828 files
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Vandar Silent Dialog Fix (Android)
By Pwener
During a certain conversation with the Jedi Masters on Dantooine, Master Vandar can speak a line of dialog that is not voiced.
This is an Android-only bug. It seems whomever was in charge of making each line of voice acting work only with the Android port left this particular line in its PC state which is incompatible with the port, resulting in silence.
Luckily the line by Vandar is pure fluff and it is the proceeding line by Vrook that moves the conversation forward. My fix? Remove Vandar's silent line. Nothing is lost in the conversation as it will skip Vandar and jump to Master Vrook instead.
This mod is compatible with "Jedi From The Start" as even though that mod changes a lot of dialog on Dantooine with the Jedi Masters, this particular dialog file for Vandar is not used.
Credits: Kotor Tool by Fred Tetra, DLG Editor by tk102
272 downloads
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Improved Galaxy Map (Android)
By Pwener
I present to you one of the few Android-only compatible mods for Kotor 1. You may be thinking one of two things after that statement; what makes this mod only compatible with the Android port or the fact that an improved galaxy map made by Kexikus already exists which places the planets in their Star Wars canon locations. Well as it turns out that mod is incompatible with the Android port because Aspyr used a scaled down version of the "galaxymap.gui" which results in that mod not working properly in the port. Also, the settings on that mod's TSL Patcher have to be changed even if the Aspyr galaxy map is used in that mod's installation. Bottom line; that mod would have to be reworked to function properly with Android Kotor.
Now that I've covered my bases to avoid any claims of mod theft, I'll proceed to explain the mod.
First, I don't care much for "canon" placement of the planets. I could have placed them canonically, but I didn't like how most were bunched together on only one side of the map and in a version of the game where most use touch controls it's better to have them neatly separated throught the galaxy map as to avoid touching the wrong one.
This mod comes as is and I will most likely not upload a TSL Patcher version. The reason being that many Kotor Android players have no access to a computer and it makes it difficult for them to access some mods.
Warning: This mod as stated above is meant to be used with the Android port of Kotor 1. Using it on the PC version may result in damage that I cannot be held responsible for.
Credits: TSL Patcher by Stoffe
462 downloads
- galaxy map
- kotor 1
- (and 1 more)
0 comments
Updated
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Upgraded Implants
By Pwener
When first playing Kotor 1 not too long ago I considered that the implants in the game were lacking some punch. They're rare, can be very expensive and on top of that they require spending feat points to even equip. So I went in and "upgraded" all but two (including the ones added by Yavin Station).
The two left out are the implants that make the user immune to poison and mind-affecting. These two bonuses are good enough as they are without adding more on top of them.
These are not meant to be "cheat" items. I consider them to be properly balanced within the vanilla game. Hope they are enjoyed.
Credits: Kotor Tool by Fred Tetra
2,378 downloads
0 comments
Updated
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[K1] Darth Revan from SWTOR soundset (as performed by UnusualCharacters)
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 23 AUG 2019
GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
Description:
So . . . have you felt that the non-descript voice actor for Knights of the Old Republic 1 male player character didn’t sound enough like Revan in SWTOR? Here’s a new player character sound set that UnusualCharacters recorded for us in style of Revan from the SWTOR. The lines as written are exactly the same as the original written for the most part. When noted below, the original line was missing in the game so I asked UnusualCharacters to improvise.
Lock Picking: Player is making the attempt unlock the lock box or door
p_plyermw_block1 Got it.
p_plyermw_block2 No problem.
p_plyermw_block3 Right.
Critical hit achieved.
p_plyermw_crit1 Ha! He’ll feel that for sure!
p_plyermw_crit2 That hurt I bet.
p_plyermw_crit3 You won’t be getting up from that any time soon!
Mines: Disarming.
p_plyermw_dmin1 That one’s a dud.
p_plyermw_dmin2 OK, it’s disabled.
p_plyermw_dmin3 Mine disabled.
Lock Picking: Player fails the attempt unlock the lock box or door
p_plyermw_flock1 Damn!
p_plyermw_flock2 Didn’t work.
p_plyermw_flock3 Damn it!
Mines: Arming a Mine.
p_plyermw_lmin1 One surprise trip coming up.
p_plyermw_lmin2 Whoever stands on this will get a nasty shock.
p_plyermw_lmin3 Mine placed.
Player has low health and needs medical attention.
p_plyermw_low1 [groan] I’m in a lot of pain right now.
p_plyermw_low2 I should get help for my wounds.
p_plyermw_low3 I’m hurt badly.
Player has just received medical attention.
p_plyermw_med1 [sound of relief] This should patch things up.
p_plyermw_med2 This should help.
p_plyermw_med3 That’s better. [new improvised line]
Player has been poisoned.
p_plyermw_pois1 [groan] I think something got me sick.
p_plyermw_pois2 [groan] I think I’ve been poisoned.
p_plyermw_pois3 [groan] I think something is in my system.
The party is regrouping.
p_plyermw_rprty1 Everyone’s back again!
p_plyermw_rprty2 OK, let’s get going again.
p_plyermw_rprty3 We can get back together now.
Player character has been selected via the menu.
p_plyermw_slct1 Yeah?
p_plyermw_slct2 Yes?
p_plyermw_slct3 What?
p_plyermw_slct4 Hmm?
p_plyermw_slct5 Sure.
p_plyermw_slct6 All right. [new improvised line]
p_plyermw_slct7 What?
p_plyermw_slct8 Right.
Lock Picking: Success.
p_plyermw_slock1 Opened.
p_plyermw_slock2 Got it.
p_plyermw_slock3 Done.
Main Character is going into solo mode.
p_plyermw_sprty1 I need to go alone for a bit.
p_plyermw_sprty2 We’ll just separate for a bit.
p_plyermw_sprty3 Let me go on alone for a bit.
Player is looking out for something.
p_plyermw_srch1 I won’t miss a thing.
p_plyermw_srch2 If there’s something there, I’ll find it.
p_plyermw_srch3 Nothing will get by me.
Stealth mode activated.
p_plyermw_stlh1 Not even a whisper.
p_plyermw_stlh2 I’ll avoid what I can.
p_plyermw_stlh3 Silent and deadly.
The weapon used by player character is either broken or inefficient in current attack.
p_plyermw_tia1 It’s not doing anything.
p_plyermw_tia2 My weapon isn’t doing anything.
p_plyermw_tia3 I need a better weapon.
This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me.
Installation:
You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow.
1) Move the original KotOR1 files that share the file names in this mod to a place you can find them. (I recommend you place a new folder on your desktop to make your life easier.) Those files you're looking for will be located in the "Streamsounds" folder.
2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
Note: If you're using the mod on Steam, this quote may prove helpful.
“I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
Uninstall:
Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
Special Thanks:
This mod would not have happened if not for @UnusualCharactersgenerosity of performing the voice overs, Thanks, UC!
Legal Disclaimer:
-------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
2,533 downloads
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Muur Talisman
By uwadmin12
Description
Designed by Karness Muur, the Talisman is a dark side artifact that is capable of turning other beings into mindless rakghouls.
A few things to note:
This item is going to spawn somewhere on Korriban and is hard to miss (in case you do miss it, the cheat code is g_i_frarmbnds25). It does not work on other Force sensitive beings (as stated in the lore). Transformed rakghouls receives bonus to their STR, CON, and receives significant penalties to their WIS, CHA, INT. Their tough hide grants resistance to physical and ion attacks. The rest is for you to discover. Welcome to the dark side, my children... your one chance at true greatness lies here.
Demo
Installation
Make sure override folder exists at game root directory Run TSLPatcher to automatically install Compatibility
Most definitely compatible with other mods.
Permissions
Do not claim credit for this mod and do not use assets from this mod without my permission
Special Thanks
Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
361 downloads
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[K1] Bounty Hunters
By uwadmin12
Description
Warning: advanced player only!
This mod is designed to enhance certain encounter with the most famous bounty hunter.
You must go to Tatooine first to experience a quick and gruesome death. Learn more in readme.txt.
Disclaimer: I have personally tested the scenario without cheat/KSE editing. It is totally survivable, but you really need to know what you're doing.
Installation
Drop everything from the override folder to the game override folder, can't be simpler!
Uninstallation
Just remove the files.
Permission
Do not claim credit for this mod and do not use assets from this mod without my permission
Special Thanks
@DarthParametric for helping me out with DeNCS, otherwise this mod will have some serious defect Fred Tetra for Kotor Tool JDNoa for DeNCS Legal
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
843 downloads
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KOTOR 1 Improved Feat Gain Mod 1.0
By Mellowtron11
KOTOR 1 Improved Class Feat Gain Mod
By Mellowtron11
The feat progression for Guardians and Sentinels in K1 is rather lackluster. The Vanilla game Sentinel had the same number of feats as a Consular. Even the Guardian, the supposed ‘Soldier’ -esque class for the Jedi has the feat progression similar to that of a Scoundrel. Therefore, I changed the Sentinel and Guardian Class feat gains to that of their KOTOR2 progressions. In addition, it seemed like the droid class feat progressions were swapped around in the vanilla game. So to avoid constantly swapping different featgain.2da files around, here’s a mod to fix all of those feat progressions in one fell swoop.
Installation Notes-
Drop the featgain.2da file into the override folder.
Uninstallation-
Delete the featgain.2da file from your override folder
Changelog 1.0
Guardian K1- 1,3,6,7,9,12,13,15,18
Guardian K2-1,2,3,5,7,9,11,13,15,17,19
Sentinel K1-1,3,6,9,12,15,18
Sentinel K2-1,3,6,7,9,12,13,15,18,19
Expert Droid Vanilla- 1,3,5,6,9,11,12,15,17,18
Expert Droid Revised-1,3,6,9,12,15,18
Combat Droid Vanilla-1,3,6,9,12,15,18
Combat Droid Revised-1,3,5,6,9,11,12,15,17,18
Known Bugs-None.
Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
Thanks-
· Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
· Fred Tetra for the Kotor Tool.
· Everyone who downloads and uses the mod.
· Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series
LEGAL NOTICE-
THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
1,579 downloads
0 comments
Submitted
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kotor 1 Two Colored Lightsaber - Double Bladed
Edit 2: Updated the mod name from "Chaos Lightsaber" to "Two Colored Lightsaber - Double Bladed" in hopes that others will be able to find this mod easier, specifically because the mod is a bit niche in my honest opinion. The updated name isn't shown in the readme text file, but the mod is still the same.
Edit: I should give credit where credit is due. So, thanks to rece_w for his tutorial on YouTube. Without it, I likely wouldn't have figured this out 100% on my own. He dropped a pretty significant hint in the video, and that's what got me even trying to make the mod myself in the first place. I will try to link the exact tutorial just below this text, but if it doesn't show up for whatever reason, the title of the video is:
"Kotor 1 & 2: Custom Lightsaber Tutorial (PC/MAC)"
Here's the video:
https://youtu.be/EtxwmXHsIfQ
README:
Chaos Lightsaber
Made by: K.O.2 Mods (aka The Frozen One on deadlystream)
Version: 1.0
About this Mod:
As of version 1.0, the item can only be spawned into your game.
Open the console and type "giveitem g_w_dblsbr043" without quotes, then hit enter.
This mod might be just a *little* bit Over-Powered for some folks, I don't know for sure though because I usually play with cheats enabled. =P
This took me most of a day to figure everything out, with minimal/beginner experience modding KotOR. Trust me, if an idiot like me can do it you can definitely do it too.
Extra Info:
10 years. 10, long, years I have waited for a mod just like this to appear. Back then it took me a long time to even find just one single image of a mod for KotOR that showed the double bladed lightsaber display both a red and blue color. Now, I've finished up one of my so called "Dream Mods", which are very specific mods that I wished I had years ago regardless if I or someone else made them or not. A decade of waiting for a days worth of work... worth it!
How to use/activate/enable this Mod:
Copy all files from the "Chaos Lightsaber Version 1.0" folder and paste them into your Override folder.
Regarding the uploading of this Mod:
Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me and I'll give you an answer as soon as possible. If I give you the okay, all I ask is for you to give me credit for the mod(s) that I've made.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
481 downloads
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[K1] Saber Throw Knockdown Effect
By uwadmin12
Description
This mod adds a climactic Knock Down effect to a lightsaber throw (DC 5 + character level + WIS/CHA modifier against reflex save). Only Adv. Lightsaber Throw can knockdown its primary target; Normal lightsaber throw will NOT have this effect. (Which makes sense, “Advanced” implies more fancy effects)
Installation
Make sure override folder exists at game root directory Run TSLPatcher to install (Not recommended: if you really want to install manually, I’m sure you could figure out the procedure by looking at tslpatchdata/changes.ini file) Compatibility
This mod shouldn’t cause any conflict. (It adds completely new function and modifies an existing line of spells.2da that no normal mod would touch.)
Permissions
Do not claim credit for this mod and do not use assets from this mod without my permission
Special Thanks
Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
27,505 downloads
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Drop Those Lightsabers!
Drop Those Lightsabers!
A Minor Immersion Mod made by K.O.2 Mods (aka The Frozen One on deadlystreams)
Version: 1.0
About this Mod:
When you meet the first Sith and Jedi dueling on the Endar Spire, you see them fighting with lightsabers. But when you loot them after they've met with a terrible fate, there are no lightsabers to be found. Not a single one! This has always been a minor annoyance of mine on each playthrough I've started. With this mod, both the Dark Jedi and Jedi drop their red and blue lightsabers respectively. Just loot both of their belongings in order to get both sabers. You can't wield these weapons until you are supposed to later in the game, but you can still sell them for cold hard credits if you wish.
How to use/activate/enable this Mod:
Just copy n_sithappren001.utc and n_sithappren002.utc from the "Drop Those Lightsabers!" folder and paste both files into your Override folder. You must start a new game in order for this mod to work.
To those that helped me with this Mod:
Thanks to ebmar and Mellowtron11 for their extremely detailed walkthroughs on how to make this mod. I couldn't have done this without their help.
Regarding the uploading of this Mod:
Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me and I'll give you an answer as soon as possible. If I give you the okay, all I ask is for you to give me credit for the mod(s) that I've made.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,376 downloads
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kotor 1 Power Staff by K.O.2 Mods
Power Staff - Made by K.O.2 Mods
(aka "The Frozen One" on deadlystreams)
Version: 1.0
About this Mod:
The Power Staff will be located inside the FootLocker at the very beginning of the game, right next to your bed. If you'd rather spawn the modded item in your game, open the console and type "giveitem g_w_qtrstaff06" without quotes, then hit enter. This mod was created for KotOR 1 (K1) in mind only.
Extra Info: This is the first mod I've made for KotOR in roughly 9 years, so please forgive me for being rusty. I aim to only improve with each mod going forward.
How to use/activate/enable this Mod:
Just copy every file in this folder (except the ReadMe file of course) and paste the files into your Override folder.
Those that helped me with this Mod:
Thanks to JCarter426 for telling me what I needed to do in order to get my custom textures to show up in game. Without his help I would've likely been stuck much longer on this.
Regarding the uploading of this Mod:
Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me for approval. If I give you the green light to do so, all I ask is for you to give me credit for the mod(s) that I've made.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
335 downloads
0 comments
Submitted
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[K1] Force Enlightenment Power
By uwadmin12
This mod adds a faithful adaptation of Force Enlightenment power from TSL to K1: where the best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles.
Compatibility
Since this mod only adds new content and doesn’t modify existing content, it shouldn’t conflict with other mods. It works with Snigaroo’s KOTOR I Full Build Mods from reddit.
Installation
1. Make sure override folder exists at game root directory
2. Run TSLPatcher to automatically install
Uninstallation
1. Copy spells.2da in backup and move it to override folder. Overwrite existing spells.2da if any, otherwise remove spells.2da from override folder. Only overwrite existing spells.2da if you don't have any mod installed after this mod that touches spells.2da, otherwise this will accidentally erase any later modifications made to spells.2da.
2. Remove ip_frenlight.tga, fp_enlightenment.ncs from override folder.
3. Copy dialog.tlk from TSLPatcher backup to the main game folder (not the override folder). Overwrite the existing dialog.tlk.
Known Bugs
1. Saving throw bonuses from Valor and Shield don't stack, only the highest has effect (not script issue, more of a game-engine bug).
2. Activation of Speed, Valor, and Shield on top of Enlightenment will result in additional bonuses. Fixing the problem will require massive change to the generic force power script, which is beyond the scope of this mod, but may be added for future updates.
Permissions
Do not claim credit for this mod and do not use assets from this mod without my permission
Special Thanks
- @ebmar for the awesome color-readjusted force power icon
- Fred Tetra for Kotor Tool
- Stoffe for TSLPatcher
Legal
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,311 downloads
- kotor1
- force enlightenment
- (and 1 more)
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fix [K1] Tariga Gender on Tamlen DLG Fix
By ebmar
[K1] Tariga Gender on Tamlen DLG Fix
This mod will fix the inconsistency with one of the Sith Student/Tamlen dialogue which describe Tariga as a female/she while in fact [by appearance and gender-check] Tariga is a male/he. In dialogue with Tamlen he will describe Tariga as a "he" now. In addition to that, this mod will also change Tamlen's display name to his specific [formerly Sith Student].
Don't worry about the voice-overs inconsistency; this mod takes care of that. It will now heard as "he" instead of "she", in addition to the aforementioned text fix.
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With v1.0.0 release I aim to have the mod its standalone LIP, to perfectly incorporate the lip-sync. The current version fits very well with the vanilla LIP in use - though started from the change which is "he" section, there's a fraction of milliseconds differences between the lip and the VO.
There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button!
This will adds new entries to your game's dialog.tlk - where they stored strings of dialogues for the game. If you didn't wish the mod to do so you may want to cancel the installation This only been tested with the English version of the game; it is full working and leave no unwanted bugs whatsoever, so be advised then Uninstallation: run the installer [TSLPatcher.exe], and choose Uninstall option. Also, by keeping the installlog after the installation will help you to track which files goes to where
Compatibility: will be compatible with mostly anything that is on the surface by now, though it won't be compatible with mods that share the same scope with it. For assurance of this mod to work, just install this mod much later after every mods has, or try to avoid mods that force-overrides shared content with this mod
For this mod to be fully effective you should at least load a saved game before entering the Sith Academy [korr_m35aa] module
The mod was play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them
Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. And be kindly; give credits to where it's due. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome.
Credits:
The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ The Audacity Team for Audacity All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun - and inspiring! :jarjar: -eb
1,144 downloads
0 comments
Submitted
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K1 Shaleena/Lashowe Mouth Adjustment
This mod issues a minor improvement for Lashowe's and Shaleena's heads in KOTOR so that the upper teeth are no longer hidden while talking.
Shaleena's head will not be affected by this mod unless you are using KOTOR 1 Restoration, K1 NPC Overhaul, or any other mod that restores her unique appearance.
Installation & Uninstallation
To install this mod, drag the files in 'Override' to the override folder located in your game's directory.
To uninstall this mod, delete the files listed at the end of readme.rtf from your game's override folder.
Compatibility & Known Issues
This mod should be compatible with any retextures for these heads but not mods that affect the same model files.
Credits
Fred Tetra, Kotor Tool
bead-v, KOTORmax & MDLedit
Autodesk, 3ds Max
Disclaimer
This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement.
Questions, etc.?
Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
15,249 downloads
- teeth
- adjustment
- (and 6 more)
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Item Description Fix Pack K1
By Marauder
Item Description Fix Pack For KotOR 1
-Description-
This mod is an attempt to fix as many issues with item descriptions in the game as possible including mistakes such as typos, grammar problems, spacing, issues with paragraphs, and consistency problems.
There has been no attempt to fix intentional things that might be considered a quirk of the game. This just fixes the above problems and tries to make things more consistent.
-Summary-
* All headgear items now show that they can’t be used by Wookies.
* Grenades look consistent with each other.
* Mines look consistent with each other.
* Droid utility items look consistent with each other.
* Fixes to obvious mistakes with spaces and return carriages.
* Basic grammar and punctuation issues are fixed, but awkward wording is not.
* Spelling mistakes are fixed, except for items where alternative meanings are acceptable.
-Installation-
TSLPatcher is used as the installer but universal compatibility is not guaranteed yet. This will be done in a later revision of this mod and for now it will not overwrite your other mods.
To start installation just extract the DescFixesK1 folder and run DescriptionFixesK1.exe from inside that folder.. follow the instructions from there.
-Copying-
You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
-Credits-
· Made with Fred Tetra's Kotor Tool
· Uses TSL Patcher for installing the mod
· KSE Save Game Editor was very helpful in creating this mod
· JCarter426 for clarifying a question about editing placed item properties
1,267 downloads
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JC's Jedi Tailor for K1
By JCarter426
Summary
This mod adds a Trandoshan named Garassk who will tailor robes for the player and Jedi party members. He can change the color your robes to any of four options: brown, black, red, and blue. The items retain their stats, with only the appearance of the robes changed.
The tailor also runs a clothing store with infinite amounts of some generic outfits, plus a select set of armor, gloves, belts, and headgear in smaller amounts. Some of the armor he sells is new; files for the items already existed, but they were inaccessible in the regular game.
I've also given Garassk an extensive dialogue tree, so you can ask him the usual questions about the planet, and he will react to certain quest states.
To start, Garassk may be found in the hangar of the Jedi enclave on Dantooine. Later in the game, he moves to Anchorhead on Tatooine, down the street from the Czerka office.
You will need to start a new game or load a save from before you first arrive on Dantooine for the mod to take effect.
Installation
Run Jedi_Tailor_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
Remove the installed files or replace from backups if necessary. Compatibility
This mod patches the modules danm13 and tat_m17aa and may not be compatible with other mods that affect those areas.
This mod includes an icon fix from my Mandalorian Armor mod. If you use both mods, or some other mod that fixes that icon, then you can ignore the warning about that file being skipped.
This mod is compatible with my Robe Adjustment mod, allowing you to change the color of the Apprentice Robes, but you must update the Robe Adjustment mod to version 1.1 or later.
This mod is compatible with my Cloaked Jedi Robes, Cloaked Hybrid Robes, and Cloaked Party Robes mods and includes a compatibility patch for the 100% Brown color option of those mods. It adjusts the tailor's dialogue to make all references to robe color consistent with the brown shades in that option (brown, black, buff, and grey).
The tailor will only recognize the original game robe items plus the variants the mod adds in the four standard colors. This mod may be compatible with other mods that add new robe items, but the tailor will only be able to swap around the old kinds.
The tailor will only perform for the player and standard Jedi party members (Bastila, Jolee, and Juhani).
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
CSLU Toolkit – Center for Spoken Language Understanding, license courtesy Jenko Jenks
DeNCS – JdNoa & Dashus
DLGEditor – tk102
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
LipSynchEditor – JdNoa
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
33,014 downloads
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Dantooine Grass Fix
By Marauder
This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy.
I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway.
I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue.
If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine.
What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset.
Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine.
You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots:
1. In swkotor.ini under [Game Options] add the line EnableCheats=1
2. Start a new game or load an old save you don't care about
3. Open the cheat console using the ` or ~ key depending on your layout.
4. Type warp danm14aa and hit enter
--Compatibility--
As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now.
--Installation--
Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game.
1,023 downloads
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JC's Robe Adjustment for K1
By JCarter426
Summary
This mod adjusts the way the player acquires Jedi robes during their training on Dantooine. There are two parts, which can be installed individually or together:
Apprentice Robes:
The player will be equipped with Apprentice Robes as soon as they begin their training (in the montage). The Apprentice Robes look like brown Jedi Robes, but have the stats of Basic Clothing, so this is merely an aesthetic change. These robes have no prerequisites and can be worn by all humanoids in the party, regardless of Jedi class. Early Jedi Robes:
Master Zhar will reward the player with Jedi Robes once they have chosen their Jedi class and constructed their lightsaber (i.e. as soon as they have the prerequisite to equip robes). Originally, he only granted them after all the trials were completed. The early access will allow you to wear robes in combat during the final trial. Installation
Run Robe_Adjustment_K1.exe. Select which version to install.
a) Apprentice Robes
b) Early Jedi Robes
c) Both a) and b). Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
Remove the installed files or replace from backups if necessary. Compatibility
This mod overrides the scripts k_pdan_jedi17, k_pdan_zhar03, and k_pdan_zhar06. It may not be compatible with other mods that alter the Jedi training portion of the game.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe
DeNCS – JdNoa & Dashus
K-GFF – tk102
NWNSSCOMP – Torlack, stoffe, & tk102
And thanks to ebmar and DarthParametric for planning and reconnaissance.
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
THE PATH YOU HAVE CHOSEN TO WALK IS DIFFICULT. INTENSIVE TRAINING WILL PREPARE YOU PHYSICALLY FOR THE DEMANDS OF MODDING. MEDITATION WILL TEACH YOU TO CHANNEL THE POWER OF LUCASARTS. TO TRULY UNDERSTAND THE WAYS OF KOTOR, YOU MUST OPEN YOUR MIND TO KNOWLEDGE. SEEK WISDOM IN THE TEACHINGS OF THE GREAT MODDERS OF OUR COMMUNITY. A MODDER IS NEVER ALONE - OTHERS IN THE COMMUNITY WILL ALWAYS STAND BY YOU. YOU AND BIOWARE SHARE A SPECIAL BOND. DO NOT BE AFRAID TO TURN TO THEM WHEN YOU NEED HELP IN YOUR MODDING. THE WAY OF KOTOR IS DIFFICULT. IT REQUIRES GREAT DISCIPLINE. YET EVEN THOUGH YOU ARE A MERE END USER, YOUR POTENTIAL IS UNLIMITED - AND YOUR PROGRESS AMAZING. IN ALL MY YEARS I HAVE NEVER SEEN ONE WHO HAS READ THE README SO QUICKLY. YOU HAVE DONE IN WEEKS WHAT MANY CANNOT DO IN YEARS. I AM HONORED TO WELCOME YOU FULLY INTO THE KOTOR COMMUNITY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
3,074 downloads
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videoeffects [K1] Sith Armor - Freelook Filter Mod
By ebmar
[K1] Sith Armor - Freelook Filter Mod
This mod made readjustments to freelook effect of Sith Armor when used by the party members -particularly on Taris- to made it look like they see things from Sith trooper/armored soldier POV - or closer to what I can imagine of.
-------------------------------------------------------------------------------------------------------------------
There's always room for an improvement so - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button
Uninstallation: run the Uninstall option from the installation menu
Compatibility: will be compatible with mostly anything - except any that alters the same 2DA entries
Suggestion: this mod can be finely paired with Arctrooper209's "Sith Armory" with no particular install order and which I strongly suggest to have this work in conjunction with them
This mod will have direct effect anytime and anywhere it had been installed
This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them
Redistribution: if you wish to redistribute the mod or release a mod/project that is based on this mod implementation you won't have to ask for permission; though all I ask is a simple appreciation to my work on the modulation value that's being core of this mod - it takes some time and effort on getting this all to work
Credits:
LucasArts and BioWare for developing one of the best RPGs I've ever played! DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method Fred Tetra for the 'amazing' KotOR Tool stoffe and Fair Strides for the most useful TSLPatcher and ERFEdit Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - I can't make it without you! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb
416 downloads
0 comments
Updated
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hud AndroidK1 ImmersiveHUD
By MilesTeg81
ImmersiveHUD (or short iHUD) for Android-KotOR by MilesTeg
---------------------------------------------
===== Description =====
This is a simple, lightweight fix to tone down the very bright HUD.
It's especially useful if your device can't handle frame buffer graphic effects (=unable to adjust brigthness).
I mostly adjusted the alpha channels to add nearly full transparency (reduce brightness of GUI elements).
Additionally, I've adjusted HUD-Elements for dialog scenes. Now, while choosing answers you can see your own player character instead of a huge blue menu blocking the view.
Requirenments: You'll need 1 MB additional internal storage
How-To Mod your Android-KotOR: https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/
===== Installation & Usage =====
Like every mod for android you simply extract and copy all files from ''iHUD-mod/'' and/or ''/iDialog-mod/'' to ''/Android/data/com.aspyre.swkotor/files/override/''
(if not present, create an override folder). Restart KotOR and enjoy the game
Uninstall: Delete files from override.
===== File contents =====
iHUD-mod - mod files for your android-override dir
iDialog-mod - mod files for your android-override dir
for modders:
screens - screenshots + visual info
source - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it.
(See screens for more information about what each file does)
for modders:
screens - screenshots + visual info
source - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it.
(See screens for more information about what each file does)
===== Credits / Reuse content =====
You may use this mod for any non commercial use and without contacting me.
Thx to
**KOTOR-Tool by FredTetra
https://deadlystream.com/files/file/280-kotor-tool/
**Xoreos Tools
https://xoreos.org/
https://github.com/xoreos/xoreos
**Reddituser u/Rasral123 for his great tutorial
https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/
Big thanks to Obsidian and Bioware for this great game. THX Aspyr for this solid game port!
===== Changelog =====
v1.5 added iDialog (Dialog-Menu doesn't block your view)
v1.0 release 28/04/2019
824 downloads
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Very Nice! Load Screens for KotOR
By ajdrenter
Very Nice! Load Screens for KotOR 1.1 by ajdrenter
Description:
This is a complete set of replacement load screens for high resolution UI scaled configurations. It includes compatibility patches for Jorak Uln's reskins, jc2's "Lehon Mandalorian Expansion", and Silveredge9's "Brotherhood of Shadow: Solomon's Revenge". So far there is a 16x9 version and 4x3 version. This mod requires a high resolution user interface mod such as "KotOR High Resolution Menus" by ndix UR. I also recommend "HD MENUS AND UI Assets" by JackInTheBox, who's mod provided the template for this mod.
Installation:
Just drag and drop from your desired folders to your override.
FOLDER LIST
kotor - All base game load screens
jorak - Screens for Jorak Uln's reskins
jc2mando - Load screen for jc2's "Lehon Mandalorian Expansion"
bos - All screens for Silveredge9's "Brotherhood of Shadow: Solomon's Revenge"
Credits:
JackInTheBox for the base load screen texture which I used to do this whole mod. Thanks!
Thanks to the whole community for such a wonderful wealth of content over the years.
Usage:
You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets. If you use assets belonging to JackInTheBox you must obtain consent from him either through his release documents or personal contact.
5,188 downloads
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No background pain screams in Korriban Sith Acadamy (audio file remover)
By linsul
Simple blank .wav, replacing the tortured screams echoing through the Sith Academy. I found them unpleasant.
266 downloads
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april fools [K1] Tach's Grunt Readjustments
By ebmar
Tach's Grunt Readjustments
This mod made readjustments to Tach's taunt/grunt heard in the Upper Shadowlands and Lower Shadowlands.
-------------------------------------------------------------------------------------------------------------------
There's always room for an improvement so - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button
Uninstallation: put its backup back to the streamsounds folder. Overwrite when prompted
Compatibility: will be compatible with mostly anything
This mod will have direct effect anytime and anywhere it is installed
This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them
Redistribution: you can redistribute the mod and/or get creative with its content as you see fit - just don't sent them to Disney...
Credits:
All of ya! Special Thanks:
DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method Fred Tetra for the 'amazing' KotOR Tool stoffe and Fair Strides for the most useful "TSLPatcher" and "ERFEdit" DeadlyStream for being a home; a place to hangout - to discuss and hosting my work Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb
288 downloads
- sfx
- modified content
- (and 5 more)
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[K1] Gordon Freeman from Half Life - PC Replacement Soundset
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 01 APR 2019
GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
Description:
If you’ve played Half Life 1 or 2, perhaps you might have considered making your character sound like Gordon Freeman. With this mod for KotOR1, now you can!
Installation:
You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow.
1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I recommend a folder on your desktop but you do you!) Those files will be located in the "Streamsounds" folder.
2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
Note: If you're using the mod on Steam, this quote may prove helpful.
“I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
Uninstall:
Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
Special Thanks:
You – my faithful fans!
155 downloads
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Backstroke of the Old Republic
By JCarter426
This mod rewrites all text in the game using the finest machine translation services available. It is intended to offer a new experience to those familiar with the game.
343 downloads