Skins
313 files
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Darth Maul Head for Kotor 1
By EwokKotor
Credit:
Full credit and a giant thanks goes to Effix(ian) for their mod Effixian's Zabrak Player Characters 1.0.0.
Credit also goes to DarthParametric for their modder's resource "Bao-Dur Head Model Neck Fix" and a big thanks for giving permission to use that asset.
The assets from these two mods are the basis of this one, but Effixian's mod has many more features than the simple head model included here that I have simply made the head compatible with KOTOR 1. Deffinitley go check out and support their great work at https://deadlystream.com/files/file/2190-effixians-zabrak-player-characters/ for TSL!
Purpose:
This Mod makes the Darth Maul style head compatible with KOTOR 1 by rigging the mdl to PMHB03, essentially replacing the vanilla mesh. I then moved the eyes to match the new head, and finally adjusted the uv mapping for the eyes, and assigned the new texture to the mdl. I will probably be uploading a video of this process to the Youtube channel at some point for anyone who is interested.
Variants:
There are two head .mdl's included with this mod, the one labeled PMHB04's neck should be aligned perfectly without any clipping. It looks a little odd to me personally though as I feel the neck is too long, so I have included the model I use in my game as well labeled PMHB03. PMHB03 looks more correct in terms of height to me, but be aware there is very slight clipping with this model on some outfits.
-As the models are distinct you can technically drop both variants in your override and choose whichever you like more at character selection.
Installation:
Drop the files you want to use into your override folder, rename them to the head you want to replace, by default they replace PMHB03, and thus you can choose Maul when starting a new game, just cycle through until you see his head appear. If you want portraits or further textures I once again refer you to Effixian's mod.
0 downloads
(0 reviews)0 comments
Updated
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Keanu Reeves Inspired Player Head (K1)
By ShaolinGhost
This mod adds a fully selectable male player head inspired by Keanu Reeves to Star Wars: Knights of the Old Republic.
FEATURES
• Custom high-detail head model with corrected in-game UVs and opaque 2048x2048 textures.
• Neutral, light-side, and progressive dark-side head textures that change with alignment.
• Matching alignment-aware cinematic portraits for character creation, the party interface, and the HUD.
• KOTOR I-native facial animation support: blinking, eye movement, lip sync/phonemes, and expressions.
• Rebuilt mouth articulation that opens through the natural upper/lower lip gap.
• Repositioned teeth and a closed, dark mouth cavity that prevent visible gaps.
• Corrected neck and jaw shading across the welded source-model boundary.
• Long hair configured for KOTOR I's native danglymesh simulation.
• Merge-safe TSLPatcher installation for heads.2da, appearance.2da, and portraits.2da.
• No executable patch is required.
INSTALLATION
1. Extract the archive outside your game folder.
2. Close KOTOR I.
3. Run TSLPatcher.exe and select the folder containing swkotor.exe if asked.
4. Start a new game and select the new portrait during male character creation.
Install after major restoration or community-patch packages. Do not copy the tslpatchdata folder directly into Override. See the included README for complete compatibility and uninstall information.
COMPATIBILITY
This release is for KOTOR I only. It uses TSLPatcher and unique resource names, and is designed to coexist with K1R and other merge-safe mods. Install this mod after K1R or other large content packages.
CREDITS
• ShaolinGhost — concept, source asset, direction, testing, and release.
• Ghost Studio — KOTOR head conversion, facial rigging, native-hair setup, packaging, and verification workflow.
• BioWare and LucasArts — KOTOR I and its original PMHA04 animation/rig foundation.
• Stoffe — TSLPatcher.
PERMISSIONS
You may make personal edits. Do not re-upload, redistribute, or include this mod in another public release without ShaolinGhost's permission. DeadlyStream staff retain the maintenance rights described in the site's upload terms.
DISCLAIMER
This is a non-commercial fan modification. It is not affiliated with or endorsed by Keanu Reeves, Lucasfilm, Disney, Electronic Arts, BioWare, or any other rights holder. Use at your own risk and keep backups of modded files.
Version: 1.1.0
Game: Knights of the Old Republic
Contains ported content from another game: No
0 downloads
- kotor 1
- player head
- (and 4 more)
(0 reviews)0 comments
Updated
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Bendak Starkiller Emblem Armour
By redrob41
This mod will change the appearance of the armour for Bendak Starkiller. It will now be a unique yellow with custom emblems. The theme of the logos is that of an exploding star (hence the ring name "Starkiller"). His armour is in excellent condition (no battle damage), due to his earnings and the life of ease of a retired celebrity. The player will also have the option of obtaining the armour from Ajuur the Hutt, through dialog after the death match.
The golden armour is based on a collaboration of work between myself and LordRevan999 (at LucasForums). I drew all the logos, and sent them to LR999 to add to his golden armour, but since then, his mod has gone unfinished. I have tried to re-create the colour scheme he came up with, even though I've never actually had a copy of his texture file. As a result, everything in this package is my own work, but heavily inspired by our collaboration.
Since the overall look of the armour is so well done, I think that this should be shared with the Kotor modding community. I have held off releasing this mod for several years, in hopes that LordRevan999 would one day finish his mod. Since that doesn't look like it will happen, please enjoy this version, with thanks to LR999 for the inspiration.
As a bonus, I've included a skin and icon that are based on the image of Bendak shown in the Knights of the Old Republic Campaign Guide.
10,908 downloads
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Tulak Hord's lore accurate mask
Hello, very simple mod today.
After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one.
Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose.
Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override).
Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale.
I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy).
195 downloads
- tulak hord
- korriban
- (and 3 more)
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K1 Mira Clothing Replacer for Female PC
By muahwii
This mod replaces the female players clothes to Miras Outfit.
1 for each starting classes.
Now with added Black Mira skin
39 downloads
- female only
- texture
- (and 1 more)
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Galaxy of Faces [K1]
By N-DReW25
Galaxy of Faces [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 27.09.2024
Installation:
Please install the K1 Community Patch FIRST before this mod!
This mod replaces the appearances of important named NPCs throughout the game. As such, if you wish to use mods like Onderon Fashion and Smuggler's Deluxe you'll have to install those mods BEFORE this mod.
Simply click on the INSTALL.exe, select "Galaxy of Faces [Main]", click install then sit back and watch the TSLPatcher do its magic.
The "Effix's Duelists", "Unique Rodians" & "Build a Bendak" are OPTIONAL. You don't have to install them if you don't want to.
Effix's Duelists includes Effix's unique Gerlon, Ice & Marl heads. This installation is NOT a total copy of Effix's original Taris Arena Changes mod, that mod adds UTC files to the Override and patches those whilst Galaxy of Faces patches the UTCs in the .MOD files provided from the K1CP mod.
If you are using the NPC Diversity Pack, install Effix's Duelists via Galaxy of Faces. If you want the Armors from Effix's Taris Arena Changes, install that mod instead.
Unique Rodians gives various Rodian NPCs unique appearances. If you are using Stormie97's High Quality Alien: Rodians, do NOT install this option as a compatibiity patch for that mod hasn't been developed yet.
Build a Bendak adds a unique appearance for Bendak Starkiller, however, the "N_Bendak.tga" texture is the vanilla Field Marshal texture. After installing this option, I encourage the player to replace this texture with a Mandalorian texture from a mod of your choosing, I personally recommend RedRob41's Bendak Starkiller Emblem Armour though do feel free to select a skin YOU want instead!
Simply delete the "N_Bendak.tga" texture in your Override folder, rename your desired texture to either "N_Bendak.tga" or "N_Bendak.tgc" and place it in your Override.
Description:
From the good old days of late 70s/early 80s cinema, the expansive comics and novels of the 90s and 2000s, the rise of modern Star Wars video games and well into the Disney era, the Star Wars Galaxy has always been a "Galaxy of Faces".
And I'm not just referring to the faces of the main characters. I'm referring to background characters such as the aliens of Chalmun's Spaceport Cantina in Episode 4 (many of whom were merely random alien costumes who have since evolved into staples of Star Wars alienography with timeless classics like Rodians, Aqualish and Devaronians amongst them), or the the Bounty Hunters hired by Darth Vader to track down the Millennium Falcon in Episode 5 (despite only having 4 lines of dialogue and just over 6 minutes of screen time, Boba Fett has since become just as popular as the main characters mostly down to his unique bad ass appearance in his limited screen time) or the background Jedi characters sprinkled throughout the prequel trilogy (despite never saying a word in the movies, the Jedi Plo-Koon, Kit Fisto and Aayla Secura have since become fan favorites)!
Why do I say this? I think it goes without saying that unique appearances are what makes or breaks a character, and BioWare's 2003 Star Wars: Knights of the Old Republic RPG has a few problems with this.
As with many video games from this period of gaming, KoTOR has a problem with NPC appearances. In Kotor, the generic background NPCs are referred to as "Commoners" both in the game files and in-game sometimes, the game has 24 generic NPC appearances including 2 white heads, 2 black heads and 2 asian heads for both adult and old appearances which are split between male and female types with an additional male and female white and asian "Tatooine" commoner variant that exists for some reason, bringing the total of commoner appearances up to 24.
Throughout KoTOR, many of these generic appearances aren't even used for background NPCs, those background NPCs receive the low-resolution Lite appearances leaving the actual generic heads for named NPCs. NPCs like Holdan, Jon, Junix Nard, Matton Daisel, Firith Me and Kel Algwinn are all well written characters that really bring these environments to life... but sometimes these NPCs are forgettable simply due to the fact that they use the same appearances, the NPCs I named were strategically chosen as they both use the exact same 1st white and asian male commoner heads. This "clone" problem is intensified once you install NPC Overhaul style mods that remove the Lite appearances and replace them with generic commoner appearances as now you'll be seeing the same 24 heads across over a hundred NPCs throughout the game.
This mod aims to fix that by giving many of these named NPCs unique heads to differentiate them from the generic heads. This mod aims to one day cover almost EVERY single named NPC in the game where possible through a combination of NPC appearances made by me, modder's resources and mods with the modder's permission.
But do keep in mind, not ALL the modded unique heads will be added. Instead, if you consult the "Recommended Mods.txt" file you shall find a list of other mods that I personally recommend that shall also add new unique heads for NPCs that aren't part of this mod.
Thus far, most of the unique heads of the K1 Enhancement Pack modder's resource have been added.
To read about what appearances have been added thus far, please consult the "List.txt" file for a complete list of new appearances.
Known Bugs:
If there are bugs feel free to report them to me on Deadlystream.
Incompatibilities:
Incompatible with any mods that modify the appearances of Nico Senvi, Nemo, Matton Dasol, Kono Nolan, Jon, Jagi, Eli Gand, Dorak Quinn, Dak Vesser, Hidden Bek Lookout, Ahlan Matale, Shen Matale, Nurik Sandral, Rahasia Sandral, Gerlon, Ice, Marl, Twitch, Mika Dorin, Gluupor, Adum Larp, Bendak Starkiller, Lena, Apartment Duros, Sith Base Duros, Maana Demknot, Strandes Duros on Lehon, or The One.
Incompatible with High Quality Aliens: Rodians, though a patch may be made in the future!
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource.
SilverEgde9: For textures used from the Brotherhood of Shadow: Solomon's Revenge mod.
Effix: For the upscaled reskins of the Onderon commoner textures & textures from his Taris Arena Changes mod.
DarthParametric: For fixing the Fat Commoner clothing models.
EmperorDevon: For giving me permission to use his Twin Sun reskin as a base for Lena's body texture.
RebRob41: For giving me permission to use assets from the Revenge of Revan mod.
Obsidian Entertainment: For the Flight Suit and Onderon commoner assets.
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,263 downloads
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4x Upscale+ Character Textures & Model Fixes
By redrob41
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IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
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Description:
This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
The process followed is generally:
run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as PFBD collar); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice. sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture. personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
A few models required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
There will be three versions of this mod to choose to download:
4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 5.2GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 1.8GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 530MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. Most of the screenshots have been taken in TSL, because I find that it renders the characters better and has higher resolution screen grabs. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader.
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Compatiblity:
For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
I would suggest installing other large mods (such as "KotOR 1 Restoration" or "KOTOR 1 Community Patch") first, then this one.
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Installation:
Copy and paste the desired model and texture files into KotOR's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing.
The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
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Uninstall:
Delete unwanted files from the game's Override folder.
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Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
KotOR upscale completed list v0_52.xlsx
5,910 downloads
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Specialized Combat Suits HD K1
By redrob41
Specialized Combat Suits HD
for Kotor
by
RedRob41
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IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
WARNING: MAKE SURE NOT TO REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
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Description: This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones.
The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety).
The textures were made from original textures that appear in both games, so there is no issue of porting.
There will be three versions of this mod to choose to download:
1 - 4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is the best choice to use as a modder's resource.
2 - 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version should be easier on PC systems, with no noticeable loss of visual fidelity.
3 - 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version should be much easier on PC systems.
All versions include the same .mdl & .mdx files. Only one version should be installed at a time; having both .tga files and .tpc files with the same name in the Override folder may cause problems.
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Compatibility: The male models PMBCx are duplicates of the models found in the mod called 4x Upscale+ Character Textures & Model Fixes for KotOR - Version 0.52 by RedRob41. The female models PFBCx in this mod have had additional uvw fixes since the V0.52 mod, and are therefore superior.
The models aren't necessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer.
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Includes: KotOR
Republic Combat Suit g_a_class4042.uti PFBC42.tga, PMBC42.tga, ia_class4_042.tga
Sith Combat Suit g_a_class4043.uti PFBC43.tga, PMBC43.tga, ia_class4_043.tga
Czerka Combat Suit g_a_class4044.uti PFBC44.tga, PMBC44.tga, ia_class4_044.tga
T.S.F. Combat Suit g_a_class4045.uti PFBC45.tga, PMBC45.tga, ia_class4_045.tga
Corellian Combat Suit g_a_class4046.uti PFBC46.tga, PMBC46.tga, ia_class4_046.tga
Exchange Suit g_a_class4047.uti PFBC47.tga, PMBC43.tga, ia_class4_047.tga
Black Vulkar (Orange) g_a_class4048.uti PFBC48.tga, PMBC44.tga, ia_class4_048.tga
Black Vulkar (Blue) g_a_class4049.uti PFBC49.tga, PMBC45.tga, ia_class4_049.tga
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Directions: Please copy all files to the game's Override directory.
K1 uti files: These are necessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, example: giveitem g_a_class4042 will give your player the Republic Combat suit.
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Uninstall: Delete unwanted files from the game's Override folder.
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Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at
https://buymeacoffee.com/redrob416
where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
33 downloads
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Shem Robe Revival [Cloaked Edition]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 01.04.2024
Installation:
This mod comes with reskins for JC's Fashion Line I: Cloaked Jedi Robes for K1 and the JC's Fashion Line I: Cloaked Hybrid Robes for K1, thus you need to install ONE of these two mods prior to this mod to get the intended reskins that this mod offers.
These two mods are incompatible with one another, so you'll have to decide whether you want Cloaked Robes or Cloaked Hybrid Robes before installing this mod.
If you installed the Cloaked Hybrid Robes for K1 mod, open the "Cloaked Hybrid" folder, copy all of the .TPC files from that folder and copy them into your Override (make sure you overwrite the files already in there).
If you installed the Cloaked Jedi Robes for K1 mod, open the "Cloaked Normal" folder, copy all of the .TPC files from that folder and copy them into your Override (make sure you overwrite the files already in there).
Description:
Ladies and gentlemen, come with me now on a journey to the savage days of years gone by... to a time when porting was a bannable offense, to a time when people seriously used the medium and low texture settings for a performance boost when playing the Kotor games, to a time before M4-78 was restored, to a time when TSLRP was still in development, to a time when the high quality weapon and skybox mods we take for granted were simply inconceivable, to a time when the TSLPatcher was brand new, to a time when Kotor Tool and MDLOps were the pinnacle of modding tools, to a time when Windows Vista was the current Windows OS and the Xbox 360 was the current gen console, to a time when most mods didn't have a TSLPatcher and even if they did they were an incompatible hack job - this was the time of the early Kotor modding community.
In 2025, most players use TSLRCM and K1CP, the big planet mod is M4-78EP, High Quality Weapon mods are a must, High Quality Skyboxes and Planet reskins are a must, every player and party member has an ultra HD reskin by Dark Hope, every Jedi Robe in K1 has a cloak ported from K2 by JCarter. But back in 2006, the mods that were available to the early players were far more limiting and lesser quality than the mods we have today. Two mods from this era was Shem L's Prequel Style Robes for both K1 and K2, you probably haven't used them before but you might recognize them from some of Shem L's old YouTube videos.
Shem's Prequel Style Robes would've been a viable mod to use between 2006 and 2014 until Kainzorus Prime released his Prequel Robe Replacement mod which updated the robe model with something far superior. Kainzorus Prime's Prequel Robe Replacement would likewise have been viable from 2014 to 2018 when JCarter426 released his JC's Fashion Line I: Cloaked Jedi Robes for K1 which ported the cloaked Jedi Robes from K2, a feature the players had been craving for over a decade by that point.
It should be no surprise to anyone that JC's Cloaked Jedi Robe mod is the number 1 robe mod for Kotor 1 whilst Kainzorus Prime's Prequel Robe Replacement is a minor competitor and Shem L's Prequel Style Robes is virtually forgotten.
And this is where I come in.
Back in 2022, I tried to change the above fact by releasing my K1 Movie-Style Jedi Master Robes. This mod ported DeadMan's Movie-Style Jedi Master Robes to K1 and gave you an option to replace the Star Forge 2DA slot with the Cloaked Movie-Style Robes so that you can use Kainzorus Prime's Prequel Robe Replacement alongside it, meaning you can have Cloaked Robes by DeadMan and Prequel Robes by Kainzorus Prime at the same time.
This mod does something similar but for Shem L's old mod, this mod takes Shem L's Prequel Style Robes for both K1 and K2 and makes them compatible with JC's Cloaked Jedi Robes. Shem L's K2 Prequel Style Robes will replace JC's Cloaked Jedi Robes whilst Shem L's K1 Prequel Style Robes will replace JC's Hybrid Robes.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Obsidian: For such an amazing sequel!
Bioware: For such an amazing game
JCarter426: For making the original Cloaked Jedi Robe and Cloaked Hybrid Robe mods, without you this mod wouldn't be here today.
Shem L: The original author behind the two Prequel Style Robe mods, without you this mod wouldn't be here today.
heyorange: For the CollarFix.psd which he made freely avaliable in his collar fix for JC's Cloaked Jedi Robes
Prime: The author who made the base robe texture of what would become Shem L's K1 Prequel Style Robes mod.
Darth Moeller, Achilles, Oldflash, & Svösh: For assets used in Shem L's K2 Prequel Style Robes.
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
166 downloads
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HD NPC Portraits
By ndix UR
HD NPC Portraits
for Knights of the Old Republic
v2.0 - 20200119 by ndix UR (DeadlyStream user)
This modification adds high resolution rendered portrait images for NPCs. The 1K portraits have 256x the resolution of the 64x64 originals. The portraits are rendered to match the poses, expressions, colors, and lighting of the vanilla portraits as closely as possible given the following constraints:
Only vanilla textures (and my own additional maps based on same) are used While the textures are quite low-res, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and material properties, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of edge split and subdivision surface modifiers.
It also includes 1K versions of the darkened placeholder portraits before you meet characters in-game.
BONUS
There's a portrait for Trask Ulgo, because why not. Also I've included additional alternative non-vanilla expressions for Mission & Jolee because I don't care for their vanilla expressions.
INSTALL / UNINSTALL
To install, copy the TPC files from the package Override/ folder to the Override/ folder for your KOTOR game installation.
To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder.
LEGAL
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
The content of this mod is free for use and reuse, with no expressed or implied warranty; you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
40,143 downloads
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Heyorange's Sith Uniform Reformation [Revised]
Heyorange's Sith Uniform Reformation (Revised)
A Mod for Star Wars Knights of The Old Republic
Original Author: Heyorange (aka Pataschka)
Upscales and Tweaks by Sith Holocron (with assistance)
Note from Sith Holocron:
You may be familiar with HeyOrange’s Sith Uniform Reformation mod. This a revised version of that mod. This mod aims to not have the same method of dropping a swath of UTC files in your Override which makes for compatibility nightmares. The intention is for this mod to handle this integration through module injection.
DESCRIPTION:
Regarding the textures:
This mod upscales the original mod’s textures to 4 times their original size. After that was done, I’ve tweaked the individual textures to add (or readd) detail that was either missing or misinterpreted by the upscaling AI. This includes adding detail where applicable such as:
· New gold or silver braids by the zippers and the sleeves on certain officer uniforms
· New rank bars on the chest, sleeve and pauldrons
· New PIPs and rank symbols for those rank bars
· New replacement pockets for both the male and female blouses. Some with brand new code cylinders in those pockets, some without. (Some of the original textures had empty pockets and I’ve kept those empty as HeyOrange did)
· Readded fresh versions of the Regiment Insignia on the pauldrons and blouse pockets
· New collar devices to replace the old ones
· Clean up on some of the trouser stripes that were muddled during the AI upscale
· New buttons to replace the drawn-on ones on ammo pouches
· New eyes for the Sith Officers male and female heads
· New bandage (by Malkior) for Major Hurka texture
The mod includes four install options labeled as:
1. Basic Installation
2. KOTOR Community Patch-Compatible Installation
3. Extra: Sith Students + Czerka on Korriban Fix
4. Extra: KOTOR 1 Restoration Fix
Option #1 is the base install, which contains all of the textures included in the original mod by HeyOrange with my upscales and edits, in addition to edits to N_SithComF02, N_SithComF03, N_SithComM02 and N_SithComM03, which are variants of Sith enlisted textures which heyorange’s original mod did not edit. This version also removes some edits heyorange made to Sith stats, gear and loot, reverting them to vanilla.
Option #2 is a Community Patch-compatible version of the same above install.
Option #3 is an add-on which includes a reskin of the standard uniform for Sith students on Korriban which also fixes Czerka workers on Korriban so they wear correct uniforms. Do not choose this option if you are using another mod which makes similar changes, such as Korriban: Back in Black!
Option #4 is an add-on for the KOTOR 1 Restoration (or other mods that restore Major Hurka) providing her with a unique uniform.
INSTALLATION:
If intending to use the Community Patch-compatible mod version, please ensure the K1CP is installed first before proceeding with this installation.
Select whichever of the two base installs fit your needs (Option #1, or option #2 for K1CP compatibility), run the installer and select the chosen option and hit install. Point the installer to your game’s main directory (where the executable is located) and you’re done!
If you wish to use option #3 or option #4, you will need to re-run the installer and select those options after applying the main install. The rest of the install process is the same.
CREDITS:
To Snigaroo: For suggesting this project in the first place and for consistent feedback throughout the project, as well as writing parts of this readme.
To JCarter426: For both setting up the TSLPatcher install to make this mod possible.
To Malkior: For the new bandages on the Major Hurka texture in the K1R folder.
To Fair Strides: For consistent feedback throughout the project.
To Effix: Effix did provide me with some work on textures pre-upscaling at the start of this project but I wound up not using his work. However, it seemed appropriate to thank them for their help. Thanks, Effix!
The following is the read-me from the original mod excluding the installation instructions as this version of the mod will be handled differently in that aspect.
FROM THE ORIGINAL MOD:
Heyorange's Sith Uniform Reformation
A Mod for Star Wars Knights of The Old Republic
Author: Heyorange (aka Pataschka)
Version: 1.0
Description:
This mod is a bunch of reskins of the Sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look.
Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for Sith students was added.
The Mod is divided into 3 parts:
1. Heyorange's Sith Uniform Reformation - the main part of the mod
2. Sith Students + Czerka on Korriban fix - reskin of the standard Sith uniforms for Korriban Sith students and fix for Czerka workers on Korriban to have correct uniforms
3. K1R fix - A reskin of the Sith uniform for the added wounded officer on the Leviathan by the K1R modification
PERMISSIONS:
I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
5,969 downloads
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TOR Inspired Sith Soldiers
By N-DReW25
TOR Inspired Sith Soldiers
A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.1.0 Release Date: 15.05.2026
Installation:
This mod comes in two versions which each version having three sub-versions.
The two versions are the "Normal Version" which is the default texture resolution and the "HD Version" which is the high quality texture resolution version.
Inside both folders, these three sub-versions exist for both the Normal and the HD Version.
The TOR Logo version: Adds TOR inspired Sith Soldiers with the logo of the TOR era Sith Empire on their shoulders.
The Kotor Logo version: Adds TOR inspired Sith Soldiers with the logo of the Kotor era Sith Empire on their shoulders.
The No Logo version: Adds TOR inspired Sith Soldiers without no logos on their shoulders.
Select which version you want and copy "N_SithSoldier01.tga" and "N_SithSoldier02.tga" into your Override folder. Delete the files "N_SithSoldier01.tpc" and "N_SithSoldier02.tpc" if they exist in your Override.
Uninstallation:
Delete the "N_SithSoldier01.tga" and "N_SithSoldier02.tga" files from your Override folder.
Description:
The idea for this mod came from the Revenge of Revan mod. In the hypothetical event that the plot of ROR has the Player confront the Sith Empire from TOR 300 years prior to their major appearance in TOR, I would need to create enemies for the player to fight. For ROR's Imperial Soldiers, I had two options - port the Imperial Soldiers from the TOR MMO, or make my own Imperial Soldiers. By reskinning the Kotor Sith Soldiers to resemble Imperial Soldiers, I have both made a convincing enemy for the Player to fight and did so in the laziest way possible.
In the ROR mod, should these Imperial Soldier skins be used for enemies, the lore reason as to why they resemble Sith Soldiers is that, like how Revan duplicated the Leviathan ship via the Star Forge, he duplicated Kotor-era Imperial Soldier armor via the Star Forge which would produce white Imperial Soldier armor which is what the Sith Soldiers wore in Kotor. This excuse can be used as we don't know exactly where and/or how Revan designed the Sith Soldier armor - the Rakatans certainly didn't as they don't have Human proportions. And as to why the Imperial Soldiers in TOR don't resemble the ROR Imperial Soldiers, like how Phase I Clone Trooper Armor evolved into Phase II Clone Trooper Armor, the ROR Imperial Soldier Armor design would evolve into the TOR Imperial Soldier Armor design within the next 300 years.
I decided to release these skins to the public as any appearance of actual Sith Empire forces would take years of ROR development to reach that point, if they even appear at all, so why should these cool skins go to waste rotting on my hard drive when you might want to use them in your Kotor game instead.
Known Bugs:
This mod shouldn't have bugs but if you find any please report them to me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify "N_SithSoldier01.tga" and "N_SithSoldier02.tga" or add "N_SithSoldier01.tpc" and "N_SithSoldier02.tpc".
This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game and for making The Old Republic which inspired this mod!
Sith Holocron: For upscaling my textures!
Fred Tetra: For Kotor Tool!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
61 downloads
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Darth Talon Pack [1K]
By N-DReW25
Darth Talon Pack [1K]
A Mod for Star Wars Knights of The Old Republic
Author: Bullobrien, 90SK and N-DReW25
1.1.0 Release Date: 19.01.2022
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
Uninstallation:
Depends on what you've chosen to install.
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
Description:
* Late 2006, Levi Davis (aka nineball) released the first Darth Talon mod for K2 as a playable head for females.
* In 2007, Prime released his Darth Talon mod which replaced Yuthura Ban with Darth Talon.
* In 2008, DarthParametric released his Darth Talon mod which replaced Mission Vao with Darth Talon.
From about 2009, a third modder named Bullobrien began his own Darth Talon mod; completing the final texture in 2011. But, he was unable to properly setup the TSLPatcher or the associated 2da files and
so he passed on the files to a modder named 90SK sometime between 2012-2015 and gave him permission to complete the project. In 2021, a decade since the texture was made, with collaboration with N-DReW25,
the fourth Darth Talon mod was born.
* Some of you new to Star Wars might be thinking "Who is Darth Talon?"
Darth Talon was from the, now Legends, Star Wars: Legacy comic series. Darth Talon was a member of Darth Krayt's new Sith Order around 137 ABY, she is famous in the Star Wars Community as being the red Twi'lek with black Sith tattoos covering her body, head, and lekku; in a similar design to Darth Maul.
She was trained by a fellow Twi'lek Sith named Darth Ruyn, whom she later killed on Krayt's command with a decapitating strike of her lightsaber.
* What does this mod do??
Option 1) Darth Talon Player Head: Adds a playable female head in the form of Darth Talon, replaces the player's underwear and clothing to Darth Talon's attire.
Option 2) Mission Vao as Darth Talon: Replaces Mission Vao's appearance with Darth Talon, gives her two red Short Lightsabers, makes her 25% Dark Side, changed her class to a Jedi Sentinel and gives her a handfull of basic Force powers, nothing else is changed.
Option 3) Yuthura Ban as Darth Talon: Replaces Yuthura Ban's appearance with Darth Talon, replaces Yuthura's Sith Officer's outfit with Darth Talon's attire.
All textures are in 1K resolution, providing the most high detailed Darth Talon mod to date in a Kotor mod.
Known Bugs:
This mod shouldn't have bugs but if there is report it on Deadlystream.com
Incompatibilities:
Mission Vao as Darth Talon is incompatible with any mods which alters Mission Vao's appearance, textures and/or character UTC file
Yuthura Ban as Darth Talon is incompatible with any mods which alters Yuthura Ban's appearance and/or textures
Report any incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod!
Thanks:
Bullobrien: For making the original Darth Talon skin back in 2011
90SK: For making the portraits
N-DReW25: For fixing the broken 2da files and setting up the TSLPatcher
Levi Davis (aka nineball): Starting the Darth Talon trend with his first playable Darth Talon mod
Prime: For creating the Yuthura Ban to Darth Talon mod, thus giving us the idea of including the Yuthura Ban option
DarthParametric: For creating the Mission Vao to Darth Talon mod, thus giving us the idea of including the Mission Vao option
Darth Ty: Informing me of TSLPatcher bugs
Effix: For going out of his way to fix up the player head installation for me!
Fred Tetra: For Kotor Tool
Stoffee: TSLPatcher
Dark Horse: For creating the comic series which brought this awesome character to the community, and providing the inspiration for this mod.
Bioware: For such an amazing game
Obsidian: For such an amazing sequel
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,768 downloads
- mission
- yuthura ban
- (and 6 more)
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Bastila Shan HD by Quanon and Dark Hopa
By Dark Hope
This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Eyes borrowed from Circa: http://deadlystream.com/forum/files/file/826-higher-quality-bastila/
The head has not been published. It contains materials from another author. I can send it in a personal message.
50,440 downloads
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Sexy Female Companions Pack (Abridged)
By limpingfox
Sexy Female Companions Pack (Abridged)
THIS IS AN ABRIDGED MOD. The full mod contains additional underwear options for all female companions.
The full version of the mod is on Nexusmods under the name "Sexy Female Companions Pack".
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Sexy Clothing and Underwear Retexture Pack for Female Companions Bastila Mission and Juhani
Description:
This mod provides sexy retextures for the female companions in kotor; Bastila, Mission, and Juhani.
There are multiple clothing and underwear options for each character.
Installation:
Navigate to the desired texture through the folders and put the .tga file in your kotor Override folder
Unistallation:
Delete the corresponding files from your kotor Override folder
Compatibility:
Naturally this mod cannot be used at the same time as another retexture of the same clothing or underwear.
Also, it may not work with any mod which enhances the associated models (I do not know of any).
Otherwise there should not be any issues unless there is a mod which I am unaware of which changes the
"appearance.2da" file in such a way that an associated model or texture is different from the original game.
Permissions
Please do not use or upload this mod elsewhere without permission, which will probably be given if asked
I can be contacted through DeadlyStream or NexusMods. My username for both is limpingfox.
Special thanks for:
Kotor Tool by Fred Tetra
MDLOps by Chuck Chargin Jr.
4,548 downloads
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Playable Wookiees x5
By redrob41
This mod will add a three playable male wookiees and two playable female wookiees. It includes portraits, 7 changes of clothes, 1 armor, and 4 jedi robes for each male, and 3 changes of clothes, and 4 jedi robes for each female. The models that the mod uses, are Zaalbar and N_WookieF.
There is also Photoshop files for fellow modders who want to create new armor and clothes skins. The big one is the jedi robes, just remember to change the alpha 1 channel. The female robes are smoother looking than the male versions, due to the smoothness of the model.
To complete the effect, so that your PC will sound like a wookiee, use the Kotor Savegame Editor (KSE) to change the soundset to Zaalbar's.
The only problems that I know of, are
1 - When starting a new game, if the Wookiee shows up in the "Choose Your Class" screen, it is best to NOT pick the Wookiee. Eigther choose a non-Wookiee, or Cancel, then re-start a new game. Picking a single unit model (one that isn't a separate head and body) will cause the game to crash.
2 - The left hand of the N_WookieF model is messed up. I don't yet know how to fix it. Perhaps in the future I will be able to add a fixed mdl and mdx. As it is, weapons will float on the back of the hand, and cutscenes will show the hand squished behind her back.
3 - During the cutscene where Revan removes his mask, he will appear invisible.
4 - When using the disguises (Sith uniform, Sand Person, underwater & space suits etc), the Wookiee will seem to shrink, because those disguise models are the size of a normal human.
5 - Everyone, including all the Wookiees on Kashyyk, will still refer to you as a human. It would require editing EVERY piece of dialog in the game to fix it, and that is TOO much.
743 downloads
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Advertising on Taris
By Shan
Replaces screen textures.
Animated screen.
Warns about quarantine. And it advertises interesting events on the planet.
Installation
Just drag and drop the files into the Override folder. replace the files.
I hope you enjoy it.
85 downloads
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Mission Vao HD by Quanon
By Dark Hope
This mod replaces all Mission Vaos textures. She will have an updated skin which has a bit more detail. I tried to smooth the seams. Work Quanons, edited by Dark Hopa.
The head has not been published. It contains materials from another author. I can send it in a personal message.
9,571 downloads
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HD Ebon Hawk - K1
By J
Ported clean version of HD Ebon Hawk -TSL to KOTOR.
The original texture was upscaled then a lot of manual cleanup and detail was added.
The original leviathan hangar ebon hawk texture was missing reflections and it has been fixed.
Compatible with Yavin Station Hangar by WildKarrde
49 downloads
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Men's underwear HD
By Dark Hope
Re-texture of Men's underwear HD for Star wars: Knights of the Old Republic. Texture resolution 2048x2048. The archive contains 12 textures, 1 .txi.
To Install
1. Download: Men's underwear HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,289 downloads
- mens underwear
- hd
- (and 1 more)
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MotF and HotG Icon Styled Recolors
By justdreamer
Recolors of Mantle of the Force and Heart of the Guardian crystals inspired by in-game lightsaber icons.
Installation:
Put files in "swkotor/Override" folder.
To uninstall, simply delete "w_lsabregold01" and "w_lsabreturq01" files.
29 downloads
(0 reviews)0 comments
Updated
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HD Realistic Sand People
By Etienne76
The demonization of the Sand People has always irritated me. Don't these wonderful characters deserve to at least have decent 2K textures?
Installation: Move all files from the downloaded and opened archive to the Override folder of your game.
Update: added .txi files
5,846 downloads
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Yassified Carth
By LewokGuy
Description:
This Yassifies Carth. It gives him Baby Smooth Skin, Removes his facial hair, and gives him some makeup.
Installation:
Put the files from Yassified Carth into your Override Folder in your swkotor directory
Permissions:
Do not use this in your own mod without my permission.
Do not Upload this anywhere else and/or take credit for it.
Compatiblity:
Not compatible with anything that edits Carth's head or portrait.
I recommend using this mod here and choosing one of the recolored variants of Carth's Clothing to go with his newly Glammed face!
https://deadlystream.com/files/file/2143-different-colors-for-carths-clothing-10/
60 downloads
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HD Darth Malak
By Dark Hope
New HD texture for Malek. Resolution of the texture of the head 1024X1024. Resolution of the body texture 2048x2048. The texture is made from scratch. You can choose between blue eyes and red.
Look at the comparison picture to get a better idea:
To Install
1. Download
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
65,841 downloads
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Sith Soldier HD
By Dark Hope
This mod will replace and update Sith Soldier texture files.
To Install
1. Download: Sith Soldier HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,885 downloads
- sith soldier
- hd
- (and 1 more)
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File Reviews
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AxConsortium 62
This is the definitive map mod for TSL! You don't realize how much of a pain the low-res vanilla maps are until you find a good replacement for them. Each map here is done with tremendous quality and is very pleasant to look at. Especially in the smaller locations, like cantinas, you can clearly see all the details in each room. Honestly impressive.
The bigger exterior locations get detailed backgrounds (Onderon's maps with outlined city streets are my favorites!), which completes the look just right. Thank you so much for your work!
Edited by AxConsortium -
Saul0097 14
I'm having a strange issue where I can see the mod's logo in a reflection on iziz.
edit: the mistake was on my end and not caused by this mod.
Edited by Saul0097 -
Great, it helped me so many times with bugs i have or with testing things. It was also pretty fun using it risking that the game crashes XD.
But to be serious its really helpfull
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The mod is all great but it has bad StreamVoices, what i mean is that it can't work on normal Version of kotor but on legacy version, and on newer PC, the legacy version isn't working so you need to have MP3 voices but gladly there is steamworkshop version that have working Voices so if you would install from deadlystream except streamvoices and install from workshop, you have working game,
The fights are very easy even in hard mode, there are some places that are buggy like the companion can see enemy from wall and you need to something do with StreamVoices do let it work.
If you want have Kotor 3 than its Very recoomended to play this mod and sometimes it can make you just dissapointed, like there are sometimes nonsense things here, Waring spoilers: Like Exile ignoring that there is Revan literally In the same ship and almost in the same room.
Edited by Kalendarzak -
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Grimy. The Force approves.
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Very good!
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JuniorModder 16
I just started playing but so far it looks incredible! I was already using shaders for TSL but this one is probably the nicest, crispest, most detailed one out there.
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This Sith Lord approves of these retextures.
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Great work, as usual.
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This are wonderful to look at. I particularly like the dark grass. Maybe that's just me, but it fits the vibe of Dantooine.
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Excellent work!
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Just like the KotOR 2 version, these are awesome.
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Excellent set of textures, fits in perfectly.
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Swoop.
And by that, I mean that this is a very good retexture.
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