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About This File

The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.

A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.

List of Contributing Authors (alphabetical):

  • A Future Pilot
  • blennus
  • danil-ch
  • darthbdaman
  • DarthParametric
  • Ebmar
  • Frykas
  • Gimmick5000
  • jc2
  • JCarter426
  • Kainzorus Prime
  • Kexikus
  • KOTOR 1 Restoration Team
  • Leilukin
  • Markus Ramikin
  • N-DReW25
  • ndix UR
  • R2-X2
  • Red Hessian
  • Salk
  • th3w1zard1
  • Thrak Farelle
  • WildKarrde

Installation:
Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.

Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.

N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.

It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.

Translation:
The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.

Traduction (Français - Harlockin):
Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.

Переводы (Русский - olegkuz1997):
Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.

Compatibility/Known Issues:
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.

K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.

The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/

These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:

https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues

If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.

Uninstallation:
Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.

Permissions:
Due to this mod being a compilation from many different authors, please do not distribute/rehost it.

Acknowledgements:

  • All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream
  • Fred Tetra - For KOTOR Tool
  • tk102 - For DLGEditor and K-GFF
  • JdNoa/Dashus - For DeNCS
  • stoffe - For TSLPatcher/ChangeEdit/TalkEd
  • bead-v - For MDLEdit and KOTORMax
  • ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+
  • seedhartha - For KOTORBlender fork for Blender 2.8+
  • Cortisol - For Holocron Toolset and HoloPatcher/PyKotor
  • th3w1zard1 - For additional customisation and feature improvement of HoloPatcher
  • Fair Strides - For various tools and updates to older tools
  • DrMcCoy - For Xoreos Tools
  • Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/
  • danil-ch - For the original info.rtf template
  • Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.

 


What's New in Version 1.10.0   See changelog

Released

You can read the full changelog at https://github.com/KOTORCommunityPatches/K1_Community_Patch/blob/master/CHANGELOG.md

Added French and Russian translation optional files.

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It swaps out the integrated blaster for a reference so that the different droid texture variants don't also apply their texture to the blaster. I assume the one in JC's mod is probably taken from K1CP (since I was the one that created the fix for that), but I don't recall off the top of my head. Check the included readme, if there is one.

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8 minutes ago, DarthParametric said:

It swaps out the integrated blaster for a reference so that the different droid texture variants don't also apply their texture to the blaster. I assume the one in JC's mod is probably taken from K1CP (since I was the one that created the fix for that), but I don't recall off the top of my head. Check the included readme, if there is one.

Will the war droid model from https://deadlystream.com/files/file/861-high-quality-blasters/ still work with any changes that K1CP makes??

 

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Are the changes implemented here regarding Bastila's Extra Dialog about her Father's Holocron, the same as SpaceAlex's Bastila's Extra Dialog on Tatooine mod??

I apologize for all the questions, as I am currently starting from a fresh Install, and trying to sort out what mods I have, mods I had installed previously, that are included already with this...mods that aren't compatible anymore,mods that will work with a little tweaking...It's a little confusing and overwhelming...lol

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I’m not really sure if the last version of K1CP causes this, or any other of the numerous mods I use, but I am getting crashes when trying to go into the Sand People territory on Tatooine. Not even the loading screen appears, the game just crashes right away. While I do use Wine to run the game on Linux, I don’t see anything that could have pointed to an issue with Wine specifically, so I am assuming it’s something caused by a mod. The crash seems to be persistent — I had to roll a couple hours of gameplay all the way back to Dantooine and got the same result; however, I always tried to enter the Sand People territory with Mission Vao and HK-47 as my companions.

I may try to list all the mods I use, but this would be problematic. During installation I tried to write down a list of mods into a TXT file, in order of their installation, but due to a power outage I lost some of unsaved text, and I couldn’t recall what exactly I have written. Basically, I use a modified variation of Snigaroo’s modpack from Reddit, the most notable difference being ShiningRedHD’s Ultimate texture mods (and suggested compatibility patches) used in place of all other reskins for entities and planets, including Tatooine. I don’t recall any other notable mods I’ve added myself that could affect Tatooine or the Sand People courtyard directly.

If also noteworthy, I also crash after leaving the shop where you can purchase HK-47, but not before an autosave is done.

INFO UPDATE: JANUARY 5, 2022

That was a false alarm. After copying the whole KotOR folder on a large enough removable storage and running the game on Windows, I’ve managed to pass into Sand People territory. Thus the issue is likely related to Wine and therefore K1CP is not to blame. Sorry for any inconvenience

Edited by BabylonAS

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9 minutes ago, DarthParametric said:

You're using SS's blaster mod. That breaks it again.

Oh crap...should have installed SS blaster mod before K1CP??

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No, and it wouldn't matter anyway. The problem is that SS adds meshes to "null" blaster models that are supposed to be invisible. SS has a fix for it, the mod just hasn't been updated. Go post on the mod's page about it.

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3 minutes ago, DarthParametric said:

No, and it wouldn't matter anyway. The problem is that SS adds meshes to "null" blaster models that are supposed to be invisible. SS has a fix for it, the mod just hasn't been updated. Go post on the mod's page about it.

Okeydokey, will do...And Thanks for the help, it is appreciated😊

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Is anyone else having an issue where they can't finish Canderous' dialogue chain. I'm stuck on him saying that this "thing with Jagi" has him thinking. Post-Leviathan can't get any more out of him.

EDIT: I think the next chain is supposed to be me being able to ask Canderous about working for Davik and then there was the Unknown World dialogue about how his life turned out. I just can't seem to get him to advance. I know K1CP adjusted his dialogue provisions. I'm level 20 and I managed to complete all of Canderous' pre-Jagi dialogue before leaving Taris.

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Was browsing through the comments section here looking for something unrelated when came across this comments:

On 2/22/2021 at 4:13 PM, Jeremedy said:

Hello everyone! Love the work in the community patch! 

I found what I believe is a bug (a very minor one), in the cutscene when you first meet Canderous and there is the two Vulkars speaking to the Davik agent. The Vulkar on the right sounds like he is using the same voice as a male Twi'lek instead of the proper voice. Like I said it's really just a minor immersion bug, and it may just be me lol. Wanted to point it out for you guys though.

 

Keep up the awesome work!

 

On 2/22/2021 at 4:50 PM, DarthParametric said:

Both Vulkars are using the Twi'lek male Huttese VO. There aren't really a lot of alternatives unless you swap them out for Rodians or something. And that's really at the point of being outside the scope of the Community Patches.

Since the launch of K1CP I've been deleting mods/bug fixes in my drive that this patch already adresses (too many mods!!!), and really thought that a fix for that would already be incorporated here or in some file somewhere online, since I know that it exists. It seems that it has been erased from the net!

Luckily, I still have it, and according to the readme, it was made by @Salk. Here it is:

Black Vulkar Sound Fix.rar 

Hope it helps and that it is incorporated in the next update :)

 

On 3/25/2022 at 5:36 AM, JDub96 said:

Is anyone else having an issue where they can't finish Canderous' dialogue chain. I'm stuck on him saying that this "thing with Jagi" has him thinking. Post-Leviathan can't get any more out of him.

EDIT: I think the next chain is supposed to be me being able to ask Canderous about working for Davik and then there was the Unknown World dialogue about how his life turned out. I just can't seem to get him to advance. I know K1CP adjusted his dialogue provisions. I'm level 20 and I managed to complete all of Canderous' pre-Jagi dialogue before leaving Taris.

I may be wrong, but I think that only triggers after arriving on Lehon

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10 hours ago, Romin said:

Was browsing through the comments section here looking for something unrelated when came across this comments:

 

Since the launch of K1CP I've been deleting mods/bug fixes in my drive that this patch already adresses (too many mods!!!), and really thought that a fix for that would already be incorporated here or in some file somewhere online, since I know that it exists. It seems that it has been erased from the net!

Luckily, I still have it, and according to the readme, it was made by @Salk. Here it is:

Black Vulkar Sound Fix.rar 2.6 kB · 3 downloads  

Hope it helps and that it is incorporated in the next update :)

 

I may be wrong, but I think that only triggers after arriving on Lehon

Nope. I'm on Lehon and Canderous is still talking about "this thing with Jagi."

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On 3/25/2022 at 12:36 AM, JDub96 said:

Is anyone else having an issue where they can't finish Canderous' dialogue chain. I'm stuck on him saying that this "thing with Jagi" has him thinking. Post-Leviathan can't get any more out of him.

EDIT: I think the next chain is supposed to be me being able to ask Canderous about working for Davik and then there was the Unknown World dialogue about how his life turned out. I just can't seem to get him to advance. I know K1CP adjusted his dialogue provisions. I'm level 20 and I managed to complete all of Canderous' pre-Jagi dialogue before leaving Taris.

Here's a link to DP'S https://github.com/DarthParametric/K1_Canderous_Final_Conversation_Timing_Adjustment/releases/latest, the link was found on Snigaroo's rkotor mod build page...

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9 minutes ago, ConansHair said:

Here's a link to DP'S https://github.com/DarthParametric/K1_Canderous_Final_Conversation_Timing_Adjustment/releases/latest, the link was found on Snigaroo's rkotor mod build page...

Yeah. I've long since escaped the Leviathan and he's still talking about Jagi. I cannot get the conversation about working for Davik nor the final dialogue tree about how his life turned out. I completed all prerequisite conversations on Taris and completed Jagi's Challenge on my first trip to Tatooine immediately after Dantooine. Yet his dialogue remains stuck.

According to KSE, Canderous is still at G_CAND_STATE: 7. Was he supposed to be at G_CAND_STATE: 8?

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10 minutes ago, JDub96 said:

Yeah. I've long since escaped the Leviathan and he's still talking about Jagi. I cannot get the conversation about working for Davik nor the final dialogue tree about how his life turned out. I completed all prerequisite conversations on Taris and completed Jagi's Challenge on my first trip to Tatooine immediately after Dantooine. Yet his dialogue remains stuck.

According to KSE, Canderous is still at G_CAND_STATE: 7. Was he supposed to be at G_CAND_STATE: 8?

This is the description from Snigaroo's rkotor page:

Description: By default, Canderous's final conversation about the future can't happen until you're on Lehon, which requires you to have Canderous in your party and think to talk to him there, even though he's probably been quiet for two full planets or more. This small script fixes his timing a bit so he's willing to talk about his thoughts before you're thrust into endgame.

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I'm already on Lehon. I have the files in my Override yet the dialogue does not trigger. My point is that I can't even get the background into him working for Davik, which originally unlocked as soon as I escaped the Leviathan.

1 minute ago, ConansHair said:

This is the description from Snigaroo's rkotor page:

Description: By default, Canderous's final conversation about the future can't happen until you're on Lehon, which requires you to have Canderous in your party and think to talk to him there, even though he's probably been quiet for two full planets or more. This small script fixes his timing a bit so he's willing to talk about his thoughts before you're thrust into endgame.

 

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3 hours ago, JDub96 said:

Nope. I'm on Lehon and Canderous is still talking about "this thing with Jagi."

That's unfortunate. The last time I played with K1CP it was still v1.8, though.

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I had the issue with 1.8 as well. But K1CP is the only mod I have that affects Canderous' dialogue tree.

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