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Everything posted by VarsityPuppet
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Yup
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If I recall correctly, there is no way to change your character's name after the character creation screen (besides using KSE).
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Ever since M4-78, I haven't gotten a good handle on my optimal story path It generally goes Dantooine (for the saber crystals) Nar Shaddaa Dxun Korriban back to Dxun back to Dantooine I kind of like to switch things up a bit to keep the game less linear. I used to do the Korriban tomb first and used the infinite Hssiss glitch until I was level 50 and I would just blast through the game... I kind of miss that glitch, but it would be a great idea for an expansion mod
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Conditionals - scripting with numerics
VarsityPuppet replied to forgetcanon's topic in General Kotor/TSL Modding
Just keep posting in here -
Conditionals - scripting with numerics
VarsityPuppet replied to forgetcanon's topic in General Kotor/TSL Modding
I'd be interested in seeing/reading how you might accomplish it then. I've been wanting to release a tutorial for how to start scripting in general for awhile, but seems like a big undertaking. Probably be easier to modify existing ones. It doesn't help either that I stopped being able to use kotor script editor -
Conditionals - scripting with numerics
VarsityPuppet replied to forgetcanon's topic in General Kotor/TSL Modding
The tutorial sort of gets conditionals right, but the code could be a lot cleaner. What you're describing in your post is probably best done with enumeration. (1,2,3, etc) No double digits however. You'd want to just make a variable for each party member, of which either of the values could be 0 or 1 -
Er..... yeah, That's still got to be fixed. Sorry about that. Im in the middle of rewriting the install code to support item placement in the gam amd had forgotten about that bit...
- 313 replies
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Incompatible, from what I recall. Might as well just start from the beginning though because there's plenty new content in Peragus
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SKIN:PANEL Overhaul animated (Mass Effect Edition)
VarsityPuppet replied to Jorak Uln's topic in Mod Releases
Looks great, probably needs some in_game footage to do it justice though -
Man, we should change up the twilek face a bit. Tired of seeing that same face all the time.
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Billboards? Sweetness
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Perhaps we should have some sort of meeting to discuss content sharing and promotion to see if we can garner enough interest in mods.
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Always find something good with Xarwarz' mods There's a Nar Shaddaa retexture on the page Xarwarz OTE Also, this is a must-have for Nar Shaddaa Realistic Nar Shaddaa skybox
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Test the game out and make sure the Duplisaber install didn't mess up your installation
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Man, even the second time around, GFF parsing is a bit complicated
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Well, I guess I'm rewriting my GFF code
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While that sounds great, I would want to make sure all my funds go directly to running the site, personally. However, designing a high-quality DeadlyStream T-shirt would be awesome. Show off some solidarity for us Kotor peeps. I wonder what logo we would use though without any copyright or patent issues.
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I was more referring to story/total conversion mods. We should get a tally of all of those mods and see what that comes to. Those seem to be the mods that most people want to play. Sure the occasional enhancement is great, but I think people want new experiences from the game. TSLRCM and M4-78 brought new actual experiences to the player. C'mon we could have created at least one good Kotor III mod out of all of those suggestions. Statistically speaking, one of them should have been successful. A way to ease up the workload is the idea. If I want to place coordinates in git file, it always comes down to using the whereami armband and copy/pasting all of those values into the git file... it's just terrible. Much like the map editor, I want to be able to add just an assload of characters to a module, I should be able to do that super fast and super easy. If I want to make a trigger, that should be super easy. There are just a ton of things in Kotor modding that should be super easy to do, but just end up being a pain in the ass to do. Yes. Yes, true. I however, have no idea how to ramp up the website nor how to do web programming required for the massive archiving of these files. Making the new tools is what I want to do and increasing our mod output will certainly help. I like this idea and have proposed it in the past, but the fact of the matter is that there's not much else to do after Malachor. Even if you were allowed to go back through the game and finish up missions, there's not a whole lot going on. I would be willing to donate for site maintenance/revamp/upgrades, for what it's worth.
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It's my own installer. TSLPatcher was not enough. @Loki194, if you could send me a pack up of your baseitems.2da, upcrystals.2da and globalcat.2da, that'd be awesome.
- 313 replies