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Everything posted by Kexikus
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Kotor Widescreen 16:9, UI 800x600
Kexikus replied to Dafty_Pixel's topic in General Kotor/TSL Modding
You can find them here. The site is in German, but it's the first set of resolutions that'll lead you to the corresponding downloads. -
I really like the spinning advertisement, but the picture of the product just feels out of place to me. I'd go with something simpler instead, as all holographic advertisement we know from Star Wars (and especially the advertisement in Cantinas etc) is usually very bright and colorful while using only simple shapes and symbols instead of actual pictures. And I'm also not sure if Juma juice makes the most sense in a Cantina, so I'd maybe use some kind of sport (swoop racing?), a Bith band or maybe Twi'lek dancers instead and make advertisement for them but also with simpler shapes (or silhouettes) and nice neon colors.
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That's just a perfect trailer. Teasing the story, yet revealing nothing. I'm so hyped right now
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You mean that the lines that are supposed to be said by the NPC are never said and you only go from PC reply to PC reply, right? The only thing I can think of that you could try, is to add the tag of your NPC to the "Speaker" field when the NPC is supposed to be talking. How do you start the dialog by the way? With a script or by "talking" to the NPC? Also, as a sidenote, you can copy and paste entries/replies in the DLG editor. The copied entries will then show up as "Text (already listed)" and everything that comes after this line won't be listed again. That saves time and space when one branch of the dialog is accessible from several points in the dialog. Also, if you then edit the original, the changes will be applied to the copy as well. And if you knew all of that, just pretend I never wrote it
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I just found out that animation 54, labeled "dance1" is not the standard dance animation but one for a different Bith instrument, so that one has it's "hideequippeditems" set to 0 too. (I don't know if that instrument is used in TSL, but it is in K1 and it won't hurt to be safe in TSL by setting it to 0 anyway.)
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Yes, there's missing something from Bao-Durs ending, we just don't know what as it isn't included in the game files. The most common assumption based on one available line "Make my sacrifice matter" is that he went with HK to the HK factory and sacrificed himself in some way. And yes, the lost constitution points were probably made up by Team Gizka and not something restored.
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I like the last 2 Taris pictures and the first filtered Manaan one (this one the most) but I think I'd still prefer the original screenshots in both cases (with scanlines for a holographic appearance maybe). Also, if you want to stick to TORs concept/artwork theme, why not use Kotor concept art? I'd still prefer the screenshots I think but the main reason why I didn't like your original designs was because they had pictures of things that had clearly nothing to do with the actual game. If you had used Kotor loading screens it would only be a matter of personal taste for me.
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Well, graphics and especially the sound were awesome, no doubt about that. And I personally liked the gameplay a lot, even though I wish it were slightly more tactical. But still, it was fun even after 8 hours on those two maps, so I'm definetly looking forward to the full game. Not sure what to think about the season pass though... Those DLCs have to be really big to be worth another 50€/$ and I'll probably wait to see what they're going to be and even then it's unlikely that I'll buy the pass for 50€.
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I agree. Maybe you could use Screenshots with some PS filters to make them look like concept art.Also, The logo is weird. The Game is still kotor after all and not tor. That may sound like I don't like your screens at all, but I do like The idea and The execution is flawless as always
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No, I haven't as I thought she'd see my post here but I forgot that she hasn't been very active here lately so I'll write him tomorrow. Edit: I can't find any email adress to write her :/
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Malkior and I noticed a small issue with this mod (and the TSL version too), where the Bith in the Taris (or Telos) cantina have invisible instruments. If you want to fix it, it's animation 53, labeled "dance" that needs to have it's "hideequippeditems" set to 0 as it was in vanilla. Sorry to necro this thread but I figured it would help some people
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I don't know actually, couldn't find it... But I remember seeing the logo somewhere in your textures, thinking "Ah, I know that symbol, but I have no idea what it is". Maybe you replaced it by now or my memory is wrong... Edit: More suggestions (you'll probably get a list of those at some point ): You could replace the numbers in LMG_Numbers with Aurebesh numbers (as seen in TCW for example). I don't know where exactly that texture is used and if it makes sense but it came to my mind when browsing the textures looking for the Exchange logo^^
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I don't think that's possible, when they both modify the same model. If they both only make small changes to the vanilla model you could probably try and merge them somehow, but don't ask me how to do that, I have no idea. Otherwise you'll have to choose which model to use. As long as the rest of the mods are compatible you should be able to use the rest of both. Which mods are you talking about?
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To be honest, I don't see the Starforge in that logo^^ But if it's really supposed to be the Starforge, it would actually make sense in a way, since Revans Sith Empire is built upon the powers of the Starforge. Anyway, it certainly doesn't look very similar to the symbol of the Infinite Empire, so I don't think there would be a problem with them looking too similar. And btw: Didn't you use this one somewhere? http://vignette4.wikia.nocookie.net/starwars/images/1/10/Exchange.svg/revision/latest/scale-to-width-down/269?cb=20120202012912 I just saw that it's the Exchange logo, so you might want to replace it^^
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Not sure which logo you're referring to exactly, but according to Wookiepedia, this is the logo of Revan and Malak's Sith Empire. The logo I linked in my last post is a general ancient Sith logo AFAIK.
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Hi, I recently started a new playthrough of TSL with TSLRCM 1.8.4 and tons of other mods installed, so I assume that my problem is an issue with conflicting mods. Anyway, the problem is that the swoop bike on Telos always flies too high, meaning that I can't use any boosters etc. I know that this has been a bug in the original game and was patched later and while I use the legacy Steam version I doubt that this version doesn't include said patch. What I'm wondering now is if anyone has had this issue with only TSLRCM 1.8.4 installed or only the legacy Steam version and no mods. I'm asking since TSLRCM had some changes regarding the Telos swoop race and might have reintroduced that bug by accident. I doubt it, but maybe someone knows more and asking doesn't hurt And independant of that, is there any known workaround for this bug except for not playing swoop races?
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Over the last month I made some more progress: Juhanis sidequest (the confrontation with Xor) is done and works as intended, Juhanis companion dialogue is done (with one small exception) and the dark side path on the temple in the Unknown World is also done. Before I continue with the temple roof scene, I'll add new journal entries for Juhani so that I can test them simultaneously with her dialogue while playing through the game. I also made a small restoration of what appears to be the original plan for Xors death. I'll hopefully have a video of that shortly and then I have to decide whether or not I'll release it as a seperate mini-mod. And speaking of mini-mods, I'll also make a "Juhani Romance Enhancement" mod that tweaks her romance scene on the temple roof, as that one is pretty bad in vanilla and will most likely play a bigger role in one of the paths you can take there with dark side Juhani. That's it for now
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I recently noticed something about your Overhauls. You use the Sith Empire symbol for the Sith in some places and while that looks really cool, it makes no sense at all. Since the Sith in Kotor are not part of the Sith Empire in TOR they shouldn't use the same symbol on their flags etc. It's not a really big deal but I'd prefer if you could maybe use the old Sith symbol instead.
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That depends on the mods I guess, so please list them with links to their download pages. Other than that, I'd check the read-me of both mods for instructions to uninstall them. And you'll probably have to load an earlier savegame to revert the changes completely but I can't say without knowing the mods.
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See here. You have to install all other mods to he TSLRCM workshop folder.
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I just installed the last of 92 mods for my new TSL playthrough. The Override folder got up to 2.42 GB and I really hope that the game still runs...
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Yeah, the Coruscant Plot is of course a side quest but it would still be the main planet quest and then there could be a few more mini side quests that have nothing to do with the Coruscant plot itself. Just saying that having those rumors would be a possibility to lure Jedi into a trap just like it happens in Episode III. The only reason why I'd add them is so that the player has a reason to go to Courscant but I wouldn't say they're necessary. And yeah, both force users and non force users are really cliche... I'd still prefer the non-force-user or maybe a group of them (mercs, Mandos, whatever). But it certainly shouldn't be a Jedi or a Sith even if it turns out to be a force user. The Baran Do follower would be a cool idea to be tied into the main plot a bit where he's curious about Sion, so maybe once he meets the Exile he'd ask about Sion. And having that second group would also allow for a few choices on the players end (e.g. if he/she decides to help the Baran Do escape the mercenaries of sacrifices him to escape easier).