VarsityPuppet

Members
  • Content Count

    2,290
  • Joined

  • Last visited

  • Days Won

    161

Everything posted by VarsityPuppet

  1. Still no Lt. Grenn interrogation questions At least you guys got the lip-sync for HK Factory in though
  2. Does anyone know how the Steam Workshop handles issues that previously required TSLPatcher for installation? 2da/gff merges/edits... etc
  3. KOTOR II on Mac? This coincides with the exact day I get my new mac. Can't be a coincidence...

    1. zbyl2

      zbyl2

      As one trained in the Force, you know that true coincidences are rare.

  4. That would be nice publicity (even if it eats into the download count). Is there anything that directs people to the site though for more mods? Either way, I'm pretty stoked! 3 more versions to acquire for no reason other than posterity!
  5. A lot of good games I could put on here, but these in particular have had a lasting impact on me. Chrono Cross Mass Effect 2 Fable 2
  6. It's not quite that easy. First off, missing body models would have to be slightly tweaked to fit Bao-Dur's large head and more closely match his body size. Even so, no one has figured out how to put his arm on a new body model and maintain the texture it uses. It typically gets overwritten by whatever armor texture you're currently wearing. I tried it a long time ago with no success, but maybe looking at the hex code could lead to some clue
  7. How exactly do you mean not being able to upgrade? Do you mean switching out color crystals? The defaults hilts are supposed to be replaced with the Dxun Veteran model
  8. What is currently wrong with the installer? Is it mainly the green lightsabers? And the missing color crystals? Because that might be fixable with the current installer.
  9. I also seem to remember that being the case. Does the mastery bonus not actually get applied?
  10. I doubt it's possible to do any of that with scripts. You'd have to play around with the rendering engine.
  11. Probably don't need to set the value of string3 in every case. You should do string string3 = "ip_scheme" up at the top, then you don't need to set it in each case statement
  12. Yeah, but I'm talking about including the building models in the scenery
  13. If we could only do a similar thing for Nar Shaddaa now
  14. It's coming along. The installer is in a state of disrepair, so the main goal is to fix that first. As I'm building it up though, I'm setting the groundwork for future installers which should be helpful for other purposes in the future.
  15. One class done for the summer, going to get back to work on the Duplisaber installer. Mac has a broken fan I think though. Might be a problem...

  16. Played it for awhile, but decided to play better games instead.
  17. Meeeeeeeeeeeehhhhhh I'll get around to it. After Fallout 3... And Skyrim..... And Fallout 4... And Zelda Wii U... It's not high on my list.
  18. Ugh fine. Standardizing file names sounds good. I'm still undecided on the subfolders, mainly because they aren't supported in K1 and I want the standards to be consistent across both games. If we were to enforce a naming convention, what would that generally look like? Care to elaborate on that? As it is currently, yes. I maybe shouldn't push this too much until the tools I'm imagining come to fruition. It's not hard to edit git files, it's the merging that's hard. I think I may not have explained myself real well on this end. More on that later, because I'm lazy Again, get into specifics. Should it be two letter identifier, or three? Should it include a variation number always/never/sometimes? Yes this. I also want to get a repository of TSLRCM and/or K1R scripts going. I know the source is available, but I want to put this on the wiki or a site like github where it's easier to access remotely. While good, these fall more into etiquette, which we could certainly have a subsection on.
  19. Argh, you guys are making me actually fix my mod? Ugh... Fine Yeah, the crystal store is pretty broken. I know why the lightsabers are green. The problem is that the installer is in a bit of disrepair. It'll be more efficient in the end, but I this means I might be a ways off from actually being able to fix it.
  20. If it's already 2, then I think it needs to be 1
  21. Yeah, in this case, I fully admit this is my fault. An easy way to fix this might be to find g_w_lghtsbr02 in your override, open with kgff and change modelVariation to.... 2? I think?