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N-DReW25 last won the day on January 6
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1,563 The Chosen OneAbout N-DReW25

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What do you mean? Are you saying you installed K1R first, experienced the Lashowe bug, and then installed K1CP and RC-K1CP on top of K1R afterwards? If you have than you have broken your install and you need to either reinstall your backup of the game files or reinstall the game if you haven't backed up your game. K1CP 1.10 needs to be installed first, followed by RC-K1CP 0.12.1 for this mod to work. Could you tell me what you've done using the correct terms I have outlined above. So you're in her apartment for the party and it's not her voice over. So you're saying that Sarna is the one speaking but she's speaking Yun-Genda's lines. So what happens if Yun-Genda, the man, speaks. Does he use Sarna's lines or does he have the correct lines and it's just Sarna who's using the wrong lines? And you end up with a Sith Base Passcard. Is this found in the Backpack instead of Sith Armor or is it just given to you? If you've installed K1CP and an outdated RC-K1CP into K1R than there's your problem, you'll need to uninstall, reinstall, backup the vanilla game files with the unencrypted and run uniws so you don't have to keep reinstalling if you/my mods keep breaking your game, and reinstall K1CP and the latest version of RC-K1CP correctly and try again. If you do this and the scene works as intended than there's nothing wrong with RC-K1CP, if you can replicate this bug in a fresh K1CP and RC-K1CP install without any K1R stuff ups than I will have to investigate this deeper. What is a .tar.zst file? I have never seen this file extension format before.
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- k1cp
- restored content
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They will appear in all modules except those three you listed. They include the Tatooine Swoop Registration, Hidden Bek Base, and the Kashyyyk Landing Pad modules. You should get a warning in the installer about those areas being missing and that their installs were skipped, but hopefully the rest should install just fine.
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That is because this mod is supposed to be installed with the Kotor 1 Community Patch, it is that mod that provides the .MOD files to which my mod installs the Devaronians into K1CP's .MOD files. As long as K1R provides the same .MOD files my mod uses than you can install the Devaronians into K1R. Here is the list for the Devaronians. As long as K1R has these than you can have Devaronians in K1R. The installer only installs the .TPC file so the .TGA is untouched and won't cause any problems.
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The installer is modular, so you can install just the Devaronians. You can try, though if K1R is missing a .MOD/module file that K1CP provides but K1R doesn't than there would be an incompatibility there. If K1R does have all the modules then the installer should install fine and you can install the Devaronian component into K1R.
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Kotor went through one or more engine revamps during its early development before Bioware settled on the Odyssey Engine. That's how we have screenshots of Sleheyron even though it doesn't exist in the game files except one or two heavily broken module model files and some area textures. It is possible Bioware wanted to have belts, gauntlets, implants, and energy shields all be visible on a character when you wear them just like armor and mask items. Or, alternatively, Kotor was going to have a pick up and drop item feature similar to other games wherein you could find items on tables/on the floor and you'd pick them up and these were the textures they were going to use. It is possible that this feature was somewhat implemented in one of these pre-Odyssey Engine Kotor iterations before the Odyssey Engine was embraced and it became apparent that such a thing was not viable. So just like Sleheyron, only the unused textures from a bygone era remain in the game files.
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ROR Dev Diary 3 - Starting Corellia and Patches
N-DReW25 replied to N-DReW25's topic in Revenge of Revan
Well - in the context of area reskins there are no plans within the mod like there are with NPC reskins with RedRob41. Nar Shaddaa will have Kexikus' High Quality Skyboxes but the terms of using Kexikus' work in ROR is that we can only use planets that appear in Kotor I or II in ROR - we can't take M4-78's skybox for a planet and use it for a planet that is not M4-78 for example. My biggest concern for HD textures in ROR is that the HD textures will bloat the already large file size. Why should ROR be 10 Gigabytes when it could be 4 Gigabytes? RedRob41's NPC HD Overhaul, if he doesn't publish it as a separate mod, would be downloaded from the main ROR page like this example here: You'd download the main mod on the top and the HD NPC Overhaul would be separate and optional, the above example shows five downloads but ROR would probably have two (though more may be needed if the file sizes are too big). But as of right now, any major HD texture work in regards to areas would most likely be a ROR Addon - a mod you install after ROR. And I can hint that such a mod will be a thing in the future -
I know this, I know what I'm looking at here. This isn't TSLRCM, this is the bootleg Malachor VI mod that a Russian modder made. Where did you download your mods from? You're playing a Russian mod that has not been translated for English users and is practically unknown to us. If you are using the mod that I am thinking of, then there are problems with it that prevents any translation work into English from being done. 1) It contains Visas audio files from the Ravager for Malachor of her dying. I suspect it's for if Visas dies on Malachor, but since the Russian modder named these files something like "907visassex.mp3" the other prominent modders I have shown this mod to assume the Russian modder added a sex scene to the mod and so refuse to probe into the mod any further. 2) The Russian modder I speak of has been missing since the start of the Russo-Ukrainian War in 2022, it is very much possible that the maker of this mod perished during the initial invasion of Ukraine and thus he can neither help us or give us permission to modify his mod.
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Why not include a second install which installs Differentiated Duelists into the tar_m02ae.MOD file instead of the Override? My mod cannot be installed without K1CP, so this hypothetical patch would require K1CP to be installed first, followed by Differentiated Duelists, followed by the NPC Diversity Pack. All my mod does is switch out Gerlon's head for the Tatooine Asian Head and give them different armors as seen here. My mod might make your mod harder as, even though they do get progressively stronger, I'd say my choice of armors are twice as strong as yours. The real sweetener for this hypothetical second install would be for compatibility with the Galaxy of Faces mod which adds Effix's heads and adds them as just the heads which are installed via the .MOD based installer as used in the Diversity Pack. With this in mind, if you were to make this hypothetical patch the install would require K1CP, followed by Differentiated Duelists, followed by the NPC Diversity Pack, and followed by Galaxy of Faces. I suppose you could mix and match them too - maybe install the NPC Diversity Pack before Differentiated Duelists so that the Galaxy of Faces duelists are given your armor alongside the NPC Overhaul.
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Do note that @ing someone on Deadlystream is the same as @ing someone on Discord - it sends a notification/ping to the @ed user and directs them here to this thread. You might not want to do that unless you want their direct input on the topic, if I alone can diagnose your problem then @ing Leulikin was pointless though if a compatibility patch is needed for her mod I can contact her privately as I have done with my other mods that require patches. This orange Twi'lek appearance was restored in the K1CP and RC-K1CP further restores it to a few more NPCs in the game, including Lur Arka Sulas. The ideal way of installing KotOR 1 Twi'lek Male NPC Diversity with RC-K1CP is to install her mod after RC-K1CP. This will overwrite the restored generic appearance with Leulikin's modded appearance. This here is the interest bit, so you're saying the two screenshots from above are from the same install? That on Dantooine Lur Arka Sulas is orange whilst on the Ebon Hawk he's yellow and wearing a Zabrak Combat Suit? This raises an interesting question, which mod turned Sasha into an Outcast Child and which mod gave Lur Arka Sulas armor? I'll check the RC-K1CP and the NPC-DP again as they're the most likely culprits, but this looks like something out of the old NPC Overhaul mod. This seems to be correct, though I'll have to investigate further to see what the problem is.
- 62 comments
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- restorati
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- 96 comments
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- npc overhaul
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I'm afraid that is an RC-K1CP issue and one that is caused by you running the installer multiple times. The reason the patcher adds new NPCs instead of overwriting the .GIT file (which houses the NPC location data) is because if it were to overwrite the .GIT file it would be overwriting any previous modded content you've installed. Sleheyron Story Mode once used an overwriting system which is how installing SSM once broke RC-K1CP as, by overwriting the previously installed content, the installer would end up reverting all of the restored content back into vanilla content and thus removed most of the restored content added in my mod. By installing RC-K1CP multiple times, you have added Shuma, and an untold many number of other restored content, multiple times over. It is highly recommended that you keep a backup of your game files so that, assuming a mistake is made and/or a bug is found in the installer you can simply delete the ruined install, copy over the backup, and start again.
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