327 files

  1. [TSL] "DAN_tech01" texture replacement

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 24 NOV 2021
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
     
     
     
     
     
    Description:
    ------------
    Still cleaning out the archive . . .   
     
     
     
    So . . . I was looking over my mods and I realized I had things left to finish. This one was difficult to place in a larger mod as it’s only one little texture so that’s how I’ll package.
    Meet the DAN_tech01” texture, in its actual size.

    If I recall correctly, it’s found in Khoonda but it may appear elsewhere. I’m sure you’ll let you let me know that in the comments if you encounter it elsewhere.
    So it’s small and it’s not the most exciting texture.  With some animation, maybe it could be more interesting. 
    I give you my take on it, in its actual size.

     
     
     
    Installation:
    -------------
    Place TGA and TXI files into your KotOR2 Override folder.
     
     
     
    Uninstallation:
    -------------
    Take them out again. 
     
     
     
     
     
     
    Known Bugs:
    -------------
    None known at this time.
     
     
     
    Special Thanks:
    -------------
    Thanks to Jorak Uln for the frame that surrounds the monitor on texture “NAR_tekX”, which was included in my “Nar Shaddaa Docks Computer and Monitors Upgrade” mod.  I recycled portions of that framework for this texture.
     
     
     
    Legal Disclaimer:
    -------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     

    742 downloads

       (1 review)

    0 comments

    Updated

  2. [TSL] Animated Computer Panel

    This mod replaces the static computer panel placeables [PLC_comPanel] that found throughout the game; such as one in the Bumani's, Medical Unit, and Czerka's [on Telos] with the animated ones.
     
     -= BACKGROUND =-
    It was Sith Holocron's request about his least favorite texture in KotOR2/TSL that makes me work on this mod. But as time goes by curiosity on trying to improve it haunts me, by doing more and looking much better -- hence the born of v2.0.0. On this [as well as the previous one] I have him to help on making the panel screen, hence the sweet result of a movie-like looking ones. You should check out his blog from where the inspiration comes -- 
    And then with DarthParametric's handy-hands the panel now have a new symmetrical frame, some 3D buttons, also few TOR-ported bits on the screen. Not stopping there, it now have a new panel board decals -- a copied work from Frank Diorio's downloadable decals [then niubniubsuniverse-dot-com].
     
    -= ABOUT THIS MOD =-
    Inside this mod are 2 version; transparent screen and a solid-non-transparent version.
    Preview:
    Transparent Solid  
    Specifics:
    New panel frame trimesh made by @DarthParametric New 3D buttons trimesh made by DarthParametric Panel screen bitmap made by @Sith Holocron Panel board bitmap made by Frank Diorio TOR ported animated bits redistributed by DarthParametric Tools mostly worked on to -- KOTORmax [gmax] by bead-v / Aurora MDL [N++] by Symmetric The panel texture currently still in vanilla scheme [based on stock PLC_comPanel], albeit upscaled to x1024 from x256 using PS'.
     
    -= KNOWN ISSUES =-
    With transparent version, some objects will become invisible behind the screen; such as traffics seen from Medical Unit and lightsaber as well with the hilt. There's a workaround for the traffics, but that's beyond the scope of this mod so they're something to live with at the moment. Nothing that I know of though for the lightsabers.
     
    -= FINAL REMARKS =-
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    Hope you enjoy the mod as much as I do!
     
    -= INSTALLATION =-
    Run the installer and choose INSTALL option. Pick one you choose -- then hit the [Install Mod ->] button!
     
    -= UNINSTALLATION =-
    Choose the UNINSTALL option in the installation menu For a clean uninstallation, remove these files from the Override after proceeding with the main procedure -- eb_plc_commpane1/2.MDL eb_plc_commpane1/2.MDX eb_plc_commpane1/2.PWK eb_companel_btns.TPC eb_companel_pnel.TPC eb_companel_wave.TPC sheb_compnl_scrn.TPC  
    -= COMPATIBILITY =-
    Not compatible with mods that hard-overwrites placeables.2DA Not compatible with mods that alter the modelname and label setup for RowIndex 292 in placeables.2DA Not compatible with mods which happened to have the same name with the MDL, MDX, PWK, and TPC-s that included with this mod  
    -= REDISTRIBUTION =-
    Do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, please be kindly to ask for permission first - that way I know what's up, and if it's interesting enough I might offer to be involved, lol. Or at least we'll talk. Cheers!
     
    -= CREDITS =-
    The Almighty Force Obsidian Entertainment and LucasArts for The Sith Lords Frank Diorio as the creator of panel board bitmap Sith Holocron for feedbacks, ideas and the panel screen DarthParametric for past-present knowledge, his creation that I took learn from, and particularly with this project -- the panel frame, 3D buttons as well the TOR-ported bits [and both endless technical-to-non assistance which makes this mod possible] JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool bead-v for KOTORmax and MDLedit Symmetric for Aurora MDL ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor All Tool Makers wasn't mentioned - can't make it without y'all! All streamers on DeadlyStream All modders either active or inactive DeadlyStream for being a home -- a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site DeadlyStream's #modding [Discord] channel that particularly essential for this project -eb

    16,187 downloads

       (4 reviews)

    4 comments

    Updated

  3. [TSL] Animated Lightsaber Blades

    New animated lightsaber blades for KOTOR : TSL. Just drop the files into your Override folder.

    2,842 downloads

       (5 reviews)

    1 comment

    Updated

  4. [TSL] High Quality Starfields and Nebulas

    The same as my K1 mod, this one replaces the low resolution star and nebula textures with higher quality ones.
     
    Update: Thanks to GNihilus2 I added compressed versions of my star textures, reducing their size from 3 MB to around 50 KB. There is no visible difference and there's also no need to download the new version if you already downloaded 1.0 unless your harddrive is really full.
     
    ABOUT
     
    This mod replaces the starfield and nebula textures used as backdrops during many sequences of the game to a higher resolution (1024x1024).
     
    INSTALLATION
     
    Copy all files included in this archive into your Override folder.
     
    UNINSTALLATION
     
    Take them out again.
     
    CREDITS
     
    Texture pack created by Kexikus
    Starfields created with spacescape
    Nebula photos from NASA and hubblesite.org
    Texture compression by GNihilus2
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    8,713 downloads

       (14 reviews)

    3 comments

    Updated

  5. [TSL] Nar Shaddaa Docks Computer and Monitors Upgrade

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 22 NOV 2021
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
     
     
     
    Description:
    ------------
    Don’t you hate unfinished business?  I sure do. 
     
     
     
    So . . . I was looking over my mods and I realized I had things left to finish. One of the collections that I hadn’t released before I left the staff of DeadlyStream (again!) was a minor texture. These cover the major of the monitors you would see in the Docks section of Nar Shaddaa.  One of the reasons that this wasn’t finished was an error on some of the models that had some lighting issues on them.  However, ebmar made a quick fix and that seems to have done the trick. In keeping with my M.O., I’ve attached a video so you can see a before and after comparison before you decide to download.
    With the exception of the NAR_tek1 texture, none of these are animated.
     
     
     
    Installation:
    -------------
    Place MDL and MDX into the Override folder. Put all included TGA and TXI files into your KotOR2 Override folder.
     
     
     
    Uninstallation:
    -------------
    Take them out again.  To take out specific textures, please refer to the pictures on the download page as they clearly show which ones are which.
     
     

    Known Bugs:
     
    -------------
    None known at this time.
     
     
     
    Special Thanks:
    -------------
    Thanks to @ebmar would create that model fix or these textures would’ve never seen the light of day.
    Thanks to @Jorak Uln for the frame that surrounds the monitor on texture NAR_tekX.  I recycled portions of that framework on some of the other textures.
    Thanks to @N-DReW25 for doing some beta testing and providing helpful feedback towards this project.
    And thanks to @DarthParametric for attempting to try and walk me through some of the issues regarding that model.  He wasn’t successful but he did give it the college try!
     
     
     
    Legal Disclaimer:
    -------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

    1,142 downloads

       (2 reviews)

    0 comments

    Updated

  6. [TSL] Replacement Logo for Menu Screen

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 13 DEC 2021
    UPDATED RELEASE: 15 DEC 2021
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
     
    As suggested by a Mod Request on DeadlyStream.
    When using one of my loading screen mods, they said they noticed that the logo now looked blurry by comparison. This is my attempt to bring the logo in line with modern standards.This texture is sized at 1024 by 1024 so it should be crisper than the original. In addition, the version number has been updated to the current one – 1.8.6.  If you find the difference to be pleasing, please let me know in the comments.
     
    You want samples?  I got some samples for ya right here!
     
    Original Vanilla Version

    My Version

     
    A few notes, once you extract files from the 7z file, you’ll see two folders.  You’ll only be using one of these and for that you’ll want to consult the Instructions section below.
     
    This mod is compatible with DarthParametric's TSL Main Menu Model Fix for Widescreen if (and only if) you use my “kotor2logo.tga” file rather than the ones they provide.
     
    If you find the difference to be pleasing, please let me know in the comments.
     
     
    Installation:
    Remove the “kotor2logo.tga” that’s currently in your Override folder and place where you can find it later if needed.
    If you’re using an original version of TSL – that is you’re not using a widescreen mod (such as or UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “kotor2logo.tga” file from the “Standard (Vanilla) Resolutions” folder.
    If you’re using TSL with either UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “kotor2logo.tga” file from the “For those using Widescreen fixes” folder.
    If you chose correctly, you'll see something like this! (Borders added for text purposes.)

    If you chose poorly and have widescreen changing things, you'll see something like this (or unleash Cthulu)! (Borders added for text purposes.)

    I can't have made these instructions simpler than this.
     
    Uninstallation:
    Delete the “kotor2logo.tga” file currently in your Override folder.  Find the original TGA that you carefully put aside and put it back into the Override folder.
     
    Known Bugs:
    None known at this time.
     
    Legal Disclaimer:
    -------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop or to NexusMods. Usage in other mods must be requested AND approved by me before you include my materials in your mod. Modders that request permission to use my mods and don’t do so will have my permission withdrawn after a period of one year after I originally granted (i.e. permission and use is time sensitive.)

    394 downloads

       (3 reviews)

    9 comments

    Updated

  7. [TSL] Sith Trooper Replacement Skins

    [TSL] Sith Trooper Replacement Skins - ReadMe
     
    Description:
     
    I made these skins for my k1 recruitment mod for new enemies that you meet. I figured they would be a nice replacement mod for TSL.
    The blue skin will replace the standard Sith trooper while the white/yellow will replace the elite red Sith trooper.
     
    Installation:
     
    Drop the files into your override folder.
     
    Permissions:
     
    You can use these skins in your mod if you like, but I expect you to credit me accordingly.
     
    Enjoy!

    2,361 downloads

       (7 reviews)

    1 comment

    Submitted

  8. [TSL] Swoop Monitors Replacement Pack

    Swoop Monitor Replacement Pack
    ==============================================================================
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
     
    GAMES: Star Wars Knights of the Old Republic 2
     
    [This mod will not work in Star Wars Knights of the Old Republic 1.  If you're looking for swoop monitors for KotOR1, try Ebmar's Animated Swoop Screen mod instead.]
     
    Description:
    Were you ever dissatisfied with the low-resolution monitors that show the swoop footage in TSL? What if there was a mod that took care of that for you? Psssst…it’s this mod!
     
    Installation:
    -------------
    Drop the TGA and TXI files and loadscreen.2da into your Override folder.
     

    Uninstall:
    ----------
    Remove what you put in above.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     

    Special Thanks:
    -------------------
    Thanks to YOU for giving this monstrosity a whirl! Won’t you leave some feedback on the download page? (I’d like to see if I’ve done something right , you see…)
     
    Here's a review of the mod so you can see it in action. Thanks Xuul!
     

    16,578 downloads

       (3 reviews)

    7 comments

    Updated

  9. [TSL] Twin Sun to Asari

    ============================
    [TSL]Twin Sun to Asari
    ============================
    Author: MrPhil (deadlystream) and Phildevil (Lucasforums)
    Date Released: 28/06/2014
     
     
    ------------
    Description:
    ------------
    This is my third Kotor mod. I've always thought the original Twin Sun (the Twi'Lek bounty hunters you encounter on Nar Shadaa) looked featureless and bland.
    Over time, I've requested to various skinners that they do something to improve their appearance,
    but sometimes they told me they did not know what to do, or other times, their work just weren't looking good enough to me, unfortunately. I've had an idea to make them look better:
    make the Twin Suns to have a skin that looks a bit like that of the Asari, some aliens from BioWare franchise Mass Effect. I've spoke of my idea to a few skinners, but they seemed disinclined to make-it happen,
    that's why I decided to create this reskin mod. Poured at least 24 hours in this, spread over a few months.
     
    -----------
    Thanks:
    -----------
     
    I have had a few problems and a lot of help was given to me: thanks to Malkior, SelfInducedComa and Rtas Vadum for their general helpfulness.
    Thanks W4rb1rd for reminding me of the "Lekku" term .
    Thank you Quanon for your UVW mapping. It has been an invaluable tool to make this mod possible and it has reduce the amount of work I've had to do by half!
    Thanks to LDR for your support and for giving me the proper way to test rapidly the changes I've made (changing npc appearance). It has saved me some time, compared to my initial way, which had me go through long cutscenes!
    Thank you Kainzorus Prime for fixing the eyes for me and for the other advice and prod you've given me
     
    -------------
    Installation:
    -------------
    Simple copy the four tga's in this Override folder to yours.
     
     
    ---------
    Uninstall:
    ---------
    Simply remove "N_TwiAss0AH", "N_TwiAss0BH", "N_TwiAssA01" and "N_TwiAssB01" files from your Override folder.
     
    ---------
    Screenshot gallery and mod threads:
    ---------
    http://postimg.org/gallery/1ku4uniyc/
    http://deadlystream.com/forum/topic/2638-twin-sun-wip/
    http://deadlystream.com/forum/topic/2739-tsl-twin-sun-to-asari/
     
    -------------
    Compatibility:
    -------------
    This mod is compatible with every TSL mod that does not modify the Twin Sun tga's.
     
     
    ------------
    Terms of Use:
    ------------
    This mod may not be used without the explicit permission of the author. Do not host this mod or any of its components at any other website without first receiving permission from the author.
     
     
    -----------
    Contact Me:
    -----------
    Got a question about the mod? Wanna share your thoughts about it? You can PM me on deadlystream. My username is 'MrPhil'
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,652 downloads

       (6 reviews)

    5 comments

    Submitted

  10. [WIP] Character Helmets

    This mod: This mod aims to add a few items for the player to use, helmets, masks and other things that go in the same slot. In the future I plan to place them in a lore-friendly way in the normal gameplay. This uses ripped models from full characters, they need to be adapted to player heads. Bao-dur can't use them because his horns don't leave physical space for them (obviously not clipping!). How to use: There is no way to have the 3 new helmets yet. To get them, you have to write in the console: giveitem a_helmet_7x Where x is a value between 0 and two. 0 is for the sith soldier helmet, 1 is for the republic officer cap, and 2 is for the republic soldier helmet. Installation:   Use the .exe with the package. If not possible, then copy everything to the override Uninstall: Remove the 9 files from this mod (3 *.uti, 6*.tga) from the override. Permissions: You may use the files from this mod for any purpose, as long as you ask me first. Credits: @seedhartha for KotorBlender @cortisol for Holocron Toolset Stoffe for TSLPatcher GIMP development team for GIMP Blender Foundation for Blender BioWare and Obsidian for the original assets, and the game itself. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    45 downloads

       (0 reviews)

    0 comments

    Updated

  11. 4k Atton

    Hi, this is my first texture mod, so please don't be to rude.
    It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future.
    I edited following things:
    -His Leather Jacket now looks like real leather
    -his shirt now has a visible fabric.texture
    -all metal pieces of his clothing look like actual metal (including buttons)
    -His shoes and belt have a nice black leather texture, now
    -his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great
     
    I used following ressources and tools:
    - various textures from http://www.cgtextures.com/
    - This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
     
    & photoshop to edit the textures.
     
    Installation: just put the .tga files from the download into your override folder.
     
    I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know.

    32,332 downloads

       (19 reviews)

    12 comments

    Updated

  12. 4x Upscale+ Character Textures & Model Fixes (TSL)

    ================================================================

    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.

    ================================================================

    Description: 
    This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
    The process followed is generally:
    run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of K1 Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing K1 P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as K1 Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as Bao Dur's armor C & D chest is mirrored); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice.  sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture.  personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04, P_MiraH, P_HandmaidenH & P_AtrisH01). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
    For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
    Some models (like P_Kreia1hBB, PFBNM, Twilek_F, N_TwiAssH01) had problems with their self generated lighting: ambient & diffuse were not set to 1 1 1 like most models. This causes the model to appear too dark or off color in-game. To fix this it required hex editing.
    A few models (such as P_KreiaBB) required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
    For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
    For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
    For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, PLC_HK50, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
    Several characters lost their baremetal shine in TSL (like the Mandalorians or SwoopGang). This is due to their model's default bitmap being set to "NULL" instead of their default texture's name. I was not able to repair the file to its K1 state, so a workaround was used instead. The word "NULL" was replaced with a shortened name, then a .txi file was created with the short name (for example "N_Ma" instead of "N_Mandalorian02"; or "N_Sw" instead of "N_Swoopgang01"). This allows for the envmaptexture CM_Baremetal to be used without the need to edit the appearance.2da file.
    Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
    There will be three versions of this mod to choose to download:
    4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 7GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. CCreated by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 2.4GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 700MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
    I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader. 

    ================================================================

    Compatiblity: 
    For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
    Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
    I would suggest installing other large mods (such as "TSL Restored Content Mod") first, then this one. 

    ================================================================

    Installation: 
    Copy and paste the desired model and texture files into TSL's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing. 
    The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
    The folder marked "Optional Kreia model" includes models that change the diffuse & ambient lighting settings. More info in the additional read-me file.

    ================================================================

    Uninstall: 
    Delete unwanted files from the game's Override folder.

    ================================================================

    Thanks for modding tools:
    KOTOR Tool – Fred Tetra
    mdlops (used version 7a2) - cchargin, JdNoa
    NWMax – Joco
    Replacer - Taina
    tga2tpc - ndix UR
    KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides 
    Hex-editor XVI32 2.55 - Christian Maas

    ================================================================

    Permission:
    Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
    The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
    This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
    As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.

    ================================================================

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    KotOR upscale completed list v0_52.xlsx

    156 downloads

       (1 review)

    16 comments

    Submitted

  13. 90SK's ZS-JS Armor Revamp

    90SK's ZS-JS Armor Revamp
    ---
    Instructions:
    Copy files to Override
     
    Uninstall:
    Delete all mod files from Override
     
     Details: 
    This will replace the default ZS-JS items with new skins, and also a couple new items including in the Dxun Tomb puzzle and the Korriban tomb.
     
     
    Credits:
    Please contact me (90SK) if you want to do further work or anything further with the mod.
     
     
     
    Compatibility:
    Loot and Immersion Upgrade:
    The Loot 3.3b patch will replace the additional Jal Shey-type items added to the game by the Loot and Immersion Upgrade.
     
    TSLRCM:
    This is compatible with TSLRCM and M4-78EP
     
    ---
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    454 downloads

       (0 reviews)

    0 comments

    Updated

  14. Achilles TSL Robe Mod (TSLRCM Edition)

    While I'm loving TSLRCM, I have to admit (with pangs of sadness) that all the restored robes makes it kinda-sorta impossible for me to make this a total conversion, like previous versions.
     
    So the compromise is this; a fully tested TSLRCM version of my robe mod that only replaces the model/textures/icons for the movie style robe. Which means that this only replaces about a third of robes that you can get in the restored version of the game.
     
    However, since I'd really rather not guess at which textures people liked and try to include those, I'm adding all the textures from version 3.0 as an optional download (labelled: FOR PERSONAL USE ONLY). You're absolutely free to use these however you'd like FOR MODS THAT ARE NEVER RELEASED TO THE PUBLIC. These robes are a collaboration by a handful of modders, therefore you'd not only need my permission but their's and I'm not even sure who's around or isn't. So feel free to do whatever, so long as "whatever" never leaves your Override folder.
     
    Also, I zipped these up out of a bastardized version of my own personal version of the mod, therefore some reverse engineering may be necessary to make heads or tails of what's included. If you have GIMP, Photoshop, etc it shouldn't take you too long to figure out what's what.
     
    ______________________________________________________________________________
     
     
    To install:
     
    Extract Achilles Robe Mod for TSLRCM to your override folder. This is texture replacement, so a new game is not required.
     
     
    To uninstall:
     
    Remove said folder from Override
     
    ______________________________________________________________________________
     
    Thanks again to Darth Moeller and svösh for their contributions and to Fred Tetra and TK102 for the tools that made this possible.
     
     
    Original thread that discusses v3 (pre-TSLRCM) of this mod can be found here:
    http://lucasforums.com/showthread.php?t=191374
     
    Additional screenshots can be found in the first post.
     
     
    EDIT: Apparently this site doesn't allow multiple uploads (even thought the tool lets you), therefore anyone who has downloaded this previously only got the optional files. I've combined the two and extend my apologies for the 6mb download for those of you that only wanted the base mod.

    3,358 downloads

       (12 reviews)

    9 comments

    Updated

  15. Aliens Redetailed Mod

    This mod has actually been in the proverbial pipes for quite some time now. Thanks to some extensive help from Kyrie on the forums, it can finally see the light of day.
     
    What is this mod, you ask? Well it was originally a mass retexturing of all of the alien eyes to better match those seen in the films by getting rid of those irritating painted-on eye specular shines once and for all. This being done by making the specular shine via alpha layers and cubemaps rather than a diffuse texture. The coolest part about this is, the eye reflections are fully dynamic, and if you alter the angle that you look at them, they will actually move across the eye.
     
     
    However, time has duly marched on, and since then, I have been adding more things to my modifications as well as fixing small visual things such as:
     
    giving the Boma a punch-through modifier and alpha map to its teeth, so you will now be able to see-through them,
     
    the Toydarian now actually having some (albeit painted-on) clothes and no longer being naked in the middle of the street; thus confronting a problem which always disturbed and confused me,
     
    the Aqualish having shiny tusks and eyes (for visual effect),
     
    and the Twileks having shiny skin (more akin to the movies)
     
     
    Also included in an optional capacity, are a few experimental reskins that I wasn't comfortable forcing on whoever downloaded them as they are purely a matter of taste. These include
     
    a CM_Baremetal/Specmap revision of Luxa to which she now has shiny skin (that zeltrons typically have in the EU),
     
    some tattoos added to the Twin Suns to give them some identity (A collegue told me that "real" assassins wouldn't have such obvious markings, but I like them anyway, personally),
     
    and a recoloration of the Gamorean thugs to a more green and color-saturated look.
     
    (examples of these are in the screenshots)
     
     
    All of that said, I hope you like how this mod looks; and that the visual effects it provides will make alien encounters and cantina sequences more cinematic and cooler to look at.~

    5,444 downloads

       (16 reviews)

    18 comments

    Submitted

  16. Alt. Textures for DP's Jedi Hermit Robes Mod

    Alternate Textures for DP's Jedi Hermit Robes Mod
    ===================================================
     
    I had been working on some textures to remake Jolee Bindo's Robe from K1, but one day Darth Parametric released a version of his own. These are merely just my Textures to replace his, if you so choose.
     
    Big Thanks to Darth Parametric for pretty much restoring Jolee's Robes.
     

    INSTALLATION:
     
    Copy the contents of the included Override to your Override AFTER installing DP's Jedi Hermit Robes Mod.

    164 downloads

       (2 reviews)

    0 comments

    Submitted

  17. Alternative Dancer Outfit icon

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 7.08.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    While on Nar Shadda you can do a quest were you have to dance for Vogga the Hutt. you or one of your party memebers
    must wear a slave outfit in order to do the dance though. Though this wouldn't be noticable at first glance but I found a texture in Kotor Tool that actually looks like another dancers outfit icon.
    Though if you look at it carefully it looks very similar to the dancers outfit leia wore in episode 6 return of the jedi so what this mod does is replaces the icon for the dancer outfit with
    this one.
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatiable with anything that edits "ia_slave_001.tag" though I don't know anything that edits that.
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    262 downloads

       (2 reviews)

    0 comments

    Submitted

  18. Alveron182's Mission Vao at 19 years old

    Part of the...

    This is my first attempt at any skinning/modding but since I really enjoyed Mission Vao in Kotor I, I wondered what she'd be like 5 years later at 19.
    This Mod has Mission Vao as a selectable PC and includes her own clothes with Darkside transitions. Which makes the character select robes at character selection all messed up, but not to worry, once you're in game and equip clothes they'll be fine. I used the white Twi'lek Assassin Models for clothes/head and just reskinned them.

    The following files are included:
    appearance.2da
    heads.2da
    portraits.
    P_Mission19BA01.tga      -  Underwear
    P_Mission19H01.tga       -  Normal Head
    P_Mission19H01D1.tga     -  1st Darkside Head Transition
    P_Mission19H01D2.tga     -  2nd Darkside Head Transition
    PFBLMV01.tga             -  Lightside Dancer Outfit
    PFBLMVD01.tga            -  Darkside Dancer Outfit
    PMVB01.tga               -  Lightside Clothes
    PMVBD01.tga              -  Darkside Clothes
    po_pmission19            -  Lightside Portrait
    po_pmission19d1          -  1st Darkside Portrait
    po_pmission19d2          -  2nd Darkside Portrait

    All the files should be placed in your C:\Program Files\LucasArts\SWKotOR2\Override Folder. Except the .jpg and ReadMe files. If you don't have one just move this one there.
    If you have Kotor Tool you should be able to Extract Mission's .wav Files and copy them into your C:\Program Files\LucasArts\SWKotoR2\StreamSounds Folder and Extract and edit your soundset.2da and put that in your override folder. Then just use kotor saved game editor to add Mission's soundset to your saved game.
    I've also included some .jpg files of screenshots.
    I'd also like to thank everyone who has every taken the time to do Modding/Skinning or produce any program to help with it. I have had so much fun using the mods here. I have tried almost everyone of them here that you fine people have shared which is the main reason why I even considered trying my hand at it... you are to many to mention here so I will just say THANK YOU ALL VERY MUCH !
    I do feel I should mention Fred Tetra whom without his Kotor Tool I would be lost. Thanks Much!
    I don't know of any bugs other than the selection screen body graphics which are fixed once in game, but if anyone finds something wrong please email me j_bailey21@hotmail.com
    Enjoy !

    268 downloads

       (0 reviews)

    1 comment

    Submitted

  19. Animated / Upscaled Metal Boxes

    Animated / Upscaled Metal Boxes
    =================================
    A different version of my upscaled Metal Boxes, I've added a flashing animation to give them a bit of life
    AUTHOR: OzilsEyes

    Description
    ============
    There are several different colours, with a "Clean" & "Dirty" texture for the Box. I've not made every single colour but if you'd like a colour (or new design) making, let me know in the comments & I'll happily make it and upload.
    Installation
    =============
    - Choose which version you want to use
    - Extract the chosen "plc_metalbox.tga" file into your override folder
    - Extract the chosen "plc_metalbox.txi" file into your override folder (IF applicable)
    Uninstallation
    ===============
    Remove "plc_metalbox" files from your override folder

    Known Bugs
    ===========
    No known bugs, there shouldn't be any unless you've got another file named 'plc_metalbox' (.tga and/or .txi) in your override folder.
     
    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    OzilsEyes

    141 downloads

       (0 reviews)

    0 comments

    Updated

  20. Animated Ebon Hawk Monitors (not including Galaxy Map)

    Animated Ebon Hawk Monitors (Not including Galaxy Map)
    =============================================================
    AUTHOR: Sith Holocron, Dark Hope, and Xarwarz
    ORIGINAL RELEASE: 06 APR 2016
    UPDATED RELEASE 01: 19 JAN 2019
    UPDATED RELEASE 02: 09 APR 2022
    GAMES: Star Wars Knights of the Old Republic 1 & 2
     
    Description:
    ------------
     
    When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon
    if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated.
     
    The other frames have more subtle animations in them - you can see the computer inputs going up and down and various colors changing around.
     
    Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.
     
    Installation:
    -------------
     
    For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre01.tga" and the "LEH_scre01.txi" files into the SWKotOR2/Override folder.
     
    For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre01`.tga" and the "LEH_scre01.txi" files into the Star Wars Knights of the Old Republic/Override folder.
     
    Uninstall:
    ===============
     
    Take them out again.
     
    Known Bugs:
    ===========
     
    None known at this time.
     
    Legal Disclaimer:
    =================
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Credits:
    ========
     
    LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502)
    Xarwarz: For putting together the original texture!
    @Quanon: For providing the wire-frame models of the Ebon Hawk!
    @Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package.
    @ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder.
     
    Here's what it looks like in game.
    Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
    BTW: Looking for something a little more subtle?  Check this mod for an alternate look.

    26,560 downloads

       (12 reviews)

    28 comments

    Updated

  21. Animated Kolto Tank Reskin

    ============================================
    Animated Kolto Tank
    ============================================
     
    Description:
    I've never liked the ugly Kolto Tanks in KotOR 2, I get the intention was to have dirty glass, but to the point in which you can't see through it and it looks disgusting - bit too far. This reskin enhances the Kolto Tanks with animated variations. Choose your preferred style from the included folders to replace the default static tanks.
     
    Includes:
    Several colours/variations of the Kolto Tank. New model with different UV maps, textures. 3 Loading screen variations for that level based on the texture you used. I decided to include this as the loading screen for that area is showing the kolto tanks. Different variations available: Static Reskin / Upscaled version of current. Animated Reskins: Blue, Yellow, Green, Pink, Red - Animated Bar at the top of the model. Black / Normal Skin - With only animated controls. Variations of Glass to choose from: Original (but transparent). Clean Blue. Dirty Blue.  
    Variations:
     
    Installation:
    Choose the colour you want, indicated by the folder name. Copy all files in the chosen folder into your override folder. If you are using the default (Black, Blue Glass + Red bar) then choose them from the folder named '1. Override'. Choose the loading screen corresponding to the textures you used (if you wish to).  
    Uninstall:
    Remove the following files from your override folder:
    plc_koltank.mdl plc_koltank.mdx plc_koltank_n.tpc plc_koltoglass_n.tpc plc_holoart1a_n.tpc  
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this.
    Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    Credits:
     
    (Kotor Modding) Tools Used:
     

    129 downloads

       (0 reviews)

    0 comments

    Updated

  22. Animated Upscaled Plasteel Cylinders

    ============================================
    Animated Plasteel Cylinders
    ============================================
     
     
    Includes:
    Several colours/variations of the Plasteel Cylinder in the game. All animated with a 'flashing' grill.  
    Installation:
    Choose the colour you want, indicated by the folder name. Copy all files in the chosen folder into your override folder.  
    Please note: If you had the original version installed, you will need to delete the two below files from your override folder:
    plc_koltank.tga plc_koltank.txi  
    Uninstall:
    Remove the following files from your override folder:
    plc_plstccrt.mdl plc_plstccrt.mdx plc_plstccrt.tpc  
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this.
    Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    Credits:
     
    (Kotor Modding) Tools Used:
     

    163 downloads

       (0 reviews)

    0 comments

    Updated

  23. Animated Upscaled Workbench & Medstation

    ============================================
    Animated - Upscaled Workbench & Medstation
    ============================================
     
    New upscaled & animated texture for workbenches & medstations.
     
    The .gifs in the preview are a lot faster than the ones in-game, I'll get some new gif's made up eventually.
     
    There are 4 versions:
    Workbench:
    1. Orange LED around the table
    2. (Original) White LED around the table
    Medstation:
    1. Blue LED around the table
    2. (Original) White LED around the table
     
    Installation:
    1. Choose which version you'd like to use.
    2. Drop the file (.tpc) into your override folder - restart your game.
     
    Uninstallation:
    1. Remove the file from your override.
     
    Please Note: It has been reported that the skin is causing a short delay when loading into the level, I've investigated but cannot replicate the issue - if anybody has any ideas please let me know.

    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    Credits:

     

    140 downloads

       (0 reviews)

    0 comments

    Updated

  24. Aratech Mk.IV Equipment in Vogga's Chamber

    Aratech Mk.IV Equipment in Vogga's Chamber
    by 90SK & VarsityPuppet
     
    This is a replacement mod for the Star Forge Robe item in TSL. (Player Only)
    There are two options for texture in the archive.
     
    Description This mod will repatch Hanharr's first conversation with Vogga, spawning another loot crate in the loot room. This new crate contains a player only armor, a Barab Ore Ingot, and some other things like credits and a medpack. It is important to allow Hanharr to speak with Vogga for the first time so the box spawns in the room. Don't skip the conversation.
     
     
    Notes I've used this placement in Loot and Immersion Upgrade, this mod will replace the other type of loot you get from Vogga's chamber.
    If you already have my Rakatan Cloak or other items installed in Vogga's chamber, this mod will patch over that content.
    It also patches the Loot and Immersion Upgrade's replacement of the Star Forge Robe item.
     
     
    This was accidentally found at first, then found new life amid my other projects. I have since continued the effort and made a more refined version. Both versions are available in the archive.
     
     
    Compatibility  Console code "giveitem aratech" will spawn the item in your inventory.
    The item is working in game with icon, description, stats and the location in Vogga's chamber.
    You must have a clean start on Nar Shaddaa for it to spawn without cheats: visit docks for the first time for vogga scene, then do the Vogga treasure quest
    I tried to make it compatible with Loot and Immersion Upgrade. This is not compatible with Star Forge Robe type mods.
     
     
    Installation:
    Copy files to Override folder, from the mod archive.
     
    Uninstall:
    Remove same mod files from Override.
    -------------------------------------------------------------------------------------------
    Do not upload this mod on Steam Workshop.
    Do not reupload this mod anywhere.
     
    -------------------------------------------------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    188 downloads

       (0 reviews)

    0 comments

    Updated

  25. Atton - Faithful HD Reskin

    This is an HD reskin of our favorite smuggler, Atton! The texture for his body is now 2048x2048, and utilizes hand-drawn edges and photographed textures. I consistently checked my work against a 3D model to ensure there were no texture seams. I even added an environment map to allow Atton's buckles/buttons to shine.
    I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
     
    INSTALLATION
    Drop the .tga and .txi files into the Override directory of you SWKotOR2 installation folder.
     
    THANX
    Thanks to designm.ag at flickr.com (https://creativecommons.org/licenses/by/2.0/) and texturelib.com.
     
    Mod made by tjsase using Adobe Photoshop CS2 and Autodesk Maya 2016 Student Version

    1,775 downloads

       (12 reviews)

    1 comment

    Updated