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Showing content with the highest reputation since 02/19/2024 in File Comments
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1 pointLevel design and the progression of the plot is complete. Beautiful levels and vast areas of beta combat. Quest data for each planet is in beta form. All 11 possible party members, including a secret character! No cutscenes. Lots of alien dialog but not English dialog. It is a large game with foundation work only. Also It's abstract art, and please play at your own risk.
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1 pointThe KOTOR Community Portal's modding guide is not new at all. It has existed for years. Previously it was hosted on the KotOR subreddit since as early as 2013. Unlike that modding guide on Steam, KOTOR Community Portal's modding guide involves active collaboration with modders, me included, so I can confidently vouch for the quality of KOTOR Community Portal's mod builds, and I cannot say the same about that modding guide on Steam at all. The thing about installing a lot of KotOR mods is that you often cannot fix a problem with one particular mod by just removing the files of that mod. In fact, doing so likely just cause more problems to your game. Therefore, if you use a lot of mods, and you are encountering an issue that you do not know the source of the problem, the best solution is a complete reinstallation.
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1 pointOkay, I didn't know that. So, enemies have learned how to remove buffs and put them on (specifically everything they have, and even more specifically, the final boss). However, given Malak's already extremely serious stats, I have to assume those abilities were cut for a reason. That is, they did the right thing. With this mod, the final battle turns into a game of "who can remove and apply buffs first". But you don't seriously think that the ability to do such a monstrous amount of damage is determined by your skill in the game, do you? I can see the point though.
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1 pointUnfortunately this mod does not include K1CP's fix to GN_RespondToShout to prevent neutral creatures erroneously reacting to combat death shouts (e.g. here and here). This would be much more obvious if the author included the source, although it is apparent when comparing the bytecode of k_ai_master from both. @GearHead: I'd suggest you incorporate this fix in an update to your mod. And please include your script source for better compatibility going forwards.
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1 pointI apologize in advance for the ton of text. I have studied the mechanics of KotOR thoroughly, as I have been involved in translating this game into another language. As a consequence, I had to spend hundreds of hours reading strategy wiki, saves, buffs, enemy skills, and so on. So now I can tell with closed eyes which enemy has how much hp, and what he is immune to. Naturally, since I am also a fan of the game with 15 years of experience, it became too easy for me. I came across this mod and thought - this is it, what I wanted! Not a mindless increase in damage, but a competent approach to the matter, enemies smarter and more useful. But I was disappointed. Having tested the final level of the viewing platform, I entered the battle with Malak. The first surprise was that he suddenly became immune to Plague, which gives only two implant and headgear, which - and I know this for a fact - Malak does not have. But the bigger surprise for me was that he cast Master Speed and Imp Energy Resistance on himself. Which, according to the game stats, he shouldn't have. Naturally, I got knocked out in one hit. Specially put the mod on vanilla, after which I can draw conclusions: this mod does NOT make enemies smarter, allowing them to use their skills more competently; it rewards them with absurd abilities, which they should not have in principle. The description does not correspond to the true work of the mod.
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1 pointBut Bastila is confirmed heterosexual in the canon (Legends canon at least) material. And there is no hint of attraction from her towards any female character in the game as far as I recall. So if this mod aims not for mere changes in game mechanics (making certain game elements whether related to feats, powers, weapons or romances available for everyone) but for canon accuracy then why make a canon straight character gay then? Why not turn everyone bi so all players whether straight or gay can enjoy a romance with all those characters? Or choose a character's orientation during the game start if making all bi seems like a cop out of sorts? Btw, I understand that you are not willing to make Juhani straight as an option and that I won't push you to change your mind. I have nothing against mods that turn straight characters gay whether those are women or men. I'm just curious why it seems such a taboo to make homosexual characters straight when its fine (I've not noticed hateful comments in that regard) to make straight characters homosexual? I'm sorry if my question were uncomfortable to you. One last thing to close the topic on a different/less awkward note...are there any plans to add some cut content (if there is any) to romances? Not regarding any character specific just curious if you were considering that. Also any plans to add some new original content to those romances?
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