought maybe I can use your higher-quality texture to replace it. Because to tell the truth, I can't find any sign similar to that screenshot in the mod's page, and I do really want to experience this mod's quality in KotOR1. Many thanks for considering this!
    Just wanted to drop-by and sayin'; Darth Vhail, those masks are among the best texture works I've ever seen. Those details are insane! And they compliment the game's engine too. But this one- the Sith Mask, is my favorite among all! Amazing. Thank you, for creating these textures and then having them shared. I am enjoying this piece, very very much. In-game preview:
    Yes! The animated monitors does working for KotOR1, and their animation looks awesome! Thank you, SH- for completing my ship! Permanent spot in the Override folder has been filled. In-game preview: