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Showing content with the highest reputation since 10/21/2024 in File Comments

  1. 2 points
    Hey everyone! This took me several years longer to get back to than I had hoped. But now after many hours of struggling with KotOR's highly limited scripting functions, I have finally fixed it. The update has now been uploaded, enjoy.
  2. 2 points
    Oh how long I have waited for this mod....
  3. 2 points
    Definitely a worthy addition to the game, the doors to get here were in the original level and there was a "Library Map Note" present in dialog.tlk as well. I have already adapted it, the modders resource version contains an empty module, but the installer version can install it directly to the first game, someone just needs to add some content to them, I know there is already one modder working on it. I did consider fixing the arch, however there was no rubble present from it so I figured perhaps it had been damaged a long time ago, rather than recently.
  4. 1 point
    I was just made aware of this mod, and that you are using my code for the repeating blaster attacks. Would have been nice if you had messaged me about it, but oh well, glad that I have inspired you on how to implement finesse. However, my code had a flaw, caused by scheduled scripts not persisting across some situations sometimes, such as savegames, party member changes or module transitions. Depending on how close your code is to mine, you might run into the same issue. I updated my mod a few days ago (after many years), where the issue has been fixed. You should probably check the new code (source and comments included in download just as before) and update your mod. Lastly, I'd appreciate it if you included in your description that the blaster attacks restoration is there because you included my mod (which I don't mind on principle, but I did state to ask me first) and provided a link to it, rather than just stating it as a feature of your mod and relegating me to a footnote.
  5. 1 point
    So the name of the mod is "Malak Redone 2024" but it contains other characters besides Malak, this name is very misleading and I feel it should be named to something else ("Elayerfawkes45's skin pack" or something like that). Also, your Mission Vao screenshots uses Mira-INSPIRED Default Clothing Reskin for Mission Vao for the body despite your mod changing her normal clothes. If this is the case, then this screenshot is very misleading.
  6. 1 point
    I used many tools and finished with ai to give a realistic skin. YOu are right i will update it as soon as possible. Yes I forgot to thank you for malak and i am realy sincerely sorry. BECAUSE i could'nt have done it at first without a such good base texture
  7. 1 point
    Thank you, glad you liked it! The 'cutscene' part was created with a script executed by dialogue / interaction with an object, I am on discord drop me a pm on DS I know @Thor110 has some very nice scripting tutorials on DS that may also help: Here
  8. 1 point
    Since both games use the same game engine and FX-textures, this mod will work fine on Kotor 2 as well.
  9. 1 point
    Here are some improved Dark Side transitions. pmhc04ad1.tga pmhc04ad2.tga
  10. 1 point
    Feel free to go ahead, they aren't great in their current state! I'd be open to working with you on this if you'd like to drop me a pm? It would be great to update these voiceovers to something a bit better.
  11. 1 point
    Thanks for the feedback. It doesn't fix the hk issue so you'll need to install it separately.
  12. 1 point
    Does this mod incorporate / fix the HK47 issue: Power Blast Fix or should I also be installing that mod separately? This is one of my favorite mods btw... cuz it resolves a whole bunch of 'issues' when comparing K1 to K2 imo. I always forget how the class / skill / feat progression is a little reversed between Scoundrel and Scout between the two games till I start playing... mainly cuz it's usually several years between play-thru's for me... that and I'm old so memory don't serve me as well, lol. So, thx for this mod. I also appreciate how you include some options to revert 'some' changes... for those who might object to certain changes. Wish all modders did this. Great mod... is in my archive now as a must install for QoL.
  13. 1 point
    That's genuinely frustrating to hear. TSLPatcher is "Supposed" to keep install files like those in the backup, but I guess it doesn't always work as intended. It's always been a bit out of my area of understanding, as the tool itself was invented several decades ago, and unfortunately as of now there is no alternative I know of. I do know that multiple subsequent installations (Hitting the executable and going through the process multiple times) will wipe the originally backed-up data, so it could be what happened, but honestly beyond that, I have no idea.
  14. 1 point
    It would be possible to use my cloaked party robes for the clothing slot (B) and another mod for the robe slot (I) with some adjustments. If you find and replace all instances of modeli and texi with modelb and texb in the .ini files for my cloaked party robes, that will make the installer change which appearance slot it writes to. Then you should be able to install both mods normally. I might consider adding that as a standalone option in a future release.
  15. 0 points