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Everything posted by heyorange
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hey Everyone! I had some time today to continue with the Robes project Now we have Sith Lord Robe (Had some thought about this, the original texture for this one was no good, so I recoloured the Kavar's Jedi robe texture from Force Fashion) Sith Inquisitor Robe (This one required some tweaks but overall was good) Sith Crusader Robe (this one required only the collar fix. Looks amazing IMHO) Sith Warrior Robe (alas, I had to get rid of the part of the robe below the belt, those belts looked on a texture but on the characters they were not very good) Overall I'm almost done with fitting/retexturing/editing the K2 robe textures for K1 robe model for the sith. Only Sith Marauder and Sith Assassin Robes are left. When I have time I will finish them and I really want to move on to Jedi -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hey Thanks A small update. I made a reskin of a basic sith robe for Sith Teachers (Sith Overseer Robe). The idea is the same as before, but this way I think it will look more organic + Here is the Acolyte Tunic (for recently converted into the Sith Academy). The original texture here is not made by me, however I added the collar fix and reskinned the colour of the mantle + added the Sith Medallion and fixed the belt (it didn't look good with the male and female bodyshape) Also I made one more texture (a bland of the Sith Overseer Robe with Darth Darkus' Armored Robes Texture) I think it is a perfect option for Yuthura (thus it will be the texture for Sith Grand Overseer Robe) And Lastly here is a new Sith Temple Master Robe for Uthar -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
A small Update Here, guys. I finished upscaling the textures and I had some spare time to check what @Sith Holocron kindly shared with me. Now I'm thinking that it would be nice to have sith apprentices to wear the medallion (the one that they have to have to enter the academy). A bit played with the medallion texture made by @Sith Holocron That's what I have for now (had to make it super small though): PS The insignia image is upside down on the picture because the robe texture is upside down xD So in the game it looks alright -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Thanks:) For now, I went through upscaling all the textures from 512 to 1024 and started adding collar fix to them (made about half of the textures). After that I will need to go through then 1 by 1 and maybe adjust them (add some shadows on different elements, maybe change/recolour some parts of the robes). I feel like maybe I will have to change or throw away some of them. For now it is difficult to say. Here are some examples of upscaled textures with applied collar fix -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hehe, Thanks It is good to be back xD Hey! I really appreciate this! I saw what you did, this is really a fantastic job! I am not sure if I use any of these symbols in the modification (the idea is that the Robe mode and Sith Uniform mod to be compatible with each other). I think I will not change the look of archeologists, though I definitely will change the Sith Students. I will check if I can add the Regiment Insignia on the Robes, maybe small one on the belt or collar. Or maybe even under the belt! -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Haven't been posting and doing anything for Kotor games for a very long time! Recently I was reading Path of Destruction by Drew Karpyshyn and realized how much I miss playing first kotor xD So I decided to return to my idea of making a robe mod for the first game. The idea is too make all the Jedi and Sith robes more unique (at least visually). This time I decided to use JC's Cloaked Jedi Robe modification as a basis for robes. And right Now I came up with basic concept of what I want to do. I don't think I will have a lot of time to make new textures myself for the mod, so (at least at the moment) I will use textures from Darth Darkus' Armored Robes, Effixian's Prototype Knight & Warrior Breastplates and jonathan7's Force Fashion. (Though in case of release I will need to get their permission otherwise I'll have too make my own textures for the replacement xD). The only thing I add to those textures is the collar fix. At the moment I do have a basic concept what I want to do. I came up with all the names for Sith and Jedi robes with the idea in mind to blend the Sith titles in the K1, K2 and SWTOR. Also, I think that the Darkside list was Lacking the Tier 5 so the Jorak/Uthar will be somewhat on par with Qel-Droma's Robe (it will have Dark Side restriction instead of Light Side one that Qel-Droma's Robe has and it will give Strength +2 instead of Wisdom +2). Also, I think it is a good Idea to make 2 robes. Jorak will have a dusty and torn apart version (which won't give such bonuses to the player, let's say Max Dex +8; Defense Bonus 0; Strength +1), and Uthar will have a better version with full bonuses (Max Dex +8; Defense Bonus 5; Strength +2). The reason is I don't want to give the player the full-bonus robe before finishing Korriban xD Another idea is that Lashowe, Mekel and Shaardan in the original game are all Jedi Guardians. Maybe it will be a good idea to change them like this: Lashowe = Jedi Consular (aka Dark Jedi Consular = Sith Inquisitor Robe) Mekel = Jedi Sentinel (aka Dark Jedi Sentinel = Sith Warrior Robe) Shaardan Jedi Guardian (aka Dark Jedi Guardian = Sith Crusader Robe) At the Sith Academy Sith Teachers will have unique Sith Overseer Robes, while Yuthura (being second in command) will have SIth Grand Overseer Robe. Most of the students will have either Acolyte Tunic (showing that they were initiated recently) or Sith Adept Robe (meaning that they are already experienced students) Also, in case of dark side playthrough the player meets 3 Dark Jedi Masters on Starforge, in this case: Black/White Dark Jedi Master - will have Sith Lord Robe (next Tier of Sith Inquisitor Robe) Black/Red Dark Jedi Master - will have Sith Assassin Robe (next Tier of Sith Crusader Robe) Black/Blue Dark Jedi Master - will have Sith Marauder Robe (next Tier of Sith Warrior Robe) In case of the Jedi, the first Jedi that we meet on Endar Spire will have a very basic Padawan Tunic (the same one we will get from Zhar on Dantooine). Master Dorak will have his unique Jedi Archivist robe. That being said, Deesra and Belaya will get 3rd Tier robes (according to Wookiepedia they are both Knights). Also, Starforge Jedi Strike team will also get 3rd Tier robes (it would be strange to send Padawans in the strike team) Basic Concept of the Jedi and Sith Robes Tiers: Concept of clothings for Sith Characters : Concept of clothings for Jedi Characters : -
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I presume the fact that K1CP uses man27_sithdip.utc which I modified in my mode might have caused. It's just there are no other files that are being in use here, so I concluded it should have worked, especially knowing that everything else is working correctly. It's a shane you don't have a savegame before entering the base. You don't even have autosave?
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Inside the embassy is the man27 module In the changes.ini of the RC-K1CP modification "[InstallList] ... install_folder7=Modules\manm27aa.mod ... [install_folder7] Replace0=man27_sithlieu.dlg ..." Other then that there no changes to the module whatsoever Try removing man27_sithdip.utc file from the Override folder and load the savegame before entering the module 27 (Sith Embassy) for the first time.
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hi! Thanks! I'm glad that someone wants to) Interesting suggestion regarding the trousers colour. Guess I'll need to make both and make the screenshots to compare. Unfortunately, I won't have time to continue the mod in the near future. But when the time comes I'll try what you suggest! Thanks again! -
Well, if you want to have several robe models in the game I suggest using existing slot for Revan robes. In the TSL it is unused as far as I remember.
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hello everyone! After getting a great tip from Effix I was able to continue my work on the Onderon Military mod. So, here are some screens from Iziz Port master Ordinary soldier in the port The Checkpoint Some Vaklu soldiers Interrigator up close Checkpoint with Captain Gelesi Captain Riiken Gegorran's babysitter Instead of generic soldier near the crowd - a lieutenenat Bridge checkpoint with Captain Bostuco Update: - checked that General Vaklu has apropriate uniform - edited the Lieutenant near the crowd to have Soldier body instead of the officer one, to have the same as in the vanilla version - Tweaked soldiers near the Bridge to have a Lieutenant as a replacement guy (in case the player blows up Batsuco he takes his place) and edited other soldiers to have armor as well Now I'm thinking about Tobin's face (texture of his face looks to generic for a Unique Character), maybe I should add some scars for him. Also I have some thoughts about the General Vaklu Uniform, maybe I should make the top of the uniform also white (Though, in this case it will get some Thrawn vibes, I guess) -
Hi guys! I have a question. TSL uses Onderon officer texture N_Ond_Off.tpc for the model N_OndOffM1.mdl for all officers, General Vaklu and Colonel Tobin In the appearance.2da file all tex rows for them have value ****. I added N_OndOffM value for all Onderon officers for the texb row to change the texture variant for the certain npcs by adding clothes with with different retextures for certain utc files (N_OndOffM22.tga, N_OndOffM23.tga and etc) and it works. But in case of General Vaklu and Colonel Tobin I want to change the default texture that they use (so I won't have to edit .utc files). If I add N_Ond_Off.tga it will affect not only General Vaklu and Colonel Tobin but all officers that doesn't have utc files with custom clothes textures (there are some npcs that I can't change with this method because their filenames are presented is different modules) I tried to change racetex, texa and texb values from **** to N_OndOffM2 for the Unique_Colonel_Tobin and I added the texture N_OndOffM2.tga to the Override folder. But it's not working. Maybe I'm doing something wrong? Looking from the screen below Tobin npc stopped to use N_Ond_Off.tpc texture, but I can't understand why it's not using N_OndOffM2 appearance.2da N_OndOffM2.tga