Turned out this TSL 221tel Recut mod was the cause of your issue with not being able to summon Handmaiden to the party. I cannot pinpoint which part of that mod was causing this issue, but for some reason, having that mod installed caused Handmaiden to not be selectable as a party member during the sequence where Telos is under Sith attack.
This issue is not up to me to fix, since TSL 221tel Recut is not my mod, and this issue would not happen if you do not use that mod, so you'll have to live with not being able to use Handmaiden during that part of the game if you really want to keep using that mod.
That isn't what he's talking about. He's taking the original Quarren VO, and synthesizing what that would sound like if it spoke English. You couldn't do anything like that with a filter. It's a very good use of AI, that isn't practical with traditional methods
The mod currently has two installs.
The "No New Voice" install does not add a new voice, it uses the vanilla human voice.
The "Quarren Voice" ports the alien Quarren voice from Kotor II, this is the same voice that Loppak Slusk and Visquis use.
There was going to be an AI version which took the Quarren voice and made it speak English, the ROR mod does this for the Quarren Jedi Master NPC but when this voice was used in-game it was sped up and the pitch raised for some unknown reason. Because of this bug you currently cannot install the AI version but it exists for when it eventually does get fixed.
Open each folder inside the tslpatcher folder and click on the .MP3 files to hear what the new voices sound like.
Thank you both!
If you installed the 1.0.0 version with the bugged Death Field animation just copy "Q_Quarren.mdl" and "Q_Quarren.mdx" from the 1.1.0 version and paste them into your Override overwriting the old version.
Now this is a really cool idea! I want to make sure I am understanding correctly, does this mod make the Quarren have its own language voice or does it have a human voice? I see the note about KOTOR II and was just curious on how it sounded. I appreciate the irony that the Sith hate all non human species, but would absolutely use a non-human one to gain an advantage.
awesome mod
yeah still doesnt work, despite me doing everything including installing all patches its like it ignores the patches in favor of wanting to drive me insane
On the texture the skin really looks great, but sadly it doesn't seem to translate as well in-game... maybe the wrinkes could be softened or muted slightly?
There are 2 files at the download link, Dustil_Restoration.zip and "Dustil Restoration.zip" (with a space). The one with the space is version 1.1, the one with the _ is version 1.0.
It actually is possible to make them appear in the game if you spawn an item object via the CreateItemOnFloor function.
I've long had an idea for a mod which involves doing so and would therefore make any changes to their textures visible...
Hey eb, I got a warning that said "A file named tar_m02ab.mod already exists in the modules folder. Skipping file...". Is that normal? I am using the Community Patch :).