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Showing content with the highest reputation since 07/10/2026 in File Comments
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Its the culmination of around two years of learning how to mod KOTOR2 thanks to some fantastic youtube guides, old lucasforum posts, decompiling/examining scripts, and some tutorials here (also Holocron is probably the most noob friendly modding kit I’ve seen, even if its not great for some specific instances). It also helps that kotor blender makes porting maps between 1 and 2 to be a breeze (most of the time). Also, a lot of fantastic modders resources and incredibly kind people here on deadlystream let me use their stuff when I asked them. The mod has actually been out on nexus in early alpha for a while now (a few months), I just decided to release it here because I think most of the major bugs have been worked out. As for a trailer, I’m not really sure what I would put in it, the focus is on standalone stories for your Exile to experience, its eclectic, but fitting for KOTOR 2 with the desire to not overshadow the main game. I could certainly put up more screenshots of conversations, locations, and encounters.3 points
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For anyone who gets stuck just know that you cannot progress through the entire temple without T3-M4 in the party as the terminals require him to deactivate the ray shields. I am also interested in enhancing this mod. I've just gone through the mod and have made up a small list on how things could be improved to make it better.3 points
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I can say that much of this mod is about the aftermath of the events of K1. There are a few characters that show up, including some potential surprises. Some of your ideas here remind me of some of the quests in the mod, though I can't say I have used Goto for anything, yet... I am certainly open to ideas to expand upon in the mod. I only added on to Dantooine after a user made the suggestion that I do so.2 points
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Yeah I've been running fresh saves each time (I've gotten really good at speedrunning Peragus), and have never used steam workshop. Thanks for the support though, I'll keep an eye on the mod and try again for 1.0 release. Well on a lark I bought and tried the GOG version and it works fine lol, no idea why steam version messed up1 point
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My guess is somehow your folder has case sensitivity turned on for some reason. I would look to see if you have duplicates in the modules folder of stuff like “204TEL.mod” and “204tel.mod” or something. You need to turn case sensitivity off for that folder, which will likely involve reinstalling the game, or you can run a program like renamer or bulk rename utility to make all the files lowercase then try installing the mod or something. If this is the case, you would also have also somehow have a duplicate global.jrl file in your override, just with different capitalization, along with various 2da files being duplicated.1 point
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Over by the Ithorians HQ, in the medical center, there is a guy there in a blue shirt named Doctor Ganius who you can talk to. That's the recipient of a delivery quest but he spawns there from the get go. If the mod successfully replaced 204tel, then he will be there. though, I see something kinda odd with your install folder. It looks like it may have case sensitivity on as you have two files called “readme” in the same folder. Though I can’t tell the extension so I don’t know if thats the case. If it is the case, then you’ll need to turn case sensitivity off for that folder or something. This actually explains the issues you are seeing, if they still are there. I actually didn’t know that Windows could be case sensitive but apparently using the fsutil command you can fix it, though that’s about as far as my support can go for the windows os side of things.1 point
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@OwlLord That's exactly the issue. Tthe PartySwap item add-on adds the PartySwap item to your inventory when Disciple joins your party on Dantooine, so if you install the add-on only after Disciple has already joined you, the only way to get the PartySwap item is to use cheats or KotOR SaveGame Editor. If you don't want to use either cheats or a save editor, you need to reload a save before Disciple joins you for the mod's item add-on to take effect. In general, when it comes to KotOR mods, It is not advisable to install mods when you're in the middle of your playthrough. It is also not advisable to mix Steam Workshop mods with installer-based mods, especially if you want to use a lot of mods. In case you missed it, the download page of PartySwap has already linked to a post on why Steam Workshop is not recommended for modding KotOR.1 point
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Is there any other way I could download this? Not sure if it is a problem on my end or on the hosting side, but the download got corrupter three times already and honestly downloading a 15,5 GB file 350 kB/s only for it to get corrupted after 8 hours is not ideal. I have seen a mention about a google Drive, but not currently in use. Any plans to uppload it somewhere else (NexusMods comes to mind, but I have no idea how it works there from the modders side). Anyway, thanks!1 point
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they include many uvw edits that reduce texture stretching, fix edge seams, and generally try to improve how an HD texture looks on the model. The vanilla low res textures usually look ok on the original models because the pixelated nature can camouflage many errors, but once they are upscaled the errors become more apparent. Most of my HD upscale mods try to fix this by modifying the models. The models in this specific mod are either duplicates or improvements on the model that are included in my big mod (as shown in the read-me files and the text in the "about this file" section.1 point
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I tried the mod out and I think there are great ideas in there, but I’m sure it could be expanded more and there were some things that seemed odd (like the Rakata having a lightsaber). Above all the walkmeshes and broken models as well as possibly the light maps needs to be fixed because at times they made certain areas frustrating with the clipping. The potential is there and this is a mod many of us have wanted to for a very long time. A few revisions may be necessary before it is a must install but it certainly has the capability of being the next groundbreaking project for KOTOR 1.1 point
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I will definitely bookmark this for a future playthrough! Are you open to some questions ideas from odd musings I've had over the years? I've had some fun scenarios in my head like: what if Jorak Uln wasn't killed in K1 and stayed on Korriban to become even more insane? What if Goto sent you into the abandoned Sith Base on Mannan to get information on Sith holdouts?1 point
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A surprise new content KOTOR mod?!? This is like waking up Christmas morning to a tree full of presents! Absolutely going to try out this mod ASAP! And congrats on restoring the Tatooine Temple module! I myself have tried doing that but just could never quite finish up the project. I’m thrilled to see someone has done it at last!1 point
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Mods in the order they were installed: KOTOR Dialogue Fixes Character Startup Changes JC's Minor Fixes Ajunta Pall Appearance KOTOR Community Patch Droid Claw Fix Ported VO Replacements Ultimate Korriban Ultimate Kashyyyk Ultimate Tatooine Ultimate Dantooine Ultimate Endar Spire + Ultimate Manaan Ultimate Taris Ultimate Character Overhaul Ultimate Unknown World Korriban Sith Art Duncan on Manaan Consistent Conditioning HD Pazaak Cards HD PC Portraits PFHB02 Eye Fix High-Poly Grenades HD Gizka Gammorean Reskin Pack War Droids HD HD Cleaning Droids HD Jawas HD Sand People Better Twi'lek Heads HD Twi'lek Females Thigh-High Boots for Twi'lek Shaleena/Lashowe Mouth Fix HD Darth Malak CineMalak Detran's Darth Revan Darth Bandon HD HD Vrook HD UI Elements Male NPC Clothing Juhani Appearance Overhaul Juhani Cathar Head Korriban: Back in Black Cloaked Jedi Robes Cloaks with Shadows Qel-Droma Reskin Quanon's HK-47 HD Sign Placeable HD Kiosk HD Desk HD Escape Pod HD Weapon Placeables K2 Swoops to K1 HD Stun Batons Unique Sith Governor HD Ithorians HD Duros HD Davik HD Doctors HD Deadeye Duncan N_oldAMH01 HD HD Astromech Droids HD Protocol Droids Davik's Trophies HD Carth Onasi HD Canderous Ordo Quanon's Canderous Jolee HD Fen's Jolee Zaalbar HD Sith Uniform Reformation Revised Stylized Portraits Star Map Revamp Background Improvements Kebla Yurt Renovation Hi-Res Ebon Hawk Ebon Hawk Repairs HQ Cockpit Skyboxes Yavin Station Hangar Ebon Hawk Cockpit Upgrade I Ebon Hawk Cockpit Upgrade II High Quality Starfields HQ Skyboxes II Ebon Hawk Transparent Cockpit Windows Hires Beam Effects Animated Energy Shields Animated Cantina Sign Revamped FX Terminal Texture HD Workbench Animated Swoop Monitors Loadscreens in Color Reflective Lightsaber Blades Darth Malak's Lightsaber Blaster Visual Effects Wookiee Warblade Fix Kill The Czerka Guard Senni Vek Mod Male Twi'lek Diversity Ixgil the Bith Hidden Bek Control Room Jedi Choice Dialogue Enhancement Juhani Restoration Vision Enhancement New Leviathan Dialogue Camera Replacement HD Grenades & Mines Turret Minigame Remover Tutorial Remover Leviathan Prison Break Ain't No Air in Space Party Conversations on the Ebon Hawk Dark Sacrifice Sunry Enhancement Davik Slave Change Recruit T3-M4 Early Security Spikes for K1 HQ Blasters Crashed Republic Cruiser Trandoshans Rescaled Custom Selkath Animation Bastila Has TSL Battle Meditation Improved Cantina Sitters Helena Shan Improvement Bastila's Dark Bodysuit Dueling Arena Adjustment Bendak Non-Darkside Option Kashyyyk Forcefield Rework Swoop Platform Repair Engine Lab Bench Missing Lamps Fix Czerka Business Attire Diversified Republic Soldiers Diversified Jedi Captives Juhani Romance Enhancement Dodonna's Transmission Endgame Hologram Fix Twisted Rancor Trio Fix Rakatan Hologram Fix Ending Enhancement Elder Droid Unique VO JC's Mandalorian Armor HQ Gaffi Stick HD Quarterstaffs Training Lightsabers Logical Datapads Realistic Visual Effects NPC Alignment Fix Ultimate Character Overhaul Patches Republic Soldier Fix Republic Soldier's New Shade Character Textures & Model Fixes Turret Cockpit Widescreen HR Menus Galaxy Map Fix HD UI Menu Pack Workbench Camera Tweak Pretty Good! Icons Robe Icons for JC's Cloaked Robes Upscaled Computer Widescreen Fade Fix Main Menu Widescreen Fix i am also providing placeables.2da i also found a file placeableobjsnds.2da in override is that expected placeables.2da1 point
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There is also an additional issue where the model half t-poses when moving quickly (at least in when directed to move during a conversation). Though, considering most uses for an ewok model are going to be silly anyway, I'm not sure if that's a bug or a feature lol Edit: Messing around with other S models between games has led me to believe that this issue I reported was simply some sort of error porting between the two KOTOR games. Still funny to see though.1 point
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I have tested the appearance out in-game as an NPC and I have discovered some issues. As you can see, the area between the hood and the face has holes in it allowing you to see right through the NPC. There are also some minor clipping issues with dialogue animations and there's an oddity where the heard lurches forward when it dies, though I suppose that's to be expected. The Ewok's dead body also clips into the floor, which I suspect might be fixable, however.1 point
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Not the mod author, but I can tell you it's because you already completed Tatooine on that save. Basically, you can't modify a module after you've already visited it in a save (with very few exceptions). But that being said: you can just use the cheat code "warp m19aa" to teleport to the start of the Tatooine temple, just past the entrance within the Krayt cave. Have fun!0 points
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@The_Chaser_One I made it from the textures of the Krayt Dragon cave, you can use it. I know everyone views their mod and ownership differently but for me I only really care about the integrity of the story, dlgs, for this mod. I'm open to sharing and collaboration @N-DReW25 Yes if anyone gets stumped about the Ancient Terminal , you need T3-M4 in your party AND the Power Cell item in your inventory. I'm all ears! I will be returning to work on an update for this project again in a few weeks. And having help from the community would be great! I am likely going to create a thread in the forums for us to discuss the features and fixes we want to implement, and I also joined the OpenKotor discord.0 points
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Does anyone else have an issue with the camera angle when killing Lorgal in the cage with force powers after installing this mod? The camera seems to show the wall instead of the republic soldier if I force choke Lorgal in the cage. Uninstalling the module file in this mod seems to fix that camera angle though. Strange.0 points