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Showing content with the highest reputation since 08/27/2021 in File Comments

  1. 1 point
    Well, there are also UTCs and DLGs there but I see. 🤔 Hmm, alright -- you know your mod/setup better than I do obviously, hahah. I mean, must say I can't really follow what you're doing there because that's out of my usual practice -- which might be good, as well go the other way around though. We'll see about that. Edit: Ohh, I see -- yeah, you simply transfer the Tatooine setup to Taris'. Well, that looks fun, hahah. To be fair, you can always use custom name to optimized the compatibility -- but you do you. Granted, that takes more effort. Alright, good luck with that. 🍻
  2. 1 point
    If we're talking about the scripts, those are not located in the modules tar_m02aa or tar_m02ac natively, they come from tat_m17ac, with some slight modification for pricing values. An override here can be toggled but it would likely never run across such unless another mod has pulled them from tat_m17ac before this one to my thinking.
  3. 1 point
    You sure about that? Hmm, let's see... 😛
  4. 1 point
    I was thinking the same thing, was in a hurry. Will Update when I get a chance. Edit: Updated Screenshot, now there is one for both games.
  5. 1 point
  6. 1 point
    Works good but there is a problem if you use anything but default font size for dialogue description. In the inventory menu you cannot see item quantity of any of your items. Unfortunately inventory text is the same as dialogue.
  7. 1 point
    New fixed version is up. Sorry to everyone who's tried to play it already. That was a dumb rookie mistake. Fixing what you already have installed is as simple as opening up your dialog.tlk file with TSLPatcher's TalkEd tool and matching the string ref numbers to the fields in the global.jrl file found in your override folder with the Kgff tool. Ehhhehehe....simple right??
  8. 1 point
    Notice how I kept the one screenshot in there so the joke would make sense? And haunt you 'til the end of your days? Muuwaahahahahahahahah!
  9. 1 point
    IMPORTANT NOTE: For XnView 2.50 (AKA XnView Classic) users, there's no "Viewer" option in the File menu, so the process is different. Here are the steps to follow in that version 1. Open XnView (not necessarily opening one of the .tga files) 2. Go to the Tools menu, and from there click directly on Batch Processing 3. Click Add, navigate to the "Harbinger Part 2 - XnView" directory, select all files in said directory, add them with the Add button, and click OK. 4. Set the output folder to [TSL Directory]\Override, set the output filetype to .tga, and set "Overwrite files" to either "Ask" or "Replace" 5. Click on Go Edit: And now a question. Both this and your own Telos reskin use CM_Baremetal.txi Should this be overwritten, or should it be skipped?
  10. 1 point
    I have the K1 version of this and love it, so I downloaded and installed this K2 version as well, but it doesn't seem to have done anything. None of the new feats or powers are showing up. What do I do? EDIT: nevermind, wasn't a mod issue. i had an overarching settings issue. resolved now and everything looks great.
  11. 1 point
    Good day. Of course there is) Learn Photoshop.
  12. 1 point
    The Gizka Centipede.
  13. 1 point
    And I thought there was an actual party on the Leviathan Next time I should read the actual page instead of downloading first and reading the page later...
  14. 1 point
    WTF ! Its like Iguana-on-a-stick melee baton.
  15. 1 point
    EDIT: Danil helped me resolve my issue, for anyone having the same error as I had, its because the installer is trying to copy files that are "read-only". To resolve this issue, go into your game folder under your profile folder, go to the properties tab of your Module, Override, and StreamVoice folders (right-click on the folders then click on properties at the bottom), and unchecked the "read-only attribute at the bottom then hit apply then ok. If you want, you could also bring up the properties tab on your actual SwKotor2 program file and uncheck "read only" and apply it so that every folder is unchecked just to speed up the process rather than go through each folder.Afterwards, the installer will work perfectly (thanks again Danil ).
  16. 1 point
    The Gizka Centipede!
  17. 1 point
    Wookieepedia disagrees. If you have an issue with the fictional alphabet, take it up with them.
  18. 0 points
    Depends on how you define "working on this mod", I guarantee you... this mod will be getting new updates, though I am currently a Developer for the Revenge of Revan mod. I do not have much in terms of "new content " planned, and I'll explain that in a bit. But here are some things which you can expect in a future "small update" of this mod: Now the reason why I am not working on a "big update" of K1GI is because I am waiting for either Kotor Level Editor or another tool to be made so I can place objects and other items inside a module. While I can do that now using the "whereami" cheat, using something like KLE is the far superior way to go. The user Logan, who makes ROR, said that the KLE makes a job which would take months now takes weeks with the KLE tool. I have big plans for many areas in the K1GI, so obviously I would want a tool like KLE to make the process faster and easier for me to make these plans come to life. Here is a description of what I want the Taris Undercity to be like: You might think that is pretty grim, because it is. The Undercity is described to be a very dangerous and depressing place so that is the reason why it was my mission to plan this place out to be visibly dangerous and depressing. Now image if I made changes like that across the game? Image how cool places like Dantooine would look like, It'd be cool! It is stuff like that I got planned for the bigger content updates of K1GI, and until a tool like KLE becomes more stable for me to actually be able to use it I'm afraid a proper big content update may be a bit away. Though also keep in mind that I am also developing Revenge of Revan for TSL, but thank you for keeping interest in the mod! Comments like these keep me motivated to one day return to the mod.
  19. 0 points
    Installer updated to reflect best practice installation methods! Thanks again @N-DReW25, @ebmar
  20. 0 points
    I'm glad you both brought this up because it has been on my mind that using rim doesn't seem like a best practice situation, at the time it is all I knew how to ensure a change took place, but knowing more now, I'll rearrange how this mod works to not be calling critical rim files. Thanks for the help!
  21. 0 points
    I'd suggest [modders] to not ever inject files to RIM, only if -- It's a custom-made like djh269's "Jolee's Hut" The game can't read the MOD like that occasion in TSL, so the only way to make changes is through the RIM The reason is we may need default-unedited files that taken from vanilla RIM at a point, and if one--particularly end-users--hard-replace them they can't do any of that or a rollback as well as troubleshooting. Indeed there could be backup from an install using TSLPatcher, but still it isn't ideal as it will potentially cause unnecessary issues -- not presently by any chance, but in the future. The argument about game taking priority of MOD over RIM is a valid one, but isn't the basis for this understanding. If anything, by not doing that is the best practice that benefitting everyone.
  22. 0 points
    A high res screenshot, please. 319 will not do.
  23. 0 points
    This problem still exists.. Also this mod is messed up in general. When I add Atris to my party she's level 25 and is able to level up to 35. Atris stat's are unrealistic for the game. It just seems like you guys took the opportunity to create an invincible companion. While I want Atris on my party I think I'll remove the mod because it needs work