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Showing content with the highest reputation since 07/12/2025 in all areas

  1. 6 points

    Version 1.0.0

    76 downloads

    New textures for armor. Resolution 2048x2048. To Install 1. Download: Armor 9 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  2. 5 points
  3. 4 points

    Version 1.0.0

    14 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 15.07.2025 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic. Description: Kebla Yurt's Equipment Emporium is a weapons store that you'll come across at the beginning of the game, the entire shop is decked out with blasters, swords, grenades, armor, and other props to really sell the point across that this IS a weapons store. Some noticeable issues with Kebla Yurt's Equipment Emporium is that Kebla herself stands by a desk in the center of the room even though there is a shop window at the back of the shop that's very similar to the shop window that fellow shop owner Janice Nall stands behind in her nearby Droids by Janice store. This shop window is also obscured by a kiosk and two part piles which do a poor job at hiding the shop window behind it. Another issue is that there are several metal boxes at the back of the shop to the left which clips into an armor display. The Kebla Yurt Renovation mod does the following: * Moves two of the three metal boxes to the right side of the store right at the front of the store right next to the entrance. * Moves the third of the three metal boxes between an armor display and some bags in the middle of the left wall. * Moves the Kiosk away from the shop window and moves it to the far left side of the wall. * Moves the part piles away from the shop window and moves them to the area where the three metal boxes used to be. * Makes Kebla Yurt's desk invisible. * Moves Kebla Yurt behind the shop window. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. Thanks to: Dark Hope: For pointing out the clipping issue with the three metal boxes on a Deadlystream post! Bioware: For such an amazing game! Cortisol: For the Holocron Toolset! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. 4 points

    Version 1.0.0

    53 downloads

    The mod replaces the Belt icons. Thanks to DarthParametric for publishing the icons. Credit Bioware/Broadsword/EA as the original source. To Install 1. Download: Belt.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  5. 3 points

    Version 1.0.0

    2 downloads

    This mod lets you customize the appearance of T3-M4 and HK-47, replacing their default skins with alternate astromech and HK-series droid designs (the vanilla ones). Using any workbench, you’ll find a new option to apply your new droid skin, but you’ll first need a Droid Customization Kit, sold by the following vendors: Akkere (Dantooine) Tienn Tubb (Nar Shaddaa) Kodin (Nar Shaddaa) Opo Chano (Telos) 1B-8D (Onderon) The skins are purely cosmetic and do not affect stats, gameplay, or dialogue. Once installed, you can freely switch between available designs anytime, whether aboard the Ebon Hawk or at any other workbench, as long as your droids are in the party and you have spare kits. Note: Due to how the game works, vendor stock is generated the first time you visit a location. If you can't find a Droid Customization Kit at the listed vendors, you can manually add one via the cheat console with: giveitem d_c_kit 1 Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
  6. 3 points
    For those who have wondered about or contacted me regarding new mods or mod fixes, I apologize if I have not gotten to them over the past several months. Since the release of my last mod last year, my family has moved and I have also been working. Additionally, most people are unaware of this but I do not in fact operate from a gaming computer but from my work laptop, which has only a limited amount of space. I plan on acquiring a gaming laptop at some point perhaps this Fall which would enable me to have a lot more space and work on and test my mods more. In the meantime, I have a small mod that I had worked on a while back and have thoroughly tested. Expect an update on this in the next few weeks or so. If you can guess, this will be for K1 in Dreshdae on Korriban.
  7. 3 points

    Version 1.0.0

    54 downloads

    The mod replaces the Gauntlet icons. Thanks to DarthParametric for publishing the icons. Credit Bioware/Broadsword/EA as the original source. To Install 1. Download: gauntlet.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  8. 2 points

    Version 1.0.0

    18 downloads

    The mod replaces the implant icons. Thanks to DarthParametric for publishing the icons. Credit Bioware/Broadsword/EA as the original source. To Install 1. Download: implant.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  9. 2 points
  10. 2 points
    On the Wookieepedia article for Taung's I found the following quote: It appears that, during Kotor, the Taung were on the verge of extinction, not quite, but still few enough in number that their lack of an appearance makes sense.
  11. 2 points

    8 downloads

    This mod adds unique appearances for each of the guards in the Sith Academy on Korriban. Each guard uses a modified version of the Sith Trooper model with the helmet removed and has a unique head ported from TSL. This mod will not work with saved games in which you have already entered the Sith Academy, as module data is stored within saves. You will need to use a save from before you enter the Sith Academy or a start a new game for the changes to apply. I’m aware that there was previously a similar modified Sith Trooper model which is no longer available, but this one improves on that by having a slightly nicer modification to the mesh itself and has the adjusted vertices re-weighted to prevent gaps appearing between the body and neck during certain animation. Installation Run the included installer and the mod will install itself.
  12. 2 points
    I just uploaded a new version fixing some clipping issues, hopefully everything else is good. I'm going to start working on the improved version now.
  13. 2 points

    Version 1.0.0

    13 downloads

    1K Upscale of Master Kavar. Install it like any other mod; drop it in the override folder.
  14. 2 points

    Version 1.0.0

    22 downloads

    This is a dump of various icons from The Old Republic, converted to PNGs for ease of use. The full dump is the 315MB archive which are untouched besides the format conversion, while the smaller 58MB archive is a subset of ones I considered useful/interesting and ran through an upscaler to resize and clean them up a little. I extracted these a while back, so it's not completely up to date with the latest version of the game. Use how you see fit, since they don't belong to me. But credit Bioware/Broadsword/EA as the original source.
  15. 1 point
    Hello there everyone ! I'm planning, if the guy I'm working with succeeds in making @Quanon's Korriban modules work, to make a brand new Korriban expansion. In the eventuality that this happens, I would be adding 2 new Sith characters, probably(,if I'm allowed to,) using @DarthParametric's SWTOR Sith Pureblood head ports. These 2 will theoretically be a Sith couple, man and woman. Thus, I'm writing this here to know in advance if anyone on DeadlyStream with a good mic would be interested (or knew someone who would be interested) in voice acting either the man or the woman. They would have pretty low voices, and would speak basic (English) as well as Ancient Sith (will probably use this translator for that). I might make it into 2 men (probably brothers in that case) if I don't find any woman to do it. Please don't be shy, feel free to contact me on here or on Discord (DeadlyStream / KOTOR server, user The_Chaser_One). Thanks in advance !
  16. 1 point
  17. 1 point
    After 300 years of waiting…..Dark Hope has Returned!! Fantastic work as always!!
  18. 1 point
    I hear you. It’s why I feel like the only way to make it work is if you have a level requirement if possible otherwise like you said with Disciple he’d be way too overpowered. He’s the only one I’d say you could leave him as he is and it would still work. If I had to make it where all characters get a unique class, I’d say the following: Visas: Sith Assassin. As we’ve said, she’s this in all but Class. I’d just give her the class right off the bat but nerf her initial build so it’s balanced. I think there’s another mod that does that tho & wouldn’t want rip someone else’s mod off. Atton: Jedi Watchmen (The Jedi Gunmen) Mira: Jedi Sentinel (fits with her pacifism & work for someone’s benefit mentality) Handmaiden: Jedi Guardian (Fits the Warrior mentality) Bao Dur: Weapon Master (He’s a literal Weapons Master so why not fuse that with a Jedi mentality) Disciple: Jedi Councilor (Master/Lord would be too overpowered unless you nerf his Influence Bar so it doesn’t happen immediately) Kreia: Councilor since that Class of hers is more like a but then anything. That being said, I won’t deny that Master is more fitting for her since she takes on a Master role throughout the entire game and once was a Jedi Master herself, not to mention it would be funny to treat the endgame as her unlocking her second class of Sith Lord. If anything, change her original class to Master since that is her role (Master Manipulator) in the Squad & we go with the headcanon that her Prestige unlock of Sith Lord is gained when you meet with the Council. Hanhar: Stays as Scout. No Force Wookie for you…tho Marauder would be fun. Funny how in the mapping I made here, Marauder is the only one not used. Mandalore: Stays as a Soldier but I’d use that Lightsaber Mod since it’d would be fun & is a fun tie in to The Mandalorian & The Disney Era lore. The Droids: Stays Same because they are a bunch of Clan…*gets shot by a Perfect Snipe* Declaration: “Language, Meatbag!!”. Overall, there would definitely have to be some kind of balance and I feel like the best way is to make it where everyone has a unique First/Final class. Some stay the same while others get a new class, but only if it best fits them.
  19. 1 point
  20. 1 point
    Apparently, 99% of people asking for that kind of thing won't do it themselves. And tbf, I have no idea what language this Taung guy would speak. If its basic (Human), then we'd need a voice actor with a good mic and a low voice. Not very easy to get. Then there's the developing part. Good luck with that too lol It would be great indeed. Unfortunately, as the community is quite restricted nowadays, because of the game's age, you'll likely never find someone who'll do that for you, unless they're a super Taunt fan. That being said, you can always learn how to mod the game and do it yourself !
  21. 1 point
    I guess I could. I released it kinda fast as a modder's ressource. Gonna make something in the following days
  22. 1 point

    Version v0.7.1

    553 downloads

    Translate an entire mod or KOTOR install to 80 languages using Google Translate! This is a very powerful tool that can modify TLK strings and CExoLocStrings in GFFs in bulk quickly. Simply follow the prompts, point it to the GFF/TLK/Kotor directory/whatever and have it automatically translated to the language of your choice! This tool can also create those bitmap 'font packs' that users have been using to play the game in non-released languages (Many thanks to Drazgar and DarthParametric for providing the insight into the TXI files). This means the in game text will show the correct characters when playing the game. How to use: Simply run the executable. It'll ask you many things. There are 3 actions you can do with this: Set all dialog unskippable sets all dialog found in dlgs, at the chosen path, to unskippable. Includes every node. Not recommended lol Translate Will translate All CExoLocStrings (localized strings) and TLK entries at the path to the language(s) of your choice Create Fonts Will create fonts of the chosen languages to your current directory in a folder named after the language. Just drag and drop these files to your Override folder once it completes. If you point PATH1 to a KOTOR install, it will ONLY patch the Override folder, the Modules folder, the rims folder (if exists), and the dialog.tlk file. This was a design choice to improve how long the patcher takes to finish. This includes any subfolders within the aforementioned folder names. The patched files will be in the same directory as the original files with the appended language suffixed to the end of the file. For example, 'dialog_de.tlk'. You will need to rename them as their original filenames to activate them. Supported filetypes/formats: TalkTable files (TLK) Any GFF file (DLG, UTC, etc) TGA/TXI (non-translateable obviously) Any capsule (ERF, MOD, etc) DBCS languages such as Japanese/Korean/Chinese are not currently supported. This program is in beta. Please report any bugs you encounter. Source code: https://github.com/NickHugi/PyKotor/tree/master/Tools/BatchPatcher Credit: @Cortisol for creating the PyKotor library @DarthParametric for extensive testing and feature recommendations. @Drazgar for providing a ton of knowledge in regard to the TXI/TGA font packs The project would not be possible without these awesome modders. K1-translated dialog files: dialog_es.tlkdialog_sq.tlk dialog_af.tlk dialog_ar.tlk dialog_ay.tlkdialog_cs.tlkdialog_corsican.tlkdialog_chichewa.tlkdialog_catalan.tlkdialog_bulgarian.tlkdialog_belarusian.tlkdialog_basque.tlkdialog_azerbaijani.tlkdialog_aymara.tlkdialog_arabic.tlkdialog_albanian.tlkdialog_afrikaans.tlkdialog_da.tlk
  23. 1 point
    that i was thinking. Also if you are the project leader for this. you can set end goal for this
  24. 1 point
    A Taung in Kashyyyk as a Mandalorian Leader/Boss would be great! Like one from the group of the Invisible-Mandalorians Quest. That would be great! So many possibilities
  25. 1 point
    Dark option is to help them to extinct; Light option is to go in peace and leave them be
  26. 1 point
    Yeah, it make sense not to see them on KotOR games 'cause a lot of them died in the Mandalorian Wars, but I think it would cool to have just a few on them during the game. Even better, fighting some of them and contributing for them to extint, and the mod could be configured for the Taung to leave some items explaining about how most of their race are already extint, and that there're just a few of them around during those days.
  27. 1 point
    Hello everybody! It's been a while since i posted anything on the forum. I decided to officially start the topic for this big work in progress project, doing something way more structured than my original topic that you can see here : Zobizob's playground. The original topic was going in every direction and was a literal mess, but now i have got a proper aim and goal. You can find the informations within the spoilers down below, have a nice read! Who am I? Why this project? What is the "Kotor Expansion Pack"? The current state and future of this project The very first small showcase from this project, shaping the environments The credit list Thank you for reading, and stay tuned for more
  28. 1 point
    If there was a mod, Taung should be extremely rare and if a boss, Taung should be a Top Tiered Boss with Mandalorian themed weapons. He could be a Mandalorian Leader for Kashyyyk
  29. 1 point
    I got some good news and some bad news: The good news is is that I fixed the issue seen here: The bad news is that I didn't see the issue here: I've just uploaded a mod called "Kebla Yurt Renovation" which fixes the armor with the boxes by moving the boxes and it also moves Kebla into the little store window. It's late at night here, so I'm going to have to update my mod to fix the armor issue that I missed.
  30. 1 point

    Version 1.0.0

    0 downloads

    INTRODUCTION: This mod aims to make Taris easier by giving you Class Specific items on the Endar Spire. These items are quite powerful and should hopefully make Taris a breeze. STATS OF THE WEAPONS: Republic Vibroblade (Given to Soldiers): Strength +1 Damage Bonus: Piercing +1 Bonus Feat: Improved Two Weapon Fighting & Weapon Focus: Melee Weapons Smuggler's Blaster Pistol (Given to Scouts): Dexterity +1 Charisma +1 Wisdom +1 25% Chance to Stun Damage Bonus: Universal +2 Pirate's Blaster Rifle (Given to Scoundrels): Dexterity +2 Bonus Feat: Improved Scoundrel's Luck & Weapon Focus: Blaster Rifle 25% Chance to Slow Republic Soldier Armor (Given to All Classes): Intelligence +2 Dexterity +1 Defense Bonus: 4 Bonus Feat: Weapon Focus: Blaster Rifle & Weapon Focus: Blaster Pistol Regeneration: 2 INSTALLATION: Simple, Copy all the files in the "To Override" folder into your Override folder. UNINSTALLATION: Also Simple, copy the file in the "Backup" folder, into your Override Folder. It's (almost) like the mod was never installed! If you want to completely uninstall the mod, delete all the files you copied into your Override Folder. KNOWN INCOMPATIBILITY: This mod is incompatible with any mod that modifies "end_trask01.dlg". Anything else should* be fine. If you wish to make the mod compatible with another mod, you'll need to modify the OTHER mod's trask dialog. It's super simple, just add the scripts end_soldier anywhere in the dialog file after the game's confirmed you are a soldier. Do the same thing with the scout and scoundrel scripts (end_scout & end_scrl). KNOWN BUGS: - None are none at the moment, if you find any bugs, please let me know via a PM on Deadlystream. Note: Due to the small size of the mod, I doubt that there will be any bugs. CREDITS: Cortisol - Holocron Toolset Bioware - Kotor I
  31. 1 point
    Kebla Yurts store, I believe. I recognise the Taris textures and that’s the only place I can think of that has the armour models cut up and dotted around like that.
  32. 1 point

    From the album: Odds and Ends

    Going through and giving a unique appearance to each of the guards in the Sith Academy on Korriban, using a Sith Trooper body model I modified and a mixture of K1 and TSL heads for a bit of diversification. The lite models used in the original game were awful, so hopefully this looks a bit better. Should be fine to use with K1CP too, which is nice.
  33. 1 point

    From the album: Odds and Ends

    Going through and giving a unique appearance to each of the guards in the Sith Academy on Korriban, using a Sith Trooper body model I modified and a mixture of K1 and TSL heads for a bit of diversification. The lite models used in the original game were awful, so hopefully this looks a bit better. Should be fine to use with K1CP too, which is nice.
  34. 1 point

    From the album: Odds and Ends

    Going through and giving a unique appearance to each of the guards in the Sith Academy on Korriban, using a Sith Trooper body model I modified and a mixture of K1 and TSL heads for a bit of diversification. The lite models used in the original game were awful, so hopefully this looks a bit better. Should be fine to use with K1CP too, which is nice.
  35. 1 point

    From the album: Odds and Ends

    Going through and giving a unique appearance to each of the guards in the Sith Academy on Korriban, using a Sith Trooper body model I modified and a mixture of K1 and TSL heads for a bit of diversification. The lite models used in the original game were awful, so hopefully this looks a bit better. Should be fine to use with K1CP too, which is nice.
  36. 1 point

    From the album: Odds and Ends

    Going through and giving a unique appearance to each of the guards in the Sith Academy on Korriban, using a Sith Trooper body model I modified and a mixture of K1 and TSL heads for a bit of diversification. The lite models used in the original game were awful, so hopefully this looks a bit better. Should be fine to use with K1CP too, which is nice.
  37. 1 point
  38. 1 point

    Version 1.0.0

    16,862 downloads

    Heyorange's Sith Uniform Reformation A Mod for Star Wars Knights of The Old Republic Author: Heyorange (aka Pataschka) Version: 1.0 DESCRIPTION: This mod is a bunch of reskins of the sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look. Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for sith students was added. The Mod is devided into 3 parts: 1. Heyorange's Sith Uniform Reformation - the main part of the mod 2. Sith Students + Czerka on Korriban fix - reskin of the standart sith uniforms for Korriban sith students and fix for Czerka workers on Korriban to have correct uniforms 3. K1R fix - A reskin of the sith uniform for the added wounded officer on the Leviathan by the K1R modification INSTALLATION: This mod doesn't have TSLPatcher so to install it copy desired files to your Override folder: - If you are using mods such as "Back in Black" or any other mod that changes the uniforms of the sith students and fixes Czerka workers then copy only files from "Heyorange's Sith Uniform Reformation" folder to your Override folder - If you don't have any mods affecting the appearance of the sith students and czerka officers then copy the files both from "Heyorange's Sith Uniform Reformation" and "Sith Students + Czerka on Korriban fix" folders to your Override folder - If you are using K1R modification than copy the files from all of 3 folders to your Override folder COMPABILITY: Would be incompatible with any mods that change the model of the sith officers. Should work both with vanilla game and K1R. PERMISSIONS: I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
  39. 1 point
    I changed the name of it. I guess the original version was just a straight replacement for the vanilla model. Found the texture, but seems there's no DS transitions. I'm not making an installer or doing any further work on it, so you'll need to figure out the rest yourself. Handmaiden_Head_Atris_Hair_Ponytail.7z
  40. 1 point
    Hello there guys! We've seen most of the common feats in the last post. Today another small showcase, this time focusing on what i think is the most important part for a Bioware game: Companions! My problems with how companions are handled in K1 The most general changes i'm bringing Now, let's dive into each companion and what has been done until now! I won't dive into every change such as attributes modifications or base feat/skills but the biggest ones. Carth Mission Zaalbar Bastila T3-M4 Canderous Juhani Jolee HK-47 The new companions i wish to introduce... Everything in here is, as always, subject to change and evolve. But you get the ideas :) I hope you enjoyed! Hopefully we"ll see the force powers next time!
  41. 1 point
    Another beautiful addition to my Override. Many thanks for your labor o7
  42. 1 point

    Version 0.1.0

    178 downloads

    This is a simple Python utility that lets you create new lightsaber textures for KotOR and TSL. Note that (especially in KotOR) creating a new lightsaber colour requires more steps than this - a future project will make this a one-click process for users, but for now I'm releasing this as a standalone tool for mod developers. Installation You should have Python 3 installed. There are no other dependencies. Just download and unzip the zip archive from this page, and you should be good to go! I'll be releasing a Windows .exe version at some point. If you're not comfortable using the Python script, either wait for that or ask me (or one of the many helpful people on DeadlyStream) to make your lightsaber textures for you. Usage Run the script editor.py using Python, with a command like "python editor.py". This will open up the editor. You can choose the glow and core colours for the saber texture, and then save it using one of the bottom two buttons. The texture will then be saved in the current directory. Bugs There might be some bugs, but it's a pretty simple script and it seems to work fine. FAQ The lightsaber looks dark in-game! For a bright lightsaber, you should select a colour with both Saturation and Brightness parameters set to 100% (in the second tab in the colour picker). Then you can use the Hue slider to choose a colour. Can I use this for my mod? Sure, feel free to use the textures for your own mods! I'd appreciate it if you credit this tool for helping create the lightsaber textures. Can I redistribute this program in its entirety (with or without attribution)? Please don't redistribute this program elsewhere on the internet. I will keep it here, so you can point people to it. How do I take this texture and put it straight in the game (not as part of a mod)? I'm working (along with others on DeadlyStream) to make an "end-user version" of this tool, as part of a larger modding project. Stay tuned! The lightsaber core looks weird! You should probably leave the "Core" colour to its default value (pure white) to get lightsabers that look like the ones from the base game. But if you want to experiment, the option to change the core colour is there!
  43. 1 point
    I learnt not very long ago that skepticism is often founded. Fortunately, this time, they were indeed wrong! And even better : the compatibility version will soon be done!
  44. 1 point
    K1 Speaker's Charisma modifier is added to Persuade skill checks Jedi's Charisma modifier is added to the amount of Force Points gained each level (minimum 1 per level) Caster's Charisma modifier is added to the Difficulty Class of all Force powers which involve a saving throw Caster's Charisma modifier is added to the amount of Vitality Points healed with the Cure and Heal Force powers K2 Speaker's Charisma modifier is added to Persuade skill checks Caster's Charisma modifier is added to the Difficulty Class of all Force powers which involve a saving throw Caster's Charisma modifier is added to the amount of Vitality Points healed with the Heal Force powers Caster's Charisma bonus reduces the cost of Force powers Party leader's Charisma modifier is added to attack rolls made by other party members Player's Charisma modifier affects alignment shifts of party members (except Kreia). Not really. Persuade rolls are not typical d20 skill rolls in K1 (StrategyWiki has a good explanation) and there are no Persuade rolls in K2. This is only in K2. All Force powers which involve a saving throw add the caster's Wisdom and Charisma modifiers to the Difficulty Class. This is mentioned in the description of each Force power. For example, in Whirlwind's description:
  45. 1 point
    I hadn't noticed this, but I didn't really test it in-game very thoroughly with all the animations. I'll check it out. I had started to re-create some of those Combat Suits after I upscaled all the vanilla textures, but I hadn't finished them all yet. I'll try to get back to it someday and provide all new 2048x2048 versions. I can check out the Czerka texture then. I would hope that I had fixed the UVWs already in my new 4x mod, so that the old 512x512 textures should work with the new models. There's always room for improvement. There are a lot of little changes and fixes, both UVW & texture, that I didn't specifically point out in the screenshots. I spent months trying to clarify all the changes, both in screen shots and in the text in the spreadsheet. I didn't want to spend even more time trying to catalogue everything. I'm glad that you noticed though. I also texture fixed the shoulder seam on the female rags, but didn't document it. For the most part that previous Party model fixes is either duplicated or improved upon by this new 4x mod. The old mod is still required for the Bastila head texture. The 4x mod supplies a 1024x1024 upscale that is faithful to the original art style; just the seams have been fixed; and added the transparency on hair and eyelashes. The old party fix mod supplied a 2048x2048 texture that adds a lot of photo realistic detail. I do plan on combining my Party model fixes with my old K1 underwear mod and upscale everything as well. I'm just adding some photo real details to Mission's head texture right now. I might do the same with the male party members. Once that's done, both of those old mods will be obsolete. Juhani Catlike Head will remain a separate mod, but I'll upscale that as well. I hadn't seen this mod before, as I've only had time to work on my own stuff. No time to check out the great work by other modders here. I like this mod's Mission armour models being resized for her. I haven't done any adding of backfaces like that mod does. I've only been editing the existing UVW & XYZ coordinates using Taina's Replacer tool (which can't handle adding or subtracting polygons). I hear there have been some nice improvement to tools for compiling models from Blender, but I've never used them. Hopefully someday I will have some free time to give it a try. You can always try mixing and matching PapaZinos' models with my 4x textures. Maybe they will be compatible enough.
  46. 1 point

    Version 1.0.0

    1,055 downloads

    A friend suggested that I upload these here since finding these darn things is quite a chore, and because the difference is honestly quite dramatic. It really is what it says on the tin. I took a bunch of Kotor 1 files and collected those that were downgraded for Kotor 2 (Obsidian literally saved them at a smaller resolution for no adequately explained reason other than perhaps to save resources for console release or because the engine was lagging) So, it's a quick texture swap. I've included a far more in-depth explanation for installing in the readme, but the gist is, you drop these in your override to install them and remove them from your override to uninstall them. I obviously take no credit for these nor do I claim any rights/give permissions in their usage. If you wish, I can provide a TXT document listing all of the textures for using your own Kotor 1 files instead of these.
  47. 1 point
    If you're using the loading screens from this pack, then you want the updated loadscreens.2da. More entries in the .2da therefore a larger .2da. This .2da also includes all of the entries from the main pack.
  48. 1 point
    Hello there! Quick question - I noticed that the loadscreens.2da file in this pack is a slightly different size compared to the same file in your other replacement loading screen packs. If I am using all of the packs, does it matter which loadscreens.2da file I'm putting in my override folder? Thanks in advance for your reply!
  49. 1 point

    Version 1.1.0

    648 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.1.0 Release Date: 18.06.2023 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the TSLPatcher.exe and you'll be given 4 installation options. Each option will install 1 head (a single option may come with 2 heads depending on which one you pick) so pick which head you'd like, if you want all the heads you'll have to install the mod 4 times. Click the option you'd like to be directed to that options installation menu, click install and sit back and watch the TSLPatcher do its magic. Repeat the process for any other heads you'd like to install! Description: Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now! This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include: 1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected. As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck and the Lehon Sith Master. 2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin. This head will be used by the Infected Outcasts who you can cure in the Undercity. 3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant. This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture? When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped from the Switch and ported to PC. From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality) to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange). The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files. This head will be used by the Infected Outcasts who you can cure in the Undercity. 4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHMA01 player head. As of right now, this head will be used by Tanis Venn! Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused head it makes Tanis' appearance a proper 'unique' appearance. 5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer! Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance. Please refer to the screenshots on this mod's Deadlystream download page for a visual reference. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it. Incompatibilities: Please report any incompatibilities! Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc". If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture! Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible! Bioware: For such an amazing game! Aspyr: For including the female dirty commoner head texture on the Nintendo Switch! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  50. 1 point

    Version 1.0

    10,501 downloads

    This mod replaces the Citadel Station backdrop. I've made a new one using high resolution renders of the Citadel models with 3ds Max. New texture resolution is 4096x4096.