Effix

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Everything posted by Effix

  1. Effix

    The Mandalorian

    Some info about the upcoming series The Mandalorian: https://www.digitaltrends.com/movies/jon-favreau-star-wars-series/
  2. https://steamcommunity.com/sharedfiles/filedetails/?id=606500776
  3. Thanks all for the feedback. I look forward to those mod resources, very nice. For now I might do some more experiments, see where I get. It's been like a decade since I messed around with modules, so it's good practice. The doors have panels that trigger some kind of keyboard tutorial and also Suvam triggers this same conversation, probably some kind of default. Edit: I managed to fix the doors visually and now they also no longer trigger that "dummy" conversation. After the technical fixes I might look at the creative side of making things new for K2.
  4. This is more of an idea than a request. It might be cool to have a mod that adds the Yavin Station to KotOR 2, now that porting is allowed. I did some experiments myself, but there's a bunch of things that I wouldn't know how to fix. - lighting - door scripts, dialogue triggers - the module is referencing to K2 doors which do not fit the door openings m50aa.zip
  5. Not a tutorial but this post helped me with the missing animations:
  6. Glad I ran into this post, I managed to fix the missing animations for my own mod. Thanks all!
  7. There's a new version. I managed to fix the missing facial animations, thanks to JCarter426 & Kexikus
  8. I'll try, I'm kind of new at converting between the 2 games. I heard this one is missing some animations, like blinking.
  9. View File Effixian's PMHC04 from K2 to K1 *************************** Knights of the Old Republic *************************** TITLE: Effixian's PMHC04 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod replaces PMHC04 (a.k.a. "Mullet Man") with PMHC04 from KotOR 2 (a.k.a. "Jesus"). As requested by KohlKatarn & valten7. ************* INSTALLATION ************* Unzip. Copy the files inside the folder to your game's Override folder. ***** BUGS ***** There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping. ************* UNINSTALLING ************* Remove from the Override folder: - pmhc04.mdl - pmhc04.mdx - PMHC04.tga - PMHC04A.tga - PMHC04d.tga - PMHC04d1.tga - PMHC04d2.tga - PMHC04d3.tga - PO_pmhc4.tga - PO_pmhc4d.tga - PO_pmhc4d1.tga - PO_pmhc4d2.tga - PO_pmhc4d3.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Fred Tetra's Kotor Tool - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 09/17/2018 Category Mods K1R Compatible Yes  
  10. Version 3.0

    1,927 downloads

    *************************** Knights of the Old Republic *************************** TITLE: Effixian's PMHC04 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod replaces PMHC04 (a.k.a. "Mullet Man") with PMHC04 from KotOR 2 (a.k.a. "Jesus"). As requested by KohlKatarn & valten7. ************* INSTALLATION ************* Unzip. Copy the files inside the folder to your game's Override folder. ***** BUGS ***** There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping. ************* UNINSTALLING ************* Remove from the Override folder: - pmhc04.mdl - pmhc04.mdx - PMHC04.tga - PMHC04A.tga - PMHC04d.tga - PMHC04d1.tga - PMHC04d2.tga - PMHC04d3.tga - PO_pmhc4.tga - PO_pmhc4d.tga - PO_pmhc4d1.tga - PO_pmhc4d2.tga - PO_pmhc4d3.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Fred Tetra's Kotor Tool - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  11. I sent you a zip through a PM. I'll upload it as a mod soon.
  12. Thanks for pointing this out. It indeed looks like I messed something up, I hope I can fix things soon and update the mod. Edit: I see where I messed up, both merchants use the same filename, which is fine in the unmodded game because they're inside different modules. If you put the file in the override folder both files will get replaced though. I intend to merge the Knight and Warrior breastplate mods soon by updating the Knight mod, this Warrior mod will become obsolete. Only the merchant to acquire this item will change so savegames should not get broken. Edit 2: Please use the mod below instead of this one:
  13. View File Effixian's PMHC01 Alternative *************************** Knights of the Old Republic *************************** TITLE: Effixian's PMHC01 Alternative AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, place the files into your override folder. ************ DESCRIPTION ************ This is a simple reskins that replaces the first caucasian head. This is a bearded reskin of the PMHC01 head from KotOR 2 (which fits the one from KotOR with some minor changes) that I made in 2010, to look like me as close as possible. Compared to the original PMHC01 from KotOR 2, apart from the beard, it removes the scar, there's no zombie dark side corruption, instead you get Sith tattoos at the last 2 dark side phases, plus the yellow eyes. Since this mod only replaces textures and portraits it shouldn't cause conflicts with other mods. ************* UNINSTALLING ************* Remove from the Override folder: PMHC01.tga, PMHC01d.tga, PMHC01d1.tga, PMHC01d2.tga, PMHC01d3.tga, PO_pmhc1.tga, PO_PMHC1d.tga, PO_PMHC1d1.tga, PO_PMHC1d2.tga, PO_PMHC1d3.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 08/07/2018 Category Skins K1R Compatible Yes  
  14. Great! You're welcome, happy gaming!
  15. Did you point the installer to the workshop folder of TSLRCM? The Play as Bastila mod replaces appearance.2da, it keeps things compatible with TSLRCM but it doesn't take other mods that change the file into account. You might be able to fix things by changing the order of installing mods.
  16. Hard to tell, which version of the game do you have? Other mods?
  17. Version 1.0.0

    891 downloads

    *************************** Knights of the Old Republic *************************** TITLE: Effixian's PMHC01 Alternative AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, place the files into your override folder. ************ DESCRIPTION ************ This is a simple reskins that replaces the first caucasian head. This is a bearded reskin of the PMHC01 head from KotOR 2 (which fits the one from KotOR with some minor changes) that I made in 2010, to look like me as close as possible. Compared to the original PMHC01 from KotOR 2, apart from the beard, it removes the scar, there's no zombie dark side corruption, instead you get Sith tattoos at the last 2 dark side phases, plus the yellow eyes. Since this mod only replaces textures and portraits it shouldn't cause conflicts with other mods. ************* UNINSTALLING ************* Remove from the Override folder: PMHC01.tga, PMHC01d.tga, PMHC01d1.tga, PMHC01d2.tga, PMHC01d3.tga, PO_pmhc1.tga, PO_PMHC1d.tga, PO_PMHC1d1.tga, PO_PMHC1d2.tga, PO_PMHC1d3.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  18. Hm... not sure what's going on there. There's no model file in the mod because it's simply a retexture of a model (PFBBM) that's included in the base game. Could there be some mod conflicting with things? ...or are you only talking about the character creator and not in game? Any custom clothing will be messed up in there, but should be fine in game.
  19. I'm sure this a "Role Permissions" thing. I don't mind but it would be nice to be able to do. You can easily recreate things for a standard role by signing up with some random gmail address.
  20. I don't have that button either.
  21. Nice site update 👍

  22. The workshop does not work on legacy mode. So TSLRCM from the workshop won't work. You can add the non workshop version though. http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
  23. May the 4th be with you, today

    1. Effix

      Effix

      p.s. Star Wars games on sale again on Steam and GOG