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Showing content with the highest reputation since 01/20/2026 in File Comments

  1. 3 points
    I don't know why I did it either. I'm going to bang my head against the wall from embarrassment and my own idiocy. Oh, how bad I am.)))
  2. 1 point
  3. 1 point
    Compatibility with Extended Enclave Tweaks has been added as of version 1.1. Let me know if there are any issues.
  4. 1 point
    Turned out this TSL 221tel Recut mod was the cause of your issue with not being able to summon Handmaiden to the party. I cannot pinpoint which part of that mod was causing this issue, but for some reason, having that mod installed caused Handmaiden to not be selectable as a party member during the sequence where Telos is under Sith attack. This issue is not up to me to fix, since TSL 221tel Recut is not my mod, and this issue would not happen if you do not use that mod, so you'll have to live with not being able to use Handmaiden during that part of the game if you really want to keep using that mod.
  5. 1 point
    That isn't what he's talking about. He's taking the original Quarren VO, and synthesizing what that would sound like if it spoke English. You couldn't do anything like that with a filter. It's a very good use of AI, that isn't practical with traditional methods
  6. 1 point
    The mod currently has two installs. The "No New Voice" install does not add a new voice, it uses the vanilla human voice. The "Quarren Voice" ports the alien Quarren voice from Kotor II, this is the same voice that Loppak Slusk and Visquis use. There was going to be an AI version which took the Quarren voice and made it speak English, the ROR mod does this for the Quarren Jedi Master NPC but when this voice was used in-game it was sped up and the pitch raised for some unknown reason. Because of this bug you currently cannot install the AI version but it exists for when it eventually does get fixed. Open each folder inside the tslpatcher folder and click on the .MP3 files to hear what the new voices sound like. Thank you both! If you installed the 1.0.0 version with the bugged Death Field animation just copy "Q_Quarren.mdl" and "Q_Quarren.mdx" from the 1.1.0 version and paste them into your Override overwriting the old version.
  7. 1 point
    Another mod I wasn't expecting, AND another good one that makes sense!
  8. 1 point
    Now this is a really cool idea! I want to make sure I am understanding correctly, does this mod make the Quarren have its own language voice or does it have a human voice? I see the note about KOTOR II and was just curious on how it sounded. I appreciate the irony that the Sith hate all non human species, but would absolutely use a non-human one to gain an advantage. awesome mod
  9. 1 point
    Hey man, it works! It even uses the lower neck guard. I'm a use it for my playthrough.
  10. 1 point
    Looking forward to trying this after kotOR 1 Restoration 1.2 failed me. Thanks.
  11. 1 point
  12. 1 point
    Textures are of good quality) I hope you will continue your work.
  13. 1 point
    yeah still doesnt work, despite me doing everything including installing all patches its like it ignores the patches in favor of wanting to drive me insane
  14. 1 point
    Finally found a mod that fixed the weird black texture glitch I've been experiencing in the Ebon Hawk. Looks great too! Thanks so much!
  15. 1 point
    On the texture the skin really looks great, but sadly it doesn't seem to translate as well in-game... maybe the wrinkes could be softened or muted slightly?
  16. 1 point
    Oh how long I have waited for this mod....
  17. 1 point
    For reference, I'm using a 16:9 monitor set to 1920x1080 resolution using UNIWS patched exe. Due to the reports of the 'Big' font sizes causing issues... I chose the 'Very Big' size fonts. For me, this is excellent size. Just throwing that out there... in case anyone was worried it might be too large. It doesn't seem so to me. I might even try it with a lower resolution setting like 1600x900 for example just to see how well it scales. I figured I'd mention it cuz I had tried some of the smaller sizes and they just seemed a bit too small for my preference. Don't feel like the 'Big' size is your only desired option... give some other sizes a try--to avoid the bug issue on Taris with 'Big' fonts. And, a big Thanks for this mod and for person re-posting it to this site. =D
  18. 1 point
    In the interim, this should fix it - https://www.darthparametric.com/files/kotor/k1/[K1]_Jedi_NPCs_Wear_Player_Robes.7z
  19. 1 point
    This is a must no, a MUST for me. that menu beep thing's been bugging me for so very long. I don't know why they'd put that in both games. It's annoying it really is. Worse it hurts my ears which are sensitive, now I like music and love hearing things like the exile or Revan, or my Sith warrior as she's kicking a** and taking names, or Jaesa darkside, what I don't like is the annoying beeps. And what you've done here Sith Holocron is something very wonderful. So thank you very, VERY much. *CHEERS and gets SH a ton of hot gingersnap cookies fresh from her oven then bows to the wonderful sifu* Thank you very, very, very much. And I apologize for ranting about this issue but it's a must have. I don't know what bioware or obsidian were thinking leaving those in.
  20. 1 point
    I have to agree, the modification is extremely easy to make
  21. 0 points
    It actually is possible to make them appear in the game if you spawn an item object via the CreateItemOnFloor function. I've long had an idea for a mod which involves doing so and would therefore make any changes to their textures visible...
  22. 0 points
    Light Side Points Gain Influence Gained: Everyone
  23. 0 points
    Hey eb, I got a warning that said "A file named tar_m02ab.mod already exists in the modules folder. Skipping file...". Is that normal? I am using the Community Patch :).