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Everything posted by Effix
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Help with Nihilus Mask mod edit.
Effix replied to DragorTheDrake's topic in General Kotor/TSL Modding
I'm guessing you're using a mod (next to this mod) to add a Nihilus disguise. The icon in your screenshot looks like it might be part of that. The icon is not the one from the mod by Ӄhrizby, which shows the mask, so maybe some of the files from both mods are clashing. By the way you can get a free program like XNView to quickly view the .tga files. With it you can browse through the images in your override folder to maybe find some clues. The original item file "nihilusmask.uti" from Ӄhrizby's mod has Jedi Master Robe as the base item, this makes the icon file start with "ia_MstrRobe_", it has a texture variation of 16, which makes the full filename "ia_MstrRobe_016.tga". -
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- player characters
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k2 Trying to import one of my mods to K2, game CTD.
Effix replied to ChilledTwo's topic in General Kotor/TSL Modding
I changed versions with MDLEdit for you, try with the files below. All the other files should work in K2, I did a test and it looks good. By the way you include an icon for the crystal but the saber is not upgradeable, etc. I think you can leave that file out. w_dblsbr_043.zip -
Great! Happy I could assist.
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Actually, I think it might be easier than I thought: Get the above mod by redrob41, unzip, rename pmhh01.mdx to p_discipleh.mdx, copy that to the override folder (replace my version), done.
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Yes, it uses the head PMHH01 (player model head hispanic 01), which has that issue. There's a mod that fixes the standard player head, but I haven't asked if I can reuse that for this. Edit: Sent him a message, but he hasn't been here in over a year. It's something you could combine yourself, but it can be a bit tricky if you're not familiar with modding.
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(Oh, there's more info here, I also replied on Steam) p_attonbb is for the body. The head needs P_AttnH1, P_AttnH1D1 and P_AttnH1D2. But.. in kotor 2 the "D2" is max dark side, in K1 just "D" is max dark side. In K1 the order is: no D, D1, D2, D3, D. So in K1 there's 2 more states. In an image editor you can make textures for those in between states by doing a 50% opacity mix of a layer above another layer.
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Weapons on them aren't visible but when they fight they do move their arms, a bit like karate chops. You can try it with KSE, appearances Child_Female/Child_Male.
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Ah, I see now, subtle. Edit: I think you got the screenshot from a link on the SWTOR forums? Could be someone's own handiwork.
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https://www.gamefront.com/files/jedi-robe-skin/download
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How is that not the one from your screenshot? Edit: uhh, it appears the download button doesn't always go to the same page, weird. Try it again? You should end up with meeshmans_jedi_robe.zip https://www.gamefront.com/files/jedi-robe-skin/download
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No, but this should do the trick (not tested): Effixians_Blue_Ebon_Hawk_K1.zip
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No problem, we're here to help. It can easily get confusing when mixing Steam and non Steam mods. Steam's TSLRCM contains a lot of important files that get precedence over the same files that you might have in the main override folder. Before Steam you would have all your TSLRCM files in the main override folder so it was a bit more straight forward.
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Yeah, with TSLRCM from the workshop you have to point the mod's patcher to its folder, in your case: Program Files (x86)\Steam\steamapps\workshop\content\208580\485537937
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Unsub from the workshop's TSLRCM, resub so you get a fresh one, point the patcher of this mod to TSLRCM's workshop folder again, then try setting the appearance again with KSE. Important: KSE doesn't see the appearance.2da file that's being used if you have TSLRCM from the workshop. You should temporarily copy the file from the TSLRCM workshop folder to the main override folder so KSE lists the same appearances. Make sure you remove it again after using KSE. Yes, things can get confusing...
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View File Effixian's Carth's Black and White Clothing *************************** Knights of the Old Republic *************************** TITLE: Effixian's Carth's Black and White Clothing AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This a simple reskin mod that changes Carth's default clothing. An adjusted portrait is included. ************* INSTALLATION ************* Unzip. Copy the files from the folder to your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - P_CarthBB01.tga - PO_pcarth.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Bioware & Lucasarts - Fred Tetra's Kotor Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 03/25/2019 Category Skins K1R Compatible Yes
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Can someone please make some Clone Wars or Rebels mods
Effix replied to knitewingtherevanchist's topic in Mod Requests
Nope, it was fun helping but I was hoping this would be a collaboration. -
I'm on it. Edit: This should do the trick, unzip into your Override folder. It replaces the vanilla K1 PFHB05. Effixians_PFHB05_from_K2_to_K1.zip In case you or anyone is curious about the process; you export the K2 head with KotOR Tool (mdl & mdx), you export the super model (mdl & mdx) from the game you want to port things to (so K1 here) to the same location. It turned out it was s_female03 for this one (MDLEdit will let you know if you picked the wrong one). Now you open MDLEdit, load the mdl file, switch the game to KotOR 1 with the button, save as ASCII. Next you load the ASCII model that you just saved and save it as Binary. I think the super model is needed for animations and the "saving to ASCII step" is apparantly needed to make things work, you can't do binary to binary with only hitting that game version button.
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I can't find one for Malak, but I added links to the other ones.
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Version 1.0.0
389 downloads
*************************** Knights of the Old Republic *************************** TITLE: Effixian's Carth's Black and White Clothing AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This a simple reskin mod that changes Carth's default clothing. An adjusted portrait is included. ************* INSTALLATION ************* Unzip. Copy the files from the folder to your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - P_CarthBB01.tga - PO_pcarth.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Bioware & Lucasarts - Fred Tetra's Kotor Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
