Kexikus

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Everything posted by Kexikus

  1. I remember seeing a similar issue (where the hilt turned blue) somewhere in the last days. I thought it was a bug report here on DS but I can't find it... IIRC there was no solution but if I remember where it was, I'll still post a link.
  2. In most cases it's probably that the new content will be displayed in English but there have been quite a few reports of gamebreaking bugs due to language differences between TSL and the mods, so I'd recommend changing your game language.
  3. It is. Xediis mods don't edit the skybox and backdrop textures.
  4. You need to open it with 7zip, then extract the .exe file to any folder of your choosing. Then you run that extracted .exe file.
  5. I was doing something else but somehow ended up making a texture for the 3d Coruscant seen in the galaxy map. And then I decided to learn to make cubemaps so that I can make the lights glow on the night side.... Certainly not what I wanted to do originally but I really like the way it turned out
  6. Kexikus

    Requests

    Probably, yes. But who knows, maybe someone sees your request and decides to fulfill it
  7. Kexikus

    Requests

    That would be porting and thus is not allowed. The only way to get Nihilus robes into K1 would be if someone remade it from scratch for that purpose, making things much harder.
  8. They do really look great! And about that porting: Where are you porting them from?
  9. Well, the game needs to know how far the player has progressed in a quest. You can either store that information in journal entries and then make conditional scripts that check if a certain entry was reached to unlock the next step. The other option is to use one or more global to store information. That way you could for example store two information pieces for the same quest independant of each other and you won't have to worry about them interferring when only using journal entries.
  10. Version 1.0

    11,365 downloads

    As you might know or not, there is a romance with Juhani available for female characters in K1. The problem with that is, that it has no real closure and what little it has, is easily skipped in the heat of the final part of the game. This mod aims to fix that by doing two things: First of all, the final conversation is now triggered automatically if available in order not to get lost. Secondly, it now includes a kiss, similar to the one in the Bastila Romance Enhancement (actually, I used the same animations). Here's a video of what this cutscene looks like: Installation: Simply let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod. For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod. Uninstallation: Delete jre_dialog.dlg, jre_intro.ncs, jre_kiss.ncs, jre_trigger.ncs and jre_trigger.utt from your Override folder. Then find the backup of unk_m44ac.mod created during the installation of this mod (it is located in the backup folder that was created in the folder where you ran TSLPatcher.exe) and copy it into the Modules folder of your KotOR installation, replacing the one already there. Note however, that this might screw up other mods that modified the same file and were installed afterwards! Compabilitiy: Thanks to TSLPatcher this mod is compatible pretty much everything. (The only incompability I can think of would be another mods that adds cameras with the same IDs but that's pretty unlikely.) Changelog: 1.0 Initial release Credits: Mod by Kexikus swfan28 for the kiss animation idea Fair Strides for the trigger script frame TSL Patcher by stoffe THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
  11. The bug is still present in vanilla (and I don't know if it's fixed in K1R), but there are several mods to fix it AFAIK. I use the Bastila Romance Enhancement, but there should be others as well. Or if you don't want to install another mod, here's a quick and dirty solution to fix it yourself: http://www.lucasforums.com/showpost.php?p=2038694&postcount=22 (the very last sentence, if you don't want to mod game files). Edit: http://deadlystream.com/forum/topic/2906-downloadkotor-bug-fix-attempt/ This mod apparently fixes it too (among other things).
  12. Sounds very promising. I always used the Invisible Headgear mod, because of how ugly the headgear in vanilla is. So I'll certainly give this a try once it's done!
  13. Well, I've run into a problem that probably has a very easy solution, but I just can't figure it out. I'm trying to get Jolee to walk to a set location (on top of the Rakatan temple) but I just can't get him to do that. Here's my script (or atleast the relevant part): object oJolee = GetObjectByTag("Jolee"); location lJolee = Location(Vector(88.0, 71.50, 13.75), 0.0); AssignCommand(oJolee, ActionMoveToLocation(lJolee, TRUE)); Then there is a conversation pause, the void main() etc, but that shouldn't be important since that and the rest of the script is working fine. I also know that the location is correct and valid, since I can have another character walk there without any problems. So I assume it's something with Jolee's tag, but I have no idea what. Any help would be great, thanks
  14. Happy New Year Evyerone! :)

  15. Well, there is no Steam Workshop for k1, so no you can't install mods that way. Also, if you're installing many mods, it's better not to use the Workshop. Anyway, I'm not sure if you made a typo and actually ask where you install kotor 2! mods. If that's the case, then yes, you always point them to that directory if they have an installer or if they don't, you copy the files into the Override folder in that directory. If they're Kotor 1! mods, you have to install them into the K1 directory, in your case that'd be C:\Users\BB\Desktop\Steam\SteamApps\Common\swkotor for the Steam version and then the same rules apply.
  16. Well, I haven't been modding for the last 2 months and even before that I was focusing on my Skybox pack. But I'm back into it and currently finishing up the Juhani Romance Enhancement. I don't know what exactly I'll do after that but I should be back to making this mod soon... hopefully.
  17. Some things might work, others might not. With a mod as big as TSLRCM, it's always better to start a fresh game or you'll in the best case miss out on some things or in the worst case get stuck as you did. Also, that fresh install IS required for the Steam version as well, but that shouldn't be a problem if you prievously had no mods installed.
  18. In the download section Updates are not listed as new mods, so you'll have to search for it, but it's there.
  19. Maybe your texture had TGA compression or had the wrong number of bits (I don't remember if they have to be 24 or 32^^).
  20. Midnight premiere of The Force Awakens was great last night :D Can't wait to see it again in 4 hours^^

  21. To be honest, they're a temporary solution for the Taris building backdrops in the apartments being cut off. The reason for this is that the buildings on my texture are placed different than on the vanilla texture, thus when the texture is cut off, some buildings would be cut off. I had fixed all of those issues for the Upper City but forgot about the apartments, so then I tried to fix it for those but ended up with issues in the Upper City. So I made two textures, one for the Upper City and one for the apartments and hex-edited those two models to use the new texture. But I intend to remake LTS_Bsky01 completely, making this temporary fix unnecessary (hopefully).
  22. If you only ever installed the mod in the location you posted in your last post, all you need to do is delete the files created by the mod in this folder (I don't know what they are exactly however). If you ever installed the mod in the correct location or are not sure, you'll need to uninstall the game (TSL) and reinstall it before installing the mod.