-
Content Count
92 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by heyorange
-
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
I had a big break in modding over the years xD I will xD -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Guys, hi! Today's update without pictures. I managed to give all robe types (PFBI/PMBI, PFBIA/PMBIA, PFBIB/PMBIB, PFBIBa/PMBIBa, PFBIC/PMBIC, PFBIJu/PMBIZh) appropriate hand textures (took me a while to make it), so if people will use JC's port with open hands, my mod should also show robes with hands (at least I hope it will. It needs to be tested xD) -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Ah, I see! That's why I didn't take it into account xD Because it is a different mod Thanks again! In any case, I think it would be better to have fixed utc files for unused robes. If some mods use them, they will have proper textures with JC's robe model port --- Also, a small update, I fixed all the icons of all the robes, now they have a proper display with the blue border -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hey! I really appreciate this! Thanks! No, no problems. At least now xD I edited the following files of the original game g_a_jedirobe03.uti g_a_jedirobe04.uti g_a_jedirobe05.uti g_a_mstrrobe03.uti g_a_mstrrobe04.uti I didn't make new textures for them, just reused existing ones. If they are used in K1R, then they will show up, if it is the vanilla game, they won't be there. -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Ok, so.... I finished with the creation of all the .uti files for all the robes (23 robes, wow). I added unique description for one of them and I added all the robes to the game and tested that the textures work and look fine (for for male and female NPCs). In accordance with JC's Cloaked Jedi Robes for K1 Mod Resource I created all types of textures for each robe (PFBI/PMBI, PFBIA/PMBIA, PFBIB/PMBIB, PFBIBa/PMBIBa, PFBIC/PMBIC, PFBIJu/PMBIZh), however for now I have only "gloves" texture for all of them. Next step will be to copy all the different hand texture for all the robes for all the variations 5 variations for 23 robes... it will take time xD When I have time. Another thing is that robes icons background does not look good (for most of the icons I can't see the blue border). I'll have to fix this too. For now, this is a screenshot with all of the descriptions of all the robes directly from the game, My achievement for today xD If you are interested in about the descriptions I came up with, you can open and enlarge the image -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
I had some time today, I edited existing uti files of the robes: g_a_jedirobe01 — Padawan Tunic - Given in the Jedi Academy g_a_jedirobe02 — Sith Acolyte Tunic - Not placed in the game - Will be present on some sith characters (initiats) g_a_jedirobe03 — Not placed in the game, Ignore g_a_jedirobe04 — Not placed in the game, Ignore g_a_jedirobe05 — Not placed in the game, Ignore g_a_jedirobe06 — Qel-Droma Robe replacement g_a_kghtrobe01 — Jedi Consular Robe: • Kashyyyk, Upper Shadowlands — Jolee Bindo • Korriban, Dreshdae — Dak Vesser g_a_kghtrobe02 — Sith Adept Robe: • Tatooine, Anchorhead — Dark Jedi (ambush). • Kashyyyk, Great Walkway — Dark Jedi (ambush). • Manaan, Sith Base — footlocker. • Korriban, Sith Academy — footlocker. • Star Forge Temple (Main Floor) — Dark Jedi. g_a_kghtrobe03 — Jedi Guardian Robe - will be given to Juhani g_a_kghtrobe04 — Jedi Sentinel Robe: Dantooine Ruins — Nemo’s Remains. g_a_kghtrobe05 — Sith Warrior Robe - Same Dark Jedi Knight spawns/containers as …02 above (color variant of the same placement). g_a_mstrrobe01 — Jedi Knight Robe: • Tatooine, Eastern Dune Sea — Chewed Human Corpse. • Manaan, Hrakert Station — Remains. • Korriban, Sith Academy — footlocker. • Star Forge System, Rakatan Settlement — Wicker Bin. g_a_mstrrobe02 — Sith Lord Robe: • Manaan, Sith Base — Dark Jedi Master. • Star Forge Temple (Main Floor) — Sith Master. • Star Forge Temple Summit — Bastila (DS path). g_a_mstrrobe03 — Not placed Ignored g_a_mstrrobe04 — Not placed Ignored g_a_mstrrobe05 — Sith Marauder Robe: Same Dark Jedi Master / Sith Master / Bastila placements as …02 above (blue variant). g_a_mstrrobe06 — Darth Revan’s Robes, Ignore g_a_mstrrobe07 — Star Forge Robes (Light-only), Ignore Next step is to finish creating utc files for the rest of the robes These additional robes I will add to the characters in accordance with the table I mentioned before and maybe to shops/lockers (if they are not global) -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Thank You! I will! This sounds awesome! Of course, as long as original authors of the assets I'm using are ok with that I will gladly share anything from the mod as long as I am credited ... Quick update. I had some thoughts about making a Jorak Texture for the Temple Master Robe and Archeologist robes on Korriban. The texture for archeologists looks like this (below) at the moment. It looks good in the distance but in conversation all the dirty parts are mostly not visible xD -
Holy Moly! This looks epic!
-
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hey, Thank you! Tbh I'm not sure xD Making robes and adding them to the game shouldn't be very long, but to do a whole playtest thing, I'm sure when I will have time for this xD Which expansion do you mean? -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
A bit of a follow up to the previous post. I adjusted the icons of the robes in accordance with the changes I made in the textures (including all the edits, recolours and collar fix). So here is the final version of the tier list with correct icons of all the robes. For Jedi Watchman Robe I draw a texture based on the original jedi robe texture from the JC's Cloaked Jedi Robes K1 mod. Textures for all the regular robes are ready. I think the only thing I can add is Sith Archeologist robe (maybe a dusty version of Sith Adept/Apprentice Robe) and a Sith Temple Master Robe for Jorak (Dusty, torn version of the robe) Thanks to @N-DReW25 I realized that the robe textures (especially the icons of the robes) that I'm using here are not only the textures from Force Fashion/Force Fashion II by @jonathan7, but also from the ROR mod (meaning I also need to get permissions from @Effix, @redrob41 and @Logan23 when I finish). And of course I will not forget that @Sith Holocronfor the textures he shared with me However, the mod is still in the early stage. -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hey Everyone! I finally had some time to finish the robe textures for the modification I realized that the skirt part of the robe needed additional piece of texture so I added it for the Jedi robes textures that were already done (Jedi Consular Robe, Jedi Master Robe, Jedi Padawan Robe). Fixed it + added the gloves texture Next I finished Jedi Guardian Robe. Applied the same collar fix and fix for the skirt part + added the gloves texture Jedi Keeper Robe: This looks maybe a bit off. I think I should check how to apply metallic effect through txi file. Maybe it will help Jedi Sentinel Robe was very easy to work with. I applied only the collar fix and recoloured cuffs Jedi Champion Robe required only collar fix. Similarly, Jedi Watchman Robe needed only the collar fix Next one was Jedi Archivist Robe. Surprisingly the belt part looked good. I added only collar fix and the fix for the skirt Jedi Weapon Master Robe was also easy to fix (added collar fix) And Lastly I finished recolouring the Qel Droma Robe -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Thanks xD That's why I said that they won't be glossy xDDD I know in theory that there should be a separate file (.txi) that gives the effect. However, I haven't tried to do it before xD If I have time, I'll experiment a bit -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hey. I guess I can, after I finish with this mod though xD I checked, it will be 7 robes that use the original robe model (PFBI50/PMBI50, PFBI51/PMBI51, PFBI52/PMBI52, PFBI53/PMBI53, PFBI55/PMBI55, PFBI63/PMBI63, PFBI64/PMBI64) I can release it as a separate mod. However, they won't be as glossy as original ones and maybe they will have different styles/textures. -
-
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Aaaand I'm back xD So, I finished with the textures for the Sith. Here is Sith Marauder Robe (I added the collar and changed the part below the belt. Now it looks like Sith Lord clothing with the armor) And here is the Sith Assassin Robe (Basically, what's left from the original texture here is the boots. I remade it to be more in line with all other Sith Tier VI Robes) Finally I moved in to deal with the Jedi robes SO, here we have a Padawan Robe (The only change here is the collar fix and gloves (because of the aligning of texture)) The Jedi Knight Robe (only collar fix was added to the texture) And of course The Jedi Master Robe (Kavar's robe from Force Fashion with edited belt and collar fix. Also, I changed the colour of the pants and the cloak) Lastly for today is the Jedi Consular Robe. I decided that Jolee's Robe texture from Force Fashion 2 (or Rather ROR) is good fit for it. First of all, the original idea with Disciple texture feels similar to Jedi Master texture. Second, Jolee is a Jedi Consular himself. So, let's say his casual clothing is what's left of his Consular robe For the texture I had to change the part below the belt (it was too dark and looked inappropriate in several places), I added collar fix and changed the colour of the pants + I smoothed a bit the shadow under the belt. -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hey Everyone! I had some time today to continue with the Robes project Now we have Sith Lord Robe (Had some thought about this, the original texture for this one was no good, so I recoloured the Kavar's Jedi robe texture from Force Fashion) Sith Inquisitor Robe (This one required some tweaks but overall was good) Sith Crusader Robe (this one required only the collar fix. Looks amazing IMHO) Sith Warrior Robe (alas, I had to get rid of the part of the robe below the belt, those belts looked on a texture but on the characters they were not very good) Overall I'm almost done with fitting/retexturing/editing the K2 robe textures for K1 robe model for the sith. Only Sith Marauder and Sith Assassin Robes are left. When I have time I will finish them and I really want to move on to Jedi -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hey Thanks A small update. I made a reskin of a basic sith robe for Sith Teachers (Sith Overseer Robe). The idea is the same as before, but this way I think it will look more organic + Here is the Acolyte Tunic (for recently converted into the Sith Academy). The original texture here is not made by me, however I added the collar fix and reskinned the colour of the mantle + added the Sith Medallion and fixed the belt (it didn't look good with the male and female bodyshape) Also I made one more texture (a bland of the Sith Overseer Robe with Darth Darkus' Armored Robes Texture) I think it is a perfect option for Yuthura (thus it will be the texture for Sith Grand Overseer Robe) And Lastly here is a new Sith Temple Master Robe for Uthar -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
A small Update Here, guys. I finished upscaling the textures and I had some spare time to check what @Sith Holocron kindly shared with me. Now I'm thinking that it would be nice to have sith apprentices to wear the medallion (the one that they have to have to enter the academy). A bit played with the medallion texture made by @Sith Holocron That's what I have for now (had to make it super small though): PS The insignia image is upside down on the picture because the robe texture is upside down xD So in the game it looks alright -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Thanks:) For now, I went through upscaling all the textures from 512 to 1024 and started adding collar fix to them (made about half of the textures). After that I will need to go through then 1 by 1 and maybe adjust them (add some shadows on different elements, maybe change/recolour some parts of the robes). I feel like maybe I will have to change or throw away some of them. For now it is difficult to say. Here are some examples of upscaled textures with applied collar fix -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hehe, Thanks It is good to be back xD Hey! I really appreciate this! I saw what you did, this is really a fantastic job! I am not sure if I use any of these symbols in the modification (the idea is that the Robe mode and Sith Uniform mod to be compatible with each other). I think I will not change the look of archeologists, though I definitely will change the Sith Students. I will check if I can add the Regiment Insignia on the Robes, maybe small one on the belt or collar. Or maybe even under the belt! -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Haven't been posting and doing anything for Kotor games for a very long time! Recently I was reading Path of Destruction by Drew Karpyshyn and realized how much I miss playing first kotor xD So I decided to return to my idea of making a robe mod for the first game. The idea is too make all the Jedi and Sith robes more unique (at least visually). This time I decided to use JC's Cloaked Jedi Robe modification as a basis for robes. And right Now I came up with basic concept of what I want to do. I don't think I will have a lot of time to make new textures myself for the mod, so (at least at the moment) I will use textures from Darth Darkus' Armored Robes, Effixian's Prototype Knight & Warrior Breastplates and jonathan7's Force Fashion. (Though in case of release I will need to get their permission otherwise I'll have too make my own textures for the replacement xD). The only thing I add to those textures is the collar fix. At the moment I do have a basic concept what I want to do. I came up with all the names for Sith and Jedi robes with the idea in mind to blend the Sith titles in the K1, K2 and SWTOR. Also, I think that the Darkside list was Lacking the Tier 5 so the Jorak/Uthar will be somewhat on par with Qel-Droma's Robe (it will have Dark Side restriction instead of Light Side one that Qel-Droma's Robe has and it will give Strength +2 instead of Wisdom +2). Also, I think it is a good Idea to make 2 robes. Jorak will have a dusty and torn apart version (which won't give such bonuses to the player, let's say Max Dex +8; Defense Bonus 0; Strength +1), and Uthar will have a better version with full bonuses (Max Dex +8; Defense Bonus 5; Strength +2). The reason is I don't want to give the player the full-bonus robe before finishing Korriban xD Another idea is that Lashowe, Mekel and Shaardan in the original game are all Jedi Guardians. Maybe it will be a good idea to change them like this: Lashowe = Jedi Consular (aka Dark Jedi Consular = Sith Inquisitor Robe) Mekel = Jedi Sentinel (aka Dark Jedi Sentinel = Sith Warrior Robe) Shaardan Jedi Guardian (aka Dark Jedi Guardian = Sith Crusader Robe) At the Sith Academy Sith Teachers will have unique Sith Overseer Robes, while Yuthura (being second in command) will have SIth Grand Overseer Robe. Most of the students will have either Acolyte Tunic (showing that they were initiated recently) or Sith Adept Robe (meaning that they are already experienced students) Also, in case of dark side playthrough the player meets 3 Dark Jedi Masters on Starforge, in this case: Black/White Dark Jedi Master - will have Sith Lord Robe (next Tier of Sith Inquisitor Robe) Black/Red Dark Jedi Master - will have Sith Assassin Robe (next Tier of Sith Crusader Robe) Black/Blue Dark Jedi Master - will have Sith Marauder Robe (next Tier of Sith Warrior Robe) In case of the Jedi, the first Jedi that we meet on Endar Spire will have a very basic Padawan Tunic (the same one we will get from Zhar on Dantooine). Master Dorak will have his unique Jedi Archivist robe. That being said, Deesra and Belaya will get 3rd Tier robes (according to Wookiepedia they are both Knights). Also, Starforge Jedi Strike team will also get 3rd Tier robes (it would be strange to send Padawans in the strike team) Basic Concept of the Jedi and Sith Robes Tiers: Concept of clothings for Sith Characters : Concept of clothings for Jedi Characters : -
-
- 13 comments
-
- 1
-
-
- 9 comments
-
- jcarter426
- jedi robe
-
(and 1 more)
Tagged with:
