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Everything posted by VarsityPuppet
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BioWare Official TGA > DDS Converter Release thread
VarsityPuppet replied to Darth_Sapiens's topic in Mod Releases
Yeah, it was a combination of wonky lightmaps and poor conversion of the tgas. To convert correctly without issues, the textures must be non-RLE compression. I had a Darth Nihilus skin as well that was using the compression, but re-saving it without the compression allowed it to convert correctly. I wonder if we should advise the use of .dds over tga from now on? Clearly we should keep tgas in some format or another in each mod, but dds performs far better and seems to have a drastic improvement on performance, especially entire area reskins and HD textures. -
BioWare Official TGA > DDS Converter Release thread
VarsityPuppet replied to Darth_Sapiens's topic in Mod Releases
Did you do anything special to the textures beforehand? Mine looked pretty bad. I'll post screenshots when I get home. EDIT: Totally my bad. The textures are good, I just totally had some weird lightmaps in my override. Looking pretty good! EDIT: Some look good. Others not. Looks like it's related to whether or not some tgas are exported as 24 bit or 32 bit. Basically, from now on, if we're going to use this tool, no RLE compression should be used. -
BioWare Official TGA > DDS Converter Release thread
VarsityPuppet replied to Darth_Sapiens's topic in Mod Releases
Hmmm... doesn't work that great. Some dds texture look pretty bad in-game -
Really!?!? Oh man, I'm on board with this. They work in-game and everything? TPC? aaahhhh! YES!
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Well, the more high resolution textures you use, the more slowdown you'll experience while playing the game. Is it really worth plopping on a 1024x1024 texture on an armor that you rarely see up close? For faces you'd think it'd make a bit more sense, but faces are typically well-represented by a 512x512 texture. Any more doesn't seem to make them more lively, that has more to do with how the face is drawn.
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Yep, power of 2, I typically do 512 for faces and armor, 256 for weapons (depending on the size). Textures for areas greatly depend on the size of the element that you're changing the texture of, but I'd lean towards higher res for areas and large objects.
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What texture were you looking for? They're usually quite easy to find.
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Duplisaber bug I'd wager. I'll track it down and see what's up
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Hmm.... Looks fine to me.
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It's still worth a consideration at some point. Ideally (and this is FAR OFF in the future), I want to make a level editor with Unity where you would be able to add placeables and waypoints and all the sort. Disclaimer: I have no idea how to do it yet, or if it's even possible.
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Wish I still had time to play games
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Yeah, but it's sweet to look at. It's almost the perfect desktop background, plus it has meaning to me. Reminds me of a certain project that I abandoned way long ago
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Interesting... should not be the case...
- 313 replies
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As long as we get a sweet desktop render when it's all done
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1.Can I get an updated high definition render of the skyline? Love it for a desktop! 2. I don't know when I would get around to it, but I could look into the weird seams in the skybox
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Proposal: Change Juhani's Color Crystal in the Grove
VarsityPuppet replied to milestails's topic in KotOR1 Restoration (K1R)
Ah totally makes sense then. It does seem weird that she would have a red lightsaber by then... Is it definitely blue though? Does it mention anywhere if she picked up her Master's lightsaber maybe? Just thinking out loud. It's ultimately not up to me.- 13 replies
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Proposal: Change Juhani's Color Crystal in the Grove
VarsityPuppet replied to milestails's topic in KotOR1 Restoration (K1R)
So... a proposal for a mod that already exists? I'm not following- 13 replies
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I would add the disclaimer that there are still bugs with the Holowan Duplisaber mod.
- 77 replies
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I think there is a level requirement... there should have been something about challenging her to a fight iirc
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It would be better to add in an option in the game that makes sense within the context of the game. Maybe a dialog option to decline the quest when it's presented. Somewhere along the dialog flow to just say "She's in all likelihood, dead" as opposed to "She's got to be alive somewhere. Let's go look!"