Leaderboard


Popular Content

Showing content with the highest reputation since 11/17/2025 in File Comments

  1. 2 points
    So there's some bad news and good news. This mod hasn't been properly updated since the 2010s, so MVE compatibility is very unlikely as of 1.1 as it stands now. 1.2, the next update that'll have Jekk'Jekk Tarr content, shall have MVE directly integrated into GenoHaradan Legacy alongside the Logical Jekk'Jekk Tarr mod. Compatibility shall not be an issue when that version drops as you won't even need to install MVE.
  2. 2 points
    It's a matter of taste, but + 20 years.
  3. 1 point
    perfect! thank you for posting this.
  4. 1 point
  5. 1 point
    that did it thanks for the help by the way excellent work
  6. 1 point
    yeah i tested it after the upload i might need to smooth it. I'll do it eventually when i'm feeling better (i'm sick). I would like to thank you both you are very active helpers for me by telling me your opinions i appreciate your attitude, support and comments. Before i went sick i was working on a custom modeling from scratch for many characters but also keeping the essence of the originals and i was also learning to rig for kotor.
  7. 1 point
  8. 1 point
    Cool! KOTOR 1 needs this mod too.
  9. 1 point
    In addition to what Dark Hope said, the bags under his eyes appear to be very bumpy. You can see what I'm talking about in this screenshot of yours. But other than that, this is an awesome mod that I hope you continue working on!
  10. 1 point
    Interesting. But he has developed spots under his eyes and on his lips.
  11. 1 point
    Looks like you have a mod conflicting with it, may be caused by running the wrong installation. I’d run the installer again making sure you choose the correct compatibility option, potentially m4-78 if you’ve got that installed
  12. 1 point
    You have to have a save before entering the Sith Academy for it to work, Taris should be fine. It might, though the worst that could happen is that the Sith Temple that reuses the Sith Academy module might have two new empty rooms that aren't on the maps.
  13. 1 point
    It's not possible. I don't have permission or rights to distribute TSLRCM myself, so installing their mod first and then my mod for that mod is the only way I could release the port for public use. Glad you seem to have things figured out, though. Don't hesitate to ask again if you run into any more issues.
  14. 1 point
  15. 1 point
    @JasonRyder @Vanguard2023 You don't have to keep Varsity's mod's voice files if you really don't want the voice change... N-Drew's mod is great for more "vanilla" style players, but I'm sorry, Varsity's Ajunta looks a hundred times better than any other appearance that could be given to the Sith Lord from a "graphics" POV (of course, it's more in a SWTOR rather than KOTOR style, so I do understand why some people might prefer this). Also, although I still prefer the transparent version, it looks a bit weird. As if you could see behind the door through the guy's body. I think I had this problem with placeables too with the Pazaak tournament's holograms. The game seems broken for this kind of thing.
  16. 1 point
    To be honest, I didn't like the shape of the skull. The ear texture was deformed. The lips are interesting, but the teeth stick out too much.
  17. 1 point
    No. This mod is only compatible with English version of KotOR 2 and TSLRCM. I do not speak Spanish so I am not going to make a Spanish localization of my mods.
  18. 1 point
    Alright, I get it. Although your reasoning doesn't seem very clear to me as Gonto is actually one of the few humans (so english speaking) characters in the Tournament (but I think it was a vanilla character so translation isn't an issue ?). It's a shame I can't recommend you most of the mods I made... Even my Manaan taxi speeder system has some english lines, although if you know how to use Holocron Toolset a little, I'm sure you could translate it, as there's no one actually speaking. However, you can definitely check out this SWTOR style music overhaul if hearing the same old music kinda bores you or your fellow brasilians. Tbh with you, even I, as a French, am not a native english speaker. But damn, not being able to speak english and being a Star Wars must suck. At any rate and last but not least, do not forget that you need Thor110's room restoration before installing my option. Anyway, good luck with your project !
  19. 1 point
    Looks like a small bug in how Holopatcher interprets changes.ini compared to TSLPatcher. Try the attached INI files, any issues with them? The instruction that I think causes the error is for a minor DLG parameter that I don't think the game really cares about anyway, so I've edited the attached files to remove the problematic command. Holopatcher-Compatible INIs.zip
  20. 1 point
    Is there a chance for a similar mod for the KOTOR 2 Freedon Nadd's tomb sequence?
  21. 1 point
    When you open the patcher it creates a folder with patch files. If you open that and delete the volume patch txt file before typing 'y' it won't apply the volume patch .
  22. 1 point
    Is there anyway we could get a version of the patcher that lets us choose which components to install? The music/sfx lowering during dialogue is something I like having, but the fog fix and 4GB patch are great.
  23. 1 point
    I would fix the main screen menu on the right. Mechanical Malak would be a better choice for the main menu boss. https://deadlystream.com/files/file/1138-tsl-main-menu-model-fix-for-widescreen/
  24. 1 point
    Probably the best version of the robes we're going to get. Looks very sharp!
  25. 1 point
    Unfortunately this mod does not include K1CP's fix to GN_RespondToShout to prevent neutral creatures erroneously reacting to combat death shouts (e.g. here and here). This would be much more obvious if the author included the source, although it is apparent when comparing the bytecode of k_ai_master from both. @GearHead: I'd suggest you incorporate this fix in an update to your mod. And please include your script source for better compatibility going forwards.
  26. 1 point
    nice mod, just like to know if the entry on revan's diary that says to comeback after you is suposed to be readable or is just like that?
  27. 1 point
    Because I wasn't active on Deadlystream at the time 1.5 was released, and on top of that I didn't have a PC copy of TSL until June of this year. So I would not have been aware of this change or able to experience it firsthand at the time. And it's not like the announcement itself makes it clear what's going on; it just says "Fast travel in droid quest - no more running trough(sic) the planet multiple times". That doesn't give any indication whatsoever that certain dialogues will suddenly warp you - you'd have to watch a video or play the mod yourself to find that out. You can bet I would have complained back then had I been in a position to know about and experience it at the time, though. Because it's extremely jarring - no warning, no transition, just SUDDENLY LOADSCREEN and you're somewhere else. It took til the second instance for me to realize it was deliberate rather than some sort of warping glitch.
  28. 1 point
    It has a little glitch that shows one (or two) small black square inside the Atris' mouth. It seems a black tooth (that make me think more in the new witch aspect of Atris. Anyway, amazing and really nice, I love it!!!! (I see that in the screenshot of this page can be seen as well)
  29. 0 points
  30. 0 points
    That definitely helps! It makes perfect sense, especially gameplay wise. Thank you so much!!
  31. 0 points
    No they replace each other and the blade is a different method to make JCs textures compatible. I added the ambient light effect but if you want the other features use Crazy34's.
  32. 0 points
    Yep, this was the problem. I had two pages pulled up with download links. One for the .exe file to initiate the process and the second one here. I had not come back for the second download. It would make things even easier to comprehend if both links were on the same page, but I understand why they're separate right now. Anyways, I got the files now and it's working. I know for anyone who has previously modded a game, this may all seem like common sense, but it isn't for everyone. Thanks for the response and great work @LOTO
  33. 0 points
    No worries, all good. Glad to hear it seems to be working after all.
  34. 0 points
    Doesn't seem worth doing, considering how badly SWTOR handled Revan. Including the "That was never my name" crap.
  35. 0 points
    Installer updated to reflect best practice installation methods! Thanks again @N-DReW25, @ebmar
  36. 0 points
    VO here. Thank you! Glad you're enjoying using them
  37. 0 points
    If anyone is concerned about not getting enough influence, this is a version where I increased the levels to 4/8/12. All credit to Hassat Hunter for finding this stuff in the first place. I highly recommend this mod in any form. Modified Influence Modified.7z