N-DReW25

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About N-DReW25

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    ROR Writer

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    https://www.youtube.com/channel/UCom7p_fuByYeU4W25Dq-G-w

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  1. You have Kotor II module files in there, if they're named "101PER.mod" with numbers those are Kotor II mods. You might want to double check your Kotor II install as well as you probably installed a Kotor II mod in Kotor I. You might've even installed K1CP in your Kotor II folder as well 😬.
  2. No, not normal at all. All of K1CP's module files appear to be missing, hence why the 48 or so files that were modified inside the K1CP's .MOD module files didn't install. Can you please go to your swkotor folder, open the Module folder, and tell me if you can see any files with a .MOD extension?
  3. Do note that @ing someone on Deadlystream is the same as @ing someone on Discord - it sends a notification/ping to the @ed user and directs them here to this thread. You might not want to do that unless you want their direct input on the topic, if I alone can diagnose your problem then @ing Leulikin was pointless though if a compatibility patch is needed for her mod I can contact her privately as I have done with my other mods that require patches. This orange Twi'lek appearance was restored in the K1CP and RC-K1CP further restores it to a few more NPCs in the game, including Lur Arka Sulas. The ideal way of installing KotOR 1 Twi'lek Male NPC Diversity with RC-K1CP is to install her mod after RC-K1CP. This will overwrite the restored generic appearance with Leulikin's modded appearance. This here is the interest bit, so you're saying the two screenshots from above are from the same install? That on Dantooine Lur Arka Sulas is orange whilst on the Ebon Hawk he's yellow and wearing a Zabrak Combat Suit? This raises an interesting question, which mod turned Sasha into an Outcast Child and which mod gave Lur Arka Sulas armor? I'll check the RC-K1CP and the NPC-DP again as they're the most likely culprits, but this looks like something out of the old NPC Overhaul mod. This seems to be correct, though I'll have to investigate further to see what the problem is.
  4. You are correct. I shall update the Duros install when I get the chance
  5. Can I see a screenshot of this? Because the NPC-DP doesn't have changes to Bolook as far as I can remember because of that incompatibility with other Bolook mods.
  6. I'm afraid that is an RC-K1CP issue and one that is caused by you running the installer multiple times. The reason the patcher adds new NPCs instead of overwriting the .GIT file (which houses the NPC location data) is because if it were to overwrite the .GIT file it would be overwriting any previous modded content you've installed. Sleheyron Story Mode once used an overwriting system which is how installing SSM once broke RC-K1CP as, by overwriting the previously installed content, the installer would end up reverting all of the restored content back into vanilla content and thus removed most of the restored content added in my mod. By installing RC-K1CP multiple times, you have added Shuma, and an untold many number of other restored content, multiple times over. It is highly recommended that you keep a backup of your game files so that, assuming a mistake is made and/or a bug is found in the installer you can simply delete the ruined install, copy over the backup, and start again.
  7. RC-K1CP has been updated to 0.12.1, the installation errors have been fixed and it now uses the HoloPatcher. As a side note, if any of us see any oddities in-game whether it's suspected restored content not working properly, not appearing at all, or restored item descriptions being blank please report them as that may be a bug with the HoloPatcher (not HoloPatcher's fault but there may be some differences in the way TSLPatcher and HoloPatcher install their work).
  8. Bug fix patch is about 90% done, I got work tonight so expect a bug fix update within the next couple of days. For those of you who have already installed the mod, do not worry about reinstalling your game as this bug fix will only include some very minor restorations as well.
  9. Yes, a functionality like that can be made. Being able to buy/be rewarded with music disks which you can play at the Cantina or other locations would be something that can be implemented. Of course, this would only really be considered once said music tracks are available - but other than that a Jedi Survivor style Juke Box system can definitely work!
  10. I am aware of the first instance and I shall get around to fixing them soon. I am confident that this won't cause any real problems, you have installed 99% of the mod and these installation bugs will, unfortunately, ensure that two of the most minor, most mundane restorations aren't present in your game. This is still better than the game crashing though. The Sith Guard in the Upper City guarding the Lower City elevator was supposed to have a Mark IV Assault Droid with him, it only had one dialogue which goes "This droid is not programmed to speak with you" or something to that effect. This installation error means the droid will not spawn. In the Lower City Cantina, there are two generic male NPCs who I believe are duplicated to create four NPCs. RC-K1CP changes one of these men into a woman to restore the unused female dialogue for the generic Cantina NPC. Since this bug has taken place, this background NPC won't be changed into a woman. All I have to do to fix this problem is rename "utcanc" to "utc" and it should install just fine.
  11. 1) The text is a bit too big on the mod page here, you should reduce them to size 12 just like most mods on this site. 2) Isn't the textures of option two done by 90SK?
  12. Unique items are unrepeatable in Kotor I. Downscaled from 2K and 4K to 512x512 which is the normal resolution texture in Kotor I. Do know that Vogga's texture in Kotor II is 256x256 so he'll actually have a texture resolution increase in the ROR mod when he gets his 512x512 resolution texture. Yes, a complete HD overhaul for the ROR mod is definitely planned. The main artist for ROR, RedRob41, has begun his own HD overhaul for both Kotor games though I'll only link the Kotor II one here. The ROR textures would be upscaled just like these ones here, though RedRob is still working on the Kotor I and II mods and is a full time parent so work on that has been real slow.
  13. It's Spanish. Since it is both a short text and it is in the Latin alphabet (the same alphabet that both Spanish and English use) it is possible for you to manually write the unknown Spanish into Google translate and Google will auto-detect the language being spoken and from there you can translate the Spanish into English. "El sistema no puede encontrar el archivo especificado" translates to "The system cannot find the specified file".
  14. Can you add screenshots of these new stats in-game?
  15. Writing the dev diaries come in two stages: drafting the diary and assembling the diary here on Deadlystream with the proper links and screenshots. I admittedly rushed the second stage of this diary over the course of two nights and so I just grabbed the first CEC logo off the internet and went with it. I understand completely what you mean, I'm sure we all do () but I'm sure the point still stands that M4-78EP, despite just criticism, wasn't an amateurish mod. It is vastly superior to Stoney's original M4-78 and it's leagues better than Cathalan. My point still stands; that despite having very competent people on the team (aka not Team Gizka) M4-78EP was, and maybe still is, weak in the voice acting department. If the people who made TSLRCM couldn't get good voice overs I'm not going to be egotistical and assume ROR can do any better. In the case of what I had written above, I have more faith in getting actors to voice news reporter droids than holographic news reporter women.