280 files
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Republic Assault Armor
By Rictus
This adds a set of Repulic themed upgradeable heavy armor to the game.
To get this armor use the console command "giveitem g_a_class8085" without the quotation marks.
Based on class8005 armor but with a republic theme. Perfect for your trusty pal Carth.
Not sure if it is K1R compatible but probably.
Use as you see fit, but please credit me if you re-release it.
Feel free to contact me at rictus135@gmail.com if you have any issues.
Rictus135
49 downloads
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Effixian's Brunette PFHC01 Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's Brunette PFHC01 Reskin
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or Discord
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INSTALLATION
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Unzip, copy the files from the subfolder to your Override folder.
Optional: If you prefer you can add the files from the ExtraDark_Variant folder.
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DESCRIPTION
------------------------
This is a reskin of the PFHC01 player character.
There's an optional extra dark variant, it changes the last two dark side transitions for a darker zombie look.
Inspired by Emma Watson, as requested by tff500.
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UNINSTALLING
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Remove the following files from your Override folder:
PFHC01.tga
PFHC01d.tga
PFHC01d1.tga
PFHC01d2.tga
PFHC01d3.tga
PO_pfhc1.tga
PO_PFHC1d.tga
PO_PFHC1d1.tga
PO_PFHC1d2.tga
PO_PFHC1d3.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
----------------
Thanks to
----------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
12 downloads
0 comments
Updated
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Galaxy of Faces [K1]
By N-DReW25
Galaxy of Faces [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 27.09.2024
Installation:
Please install the K1 Community Patch FIRST before this mod!
This mod replaces the appearances of important named NPCs throughout the game. As such, if you wish to use mods like Onderon Fashion and Smuggler's Deluxe you'll have to install those mods BEFORE this mod.
Simply click on the INSTALL.exe, select "Galaxy of Faces [Main]", click install then sit back and watch the TSLPatcher do its magic.
The "Effix's Duelists", "Unique Rodians" & "Build a Bendak" are OPTIONAL. You don't have to install them if you don't want to.
Effix's Duelists includes Effix's unique Gerlon, Ice & Marl heads. This installation is NOT a total copy of Effix's original Taris Arena Changes mod, that mod adds UTC files to the Override and patches those whilst Galaxy of Faces patches the UTCs in the .MOD files provided from the K1CP mod.
If you are using the NPC Diversity Pack, install Effix's Duelists via Galaxy of Faces. If you want the Armors from Effix's Taris Arena Changes, install that mod instead.
Unique Rodians gives various Rodian NPCs unique appearances. If you are using Stormie97's High Quality Alien: Rodians, do NOT install this option as a compatibiity patch for that mod hasn't been developed yet.
Build a Bendak adds a unique appearance for Bendak Starkiller, however, the "N_Bendak.tga" texture is the vanilla Field Marshal texture. After installing this option, I encourage the player to replace this texture with a Mandalorian texture from a mod of your choosing, I personally recommend RedRob41's Bendak Starkiller Emblem Armour though do feel free to select a skin YOU want instead!
Simply delete the "N_Bendak.tga" texture in your Override folder, rename your desired texture to either "N_Bendak.tga" or "N_Bendak.tgc" and place it in your Override.
Description:
From the good old days of late 70s/early 80s cinema, the expansive comics and novels of the 90s and 2000s, the rise of modern Star Wars video games and well into the Disney era, the Star Wars Galaxy has always been a "Galaxy of Faces".
And I'm not just referring to the faces of the main characters. I'm referring to background characters such as the aliens of Chalmun's Spaceport Cantina in Episode 4 (many of whom were merely random alien costumes who have since evolved into staples of Star Wars alienography with timeless classics like Rodians, Aqualish and Devaronians amongst them), or the the Bounty Hunters hired by Darth Vader to track down the Millennium Falcon in Episode 5 (despite only having 4 lines of dialogue and just over 6 minutes of screen time, Boba Fett has since become just as popular as the main characters mostly down to his unique bad ass appearance in his limited screen time) or the background Jedi characters sprinkled throughout the prequel trilogy (despite never saying a word in the movies, the Jedi Plo-Koon, Kit Fisto and Aayla Secura have since become fan favorites)!
Why do I say this? I think it goes without saying that unique appearances are what makes or breaks a character, and BioWare's 2003 Star Wars: Knights of the Old Republic RPG has a few problems with this.
As with many video games from this period of gaming, KoTOR has a problem with NPC appearances. In Kotor, the generic background NPCs are referred to as "Commoners" both in the game files and in-game sometimes, the game has 24 generic NPC appearances including 2 white heads, 2 black heads and 2 asian heads for both adult and old appearances which are split between male and female types with an additional male and female white and asian "Tatooine" commoner variant that exists for some reason, bringing the total of commoner appearances up to 24.
Throughout KoTOR, many of these generic appearances aren't even used for background NPCs, those background NPCs receive the low-resolution Lite appearances leaving the actual generic heads for named NPCs. NPCs like Holdan, Jon, Junix Nard, Matton Daisel, Firith Me and Kel Algwinn are all well written characters that really bring these environments to life... but sometimes these NPCs are forgettable simply due to the fact that they use the same appearances, the NPCs I named were strategically chosen as they both use the exact same 1st white and asian male commoner heads. This "clone" problem is intensified once you install NPC Overhaul style mods that remove the Lite appearances and replace them with generic commoner appearances as now you'll be seeing the same 24 heads across over a hundred NPCs throughout the game.
This mod aims to fix that by giving many of these named NPCs unique heads to differentiate them from the generic heads. This mod aims to one day cover almost EVERY single named NPC in the game where possible through a combination of NPC appearances made by me, modder's resources and mods with the modder's permission.
But do keep in mind, not ALL the modded unique heads will be added. Instead, if you consult the "Recommended Mods.txt" file you shall find a list of other mods that I personally recommend that shall also add new unique heads for NPCs that aren't part of this mod.
Thus far, most of the unique heads of the K1 Enhancement Pack modder's resource have been added.
To read about what appearances have been added thus far, please consult the "List.txt" file for a complete list of new appearances.
Known Bugs:
If there are bugs feel free to report them to me on Deadlystream.
Incompatibilities:
Incompatible with any mods that modify the appearances of Nico Senvi, Nemo, Matton Dasol, Kono Nolan, Jon, Jagi, Eli Gand, Dorak Quinn, Dak Vesser, Hidden Bek Lookout, Ahlan Matale, Shen Matale, Nurik Sandral, Rahasia Sandral, Gerlon, Ice, Marl, Twitch, Mika Dorin, Gluupor, Adum Larp, Bendak Starkiller, Lena, Apartment Duros, Sith Base Duros, Maana Demknot, Strandes Duros on Lehon, or The One.
Incompatible with High Quality Aliens: Rodians, though a patch may be made in the future!
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource.
SilverEgde9: For textures used from the Brotherhood of Shadow: Solomon's Revenge mod.
Effix: For the upscaled reskins of the Onderon commoner textures & textures from his Taris Arena Changes mod.
DarthParametric: For fixing the Fat Commoner clothing models.
EmperorDevon: For giving me permission to use his Twin Sun reskin as a base for Lena's body texture.
RebRob41: For giving me permission to use assets from the Revenge of Revan mod.
Obsidian Entertainment: For the Flight Suit and Onderon commoner assets.
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
682 downloads
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Revan's Head
By Darth Vhail
A Mod for Star Wars Knights of The Old Republic
Author: Darth Vhail
Release Date: 05.11.2016
->Description:
This mod changes the appearance of the fourth caucasian male head to resemble Revan from the SWTOR game.
There are two variations: one with scares, and one without. They both are complete with dark side transitions and portraits.
->Installation:
Choose which skin variant you prefer, then copy the files from the corresponding folder to your KotOR override folder.
To uninstall, simply delete the files.
The are also two alternate portraits folders.
->Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
14,684 downloads
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Lore-Friendly Qel-Droma Robes HD
-Cay Qel-Droma's Robes based on the expanded lore and comics.
-HD 1024x1024 texture and HD icon. Alpha layer adds reflective element to the metallic portions in the robe.
-Male and Female version.
-Updated item description with additional lore (Metallic plates made from Cay Qel-Droma's cybernetic arm provides additional armor, while his brother's Wisdom explains the bonus this robe gives to light-side jedis).
877 downloads
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K1 Effixian's PMHC04 from K2 to K1 Reddish Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHC04 from K2 to K1 Reddish Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin for my "Effixian's PMHC04 from K2 to K1" mod.
Requested by Omnigonial.
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INSTALLATION
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- Add my head port:
https://deadlystream.com/files/file/1366-effixians-pmhc04-from-k2-to-k1
- Unzip, copy the files from the subfolder to your Override folder (replace existing files).
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UNINSTALLING
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Follow the uninstall instructions from my "Effixian's PMHC04 from K2 to K1" mod.
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
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- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
33 downloads
0 comments
Updated
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K1 Effixian's PMHC04 from K2 to K1 Gray Reskin
By Effix
---------------------------
Knights of the Old Republic
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TITLE: Effixian's PMHC04 from K2 to K1 Gray Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin for my "Effixian's PMHC04 from K2 to K1" mod.
Requested by Omnigonial.
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INSTALLATION
------------
- Add my head port:
https://deadlystream.com/files/file/1366-effixians-pmhc04-from-k2-to-k1
- Unzip, copy the files from the subfolder to your Override folder (replace existing files).
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UNINSTALLING
------------
Follow the uninstall instructions from my "Effixian's PMHC04 from K2 to K1" mod.
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
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- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
22 downloads
0 comments
Updated
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K1 Effixian's PFHC06 Inspired PFHC03 Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PFHC06 Inspired PFHC03 Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin of the PFHC03 head, based on PFHC06 from K2.
Requested by Omnigonial.
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INSTALLATION
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Unzip and copy the files from the subfolder to your Override folder.
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UNINSTALLING
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Remove the following files from your Override folder:
PFHC03.tga
PFHC03.txi
PFHC03d.tga
PFHC03d1.tga
PFHC03d2.tga
PFHC03d3.tga
PO_pfhc3.tga
PO_PFHC3d.tga
PO_PFHC3d1.tga
PO_PFHC3d2.tga
PO_PFHC3d3.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
10 downloads
0 comments
Submitted
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K1 Effixian's PFHC03 Brunette Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PFHC03 Brunette Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A brunette reskin of the PFHC03 head.
Requested by Omnigonial.
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INSTALLATION
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Unzip and copy the files from the subfolder to your Override folder.
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UNINSTALLING
------------
Remove the following files from your Override folder:
PFHC03.tga
PFHC03.txi
PFHC03d.tga
PFHC03d1.tga
PFHC03d2.tga
PFHC03d3.tga
PO_pfhc3.tga
PO_PFHC3d.tga
PO_PFHC3d1.tga
PO_PFHC3d2.tga
PO_PFHC3d3.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
21 downloads
0 comments
Submitted
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Women underwear
By Dark Hope
Re-texture of women underwear for Star wars: Knights of the Old Republic. Texture resolution 2048x2048. The archive contains 12 textures, 1 .txi.
To Install
1. Download: Women underwear
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
3,206 downloads
- women underwear
- dark hope
- (and 1 more)
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Council Robes Basic Reskin
By cubis182
COUNCIL ROBES BASIC RESKIN
Description:
This mod adds the council robes, a variant normally only worn by NPCs, and makes them available alongside the vanilla game robes in KotOR 1. The robes are added to 3 merchants in the game: the basic, lowest level variety is available at Crattis’ general store on Dantooine with 3 texture variants, although the variants for this robe all look pretty similar. They are also available with better stats as Knight robes at the Czerka Representative’s store on Korriban in Dreshdae, and as Master Robes at Mic’tunan’jus’ store on Tatooine in front of the Ebon Hawk. This mod should be compatible with other mods that modify these merchants, but this mod is not at all compatible with other mods that modify the base robe models OR add new textures. The idea behind this mod is to have the option to wear both council robes and base game robes at the same time, being compatible with base game items but not other similar mods. This mod will also not place the robes properly if you have been to Dantooine, Tatooine, or Korriban before installing the mod.
Installation:
Start the Council Robes Basic Reskin Installer executable. It should prompt you for the location of your KotOR 1 directory and move all the necessary files itself. With the exception of the merchant files, the installer will fully replace any files of the same name as the ones in the ‘tslpatchdata’ folder, so won’t be compatible with other mods modifying those files or using the same names, since they are not standard game resources.
Uninstallation:
To uninstall, remove all the files listed in the ‘tslpatchdata’ folder from the Override folder.
Acknowledgements:
Of course, without use of Fred Tetra’s KotOR Tool, MDLOps by Chuck Chargin, KotOR Blender by Symmetric, Purifier, and Ndix UR, k-gff from tk102, and TSL Patcher by stoffe, this would not be possible. Thanks to all of you.
NOTE:
This is really the first mod I have made, and I have only tested the new models and textures so much. If there are issues you come across that I did not foresee, or perhaps simply any quality-of-life things that may be added, let me know, either by sending a message on deadlystream.com or sending an email to flooggoog@gmail.com.
-cubis182
readme.rtf
460 downloads
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Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25, Effixan and Constantinople33
1.0.0 Release Date: 08.05.2022
Installation:
1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/
2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/
3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.
Description:
March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as
worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible.
But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use
Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe.
From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his
readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod.
Known Bugs:
This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work!
Thanks:
Constantinople33: For making the original Lore-Friendly Qel-Droma Robes!
Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod!
Salk: The one responsible for the design of the Qel-Droma Cloaked Robes!
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
273 downloads
- qeldroma
- jcarter426
- (and 9 more)
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4x Upscale+ Character Textures & Model Fixes
By redrob41
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
================================================================
Description:
This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
The process followed is generally:
run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as PFBD collar); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice. sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture. personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
A few models required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
There will be three versions of this mod to choose to download:
4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 5.2GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 1.8GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 530MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. Most of the screenshots have been taken in TSL, because I find that it renders the characters better and has higher resolution screen grabs. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader.
================================================================
Compatiblity:
For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
I would suggest installing other large mods (such as "KotOR 1 Restoration" or "KOTOR 1 Community Patch") first, then this one.
================================================================
Installation:
Copy and paste the desired model and texture files into KotOR's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing.
The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
================================================================
Uninstall:
Delete unwanted files from the game's Override folder.
================================================================
Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
KotOR upscale completed list v0_52.xlsx
147 downloads
0 comments
Submitted
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Effixian's Starforge Robes Reskin
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: Effixian's Starforge Robes Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the Starforge Robes, as requested by Omnigonial.
------------
INSTALLATION
------------
Copy the files from the zip to your Override folder.
------------
UNINSTALLING
------------
Remove the following files from your Override folder:
ia_revan_002.tga
PFBJ02.tga
PMBJ02.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
47 downloads
0 comments
Submitted
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K1 Effixian's PFHC06 from K2 to K1 Reskin
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: Effixian's PFHC06 from K2 to K1 Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin for my "Effixian's PFHC06 from K2 to K1" mod.
Requested by Omnigonial.
------------
INSTALLATION
------------
- Add my head port:
https://deadlystream.com/files/file/1523-effixians-pfhc06-from-k2-to-k1
- Copy the files from the zip to your Override folder (replace existing files).
------------
UNINSTALLING
------------
Follow the uninstall instructions from my "Effixian's PFHC06 from K2 to K1" mod.
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
25 downloads
0 comments
Updated
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K1 Effixian's Miranda Lawson Reskin of PFHC05 from K2
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: Effixian's Miranda Lawson Reskin of PFHC05 from K2
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
Miranda Lawson (Mass Effect) inspired reskin of the PFHC05 head from K2, ported by DarthParametric.
It also makes the red master robes black and white and the Qel-Droma Armor black and white.
Idea/request by Omnigonial.
------------
INSTALLATION
------------
- Add DarthParametric's head port, you can find it in this post:
https://deadlystream.com/topic/6415-pfhc05-head-port-from-k2-to-k1/?do=findComment&comment=66248
(P.s. This will replace the default K1 PFHC05 head)
- Copy the files from the zip to your Override folder (replace existing files).
------------
UNINSTALLING
------------
1. Remove the files from DarthParametric's download.
2. Additionally, remove the following files from your Override folder:
ia_class5_006.tga
ia_mstrRobe_003.tga
PFBD06.tga
PFBI03.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the idea
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
41 downloads
0 comments
Updated
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ENDAR SPIRE Complete Overhaul
By Jorak Uln
This is the first part of an ongoing series.
The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch; the big animated screen on the bridge comes with whooping 81 pics and 5k resolution for maximum quality.
Update 2.0 brings brand new lighting to the ship, utilising warmer colors like in SWTOR, as well as new polished window frames & a new Planet retexture.
Update 3.1 out now!
It brings a lot of visual improvements over previous versions - new doors, animated consoles & more....
Video covering mod Showcase (Ver. 1.0) / Installation Process:
Installation:
Download the file, extract its contents with an archive extraction tool such as WinRAR or 7zip, and move the contents to your game's Override directory
Compatibility:
This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
Just to be on the safe side, i recommend to install my mod last.
Beside that it should be compatible with everything that doesnt retexture the Endar Spire or the Stars/ Planet Taris outside.
Credits:
I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
Also a big thanks goes to Xuul for making one of his fantastic videos for this mod.
Enjoy!
84,295 downloads
- swtor
- mass effect
- (and 2 more)
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K1 Melee Texture Enhancement
By Lewok2007
**While most of the screenshots are in K2, all of the stuff shown is what is in the download, and the screenshots are just used for the sake of me not having to retake all the screenshot.**
*NOTHING QUALITY WISE IS CHANGED IN THE TEXTURE FILES*
Description:
The swords, axes, and stun batons in Vanilla K1 aren't the most prettiest things you could look at in the game. I have decided to
make a texture enhancement for the swords since Snigaroo put a request for a skin to do something like this on the mod build request
thread for TSL and K1. I also wanted to make this eventually, so why not do it now? The vanilla K1 swords have been upscaled to 2048 x 2048
from 64 x 64. I then used KotorBlender and GIMP to make the swords look better. Likewise for the axes and the stun batons.
These are texture re-used from the TSL Melee Texture Enhancement I uploaded, but just the files K1 has.
Person-who-wouldn't-wish-to-be-credited also provided an alternate stun baton texture for the 004 stun baton in a discussion with him, and button textures I
used on the stun batons and swords. The alternate stun baton texture has a wood and leather appearance.
I haven't changed the animated "zappy" texture on the stun batons, nor have I changed the third stun baton texture (re-used 2nd Stun Baton texture for this K1 version)
, since none of the stun batons in the game use it.
Screenshots are provided in the "Screeshots" folder.
Installation:
1. Extract the .zip
2. Copy all of the .tpc files from "override"
3. Paste them into the override folder in the K1 directory
4. *Optionally* Copy w_Stunbaton_004.tpc from Alternate 4th Stun Baton folder and copy that into the override folder in your K1
directory, overwrite when prompted.
Credits:
Person-who-wouldn't-wish-to-be-credited for the button and Alternate 4th Stun Baton Texture
GIMP
Kotor Tool
KotorBlender
Use of Mod:
Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, etc.)
You can re-use one of these textures in your own mod, as long as you have my permission.
This mod should be compatible with any mods as long as they don't change or edit the melee textures used in this mod. This does not change or edit any new melee textures used in other mods, it is simply a vanilla add-on, and does not require anything but the download to use. 🙂
642 downloads
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Malak Redone 2024
You don't need the previous versions of my mods
(As for my two previous versions)
I REALY THANK Dark Hope to let me use the textures of her great mode
here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !
99 downloads
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KOTOR1 "Canon" Animated Galaxy Map
AUTHOR: Sith Holocron
FIRST RELEASE: 21 FEB 2017
CURRENT RELEASE: 24 JUL 2024
GAME: Star Wars Knights of the Old Republic I [Not recommended for Star Wars Knights of the Old Republic II]
Description:
------------
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
So . . . what’s different? The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/)
Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
Not recommended for use in KOTOR2. (For KotOR2, use this mod instead.)
There are TWO different versions of the Galaxy Map texture that you can use!
- Version 1: The original planets as laid out in the original un-modded game. This texture uses Tatooine as the spinning planet. It has 12 frames of animation.
- Version 2: In addition to the original planets, I've added Ord Mantell to the map. This texture uses Dantooine as the spinning planet. It has 17 frames of animation.
Installation:
Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder:
SWKotOR/Override
Uninstallation:
Take them out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)
2,355 downloads
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K1 Clothing Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.1.0 Release Date: 12.12.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND!
(The Tweak Pack is optional and is NOT required for this mod to work. Do NOT install "Fixed Male 01 Clothing" or "K1 Outcast Clothing Fix" from this mod as these fixes are included in THIS mod!)
If you want to use it, install the Restored Content for K1CP mod BEFORE this mod.
Make sure you install the NPC Diversity Pack mod BEFORE this mod in its entirety for best results!
Once you're ready to install the mod, simply click on this mod's TSLPatcher.exe and you'll be faced two options. This mod comes in 2 parts, and since these parts are optional you'll be given two installation options.
The "K2 to K1 Clothing Install" shall install the ported K2 clothing component of the pack whilst the "K1EP Clothing Install" shall install the K1EP component of the mod, for more details on these installations please refer to the "Description" section of this readme.
Click which install you'd like to install, click install, sit back and watch the TSLPatcher do its magic. Once the installer has finished, click the INSTALL.exe again and repeat this process.
Description:
In terms of commoner clothing, Obsidian added various new outfits for their NPCs in Kotor 2. The default 'potato sack' outfit was given a stylish facelift, the bloodied Outcast outfit was replaced with the Refugee outfits we see today and on Telos we saw the introduction of a new noble outfit.
This mod will port those Kotor 2 clothing textures to Kotor 1... but with a twist!
The Kotor 1 Community Patch does the same thing as Obsidian did, it replaced K1's 'potato sack' outfit "N_CommM01" with Kotor 2's default outfit and Gendar's bloodied Outcast outfit "N_CommM07" was replaced with an Refugee outfit. This mod won't do that, instead, K1's 'potato sack' and K2's default clothing shall be two different outfits NPCs can wear. The removal of the clothing replacement is most pronounced in the Outcast village where almost every NPC now wears a Refugee outfit instead of the K1 bloodied Outcast outfit... except for the Outcasts infected with the Rakghoul disease, their clothing shall still use the K1 bloodied Outcast outfit texture.
This mod shall also add the K2 noble outfit, but even this outfit has a twist of its own! In K2, the male noble outfit was blue whilst the female noble outfit was purple... in this mod, you will find 2 noble outfits across the galaxy: a blue male and female noble outfit and a purple male and female outfit.
In the latest 1.1 update, I've added the new clothing from the K1 Enhancement Pack modder's resource. This will come in the form of an alternative installation which will work great with the previous K2 to K1 Clothing component.
In addition to the K1EP clothing, I've added compatibility for the latest update of the Restored Content for K1CP Demo, if you have that mod installed the new clothing added in this mod shall be gloveless as they are in that mod.
If you aren't familiar with any of the above mentioned outfits, please check the screenshots on the mod page so you'll know whether or not this mod is for you.
Known Bugs:
This mod shouldn't have bugs, but if there feel free to report it to me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel and for making the K2 textures!
SpaceAlex: For releasing the K1EP as a modder's resource!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
587 downloads
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PROTOCOL DROID HD
By Dark Hope
This mod will replace and update DrdProt texture files.
To Install
1. Download: DrdProtHD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
16,274 downloads
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KotOR1 Random Panels
KotOR1 Random Panels
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 15 NOV 2024
UPDATED RELEASE: 21 NOV 2024
GAMES: Star Wars Knights of the Old Republic
Description:
While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
Installation:
Drop the TGA files and TXI files into your Override. My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.
Uninstallation:
Take the files you put in, out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Thieves need not apply. (You know who you are.)
Credits:
Fair Strides, ConansHair, and LordMerek: For feedback on textures before release.
Malkior's texture for the Ebon hawk was used in the Yavin Station texture.
89 downloads
0 comments
Updated
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Daviks Trophies
By Thor110
NOTE : This is included with the Expanded Galaxy Port already.
During the course of my texture analysis of both games I came across these Trophy textures and realised that they were smaller versions of the standard creature textures with some slight alterations, so I decided to recreate them as best as I could using the standard creature textures.
Images show comparisons of the models using the new and old textures as well as the original creature and trophy textures side by side.
More information on all of this can be found in my texture analysis tutorial thread.
https://deadlystream.com/topic/11302-kotor-1-2-texture-analysis/
Installation :
Drop the files into the override folder etc
Thor110
63 downloads
0 comments
Updated
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Darth Aang - The Last Jawbender
By Arson Hole
-ABOUT-
Basically, I saw this one joke years back about Malak actually being a Sith version of Aang from The Last Airbender. Now that I have some rudimentary skill in editing textures, I've finally made it a reality. Enjoy.
-INSTALLATION-
Simply copy/paste the texture files into your Override folder located in your "swkotor" directory.
-UNINSTALLATION-
Simply locate and remove the files. It's as easy as one, two... erm... um... damn it, this is what I get for being a Valve fan ._.
-COMPATIBILITY-
This reskin is not compatible with any mod/texture pack that alters:
-N_DarthMalak01.tga
-N_DarthMalakH01.tga
-N_JediMalekH02.tga
-PERMISSIONS-
You may use this mod for whatever project you want, so long as you credit me.
-CREDITS-
Cortisol - Holocron Toolset
ndix UR - TPCview
38 downloads