VarsityPuppet

Members
  • Content Count

    2,290
  • Joined

  • Last visited

  • Days Won

    161

Everything posted by VarsityPuppet

  1. Stay tuned. I am working on a fix, but unfortunately it may take awhile.
  2. The install is very picky. At one point it worked with no additional edits, then I thought I fixed it, turned out I didn't.
  3. A lot of people have been running into issues with installing (the baseitems.2da error). I haven't had time to fix it, but I realize some people may still want to play it. I'll be releasing some sort of tutorial or quick fix to do for now, but I fully intend to fix the installation issue... .... eventually. So please just hang in there! I've removed it from the downloads section until I can get that part in.
  4. Ugh, you guys just threw a huge wrench into my installation
  5. You have to ultimately just change the door model... I think. Playing with doors has been hackish at best.
  6. Check 1, you've turned off Comm system right? Then you've tried to shut the reactor off again? You should receive a specific indication that you need to wipe your memory of that in the journal
  7. Tattooine with snow would look awesome, I think. Hm.. from TSL, I think Korriban with snow could look awesome. Just all icy, cold and dead.... would be sweet.
  8. True, but there were quite a few liberties taken (HK Factory, for sure, since that is all me), so that might be a point of contention for some... ...but I am far too lazy to go back and change anything.
  9. One major setback is that the modding tools, while helpful, are completely separate from one another. Ideally, there should be some sort of integrated toolset that pulls all these components together for faster workflow. Another major setback is the nwscript language is very unreliable. I've had times where the difference between something working and not working comes down to literally nothing. Completely random. Lastly, we can't and shouldn't be paid for doing this work, which, let's be honest, would be a pretty big incentive to stay invested in the work.
  10. Modding time decreases yet again: I am a full-time iOS developer for Buzzfeed!

    1. zbyl2

      zbyl2

      Is it as scary as you thought it might be?

    2. VarsityPuppet

      VarsityPuppet

      Not at all. There is always the fear that they'll find out that I don't know what I'm doing.

    3. HK-47

      HK-47

      Comforting Statement: You're working with iOS. Nobody working with that knows what they're doing. You'll be fine!

       

      Realization: Oh wait... that's Microsoft.

    4. Show next comments  153 more
  11. Care to share some of the texture mods? I've been collecting them, but can't seem to get enough. I want TSL to be unrecognizable.
  12. Ah man, I can't use this because my video card doesn't support openhl 4.3
  13. Not yet. The download is hefty.
  14. I wonder if their claims about online multiplayer was from looking at some of the 2da files and thinking they could do something - of course they ended up not being able to.
  15. If you watch the footage, it just seems like they redid some of the textures. Xarwarz has easily done more of a remaster than these guys.
  16. Huh. Well, I'll give it a shot and see
  17. back the the drawing board again ; Would you mind sending me your baseitems.2da?
  18. Which version did you install with? Is it the most recent? (the current in the downloads section)
  19. Certainly a possibility, but I would wonder what a lightsaber is doing there in someone's empty living quarters. I also want to avoid giving out lightsabers too early in the game. I suppose you could find a schematic there and the ability to build lightsabers comes later (ala, Bao-Dur lightsaber quest). Sort of begs the question "what is a lightsaber doing here?" Not saying it's a bad place, but there should be some sort of in-universe context as to why it might be there Naturally. One of the first places that came to mind Another great place. Yes, but Atris supposedly has them hidden away. It would be another case of putting them where it makes the most sense. True, but I would assume most of the lightsabers would make their way to merchants rather than random NPCs having them. Clearly dead Nebelish and Kaevee would yield saber hilts (not necessarily by killing), but in the setting of TSL, most of the jedi artifacts have been looted.
  20. Well all the obvious places Jedi/Sith type of levels, including all of Korriban, the Enclave Sublevels + Merchants on Dantooine, Dxun Temple Sith Assassin/Dark Jedi drops - saber pikes, though to avoid getting a ton of them, I think I might make a "broken pike" item that drops most of the time Adding locked containers to places that either need a high security skill, or are opened by solving a riddle Making some sabers only detectable with a high enough awareness - could be a way to "hide" hilts in unorthodox areas Some form of steal/pilfer/sight scope from final fantasy where you can "steal" the saber off of certain enemies. Places that are typically empty or not visited often by players. You'll of course get a lightsaber from each Jedi Master