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Showing content with the highest reputation since 10/22/2025 in File Comments
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1 pointIt's not possible. I don't have permission or rights to distribute TSLRCM myself, so installing their mod first and then my mod for that mod is the only way I could release the port for public use. Glad you seem to have things figured out, though. Don't hesitate to ask again if you run into any more issues.
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1 point@JasonRyder @Vanguard2023 You don't have to keep Varsity's mod's voice files if you really don't want the voice change... N-Drew's mod is great for more "vanilla" style players, but I'm sorry, Varsity's Ajunta looks a hundred times better than any other appearance that could be given to the Sith Lord from a "graphics" POV (of course, it's more in a SWTOR rather than KOTOR style, so I do understand why some people might prefer this). Also, although I still prefer the transparent version, it looks a bit weird. As if you could see behind the door through the guy's body. I think I had this problem with placeables too with the Pazaak tournament's holograms. The game seems broken for this kind of thing.
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1 pointAnother welcome surprise! And one thing I didn't like about VarsityPuppet's Ajunta Pall Unique Appearance mod is that it gave Ajunta Pall a scary-sounding voice when the character himself is not trying to terrify anyone. He's a weary, regretful spirit and the original voice conveys that perfectly. I'm going to use this in my next KOTOR playthrough.
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1 pointYeah I had a look and it seems that I missed that. I thought I had accounted for it but apparently not. Kind of funny that it took someone 5 years to tell me though. There are a couple of possible ways to fix it, each with varying downsides. Probably depends on how many other instances there are of that placeable.
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1 pointI just wanted to let everyone know that I whipped up a script that managed to fix the Read Schematic feat not being given to the player character after lightsaber creation. I took the script the Peragus Administration Level uses to give the player the Force Chain feat, and replaced Force Chain's Row Label number (205) with Read Schematic (245). Let me know if anyone encounters any issues with it! I'd like to publish this script as my own mod if Kaidon Jorn would be okay with it (it doesn't use any code provided above or in any other places from the mod, but I'd love to gain his endorsement if this helps people!) a_lrn_sch.ncs
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1 pointUnfortunately this mod does not include K1CP's fix to GN_RespondToShout to prevent neutral creatures erroneously reacting to combat death shouts (e.g. here and here). This would be much more obvious if the author included the source, although it is apparent when comparing the bytecode of k_ai_master from both. @GearHead: I'd suggest you incorporate this fix in an update to your mod. And please include your script source for better compatibility going forwards.
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1 pointThanks ... Telos is a pain sometimes and the Citadel station skip doesn't give items, crippling you in the future. The fact you gave items and exp is nice cause now I don't have to go through the savegame editor and be like "well, I killed about 25 people ... so that's this much exp ... and if half of them gave items ... and every 7 gave shields ..." ugghh.
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0 pointsYep, this was the problem. I had two pages pulled up with download links. One for the .exe file to initiate the process and the second one here. I had not come back for the second download. It would make things even easier to comprehend if both links were on the same page, but I understand why they're separate right now. Anyways, I got the files now and it's working. I know for anyone who has previously modded a game, this may all seem like common sense, but it isn't for everyone. Thanks for the response and great work @LOTO
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0 pointsNot sure who might see this update (or care): I decided to rework the texture that I posted above from a new upscale. Swoop is still removed and I added some detail from overhead to a few other rooms as well. I have attached it in TGA format for your Override. Note: If you wish to use this version of the map and you're using the TSL Mod Build, you'll want to install this after you've installed the Upscaled Maps by Tunalex. Allow my TGA to install what that mod has added. (Upscaled Maps is listed in the Mod Builds in the "Enhanced Widescreen Support Mods" section.) lbl_map003EBO.tga
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