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    • View File Expanded Atton Romance Mod The Expanded Atton Romance Mod  Author: Lena Hills Contact: Personal Message at DeadlyStream, Lena-Hills or Expanded-Atton-Romance-Mod on Tumblr Version 1.1 ----------------------------- 1.     Description: The Expanded Atton Romance Mod is a fully-voiced story supplement to TSL, using less common/cut lines from the original game and splicing them together to build a full romance arc for Atton and the Exile in the style of the KOTOR 1 romances. Depending on character choices, up to twelve new conversations/interactions run from your arrival on Telos through to a final scene just before heading to the Ravager, with new conversations unlocking after each Jedi Master. Four are repeatable [flirt] options (one with reactions from all other companions if they are in your party) so you always have options to interact. Fade-to-blacks are used for kiss scenes to match K1.  For full details see 5 – Gameplay Guide.     2.     Installation: This mod requires TSLRCM to function properly. Make sure TSLRCM is already installed before installing this mod.  Uses TSLPatcher for easy installation, simply unzip and click to install.   3.     Compatibility (mods/existing saves): This mod has been tested successfully with PartySwap and Extended Enclave (plus their compatibility patch when used together) with no issues, and should be compatible with most common mods. TSLPatcher will edit instead of replace the globalcat file, and the majority of the mod is contained within the Atton.dlg file and 222mand.dlg files, others can be eliminated if needed for compatibility with other desired mods. No gender checks are used in this mod and it appears to be fully compatible with Leilukin’s Atton Rand and Male Exile mod for anyone wanting to play the full romance with a male PC - just make sure this mod is downloaded first, then Leilukin’s after (linking with permission from Leilukin). This mod has been tested with no issues when using existing save files, so can skip Peragus/Telos if preferred. See full game guide to decide where to start.   4.     Permissions: You may screenshot/record clips of the new dialog from this mod as long as you include a link/credit to this mod, but please do not record and post full conversations or repost this mod to other sites. If you are interested in making additional Atton/Exile content building on this/using dialogue/sound files that I created, please reach out to me as I am happy to grant permissions/share files - if anyone skilled in animation/scripting is up for making a tweaks mod for them to interact on-screen rather than use fade-to-blacks that would be especially welcome!   5.     Gameplay Guide: Simple version - If Atton is spoken to at the start of each new planet/just before the rebuilt Enclave, spoken to both on and off the ship once the relationship arc has started to use the [Flirt] options, and allowed to speak to you when he asks near the end of game, all major voiced content will be seen. One additional conversation with Atton unlocks if you both recruit Mira and meditate with Disciple to trigger an existing cutscene between Mira and Atton, and one new optional conversation is available with T3M4 about what he has seen once the romance begins after you find the first Jedi Master. Full list of voiced content and triggers:  Endings - 6.     Credit: This mod would not have been at all possible without JC's extensive help, from creating the SithCodec so I could modify the existing audio files and re-encode them, all the information and scripts to make lip files, plus constantly answering my frequent questions in the Discord server when I hit problems I couldn't troubleshoot on my own. Likewise, the KOTOR server and entire DS forums have been hugely helpful with advice/tutorials on seemingly every aspect of modding! Thank you so much! Tools used: Kotor Tool, DLG Editor, TSLPatcher, Sith Codec, LipSync Editor   Files edited: 101atton.dlg, 222mand.dlg, atton.dlg, fight.dlg, t3m4.dlg, globalcat.2da   THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT/LUCASARTS. USE OF THIS FILE IS AT YOUR OWN RISK, AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FROM THE USAGE OF THIS FILE. Submitter LenaHills Submitted 09/17/2025 Category Mods TSLRCM Compatible Yes  
    • My system marks this as a trojan for some reason.
    • I put that mod together, I might be able to help you here.   I would like to ask you for extreme specifics as to what you are trying to do.   I am aware of your Kotor Let's Play Series on YouTube and how you're almost finished Kashyyyk. I'm fairly certain you aren't already using the Wookiee Redux mod so what exactly are you planning to do? Are you trying to add them to the Kashyyyk modules in your already existing playthrough? A save game file saves the module as is, so if you install a mod afterwards the mod will never appear in your save but if you were to start a new game the mod would appear.   Are you trying to spawn them in a stunt module? As in, you make a clone of Chuundar's house so that you can have modded NPCs and modded content for roleplay purposes but, from the perspective of your audience, they aren't aware that you're in a stunt module? (Kotor II's red eclipse encounter uses a cloned Ebon Hawk for that scene, you aren't on the actual Ebon Hawk but you don't realize that.)   Are you using another mod to spawn them in? Like an armband mod that can spawn them in and you want me to reconfigure your armband mod to use my appearances instead of the vanilla appearances? Or would you rather not reveal your plans in public as to prevent spoiling your plans to your audience who may lurk this site? If so, we may take it to the DMs so that it stays between you and me?   Do know that my mod doesn't touch the vanilla appearances, it simply adds the modded appearances as brand new appearances on the appearance.2da file and applies them to the NPCs inside the .MOD files (module files containing all the module related files). Let me know what you're trying to do and I'll see what can be done
    • oh, wow, 996 files from KOTOR1 is also used in KOTOR2.  Half my work is already done for TSL