Kexikus

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Everything posted by Kexikus

  1. I only tried that for elements if The gui and not The Background and for them it worked. The Problem is that they aren't shown outside of The 640x480 box in The center. So, either this boc in which elements of The gui are shown is set by th Background size, then it'd Work, or it's really hardcoded and The Background wouldn't show either. Edit: So, I made some tests. As a short introduction: For each element you set it's upper left corner and it's size (height and width) with those 4 parameters seen in Dasts screenshot. For the actual GUI elements (that is everything except for the root), you can enter negative values for the coordinates, but only the part of the element that is inside the 640x480 box in the middle will be shown. Changing their size is no problem either. For the root (aka the background) that's different. You can change its size and it will show outside of that little box in the middle. But if you enter negative coordinates to move the top left corner to the top left of the screen, the entire gui will just disappear and all that remains is the big metallic background. I did not test moving the root to positive coordinates (since that'd be pointless), so I don't know if its coordinates have to be zero or simply positive. I also did not try if other elements are visible on the enlarged background where they wouldn't be visible before. But it seems like we can't make a bigger menu gui :/
  2. I don't think so. I haven't tried editing that field, but even if it works to change its size, you'd still have to change its Position or it'd not fit The screen. And all other gui elements are not shown when they're outside of The 640x480 box and I'd assume that The main node wouldn't either. But I'll Look at it some more when I'm back Home.
  3. You seem to have a better gui fix than I have. For me, The metallic border is still 4:3 (high res though) and I have black bars on both sides. Which one are You using? And to your question: AFAIK, that Resolution is hardcoded. Considering how rapidly new possibilities for kotor modding arise currenty I wouldn't rule out The possibility of such a mod, but there is none right now.
  4. It works perfectly fine for K1 too, you just have to swap DeNCS' default nwsscript.nss (the TSL version) with the K1 version. I think it's in the main DeNCS installation folder.
  5. AFAIK (and I just checked the filefront page), the version I have wasn't made by Kaidon Jorn.
  6. I found it and sent Todd Hellid a PM. If anyone else needs the mod, tell me and I can send it to you too
  7. I think I have it too but it'll be a few hours until I can look for it.
  8. I'll have a look at it and if necessary I'll fix it for the next update. In the meantime, you could download the whole pack as one file from nexusmods. Maybe that'd work better since it's not divided into parts as it is here on DS Or you just wait for the update^^
  9. When it's done. And I haven't started it yet and won't in The near future.
  10. New TFA Trailer!!! https://youtu.be/SdAUiyeJMFQ

    1. milestails

      milestails

      Wow they released a different version for the Japanese market.

  11. Thanks so much for uploading and updating this (and all the other) mods from Shem
  12. If I understand this correctly, the main difference is that countries can now fine people, where before only the companies could have done so for breaking EULAs etc. And the other concern for modders is that DRM circumventing is now illegal. I don't know about the US, but at least in Germany that has been the case before. So, I certainly don't like agreements like those but I doubt it'll influence us. It's always been a grey area and the companies could've sued modders before and I doubt that states have any interest in doing that, so it'll probably change nothing.
  13. You only need to do that when using the Workshop version of TSLRCM and then you have to install them into TSLRCMs workshop folder and not the base workshop folder. But then they should work, so you probably did something wrong but as long as they're working now, it's okay I guess
  14. Thanks for the detailed review I'm glad you like the pack and I also have to agree with you about the Dantooine and Korriban clouds. Those two are the oldest skyboxes with more than basic clouds and back then I didn't have the knowledge to make the detailed and more realistic clouds that are seen in other skyboxes, and it's quite likely that I'll remake them at some point (no promises though). If I do I intend to keep the feeling of the Korriban skybox as I really like how it turned out except for the clouds detailed shapes, but Dantooines sky I'd probably edit more to get more depth as you said and also to get this calm, peaceful feeling that's present with the vanilla skybox.
  15. I still rarely make my party members Jedi in TSL, simply because I never knew about the possibility in my first playthroughs and now it just feels weird for some of them to be Jedi as I know them as non-Jedi characters. So yeah, it took me I don't know how long to learn of this possibility... oh and I was soooo scared of Peragus the first times I played TSL. Creepy place :|
  16. I never managed to do a full dark side playthrough. Whenever I play a game with choices/moral system I always play the good guy and if I manage to get myself to try a dark playthrough I always end up with a kinda selfish and arrogant character but never with a sadist. I don't know why but I always feel horrible when doing dark side choices...
  17. Yeah, SLM replaced the .mod files that were edited by your PartySwap, thus removing all the changes. I'll see if I can fix it.
  18. I like the mod so far and can't wait to see the sabers I'll get further into the game. Great job! (Not sure about the Rancor, but everything else^^) But I also just noticed, that this mod can very easily cause compability issues since it replaces .mod files, thus negating all changes done by other mods installed before this one. I don't know if you only copy these .mod files just in case there is none before or if they include edits. In the first case, I'd recommend changing their install method so that they don't replace the .mod files already present and if they include edits, I think it'd be better for compability if you'd copy the unedited .mod files (again not replacing those already present) and then let TSLPatcher copy your edited files into these .mod files. That'd increase compability with other mods quite a bit, even if SLM is installed later.
  19. Today I arrived in the Jedi Enclave, using this mod, and talked to Mical. Am I correct in that he should join you at this point if I'm male and already have the Handmaiden recruited? I'm asking because he didn't and I want to know if I somehow messed up the installation (mod incompability most likely) or if he joins later.
  20. I'll probably miss many mods, but here are some that I'll never play without again: NPCOverhaul Bodies Stay Hide Weapons in Animations Invisible Headgear Realistic Visual Effects Weapon Model Overhaul Movie Style Dark Side Transitions Joraks Overhauls And some TSL Specific mods: Peragus Tweak TSL Galaxy Map Fix HK-47 Junkyard Skin Malachor Exterior Reskin Realistic Nar Shaddaa Skybox And additionally everything I made... after all I made them because I want to use them
  21. Please post the questions (with answers) from this thread here: http://deadlystream.com/forum/topic/2390-read-me-second-information-for-those-posting-errors-glitches/
  22. You should be able to do that yes and unless it's a texture also installed by one of the mods in the TSLRCM workshop there should be no issues.
  23. The one thing I could imagine is that the texture is too big for your computer to handle and thus causes errors like this one. So, if you only have this issue with my mod installed, let me know and I'll see what I can do
  24. I think what you're seeing is not the "skybox" not working but the "grass" being completely messed up for some reason. Do you have this issue only with my textures installed?
  25. I'd recommend looking at the scripts that start the vanilla arena fights and maybe you can use the information for making your own fight.