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Everything posted by Kexikus
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There you have your mistake. Assuming that TSL is installed in this folder, you need to install TSLRCM into... C:\Users\BB\Desktop\Steam\SteamApps\common\Knights of the Old Republic II Make sure to read the readme while doing so and follow every step carefully
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Sounds like you didn't install it correctly. Are you sure you did exactly what's asked in the Readme? A common mistake is to install TSLRCM into the Override folder instead of the main TSL folder.
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I don't know about your other issues but if you're using the latest Steam version (and not the legacypc version on Steam), it already has widescreen support by itself. So that's probably why Flawless Widescreen is throwing an error.
- 77 replies
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- movies widescreen
- guide
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I'm sorry, but I don't understand what you're trying to say. Could You please be More precise about your issue? And also, please post The questions from This thread with your answers: http://deadlystream.com/forum/topic/2390-read-me-second-information-for-those-posting-errors-glitches/?do=findComment&comment=23652
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You could also use KSE to edit your savegame so that it thinks you met 3 squads. I don't know which global to edit though.
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I am not sure about this specific issue but the last conversation node error reported (on Dxun) turned out to be an issue with a non English version, specifically the Italian version - I think. So, what's your game's language and TSLRCM 's language?
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Now that it's Advent season again, I also listen to my favorite Christmas album again. It's from a group of Finnish metal musicians who usually go on tour in Finland each Christmas, singing Christmas songs in Finnish (and Swedish) AFAIK, but they also released a CD with English songs and I absolutely love it
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Apologies for the lack of updates lately and especially for not patching the issues with my skybox pack :/
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And I accidently pressed "Enter"... Anyway, the last weeks were very busy for me (not always in a bad sense), so there was no time for modding. I was expecting that to change this week but it looks like it won't. Hopefully I will have more time next week to patch these issues and to get some other modding done
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The main issue I currently see is that the hexagonal shape on the floor is missing one side. Maybe you could fix this by adding this side to the "fixed" texture in your Overhaul? Or maybe change that texture to something like a carpet (or the Star Wars equivalent) so that it makes sense that this one side is missing.
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I like the fixed version better but I feel like it could use some more details. Not as many as the vanilla version of course but right now it looks kinda boring^^ But then again, this might actually be a good thing while playing the game.
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If there's something that looks out of place in vanilla, you should definitely fix it. No point in overhauling The Game without fixing stuff. And those lights look amazing!
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Sadly I have no idea :/ Maybe we should make a thread about hard to find textures where people could ask for them. And in the first post we'd have a list of stuff that's known to be hard to find.
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Looks really cool (again^^). Will the other forcefields in both games get a similar update?
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Awesome thanks
- 444 replies
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- handmaiden and disciple
- party
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Some tools that don't fully support Alpha channels, also allow to save and load them as selections (e.g. ps Elements). You could then make a new layer, get The selection, fill The selected part with some color and then modify This layer. In The end you'd get The selection from The layer and save it as Alpha channel again.
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Small request: Would it be possible to make a unique icon for the PartySwap item? Right now I'm confusing it with Energy Shields all the time^^
- 444 replies
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- handmaiden and disciple
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Looks great I wouldn't mind if The Citadel Statio were a bit brighter, but it looks good as it is. Only issue I see is that most signs are mirrored in one direction, making The text appear upside down or mirrored. If you could fix that, they'd be perfect. The only other improvement I could think of is to make The Twi'lek Look holographic as characters usually are on Star Wars signs. And one question about your decision to go with The vanilla designs: What about planets that appeared in K1? In my eyes they should keep their designs from your K1 overhauls but since those sometimes differ from vanilla, I was wondering how you'll do that.
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No offense caused on my end
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Maybe Malkior and I are the same person Or djh simply confused our names^^
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I felt the same, but you can just take out the textures again after installing the overhaul and they'll have their original uniforms again.
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Yeah, NPC Overhaul doesn't edit textures (or atleast not many), but it does adress issues with NPCs. And a K1R version is apparently on the way.
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A little catching up to do...
Kexikus commented on Darth_Sapiens's blog entry in Darth_Sapiens' Blog
Thanks for sharing that experience with us and good luck on your path. Glad to hear you managed to get away from that system and that you can now once again live your life the way you want to. -
Blog #17 - Extracting Voice Files from "Star Wars: The Old Republic"
Kexikus commented on Sith Holocron's blog entry in Sith Holocron's Blog
I was looking into pretty much the same topic yesterday and from what I read, the voice files are in the swtor_en_us_*_1.tor files, grouped by planet. Rishi should be swtor_en_us_area_rishi_1.tor for example. -
These issues are present with the vanilla skybox/backdrops too and the only way to fix that would be to edit the area model that includes the 2d backdrops. And sadly I don't have the knowledge to do that, but yeah, it's no bug with my mod but a vanilla one that I'd like to fix but can't.