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Showing content with the highest reputation since 09/17/2019 in File Comments

  1. 1 point
    No, the model for that one uses the vanilla texture. If you want the custom texture, you use the model associated with that.
  2. 1 point
    I really do like the concept and idea behind this mod.
  3. 1 point
    It will still work, the background will just extend past the edges of the screen and the bit around the menu buttons will be stretched too wide. But other than that it would be fine. It doesn't alter the function of the menu in any way - that's all GUI stuff. Install the mod and then try extracting the attached and dropping it in your Override and see how that looks. DP_K1MenuBack_4-3.7z
  4. 1 point
    Well, late to the party, but: the version including an MP3 patch has been uploaded.
  5. 1 point
    I did a trick for make it work with 'Holowan Duplisaber Beta .215b' . Better said, or works one MOD or work the other MOD. The file that conflicts is "workbnch.dlg". (copied from another post) "As I guessed it (***) cancels the dialog options of 'Holowan Duplisaber Beta .215b' in the workbench. After tune my Crystal I've saved the game, quit and restored the original "workbnch.dlg" in the Override folder. Again in game, the dialog options from H.D.B. are there and I can built hilts again without problems ...and my Crystal is tunned!! I've checked it in two ways (using the workbench of the Ebon Hawk with H.D.B. working): 1- game saved OUTSIDE the EH, quit game, exchange the file, load, enter the EH and check the workbench, the attunement option works. Go outside the Hawk, save again, quit game and exchange again the file, load, enter the Hawk, check and H.D.B works again. 2- Saving INSIDE the Ebon Hawk, quit game, exchange file, load game, check, TUNE the crystal, save again, quit, exchange again the file, load, check and Holowan Duplisaber works again. The trick works even without be needed use a Save made in a different game module where the workbench is located. " ( (***) With 'Workbench Crystal Attunement 1.2' installed)
  6. 1 point
  7. 1 point
    great great work Obi Wan hoping to test this asap. gives more life to the droid planet.
  8. 1 point
    Have you ever thought of re-doing the jedi and sith uniforms?
  9. 1 point
    I always hated that in-game map on the television screen, however, your edit here has made it so that the map now makes sense. I will definitely be playing this.
  10. 1 point
  11. 1 point
    Just when i thought this guy couldnt get any more creepy you released this... Outstanding work as always!
  12. 1 point
    A clean reinstall is something i always do if I have conflicts. It actually lets me see which mods aren't compatible with each other (The Carth Uniform Plus and Brotherhood of Shadow are two prime examples...) What I'll do is after I get home from work tomorrow I will set up a test bench for this mod to see if I need to update it.
  13. 1 point
    Hmm... Would be either Prime or Deadman, only because my mod doesn't have the mod file. Deadman's should work though because he only edits the Knight and Master style robes. Prime's edits the Padawan and regular Jedi robe style. And yes, you just drop in the Daraala patch from my compatibility foldler into the Override so it can override the one form Deadman's.
  14. 1 point
    Install Deadmans, Primes, and then mine. Include the Daraala patch included in mine for compatibility with Deadman's
  15. 1 point
    Did you download Prime's Prequel Jedi Robe mod? That mod has the required model files for the textures to be displayed properly
  16. 1 point
    It's the old version. Extended Enclave v0.1 )))
  17. 1 point
    Oh, good eye! I believe in the first 2 or 3 images it seems like I was using someone elses mod. Whoops! The hilt should be just the vanilla hilt once it's installed. I didn't modify anything to do with that hilt lol.
  18. 1 point
    I appreciate the kind words, thanks for checking the mod out and hopefully you like it! If it seems too overpowered feel free to remove or change the stats I added to the lightsaber.
  19. 1 point
    oh boy. how did ANYONE foresee this before?? 2 colored doble-bladed one? fantastic concept. must-have concept I'd dare to say instant download, see how this turns out. Overpowered a little u say? hate that (LoL) will have to work that out then thanks a whole lot on advance
  20. 1 point
    That's not really possible because there are a limited number of body slots for the player. Unlike K2, which has separate models for the Jedi robes and Jedi Master robes, K1 only has one slot for robes. If you wanted to have two different robe models available for a character, you would have to replace one of the other model slots or use some sort of disguise item shenanigans.
  21. 1 point
    After see these holocrons in game it's impossible do not remember the original ones without a benevolent but sarcastic smile. Nice work
  22. 1 point
    I like a lot see the Mandalorians with the helmets seen in the films and series. Before install it I had some doubts about this MOD but after see it in game I have to say that is a GREAT, GREAT and a very recommendable work.
  23. 1 point
    This is an engine problem. The solution unfortunately is to remake the mod entirely. It can be done, just would take awhile to do.
  24. 1 point
    Took me about a year or so to realize that this was submitted at April 1st... And now I appreciate it more, lol! 🙃
  25. 1 point
    Direct Kolto injection. That is going to sting.
  26. 1 point
    Everyone: "Oh goodie, JCarter426 uploaded another mod! I wonder what flawless, innovative, 10/10 mod he has graced us with this time JCarter426: "IsLaM iS mY aUtHoRiTy!"
  27. 1 point
    I was having the same issue - renaming the two files w_ionrfl_04.mdl and w_ionrfl_04.mdx to w_ionrfl_004.mdl and w_ionrfl_004.mdx (like all the other ones) seems to solve the problem
  28. 1 point
    To everyone experiencing this problem, I had the same one and realized I was using the wrong version of XnView. If you go to their homepage, the latest version is XnView MP 0.90. This won't work with what we're trying to do. Go here: https://download.xnview.com/old_versions/ and download XnView 2.33-win-full.exe, and then follow the instructions and it will work. You'll notice this is the same version in the tutorial.
  29. 1 point
    Just played it. It felt like some kind of secret society who (kind of literally) control the universe. The Exile has no idea about these strange people changing the galaxy.
  30. 1 point
    I think this should become a bigger mod, it's brilliant. I'm certainly not a modder but it's so cool to see all these people in game.
  31. 1 point
    A horribly made review for this mod xD
  32. 1 point
    Don't know how I missed this! Downloading now!
  33. 1 point
    Wow, that looks a lot better! Gives it a more sinister feel to Malachor.
  34. 0 points
    Yes, the steam version will not work with the audio files as-is. Yes, I have managed to be quite untimely in uploading a fix for that. I intend to upload a fixed version tonight.
  35. 0 points
    @Domino5555Great News! I have found the bug, and it didn't technically have anything to do with the Lower City. It turns out I messed up the models for the new Vulkar Shock Stick, because it was broken and NPCs in the Lower City held the Shock Stick the model was responsible for breaking the Lower City. I am updating the build as I type this.
  36. 0 points
    That's perfectly alright! I'm glad you got it working, and I'm happy to be of help always.