Mods
876 files
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TSL Restored Content Mod
By zbyl2
Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet
Contact: PM us at Deadlystream
Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.6
1. Description:
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Welcome.
Thank you for downloading and installing TSLRCM 1.8.6.
This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really "cut"; for example the quest 'Corrun Falt'), so this mod should seriously decrease the buginess that plagued TSL.
Overall, our goal is to make the KotOR 2: TSL experience as close as possible for us (as modders can do) as what Obsidian originally intended it to be...
Be sure to check our website (or ModDB page) for potential upgrades, patches and compatible mods for TSLRCM. Our site will always have the most recent version of TSLRCM, something we cannot, sadly enough, promise from other sources.
http://deadlystream.com/forum/
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm
Also, if you have issues, questions, or feedback, please post it on the official forums, as otherwise it will be read much later, or not at all. After all, we can't monitor the entire internet.
http://deadlystream.com/forum/forum/4-tslrcm/
2. Installation:
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1. If you're using an older version of TSLRCM (1.8.2 or lower), a game re-install is required before applying 1.8.6.
(Steam and GOG users, skip to point 4)
2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also, after installing 1.8.5, the official patch can no longer be installed!
3. If desired, apply the high quality music and/or movie patches
4. Install 1.8.5. Steam users are advised to use the Steam Workshop download - but ONLY IF YOU DON'T PLAN ON USING ANY OTHER MODS. Steam Workshop mods CANNOT guarantee compatibility, and installing multiple workshop mods will likely lead to issues.
CHECK YOUR INSTALLATION DIRECTORY.
DO NOT INSTALL INTO THE OVERRIDE FOLDER OR YOUR GAME WILL CRASH!
We've had several users on Vista mention that instead of Program files (x86) it would point to Program Files/Program Files, causing the installation to fail. Make sure the installer points to the proper location of your KOTOR2 installation.
Default (32-bit windows); C:\Program Files\LucasArts\SWKotOR2\
Default (64-bit windows); C:\Program Files (x86)\LucasArts\SWKotOR2\
GOG default: C:\GOG Games\Star Wars - KotOR2
5. To check if the installation has succeeded, try launching KOTOR2:TSL. If at the main menu it says "Restored Content Modification 1.8.5" on the screen the installation has been successful.
PLEASE CHECK OUR OFFICIAL WEBSITE OR MODDB FOR ANY POTENTIAL UPDATES
6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team bugs, critical ones, sometimes make it through. We will fix them, so check our site for any potential updates and patches. We would rather not have people play unpatched and then experience issues like the black screen (1.7) or red eclipse (1.6)!
7. Install any TSLRCM-compatible mods you desire now. If you're unsure if a mod you want is compatible, check our list at our forums, or section 6 - Mod compatibility in this readme.
ULTIMATE SABER MOD (USM) IS NOT TSLRCM-COMPATIBLE. MOST REPORTED ISSUES ABOUT TSLRCM ARE FROM USERS STILL USING IT. DON'T!
* You cannot use savegames made with vanilla Sith Lords or TSLRCM 1.8.2 or lower. Saves from 1.8.3 and above can savely be used, although some fixes may not take effect.
A fresh new game is always the best option for the least amount of issues.
3.0 Changelist 1.8.5 Updated - 1.8.6
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* Soundset of Coorta and Thugs changed from Mira to Commoner Male
* Fixed always failing persuasion check for the Ithorian coming in when stealing the prototype shield
* Fixed skipped line in 203TEL
* Wrong VO used for aliens on Nar Shaddaa
* Added fix for the "friendly Twin Suns" gamebreaking issue.
* Added alternative female Revan line on Goto's Yacht.
* One revan good/dark convo check was swapped in Disciple conversation
* Fixed issue where one could get stuck if entering the enclave with Kreia and a third party member and was controlling the third member.
* Fixed "good react" suddenly branching to Dark Side dialogue with certain options in Kreia's global dialog.
* Visas: "Is her kind rare" and "What's a Miraluka" response from Atton was swapped.
* Kreia's first good path no longer decreases -INF after selecting "Perhaps you are right", canceling out the loss and gain like the first dark side path.
* Fixed Sith Assassin and Jedi Watchmaster losing ability to select Dual Strike.
* Fixed 232hk50006 not playing on steam
* Fixed NPC rotation when talking to Hanharr
* Fixed a missing script for female players on Onderon.
* Fixed Disciple conversation abrubly ending
* Added a female version of a line to Tobin's dialog
* Fixed typos in dialog.tlk
3.1 Changelist 1.8.4 Updated - 1.8.5
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* Added persuasion animation (Thanks to danil_ch for noticing and providing a semi-complete list of locations of all force persuasions)
* Resolved some AR_Error generation with easter egg background and robes.
* Fixed T3 skipped dialogue fix getting broken when fixing Steam dialogue being skipped.
* Removed excess dlg's and stuff from 307NAR (only used for Zhug scenes), drastically reducing it's size.
* (English version) Fixed Revan disrepency in HK-47 dialogue (Thanks to danil_ch for noticing and the VO splices)
* Pre-Malachor: Resolved Handmaiden being present even if she left with Kreia to Malachor. Resolved silent Mandalore line.
* Visas sparring: Fixed Weapon Focus: Lightsaber being skipped during reward section. For the english version it now shows what Feat you've gained (if any).
* Fixed graphical glitches in cutscenes using widescreen resolutions.
* Atris/Kreia convo intro improved as per gameplay developer comments
* Telos Academy: Fixed some minor issues with a cutscene (Thanks to danil_ch)
* Activated dormant placeable in the Telos Academy. (Thanks to JCarter426 for finding the inactive placeable)
* HK Factory: You can no longer trigger HK-50 cutscenes by loading a savegame. Removed dead HK-50 to avoid confusion.
* Force Persuading Terlyn will no longer require persuasion skill to succeed.
* Onderon Wall: Restored missing Bostuco line, made Royalist single line bark rather than cutscene, fixed minor lipsync issues with Vaklu in palace cutscene.
* Trying to (Force) persuade the thug after killing Riiken will now net a dark side gain regardless of success or failure.
* Restored Patto line, removed HK part from Akkare store since storespawn was fixed and was already generating a part, leading to him having 2 instead of the intended 1.
* Ralon: If you have Kreia and Handmaiden/Disciple they can now both comment on the fabled holocron line.
* Malachor Core: Fixed Kreia repeated line by actually intended line.
* Touched up Visquis call cutscene. (thanks to Danil_ch)
* Fixed several missing awareness and persuasion checks.
* Fixed broken T3 interaction with the "meet and greet" droids on Dantooine.
3.2 Changelist 1.8.3B - 1.8.4
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* Restored Remote's SFX that was removed by the official 1.0b patch. After 10+ years; it's back! Poor guy!
* Restored original dialogue to prologue, except for 'easter egg mode' users who get the spoken dialogue
* Slightly modified pre-Malachor cutscene
* Fixed reverted instances knowing about Goto in first Bao-Dur/Remote cutscene
* First Bao-Dur/Remote cutscene now requires G0-T0 *or* HK-47, not both. This also means you can get the 3rd cutscene and following cutscenes (including the important one about G0-T0 and Remote) without building HK-47
* Fixed Remote "complaining" sound sticking around when it should not
* Fixed 2 civilians who were lacking their animations in the Telos Cantina
* Benoks goons will now always properly leave the cantina
* Various fixes for the Telos Academy:
** Fixed some unskippable lines during intro-dialogue
** Fixed inproper fadeout during intro that showed character jump
** Modified Atris entrance
** Fixed a few issues with handmaidens removing PC
** Modified Atris exit
* Fixed small issue with door's windows not being see-through in the Coruscant sequence, hiding the PC and Masters until it was opened (Thanks to JCarter426 for the fix!)
* Modified JJT Tunnel sequences if Mira joins the party
* Fixed issue with leftover enemy in arena during ending cutscenes
* Various fixes with the Mandalorian Battle Ring:
** You will now hear what your violation was before being banned from the Battle Ring for cheating twice
** Fixed auto-win against Kex due to victory flag not resetting after the Davrel battle
** Fixed "no item" rule being in effect for the Bralor fight for male PC's. Battle functioned properly already for females
* Added 2 missing Sith to Vaklu palace sequence who triggered a small cutscene
* Leaving Dantooine at the endgame cutscenes did not run for male players. Made them skippable in all cases
* Added missing animation at start of Disciple cutscene (to match Visas scene)
* Slightly improved Disciple warning Admiral cutscene
* Added missing "lipsync" (eye flashing) for HK-Factory
* Slightly improved 903MAL intro, fixed incorrect camera point for females, and the Elite Sith Assassin will now attack the Exile rather than ignore him/her
* Moved DS hit for Slavery from Cahmakt to getting your payment in the cantina. This to prevent the rare issue of this hit triggering the Nihilus intro and getting the player stuck.
* Fixed crashing issue if you try to enter the Telos Surface Shuttle with Atton or Kreia.
* Fixed Peragus Medical Officer speaking the station warning using the Workshop download.
* Added missing installer files: Heads.2da, Movies.2da and Musictable.2da
* Fixed "double Sion" bug by undoing changes to .ncs (this is the vanilla file). Moved "Elite Sith" further back so it wont ignore you. Fixed Sion lipsyncing Kreia.
* Corrected Suulru having the vanilla dialogue attached to him rather than the 1.8.4 version.
* Corrected red X missing texture being visible in Tobin call pre-Freedon Nadd's tomb.
* Resized TSLRCM logo and hyperspace texture. This should fix several (framerate) issues certain configurations had with them.
* Added eye-flashing of HK's to all HK-50 encounters.
* Fixed infinite lightside and Atton influence exploit in the Telos Academy.
* Fixed an issue where some subtitles wouldn't appear in Peragus holograms for non-English version of the game.
Additional fixes thanks to Danil-ch;
* Wrong Atton animation fix post-Peragus cutscene
* Fixed too fast walking Sion on Peragus and Malachor
* Improved Handmaiden vs. sisters intro-cutscene
* Fixed animation issue with Atris using Force Lightning on Handmaiden
3.3 Changelist 1.8.3 - 1.8.3B
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* Additional restored lines for Kreia-Atris cutscene.
* Modified Mebla slightly; you can play again after 'asking questions' but you can no longer ask questions after getting her tie breaker.
* Telos Swoopracing;
Traininglap persuasioncheck no longer automatically succeeds.
Fixed trainingrun-dialogue not being properly triggered.
Fixed several issues with 'improved' or 'deproved' time recognition.
* Fixed Lupo not giving credits properly after teammates comment on your Force Persuasion use (my bad).
* HK-50's will no longer appear and then fade away if HK-47 is in your party when going to Goto's Yacht (Thanks Markus Ramikin)
* Losing to Bralor, then winning he would still incorrectly comment you can fight again (Thanks Markus Ramikin)
* Persuading Qimtiq once does no longer guarantee 500 bonus credits per win permanently, you need to re-convince him before each race.
* Missing VO addded to installer.
* Fixed the "forfeit" Swooprace-bug.
* Added proper camerapoints to modified tutorial dialogues.
* Improved Azkul-Merc conversation after invading Khoonda (Merc side) (by danil-ch)
* You will now start with Force Breath active upon learning it in the JJT/fixed flourish animation (by danil-ch)
* Savegames made during the Atton vs. Sion confrontation on Malachor will no longer crash on loading.
* Added missing lightsaber equipped fix (by danil-ch) that made the game also check the off-hand for a lightsaber and detect it.
* Modified Mira technique teaching slightly.
3.4 Changelist 1.8.2 - 1.8.3
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Not all fixes are listed here (for size and many misc. small changes were made). Check here;
http://deadlystream.com/forum/topic/2146-183-preview/?p=25588
for more (but not all) fixes from 1.8.2 to 1.8.3.
General - Ebon Hawk;
* Several more typo fixes in the dialog.tlk
* Updated launcher (for the 4CD-version users) (thanks Pra_Viilon)
* Made some lines during the prologue (and Nadaa on Nar Shaddaa) "cutscenes" to prevent questupdates breaking the heard line. Added missing update on getting medpacks. First hatch used outside will no longer be removed.
* Fixed 'Lost Shadows' not closing proper on a certain ending (both TSLRCM and M4-78EP).
* Restored addition HK-47 lines.
* Loot fixes; Missing merchants of 1.8 updated, gloves_03 is missing, if it's rolled it will return gloves_02 now instead of no item at all. Fixed rounding issue allowing low-level drops to something not spawn anything (Peragus).
* Added a few additional lines to the Korriban introduction. A few more for non-M4-78EP users (they will be taken out upon installing M4-78EP) as those were already in use on that planet's intro.
* Added Atton pazaak scene.
* Modified Atton vs Handmaiden, Atton confesses love of Exile to Bao-Dur and G0-T0 modifies Remote cutscenes and adjusted a few odd camera standpoints during 2 disciple cutscenes (all made by danil-ch)
* Extra camera points post-Peragus cutscene.
* Fixes teammates turning upon click during Visas fight, Bao-Dur line's unconscious line was voiced.
* The weapon(s) HK was wearing when the HK vs T3 cutscene started are no longer destroyed, but properly unequipped now.
* Added a missing Mandalore VO.
* Improved quality Kaevee VO. (thanks to danil-ch)
* Restored PMHA03 Male face option for PC. (thanks to Kainzorus Prime)
* Fixed issue with Rubat crystals dissapearing from lightsabers.
* Fixed Crush sound effect.
* You can now train Beast Control after gaining Beast Trick on Dxun. Beast Trick will appear on the upgrade screen once you gain a prestige class, but it cannot be trained, only given.
* "The Polar Cap", "Telos Under Attack" and "Trayus Academy" now appear in the music table.
* 1B, Akkere and Kodin will generate one of 4 HK parts randomly now, instead of basing it on the players' possessed items (which could generate the pacifist package if all 4 were in the PC's inventory).
* Kreia skill-lesson; Automatic completion if awareness was highest skill, unable to complete skill-lesson if awareness was lowest skill. Fixed now.
* PC now shows form just learned from the Jedi Master. During mid-battle Masters actually use form instead of flourish (addition by Danil-ch).
* Visas' lightsaber will no longer be sometimes invisible during training.
* If Bao-Dur is set for Dark Side training but the PC is lightsided, the convo will no longer break without having any more chance to train him.
Peragus - Telos:
* Fixed droids not skittering properly in 102PER
* Fixed same droids when passive allowing disabling option if lower than 0 demolition and higher than 0 demolition, but not when having exactly 0 demolition. It's now possible for them too.
* Fixed Harbinger missing if reloading a save after it docked.
* Fixed protocol droid with quest update being repaired during and after convo.
* Fixed utility droids re-activating if talked to and reloading a savegame.
* Wounded Onderon military will only give teammate influence if you kill him yourself, not if he gets killed by Sith.
* Fixed black screen if talking to a Handmaiden and goading them to fighting if you won the 5 sister battle.
* In attempt to prevent the teammate corruption (which I could not reproduce) the fade-to-black will now last longer, until the sisters turns actually hostile.
* Handmaiden will lower her hood when loading the module from a savegame.
* Handmaiden will no longer always be send with male PC's. Depending on your choices in Atris dialogue she will now be send or crawl on your plane, with slight variations in a few cutscenes as result.
* Aesthetical fixes to cutscene where Atris sends Handmaiden with the exile.
* Modified pre-Malachor Carth sequence per developer commentary (thank danil-ch for noticing them)
* Some aestetical improvements to the cutscenes in the endgame of the Academy.
* Fixed quest update from Lorso about luring Batono in a trap being set too early. It will only appear now if the actual global is also set to allow this option.
* Corrected missing "Exchange" quest update in 3 different instances.
* Bumani Corp Gammorean use proper dialogue line now.
* Hidden academy camera changes to show force field.
* TSF will no longer assist you in killing the Sullustan.
Nar Shaddaa:
* Swoop Droid no longer sounds like Kinrath.
* Extended attack of the Serroco.
* Saquesh; Allows you to "[intimidate] Stop pressuring the Refugees" if Serroco attacked them and intimidation option for Adana will no longer automatically fail.
* Fixed killing Geriel possibly reopening Refugee Woes. It now no longer updates the quests, since the proper updates are already set talking to Saquesh instead, and as stated, was buggy.
* Docks scene with Mira; Hanharr no longer takes 9 seconds (sometimes leaving a pause) but the duration of the VO-line.
* During Mira or Hanharr's escape an actual alarm now sounds.
* Reinforcements at the JJT are no longer deleted after the cutscene deploying them.
* JJT Map back popup dialogue fixed.
* You can no longer dance for the Twi'lek domo during the run to the JJT (after visquis call). This to prevent the player from missing key triggers.
* Zhug Cutscene: Added another global set to the .dlg on an unskippable line as precaution, hopefully fixing the issue some people had with it not being set.
* If you turn over shield from secondary to primary AFTER shutting down primary the zhugs will actually spawn now.
* If the player overloads the droids now after the bounty hunters spawn, the droids will properly reset to hostile if made friendly, as per the description.
* Once the speeder was rebuild, entering the docks or main area would spawn a new one every single time (on top of the old version, causing great performance issues after a while). This has been corrected, and they will only spawn once.
* Turning Lootra over to the Exchange will wield a lightsaber now too (like all other quest-resolutions), and will no longer be seen as a "light side" action by your team members.
* If you lied to Sasquesh and he sold Adanna fast, then killed him, "Sold to the Hutts" would re-open with no way of finishing it anymore. This has been fixed.
* Goto's Yacht console; fixed issue with count's 8 and 9 on consoles being broken and disallowing interaction with the console ever again.
* Kreia Premonition cutscene added (thanks to Danil-ch)
Dxun and Onderon:
* Slight improvements to Kreia's dialogue post-Onderon if Bao-Dur was Dxun Tomb leader.
* Remote is now present if Bao-Dur is the leader of the Dxun Tomb group (thanks JCarter426).
* Covered up some missing area geometry on Onderon (thanks to JCarter426's way too good eyes )
* During the LS conversation with Kavar, asking about Telos no longer locks "I saw the holorecording of my trial." It will instead lock if you ask that.
* Dxun camp: The Gate Guard and Patrol guard will now keep patrolling after being talked to, rather than permanently stop at that point.
* Onderon Western Merchant Quarters: Fixed error with citizen dialogue not looping properly.
Dantooine:
* When the Handmaiden apprehends Kreia, she should have her hood down. It wasn't working however, since the animation was set for the Handmaidens event instead of the Handmaiden one.
* Zherron will now take the will and bodies out of the player's hands when receiving an unmodified will, instead of having you drag them through the entire game (fake will worked fine).
* Fixed issue with restored Vrook line not turning him hostile properly in the cave.
* Fixed infinite Kinrath crystal spawn bug.
* Fixed HK's infront of the academy not updating questlog if 3rd group (display issue, the cutscene would have still triggered on the Hawk).
* During the jedi academy reveil, added clairvoyance effect if Kreia was not in party, and it no longer loops the animated camera (thanks danil-ch).
* During rebuild enclave, removed 3rd party member if entering with Kreia, as (s)he was getting in their pathing's way.
* Mandalore can no longer run away from his solo-fight.
Ravager and Malachor:
* Modified broken soundsets.
* Set hyperspace as EH background when leaving, so it's used during the pre-Malachor cutscene.
* Modified Mandalore-takedown.
* You can no longer start the battle with Nihilus without him draining you (since that's the ingame way to tell why the exile can defeat Nihilus when no-one else can).
* Made the fade-in node unskippable since you could, and never make the fade-in.
* Expanded the kneel and get drained a bit, instead of it instantly leading to combat.
* There's no long pause after killing Visas.
* Visas Suicide; Users where the animation fails (no saber, no clothing, etc) will no longer be stuck on a blackscreen.
* Visas Suicide; Users where the animation works will no longer see Visas falling to the ground twice before dying.
* Changed Mira camera angle during her lift.
* Fixed issue with team turning off their lightsabers if Mira was not in the party during Malachor.
* Light side players will no longer throw the endboss down the core of Malachor.
3.5 Changelist 1.8.1 - 1.8.2
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(all included mods are used with permission!)
* Includes 301NAR Txi fix by JCarter426
** Fixes window near Tienn not being see-through. Now you can see Tienn from the docks.
* Includes Zez-Kai Ell Revan Overlook fix by danil-ch
** Because, apparently, we overlooked one. Splicing was done well too.
* Main screen logo updated to 1.8.2, and it no longer inverts suddenly sometimes (thanks Darth_Sapiens). For the best effect remove the kotor2logo.txi 1.8.1 had if you patched up to version 1.8.2 from 1.8.1.
* A few addition grammar fixes.
* Bao-Dur can now use cyan and bronze crystals to create your first saber. Also fixes the issue where you'd get stuck if you only had a cyan crystal and no other. Vanilla issue, only became apparent now since a no-longer broken since 1.8 store on Telos has a fixed Cyan crystal.
* Fixes issues when you leave Adana in her cell, then talk to her again and tell her to run not updating the quest properly, potentially getting it stuck. (Thanks plyinglemon for getting said situation to our attention by suffering from it)
* The workbench will now use the skill of the user, instead of the PC when dismantling items for components.
* Updated modulesave.2da.
* Fixed broken questupdate with the sabotaged protocol droid on the Harbinger (thanks Josh D for finding this).
* Telos, thugs infront of the door to the Exchange compoud; Removed automatic Ithorian journal update, need to actually ask for Loppak and be refused for the journal to update.
* Nar Shaddaa, Pazaak Den; Fixed potential convo-break for males with Dahnis.
* The Security Spike Tunneler now uses the correct skin (it used to look just like the Security Spike, even if it had an unique icon).
* Onderon; Removed the "A Matter of Leadership" mission from your questlog if you leave the planet without finishing it.
* Several improvements to the Rebuild Jedi Enclave cutscene on Dantooine.
* Telos surface; Added lipsync to one of Atton's line since it was missing.
* Updated Vash bodies' lightsaber drop.
*** The following 2 fixes modify feat.2da. Be aware if you use mods overwriting this it will undo those fixes;
* The Jedi Weapon Master and Sith Maurader may purchase the Condition (+saving throw) line of feats.
* Restored the Mobility feat. The mobility feat gives a 10% increase in movement rate.
(thanks to BarnzyBobble for his assistance in testing if it worked properly)
3.6 Changelist 1.8 - 1.8.1
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* Modified KOTOR main screen texture (used in the main menu and on loading screens) to make it easier for Steam and KOTOR-compilation users to notice if TSLRCM is properly installed, considering they do not have a launcher, and "how do I notice it's installed properly" was becoming a very popular question.
NOTE: When using the patch it's only an indication that the patch installed properly, not 1.8 as a whole. If in doubt, please re-install TSLRCM 1.8.1 using the full installer. If the main screen is updated then it indicates the entire mod is updated properly.
* Includese Inverted Droid Feat Gain by Hassat Hunter.
** Fixes the feat gain progression of T3 and Goto being swapped around with the feat gain of HK-47. It's correct now, with HK-47 gaining more feats than them rather than less.
* Fixed convo break with Nar Shaddaa arrival scene for male players, and fixed requirement check in convo scanning for handmaiden instead of Visas, leaving Disicple's convo options untriggerable.
* Fixed breaking Nar Shaddaa questline by talking to Ratrin before Cahhmakt. This is no longer possible.
* Fixed bug where talking to Cahhmakt with an NPC instead of the player would leave that NPC "locked", unable to join your party.
* Fixed issue on Ebon Hawk with post-Peragus dialogue with Atton not proceeding properly to the Lightsaber dialogue if certain dialogue options were selected.
* Fixed bronze saber turning other saber also bronze when loading a savegame if dual-wielding. (thank Fair Shade for the fix!)
* Fixed Handmaiden's armor not being properly returned to the inventory when dueling on the Ebon Hawk.
* Corrected small issues with Malachor loading screen story hints, like the first being completely blank.
* Included updated k_003ebo_enter.nss and a_next_scene.nss to 003EBO.mod for modmakers, the version included with 1.8 was outdated.
* Fixed Vrook's lightsaber not activating properly in the rebuild enclave. (Thanks Qui Don Jorn)
English version;
* Fixed subtitle error; HK when talking about "his whiny allies" subtitles "her whiny allies".
* Fixed Zhug brother mentioning "him" for female PC's on Goto's Yacht.
* On Dantooine right outside the Ebon Hawk, when asking the "Battered Protocol Droid" what it knows specifically of your character, it says "You are on the register as one of the Jedi who left the Enclave to fight in the Mandolorian Wars. Should be spelt "Mandalorian."
* Fixed map note in the HK factory missing it's description.
* Fixed minor typo when clicking on the locked door for the reserved section in the Jekk Jekk Tarr.
4. Mod Compatibility:
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The following mods are known to have specific install instructions to work properly with TSLRCM 1.8.5
* Game Balance Mod by Achilles - ONLY use Autobalance.2da, don't use any of the other files with the mod!!!
* Improved AI by Stoffe (AKA RevanAnt) - While this mod mostly works, it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene and then have to weather some hard battles with just Bao-Dur and Atton).
* Enchanced Merchants by Shem - We've modified many of the merchants, for the modified loot drops and other fixes, which will most likely be undone by using this mod. So be aware of that!
*Kamaitachis Epic Armours - Read the full description to see how to make it properly work with TSLRCM!
Mods requiring compatibility patches (check deadlystream for comp patches):
* Handmaiden Choice for Females by Stoffe (AKA RevanAnt)
* Admirality Mod by Jinger (AKA Kreia)
* M4-78 by Stoney - Use M4-78EP instead!
* Slender Female Bodies
The following mods are INCOMPATIBLE! Do NOT use these when using TSLRCM 1.8.5!
This is by no means a full list. Mods not listed here can still be incompatible. If you're in doubt, check or ask in our forums! The currently most known list is located at http://deadlystream.com/forum/topic/393-mod-compatibility-list-for-tslrcm-183. You can post questions at http://deadlystream.com/forum/topic/2795-inquiries-on-mod-compatibility-list-for-tslrcm-183/.
* Ultimate Saber Mod by ChAiNz, D333, Sep, Svosh, T7
* TSL Un-Restored Content (TSL:URC) by Zbyl2
* Ravager Rewrite 2.0 by Zbyl2
* Peragus-Harbringer-Prologue Correction Mod by Ulic
* Trayus Academy Clothing Fix by SithRevan
* Dark Apprentice Holowan Consortium
* Lonna Vash Mod by Sikon
* Force Fashion II by jonathan7, Marius Fett and Ender Wiggin
* Nar Shaddaa Hidden Complex by FrantFire
* Get your lightsaber back from Atris by Lit Ridl
* Darth Sion vs Master Vash by zbyl2
* Khoonda Lost rooms by Darth_Tartarus
* 90SK's SUPER Content Mod
* Telos Shuttle Crash Movie Fix by Zbyl2 & DarthParametric
* Telos Polar Sidequest
* GenoHaradan 0.9 beta by Exile007
* Knights of the Old Republic III : The Jedi Masters 2.0 (beta) by Trex
* HOTOR 1.6 by Qui Don Jorn
* Kreia's Assorted Robe Collection
* Trailer Force Crush Sound by Don Kain
* Kolto Tank on Ebon Hawk by Lit Ridl (overrides critical TSL files!!!)
5. FAQ / KNOWN ISSUES
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Q. I am having technical issues with The Sith Lords!
A. Try the Steam forums. Even if you do not possess the game it does contain many threads about issues and their sollutions, a quick search might just find you the answer you need.
Q. How do I know TSLRCM is installed? The main screen is unchanged.
A. If the mainscreen is unchanged, TSLRCM isn't installed. Mostly this is related to people installing to the wrong location. Double-check yours (see install instruction #4).
Q. Crash when loading a savegame. The loading screen is corrupted by strange lights all over it.
A. Issue with modern Nvidia graphic drivers. NOT caused by TSLRCM. To fix;
In the Nvidia control panel put Threaded Optimization to "OFF" and uncheck the "read-only" property of your KotOR II directory.
Q. There are no Handmaidens at the academy/Stuck infront of the Hawk after the Academy.
A. You have overwritten our appearance.2da with an incompatible version of another mod, missing certain key entries needed for TSLRCM to work properly. If you still have the original TSLRCM appearance.2da replace it, otherwise a full re-install of TSLRCM is required.
In both cases a save is needed from before entering the academy.
Q. I lost my team at the academy/black screen when entering Ebon Hawk after academy/Atton, Kreia or Bao-Dur don't talk to me when I click them.
A. Sadly, this is a vanilla bug we cannot fix, since the files cannot be de-compiled. It's related to fighting the Handmaiden sisters on the battle mat and "cheating" before they become hostile, giving an error in the script to return your team members. You will have to load a save from before this fight.
Q. The screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave
A. This is due to the module using a custom Kreia with special animations for the cutscenes. If any Kreia-altering skins or mods override this, the result is this black screen. Uninstall your Kreia-skin altering mods for the duration of this module...
Q. After changing the Ebon Hawk's transponder codes, the Duros scene repeats itself and Goto's Yacht doesn't load.
A. In some rare instances the new globals TSLRCM added aren't added to savegames. This is why we suggest playing a new game. In this case the global for the Duros hasn't been increased by 1, leaving the same cutscene. Enabling the cheatmode in the .ini, then using (without quotes) "warp 351nar" will let you continue on without further issues
Q. I cannot spar with the Handmaiden!
A. Due to a bug, sparring with Handmaiden while in outer space (directly after leaving the Telos Academy) made the fight unwinnable. So for TSLRCM you will have to travel to another planet, exit and re-enter for the option to appear, giving a glitch-free sparring. It's not gone, no worries!
Q. When the HK Factory loads, I am spawned on Telos as the Exile, instead of as HK-47 / I get a black screen when arriving on Malachor. I use USM.
A. TSLRCM 1.8.5 is not USM compatbile.
Q. The game crashes when the Nihilus/Visas or Nihilus/Tobin cutscene loads.
A. Delete n_darthnihilu001.ntc from your override.
Q. While in Visquis' lair, when Kreia revives Hanharr, it suddenly turns back to Atton.
A. Delete p_kreia001.utc from your override.
Q. Double Atrises during final confrontation/No dialogue after sisters are defeated.
A. Delete the following files from your override, and load a save from before starting the confrontation:
a_atrend2.ncs
a_atrend3.ncs
a_kreatris.ncs
a_sisend.ncs
n_darthtraya001.utc
Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor.
A. Delete k_003ebo_enter.ncs from your override.
Q. Dialogue fast-forwards/cutscenes without sound.
A. Engine issue. Not caused by TSLRCM. Unfortunately, we cannot fix this. May this happen, do a full reboot of the game, and it should work properly again.
Q. I have issues with the grass on Dxun/Rebuild Enclave.
A. This appears to be an issue with ATI-videocards. Try using the textures found here;
http://www.lucasforums.com/showpost.php?p=2824280&postcount=14
Q. Why haven't you fished the issue on Peragus where you need to lower the difficulty to proceed as T3?
A. This is no issue. Playing on hard you need another way through the door rather than the mine, deleting some goodies in the process. It's not required to lower your difficulty.
Q. Does the mod include [x]?
A. Please check our semi-complete inclusion list at:
http://deadlystream.com/forum/topic/139-whats-restored-in-tslrcm/
Q. Why did you fix [x], that wasn't a bug, that was a feature.
A. We have a pretty good indication from developer nodes and scripts what is intended and what not. It's very likely that the bug was infact a bug, and never intended. Developers rarely intend to add bugs and exploits to their game...
Q. My question is not answered here!
A. Feel free to ask us at our official forum;
http://deadlystream.com/forum/
You can also ask at moddb, but I visit that site less frequent...
6. UNINSTALLATION
----------
Run uninstall program created in your game's main directory. On the Steam Workshop unsubscribe.
7. CREDITS:
----------
Major Contributers:
* Jinger/Kreia - the Rebuilt enclave and Handmaidens
* MonoGiganto - T3’s fixed dialog and ZezKiel’s fixed dialog on NarShadaa
* Savvy30039 - the new animations
* SWfan28 - scripting genius of a lot of areas
* Pra_Viilon - launcher
* Danil-ch - Various fixes and cutscenes
* HK-47 & Sith Holocron - VO splicing
Includes mods by:
Jinger/Kreia - Battle for Telos
Mrmarb - Weapon finesse icon fix
DrGhent - Lightsaber parts icon fix
Darth_shan - Bao-Dur shader fix
Darth Insidious and Jcarter426 - Telos Shuttle Modder Resource
Darth Insidious - Goto's Yacht Window Fix
Danil-ch - Female Revan overlook fix
Jcarter426 - TXI-fix
Kainzorus Prime - PMHA03 Restoration
Voice Acting:
* Usagi - Kaevee
* Zhaboka - Taris Traveler
Beta Testing:
* Lord of Hunger
* TriggerGod
* Pra_Viilon
* Garfield
* JoewJ
* DarthDac
Translations:
* Melkor, MrPhil, TTLan, RevanStar11, Leoneros - French
* Alec, Salk, Cair - Italian
* Rodro Lliv, Januszka, Serpol, Dashrendar - Spanish
* Pestilenz, Lex, Ero, Hib – German
* Drazgar, Allard – Russian
Special thanks to:
* Sith Holocron - for his all-time support and VO splicing
* Ulic - his inspirational Peragus modification
* Markus Ramikin – for some other minor fixes
* Tyvokka and The Doctor – for hosting this mod and forums on Deadly Stream
* Darth_Sapiens - Main menu logo
8. DISTRIBUTION NOTES
----------
Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the beta.
Thanks to tk102 for the dlg editor.
Thank you to the members of Team Gizka for finding out about the missing HK factory modules and all the content that was cut from KotorTSL and making sense of it all, because without all their previous efforts and hard work none of this would be possible.
Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
A special thanks to Ulic for his original Peragus mod; while none of his work or files were used in our fixing of Peragus, a lot of his ideas and “how” things were changed were the inspiration for how we tackled them. His list of fixed stuff in the readme helped too!
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES.
USE OF THIS MODIFICATION IS AT YOUR OWN RISK. THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
ThESE modS may not be modified or REdistributed without the explicit permission of the authors.
Star Wars: Knights of the Old Republic™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware™
and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian™
is a trademark of Obsidian Entertainment.
All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.
2014
354,595 downloads
-
M4-78 Enhancement Project
By zbyl2
THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
M4-78 Enhancement Project 1.5
1. Description:
----------
This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
Features:
* Brand new planet consisting of seven new, unique locations!
* Over two hours of additional game play!
* Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
* Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
* Restored previously unavailable unique droid items for your party members!
Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
2. Installation:
----------
1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
Please note that M4-78EP will NOT work AT ALL without TSLRCM.
2. Follow TSLRCM's installation instructions.
3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
5. Install any compatible mods you desire now.
3.1 1.5 Major Changes:
----------
* New ending
* New intro (less spliced party members lines)
* Reduced amount of walking
* Fast travel in droid quest - no more running trough the planet multiple times
* You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
* Better filters on VOs so your ears won't bleed (at least not as much)
* Other stuff
3.2 1.3 Update fix list:
----------
! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
! New Voice-Overs
! Gonk droids, courtesy of newbiemodder!!!
General Fixes and changes:
* You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
* All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
* Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
Central Zone:
* You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
* Changed footstep sound of repair droids.
Industrial Zone:
* IS-07 renamed to Loading Droid as he has no role in the mod at all.
* Fixed camera issue using the test console.
* Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
* Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
* Slightly improved frame rate (if you still have issues turning off shadows is recommended).
* Fixed repaired cleaner droid cut scene running twice.
* IS-43 now moves back to his position after the cleaner droids gets fixed.
* Added a new journal quest for the mission to get into the cleaning droid trash containers.
* Improved consistency between droid segment and exile segment.
Environmental Zone:
* Boss Droid now drops various random droid items (2-6) as additional reward.
* Added clairvoyance effect to the reveal of the Boss.
* Corrected screen that was clipping through a wall.
* Moved back some turrets so it's unlikely they will target you through the wall.
* Renamed ES-44 to Environmental Droid and gave it a unique line.
* Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
* Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
M4-78 Core:
* You can now target the force field control terminal with a controller.
Rapid Transport System:
* Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
* You can now use the escort droid to go to IS-24 after unlocking access.
* Industrial droids can no longer escort you to themselves.
* The escort droids in the Central Zone and Industrial Zone now have a map note.
Thanks to geordyjones:
* Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
* No longer displays party selection at start of the planet (having to convert to droids anyway).
* During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
* Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
* Modified duration on many lines around the planet.
* Fixed unintentional conversation breaks with IS-58.
* Fixed missing line on IS-63.
3.2 1.2 Update fix list:
----------
* Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
* Fixed main quest breaking glitch involving T3's solo quest.
* Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
* Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
* Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
3.3 1.1B Update fix list:
----------
* Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
* After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
* Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
* Improved Telos Droid Assistance cut scene.
* Added VO that was missing from the installer.
3.4 Patch fix list:
----------
! Fixed "stuttering droid" bug.
! Additional content!
! Added 2 Easter Eggs. Go find them
! Modified end game sequences.
! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
! Various spelling and grammatical fixes throughout the mod.
! Updated several quest entries for added clarity.
! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
General:
* New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
* Several droids throughout the colony have more to say. And some brand new ones appeared!
* Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
* Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
* Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
* Changed hyperspace to look a little more like vanilla hopefully.
* The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
* M4-78's music can now be listened at from the 'music' tab after game completion.
* Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
* Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
Korriban:
* Fixed Lost Jedi not updating sometimes. (T3 hint)
* Fixed conversation break and no quest update with Disciple. (No Atton)
* Fixed Disciple vo/st mismatch.
M4-78 Landing Pad:
* Fixed exile appearing shortly before the interlude cut-scene.
M4-78 Central Zone:
* Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
* Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
* If you kill Vash you will now also get a proper introduction to M4-78.
* The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
* Fixed "hidden ending."
* Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
* Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
M4-78 Environmental Zone:
* Fixed HK not being re-added after HK-50 fight (missing file).
* Reduced hit points of boss droid
* Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
M4-78 Industrial Zone:
* Fixed missing quest update from retrieving memory core from living astromech droids.
* Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
* Fixed IS-56 sometimes not talking about I0-01, blocking progress.
* Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
* Fixed medical vendor showing all stims twice in his inventory.
* You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
M4-78 Core:
* Fixed Kaah not properly appearing when leaving the mainframe in some cases.
* Kaah will no longer drop a lightsaber upon being killed.
* "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
* Reduced hit points of Vash
M4-78 radiation flooded sections:
* IS-43 will now look the same during and after the radiation flood.
4. Uninstall
----------
Run uninstall program created in your game's main directory.
5. FAQ / Known Issues
---------
Q. How do I know if the game successfully installed?
A. There are two ways to note. Check when installing that you didn't have any errors. Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
Q. Conversation breaks with error in the Korriban Academy.
A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
Q. M4-78 does not appear on the galaxy map.
A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
Q. Slow performance in the Industrial Zone.
A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
Q. I can't finish "Recent history: M4-78"!
A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
Q. I am missing droids.
A. Make sure you have no incompatible mods running along M4-78EP.
Q. I can't find all 4 power cores for the puzzle
A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
Q. My question is not answered here!
A. Feel free to ask us at our official forum;
http://deadlystream.com/forum/
6. Credits:
--------------------------------------------------
» Project Leaders
--------------------------------------------------
- Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
- Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
- Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
--------------------------------------------------
» Storyline
--------------------------------------------------
- Sharen Thrawn - former lead writer
- Lord of Hunger - storyline ideas
- JCarter426 - storyline writing/ideas for the Industrial Zone
- Sith Holocron - input on storyline and planet's past
--------------------------------------------------
» Modeling / Texturing
--------------------------------------------------
- Stoney Many new or edited placeable objects
- Quanon Archon models
- Khrizby New animations and fixed models
- Redrob41 Droid re-skins
- 90SK A LOT OF droid re-skins
- Sith Holocron Animated screen textures
--------------------------------------------------
» Beta Testing
--------------------------------------------------
- Stoney
- Hassat Hunter
- Qui-Gon Glenn
- Atton Rand
- Nsinger998
- LDR
- Zhaboka
- drunklol
- arekushu
- twdarkeh
- dashrendar
- Sith Holocron
--------------------------------------------------
Voice Acting
--------------------------------------------------
Kaah Ohtok Zhaboka
CS-36 (Central Zone Official Information Unit) Danule
M4-78's Main AI Sith Holocron
ES-05 (Environmental Archon) Louise du Cray
IS-24 (Industrial Zone Archon) 90SK
IS-02 (Maintenance Unit} Nolan Tashijan
IS-56/Researcher Droid/KL-92 Edwyn Tiong
LS-44 (Greeter Droid) Ripulesyou
IS-84 (Droid Designer Lead) Runawayjam
Random Design Droids Drew Mochak
War Droids/Central Zone's Maintenance Unit/
Force Field Operator/Escort Droids Caleb Woodard
Force Field Operator Trayusstudent
Sith Soldier Mrcharlton
CS-45 (Central Zone Original Information Unit) James Beagon
Accused Environmental Droid in Central Zone Jerry C
CS-28 (Central Zone Maintenance Droid Assistant) Dylan
Medical Units ABagOfVicodin
Additional Construction Droid/
Landing Arm Supervisor Sonbiru "Dr. Son"
IS-43 (Supervisor of Cleaner Droids) Daniel Conner
Fight Witness Adam Brennecke
I1-02 (Re-programmed Maintenance Unit) Connaugh
The Inquisitive Droid at the end of Industrial Zone Thomo93
Cleaning Droid Warning System ReddHorrocks
Main Manufacturing Unit Kevin Smets
Additional Industrial Zone Droids ThisIsSnaik
Additional Environmental Units Tuomas "Iterator" Kuosmanen
Droid with Missing Legs Dr. John Faller
Black Market Droid CommissarBRO
--------------------------------------------------
Voice Splicing
--------------------------------------------------
- Sith Holocron
- HK-47
--------------------------------------------------
Special Thanks
--------------------------------------------------
Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
JCarter426 – voiceovers in previous versions and the new end credit movie
Revan411 – voiceovers in previous versions
Jaedar – voiceovers in previous versions
Ghostlyhamburger – voiceovers in previous versions
L0ki194 – voiceovers in previous versions
Yceman (aka Darthycey) – For our original end credit movie
Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
7. Distribution Notes
----------
Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
Thanks to tk102 for the dlg editor
Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
This mod may not be modified or distributed without the explicit permission of the authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
69,822 downloads
-
ROR Addon Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II
Author: N-DReW25
1.0 Release Date: 30.08.2026
Installation:
Please install the Revenge of Revan mod FIRST before this mod! No exceptions!
To install the "Alt Corellia City Reskin" and/or the "TOR Corellia Skybox" addon simply open their folders, copy their files to the Override folder, and overwrite the pre-existing files.
The "Coruscant Skybox Pack" comes in two versions, the "Demo Coruscant Skybox" and the "Vanilla Coruscant Skybox" - you can only install one. Pick the one you want to install and open its folder, copy their files to the Override folder, and overwrite the pre-existing files.
The "Party Clothes" addon is installed via a HoloPatcher. If you want to use this, you must install the "Episode One & a Half" addon BEFORE you install Party Clothes. Once that is installed, just click on the INSTALL.exe, add your Kotor II file directory, click install, and the addon shall be installed.
To install "Episode One & a Half", you must do the following:
1) Copy the "dialog.tlk" file and paste it into your "Knights of the Old Republic II" folder, overwriting the previous one.
2) Open the "For Override" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Override folder, and overwrite the pre-existing files.
3) Open the "For Modules" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Modules folder, and overwrite the pre-existing files.
4) Open the "For StreamMusic" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamMusic folder, and overwrite the pre-existing files.
5) Open the "For StreamSounds" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamSounds folder, and overwrite the pre-existing files.
6) Open the "For StreamVoice" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamVoice folder, and overwrite the pre-existing files.
Consult the "Changelog.txt" for a full list of features added in this patch.
Description:
The ROR Addon Pack is a mod pack for the Revenge of Revan mod (ROR) which contains features for the ROR mod which either got rejected from the main mod, are experimental in nature but could be used by players, or are preview features for an upcoming Episode release.
As of right now, the pack contains the following addons:
Episode One & a Half: This addon contains all of the bug fixes and new content for Episode One that's going to be added in the Episode Two release. Consider this addon a "public beta" before it is added to the main ROR mod as part of Episode Two.
Just so that you know, Episode Two will contain the bug fixes/new content for Episode One's Corellia and add the planet Nar Shaddaa to continue the story from where Episode One left off.
Episode One & a Half shall be removed from the addon pack once Episode Two releases and will probably be replaced with Episode Two & a Half, Episode Three & a Half etc at later dates.
Release 1.0 currently has new content for the opening of the mod up until the Player reports the Tyrena Station Security Recordings to Bao-Dur. A future update shall include improved content for the Esbek Hotel up until the very end of the mod.
Main Changelog:
Item Specific Changelog:
Party Clothes: Similar to Atton and Mira in Kotor II, this addon adds unique clothing that only Uldir and Drayen can wear. Drayen's armor slot will become locked (similar to Mandalore in Kotor II), however, his clothing has very good stats for the early game meaning you won't want to replace it anyway.
In future updates, clothing shall be added to future party members when they are added.
TOR Corellia Skybox: Replaces the ROR skybox with the Corellia skybox from The Old Republic MMO.
Coruscant Skybox Pack: Contains alternative skyboxes for Coruscant. Right now only the ROR Demo Coruscant Skybox and the Vanilla Coruscant Skybox are available.
Alt Corellia City Reskin: This is a WIP addon that replaces the current Corellia textures. These may, or may not, be added to the main mod at some point. It is also possible that different textures may be added to the mod instead of these. As these are a WIP there may be textural anomalies in certain parts of the mod.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Assets from this mod may not be used without explicit permission from the authors.
Voice Actors:
JC2: B8-C2.
Sith Holocron: HoloNet News Droid [Coruscant and Corellia].
Thanks to:
Logan: Beginning the restoration effort for K1!
ROR's Main Dev Team: For developing the original K1R mod!
Contributors of the Main ROR mod: For contributing to Episode One's release.
AxConsortium70: Extensive beta testing, to the point that they fixed some of the more illusive bugs they discovered!
Jonathan7: Assets from Force Fashion II, a mod already in ROR, have been modified and included in this pack for the Episode One & a Half addon.
RedRob41: Assets from ROR Episode One have been modified and included in this pack for the Episode One & a Half addon!
90SK: Armor and Mask assets from his mods have been added into this pack for the Episode One & a Half addon!
SilverEdge9: More assets from BOSSR have been modified and included in this pack for the Episode One & a Half addon!
Flammenwerfer: Their mod "The Sith Mask" has been used in this pack for the Episode One & a Half addon. The readme of their mod on NexusMods gives modders free permission to use this asset as long as credit is given to them!
ScrierOne: Their mod "Sith Mask Reskin" has been used in this pack for the Episode One & a Half addon. Their NexusMods page states that modders have permission to use this asset!
Vurt: For making the Hutt textures in his "Vurt's KotOR Visual Resurgence" mod, these textures were used as a base for ROR's Hutts!
Elayerfawkes45: For making the Hutt textures in his "Hutt remesh and retextured with bumps" mod, these textures were used as a base for ROR's Hutts!
Detran: For making the Hutt textures in his Detran's Hutts" mod, these textures were used as a base for ROR's Hutts!
Sith Holocron: Voice filters for B8-C2, the HoloNet News Droids, and a Royal Guard NPC!
Leilukin: Assets from their mod "Missing K1 Party Member Ports for TSL [Modder's Resource]" has been used in this pack for the Episode One & a Half addon. It is a Modder's Resource!
Doc Valentine: Creator of the ROR Demo Coruscant Skybox which has become an addon of this pack!
Scorchlicious: For fetching the TOR Corellian Skybox for the pack!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
Cortisol: For Holocron Toolset!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
14 downloads
(0 reviews)0 comments
Submitted
-
Bashing Overhaul
Improves the mechanics of bashing locked containers.
DESCRIPTION
KOTOR 2 added a neat little mechanic that makes it so bashing containers has a chance of breaking some of the items inside, adding risk and incentivizing putting points in Security or bringing along the right companion to help out.
At least, that’s what the game wants you to think. In truth, this is one of TSL’s several illusory mechanics which don’t really work the way you think.
Here’s how it actually works: Some containers, when unlocked with Security, get a random number of low value items added to their inventory. If you instead bash a container, a random number of broken items are added to the container’s inventory. Nothing inside the container is actually broken.
The first issue with this is that high value items like weapons or upgrades are never broken, making bashing not all that risky, especially later in the game. What’s much worse though is that many of the locked containers in the game actually get a flag set when initially populated that blocks Security from adding the “not broken” items. This means there is no advantage to using Security on these containers outside of saving time. In fact, by bashing you at least get a few broken items you can use for components, and you lose nothing. Another more mundane issue is that many locked containers are simply missing the bashing script, causing the game to abandon this mechanic which it initially presents as important.
This mod overhauls the bashing mechanic, not only fixing its bugs and making it work the way you’d expect, but also giving it more depth and impact.
When you bash a container, there is a chance to break some of the items that are actually inside. You may break multiple items or none at all, with it being most likely to break a small but nonzero number of items. Breakable items now include more valuable items such as weapons, shields, droid tools, implants, upgrades, etc. Armor and droid plating cannot be broken since, well, they’re designed to resist being broken. Plot items and datapads are all protected from being broken, in addition to credits, components, and chemicals.
Some feats, effects and weapons will affect how likely you are to break items. Finesse reduces the chance of breaking an item when using a melee weapon while Precise Shot reduces the chance of breaking an item when using a ranged weapon. Using the Plasma Torch also reduces the chance of breaking items. On the other hand, being under the effects of Fury or Wookie Rage will significantly increases the chance of breaking items.
INSTALLATION
To install, run HoloPatcher.exe. Unaltered copies of any modified files will be placed inside a backup folder in the location of HoloPatcher.exe.
UNINSTALLATION
Remove k_contain_bash.ncs and m_plc_treasdisp.ncs from Override. If k_contain_bash.ncs was created inside the backup folder, move it to Override.
Remove the following files from Modules: 101PER.mod, 102PER.mod, 103PER.mod, 105PER.mod, 106PER.mod, 151HAR.mod, 152HAR.mod, 153HAR.mod, 262TEL.mod, 301NAR.mod, 302NAR.mod, 303NAR.mod, 305NAR.mod, 404DXN.mod, 506OND.mod, 601DAN.mod, 610DAN.mod, 650DAN.mod, 851NIH.mod, 852NIH.mod, 903MAL.mod
If any .mod files were created inside the backup folder, move them to Modules.
COMPATIBILITY
Should be compatible with most mods unless they edit the k_contain_bash script.
PERMISSIONS
Feel free to do whatever you want with this mod, just give credit.
CREDITS
offthegridmorty
HoloPatcher - Cortisol, th3w1zard1
TSLPatcher - stoffe, Fair Strides
KOTOR Tool - Fred Tetra
DeNCS - JdNoa, Dashus
13 downloads
(0 reviews)0 comments
Submitted
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1v1 Assassin - Citadel Station
By J
Citadel Station assassin no longer frees your companions, for a 3v1 fight.
Also includes a fix from TSLRCM and a fix for TSF agents disappearing before the screen fades to black.
Copy 'a_grenn_cut.ncs' to your games 'override' directory.
16 downloads
(0 reviews)0 comments
Updated
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[TSL] Lily's NPC Overhaul - HD Models & Added Diversity
By Lily
=====================================================
[TSL] Lily's NPC Overhaul - HD Models & Added Diversity
=====================================================
Mod for Knights of the Old Republic II - The Sith Lords
Author: Lily
File Name: NPC_Overhaul.zip
Latest Version: 1.0
---
1. DESCRIPTION:
Tired of nearly every basic human NPC looking the same?
This mod overhauls the human NPC (commoner) appearances in KotOR II.
Heads:
- Tweaks several of the models to adjust hair and fix some UV mapping.
- 39 head textures are included, 35 reworked and 4 extra ones. They look much more distinct than the vanilla ones.
- The heads are more evenly distributed across characters so, for example, 75% of white male heads were previously "white male 1" and now it should evenly by spread across all of the white male heads.
- Ralon on Dantooine is given his unique appearance that I guess they made and forgot to give him...
Clothing:
- 11 updated clothing texture sets for the standard male and female commoner outfits.
---
2. INSTALLATION:
Run Install.exe and select your KotOR 2 game directory.
There are 2 installation options.
- Heads: includes 39 updated heads with unique looks and gives human NPCs more unique appearances.
- Clothing: includes 11 updated clothing textures for both male and female NPCs.
These two options are independent and can be installed in either order, or separately.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
---
3. UNINSTALLATION:
Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
---
4. KNOWN ISSUES:
If you have already visited Dantooine, Ralon may not have his updated appearance. You should use a save from before arriving.
If you find any bugs or problems, please report them.
---
5. MOD COMPATIBILITY:
Should be compatible with all mods other than ones that also attempt to change commoner NPC appearances.
Compatible with TSLRCM.
Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
---
6. SUPPORT:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
---
7. PERMISSIONS:
Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
Do not directly reupload this mod anywhere else.
---
8. THANKS:
- Dark Hope - Uses assets from her various commoner head mods. MOST of the clothing uses Dark Hope's textures. Pretty much all credit for the clothing portion of this mod goes to her other than swapping her alternate textures into the additional slots that KotOR II uses! Thank you!
https://deadlystream.com/profile/16561-dark-hope/content/?type=downloads_file&change_section=1
https://deadlystream.com/files/file/2516-npc-clothing-m/
https://deadlystream.com/files/file/2515-npc-clothing-f/
- Vurt - Some of the clothing textures
- redrob41 - Original model fixes
- Fred Tetra - KotOR Tool
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
- seedhartha - KotOR Blender
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
53 downloads
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Nar Shaddaa Companion Combat Removal
By J
Removes the two TSLRCM companion fights surrounding the Nar Shaddaa docks.
I have issues with these added fights for the following reasons:
- From a design perspective, this area should be kept a non-hostile zone outside of an occasional skirmish with the locals.
- They negatively affect the pacing of the story. It's already a combat heavy part of the game and telling parts of it through dialogue works, to break it up,
- The 2nd fight, from the docks to the Shop, is especially awkward to navigate. If you don't know where to go, you might find yourself roaming the level checking locked doors and being blocked from entering the Ebon Hawk. Passive NPCs also don't react to the area turning into a battle zone.
Install:
1. Download and extract.
2. Choose 1 or both options.
3. Copy `.ncs` files into the game's `Override` folder.
Use a save from before the Exile approaches the Jekk'Jekk Tarr pit.
17 downloads
(0 reviews)0 comments
Updated
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AxC's Bao-Dur's Dxun Reunion Fix
By AxConsortium
As you know, there's a story segment on Dxun where your party splits up. While you're off to Onderon, the other group goes to explore the jungle. After everything's done, there's a little reunion scene with the party leader of your choosing, just a few lines between the Exile and their companion before Kreia interrupts.
Turns out, despite being one of the possible party leaders, Bao-Dur was the only one who didn't have any lines at all. The game simply skipped straight to Kreia rather abruptly.
This little fix adds that missing reunion scene with Bao-Dur, provided he's been chosen to lead the party on Dxun, putting him on par with all other companions.
Requirements:
TSLRCM — for being able to send Bao-Dur at all.
Notes:
The mod can be installed and uninstalled at any time; the changes are minimal and safe.
Since these lines weren't even cut originally (they were just missed), I've reused some of Bao-Dur's existing voice lines that I deemed fit the occasion perfectly.
Installation:
Copy following file from archive's "Override" folder to yours:
reunion.dlg.
Credits:
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
33 downloads
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[TSL] Curvier Handmaiden-Style Underwear for Female Player, Handmaiden, Mira, and Visas
By Lily
=====================================================
[TSL] Curvier Handmaiden-Style Underwear for Female Player, Handmaiden, Mira, and Visas
=====================================================
Mod for Knights of the Old Republic II - The Sith Lords
Author: Lily
File Name: Curvier_Female_PC_Party_Underwear.zip
Latest Version: 1.0
---
1. DESCRIPTION:
Replaces the default underwear model for female player characters, Handmaiden, Mira, and Visas with a curvier Handmaiden-style underwear model. Custom textures are included for each character, with matching dark side transition variants.
---
2. INSTALLATION:
Run Install.exe and select your KotOR 2 game directory.
There are 7 installation options.
- Default Installation: Updates the new underwear model for female player characters and all three party members. You probably want this one.
- Player characters ONLY: Updates player character models to the new underwear model.
- Party members ONLY: Updates party member models to the new underwear model.
- Visas ONLY: Updates Visas to the new underwear model.
- Mira ONLY: Updates Mira to the new underwear model.
- Handmaiden ONLY: Updates Handmaiden to the new underwear model.
- PFHC03 Patch: Updates the look for PFHC03 if you use Effixian's PFHC03 Restoration mod. Install that mod first!
If you use the default installation, you do NOT need to install any of the individual options separately.
The PFHC03 Patch NEEDS to be installed separately - it is NOT included in any other option.
You should be safe to reinstall this mod on top of itself without any problems.
You can mix and match installation options if you want everything except the Visas replacement, for example.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
---
3. UNINSTALLATION:
Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
---
4. KNOWN ISSUES:
None.
If you find any bugs or problems, please report them.
---
5. MOD COMPATIBILITY:
All files should have unique names. This mod only touches body models, textures, and appearance entries - no dialogue, scripting, or module changes. Should be compatible with all other mods, including TSLRCM.
Anything that changes the underwear texture for female players or Handmaiden, Mira, or Visas will conflict.
If you use Effixian's PFHC03 Restoration mod, install it first, then run this mod's PFHC03 Patch.
Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
---
6. Support:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
---
7. PERMISSIONS:
Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
Do not directly reupload this mod anywhere else.
---
8. THANKS:
- redrob41 - Original underwear model
- Effixian - PFHC03 Restoration
- bead-v - MDLEdit
- Fred Tetra - KotOR Tool
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
- seedhartha - KotOR Blender
- ndix UR - tga2tpc
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
53 downloads
(0 reviews)0 comments
Submitted
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[TSL] HD Rodians
By Lily
=====================================================
[TSL] HD Rodians
=====================================================
Mod for Knights of the Old Republic II - The Sith Lords
Author: Lily
File Name: HD_Rodians_TSL.zip
Latest Version: 1.0
---
1. DESCRIPTION:
This mod ports Stormie97's High Quality Aliens: Rodians from KotOR 1 to KotOR 2, with Dark Hope's HD retextures included and tweaked.
- Replaces the original low-poly Rodian model with Stormie97's custom high-poly version.
- Five HD texture variants for Rodian NPCs.
- Adds an environment map for specular sheen.
- All four Rodian appearance entries updated in appearance.2da.
- Sitting Rodian placeable updated in placeables.2da.
---
2. INSTALLATION:
Run Install.exe and select your KotOR 2 game directory.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
---
3. UNINSTALLATION:
Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
---
4. KNOWN ISSUES:
None.
If you find any bugs or problems, please report them.
---
5. MOD COMPATIBILITY:
This mod only touches the Rodian model, Rodian textures, and the relevant rows in appearance.2da and placeables.2da - no dialogue, scripting, or other module changes. Should be compatible with all other mods, including TSLRCM.
If you have any other mods that change Rodian appearances, this mod will obviously stop the old appearances from showing. All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert.
Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
---
6. SUPPORT:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
---
7. PERMISSIONS:
Do not directly reupload this mod anywhere else.
Ask before using any assets.
---
8. THANKS:
- Stormie97 - High Quality Aliens: Rodians
- Dark Hope - Rodian HD Retexture
- bead-v - MDLEdit
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
35 downloads
(0 reviews)0 comments
Updated
-
[TSL] Armor Class 4, 5 & 6 Remodel
By Lily
=====================================================
[TSL] Armor Class 4, 5 & 6 Remodel
=====================================================
Mod for Knights of the Old Republic II - The Sith Lords
Author: Lily
Latest Version: 1.0
---
1. DESCRIPTION:
This mod replaces the armor body models for classes 4, 5, and 6 in KotOR 2, giving them a more armored look. The original KotOR 1 models were made by Attackperson35. This mod adds the models to KotOR 2, including Bao-Dur variants.
Textures are sourced from Dark Hope's and Vurt's armor texture mods with small tweaks. The included textures are from those two mods combined - if you prefer a different look, you can install the models only and drop in textures from whatever.
Class 4 (Light Armor):
The shoulder pads from the original models have been kept. Shin guards, knee pads, and armguards have been removed - this is light armor, and the extra plating looked out of place on it.
Affects: Light Combat Suit, Combat Suit, Mandalorian Combat Suit, Zabrak Combat Suit, Echani Light Armor, Massassi Ceremonial Armor, Mandalorian Heavy Suit, Electromesh Suit, and any other armor sharing the class 4 body.
Class 5 (Medium Armor):
Includes shoulder pads, wrist guards, and shin guards.
Affects: Heavy Combat Suit, Bonadan Alloy Heavy Suit, Zabrak Battle Armor, Ubese Environmental Suit, Echani Shield Suit, Reinforced Fiber Armor, Zabrak Field Armor, Ulic Qel Droma's Mesh Suit, Armored Flight Suit, and any other armor sharing the class 5 body.
Class 6 (Medium Armor):
Includes shoulder pads, wrist guards, and shin guards.
Affects: Khoonda Militia Armor, Military Suit, Echani Battle Armor, Cinnagar War Suit, Sith Battle Suit, Verpine Fiber Mesh, Exar Kun's Light Battle Suit, Heavy Cinnagar War Suit, Verpine Fiber Ultramesh, and any other armor sharing the class 6 body.
---
2. INSTALLATION:
Run Install.exe and select your KotOR 2 game directory.
Each armor class has two installation options:
- Models: Installs new armor body models.
- Textures: Installs the included texture selection.
You can install models only, textures only, or both. Installing models without textures will use whatever textures you already have installed.
Double check that you do not have both an old .tga/.txi file pair AND a new .tpc file for the armor textures
If you do, one is going to take priority over the other. You can use Remove Duplicate TGA-TPC to accomplish this quickly.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
---
3. UNINSTALLATION:
Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
---
4. KNOWN ISSUES:
None.
If you find any bugs or problems, please report them.
---
5. MOD COMPATIBILITY:
This mod replaces armor body models and their associated textures only. No 2da files, scripts, or dialogue are changed. Should be compatible with all other mods, including TSLRCM.
Models replaced:
- Class 4: PFBCL, PFBCM, PFBCS, PMBCL, PMBCM, PMBCS, BAODUR_BC
- Class 5: PFBDL, PFBDM, PFBDS, PMBDL, PMBDM, PMBDS, BAODUR_BD
- Class 6: PFBEL, PFBEM, PFBES, PMBEL, PMBEM, PMBES, BAODUR_BE
Any mod that replaces these same files will conflict.
Do not use the Steam Workshop for KotOR. It will almost certainly cause compatibility issues.
---
6. SUPPORT:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
---
7. PERMISSIONS:
Do not directly reupload this mod anywhere else.
Ask before using any assets.
---
8. THANKS:
- Attackperson35 - Original KOTOR 1 armor models (classes 4, 5, and 6)
- Dark Hope - HD armor textures:
Class 4 textures
Class 5 textures
Class 6 textures
- Vurt - Vurt's Visual Resurgence armor textures
- redrob41 - Original Bao-Dur body model fixes
- bead-v - MDLEdit
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
139 downloads
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[TSL] Folklore Mandalorians
By Lily
=====================================================
[TSL] Folklore Mandalorians
=====================================================
Mod for Knights of the Old Republic II - The Sith Lords
Author: Lily
File Name: TSL_Folklore_Mandalorians.zip
Latest Version: 1.0
---
1. DESCRIPTION:
This mod is a port of Attackperson35's Folklore Mandalorians mod to KotOR 2.
It replaces the Mandalorian NPC models and textures.
Features:
- Glowing visor with a different color per texture variant.
- Edited jetpack model.
- Edited helmet.
- Remapped textures on the main model.
- Remeshed shoulderplates that no longer clip the model.
- 7 texture variants.
---
2. INSTALLATION:
Run Install.exe and select your KotOR 2 game directory.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
Double check that you do not have both an old .tga/.txi file pair AND a new .tpc file for the armor textures
If you do, one is going to take priority over the other. You can use Remove Duplicate TGA-TPC to accomplish this quickly.
---
3. UNINSTALLATION:
Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
---
4. KNOWN ISSUES:
None.
If you find any bugs or problems, please report them.
---
5. MOD COMPATIBILITY:
This mod only replaces the Mandalorian male and female models (N_Mandalorian.mdl/mdx, N_Mandalorianf.mdl/mdx) and seven texture files (N_Mandalorian01-07.tpc). No 2DA, dialogue, or scripting changes are made. It should be compatible with all other mods, including TSLRCM.
Any mod that also modifies Mandalorian model or texture files will conflict with this one.
Note: the models in this mod are remapped specifically for the included textures. Other textures applied to these models may not display correctly.
Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
---
6. SUPPORT:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
---
7. PERMISSIONS:
Do not directly reupload this mod anywhere else.
Ask before using any assets.
---
8. THANKS:
- Attackperson35 - Folklore Mandalorians (original KotOR 1 mod)
- Vurt - Vurt's Visual Resurgence (textures)
- Dark Hope - Textures
- DarthDeadMan - Head and jetpack 3D models
- Fred Tetra - KotOR Tool
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
53 downloads
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[TSL] Kreia's Assorted Robe Collection TSLRCM Patch
By Lily
=====================================================
[TSL] Kreia's Assorted Robe Collection TSLRCM Patch
=====================================================
Mod for Knights of the Old Republic II - The Sith Lords
Author: Lily
File Name: Kreias_Robes_TSLRCM_Patch.zip
Latest Version: 1.0
---
1. DESCRIPTION:
This is a compatibility patch for ChAiNz.2da and stoffe-mkb's Kreia's Assorted Robe Collection.
Kreia's Assorted Robe Collection makes Kreia's appearance update dynamically based on whatever robe she is wearing. The original mod is not compatible with TSLRCM because it overwrites three files that TSLRCM also modifies: remote.dlg, k_204tel_enter, and k_701area_enter. This patch resolves those conflicts.
There are two main install options:
- WITH Shroud: Installs the TSLRCM-compatible scripts and also includes the original mod's "Kreia's Dark Shroud" questline and crafted item. The Dark Shroud's item properties have been fixed - the original mod used random stats, this version hardcodes them so the item always has the same properties:
Defense Bonus: +2
Regenerate Force Points: +1
Attribute Bonus: Charisma +3
Attribute Bonus: Wisdom +3
Attribute Penalty: Constitution -2
Restricted to: Kreia (Female)
- WITHOUT Shroud: Installs only the TSLRCM-compatible scripts. The Dark Shroud questline is disabled. Kreia's robe appearance system still works normally.
There is also an optional patch for compatibility with JCarter426's Thematic Obscured Mausoleum Burial (TOMB) mod.
---
2. INSTALLATION:
IMPORTANT: Install Kreia's Assorted Robe Collection BEFORE running this patch. If you are using the TOMB patch, install TOMB before running this patch as well.
Run Install.exe and select your KotOR 2 game directory.
There are 3 installation options:
- Kreia's Assorted Robe Collection WITH Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and includes the original "Kreia's Dark Shroud" questline and item. Installs TSLRCM-compatible versions of k_204tel_enter and k_701area_enter, the fixed kreia_shroud.uti with hardcoded stats, and the TSLRCM version of remote.dlg.
- Kreia's Assorted Robe Collection WITHOUT Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and disables the original "Kreia's Dark Shroud" questline and item. Installs the TSLRCM versions of k_204tel_enter and k_701area_enter that don't spawn any shroud content, and the TSLRCM version of remote.dlg.
- Kreia's Assorted Robe Collection / TOMB patch: Patches KAR for compatibility with JCarter426's TOMB mod. Install BOTH Kreia's Assorted Robe Collection AND TOMB before running this. This patch can be run before or after the WITH/WITHOUT Shroud options - order does not matter.
You can switch between WITH Shroud and WITHOUT Shroud by running the other option over your existing installation. Installing WITH Shroud will enable the questline; installing WITHOUT Shroud will disable it. There are no compatibility issues with doing this. However, note that once you have reached Telos in your playthrough, you will be stuck with whichever option is currently installed - switching after that point may cause issues.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
---
3. UNINSTALLATION:
Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
If you want to manually disable the Dark Shroud questline, you can delete k_204tel_enter.ncs and k_701area_enter.ncs from your Override folder. This prevents the shroud-related placeables from ever spawning. You may also delete other shroud-specific files (kds_*.ncs, kds_*.dlg, kreia_shroud.uti, etc.) if you want a cleaner removal, but be careful not to delete any scripts that are also used by Kreia's robe appearance system. This is possible but not recommended.
---
4. KNOWN ISSUES:
None.
If you find any bugs or problems, please report them.
---
5. MOD COMPATIBILITY:
Requires TSLRCM.
Requires Kreia's Assorted Robe Collection (install that before this).
Optional: compatible with TOMB via the included TOMB patch (install that before this).
Any mod that edits these files will not be fully compatible with Kreia's Assorted Robe Collection:
k_oei_userdef.ncs
k_204tel_enter.ncs
k_701area_enter.ncs
remote.dlg
In-depth explanation:
k_oei_userdef.ncs is the only one required for Kreia's robe changes, and in the Neocities full mod build, the only conflict is TOMB, which is patched by this mod. If anything else you use touches this file, you will need another patch or it will not be compatible with Kreia's Assorted Robe Collection period.
k_204tel_enter.ncs, k_701area_enter.ncs, and remote.dlg are only needed for Kreia's Dark Shroud, and in the Neocities full build they are only changed by TSLRCM (and remote tells influence, which is still included in the "no shroud" patch).
If you use another mod that edits these files, it will not be compatible with Kreia's Dark Shroud. You can install the "no shroud" version of this patch and then install another mod that touches any of these three files safely and they should be compatible. You will only miss out on the shroud questline.
Additional note for expert modders: this patch puts k_204tel_enter.ncs and k_701area_enter.ncs into the override folder. If you are installing a mod that edits these inside of a .mod file, you will need to remove these 2 files from the override folder or they will be overridden. You can do this safely as the files in the "no shroud" patch are just copies of those files from the .mod file added by TSLRCM. As long as those 2 files are the TSLRCM version from either the override folder or a .mod file, Kreia's Dark Shroud will be disabled and you can touch those files as you please. remote.dlg will technically not do anything differently without k_204tel_enter.ncs or k_701area_enter.ncs, so whatever version you have will be safe, but the one from the "no shroud" patch is the cleanest.
Do not use the Steam Workshop for KotOR. It will almost certainly cause compatibility issues.
---
6. SUPPORT:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
---
7. PERMISSIONS:
Do not directly reupload this mod anywhere else.
Ask before using any assets.
---
8. THANKS:
- ChAiNz.2da & stoffe - Kreia's Assorted Robe Collection
- JCarter426 - Thematic Obscured Mausoleum Burial (TOMB)
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
24 downloads
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[TSL] No Duplicate Bao-Dur Fix
By Lily
=====================================================
[TSL] No Duplicate Bao-Dur Fix
=====================================================
Mod for Knights of the Old Republic II - The Sith Lords
Author: Lily
File Name: No_Duplicate_Bao-Dur.zip
Latest Version: 1.0
---
1. DESCRIPTION:
During Bao-Dur's Jedi training cutscene, the game creates duplicate stand-ins of Bao-Dur and the player character to act out the training montage. Afterward, these duplicates are supposed to be removed - but the duplicate Bao-Dur is never actually destroyed, leaving a phantom Bao-Dur wandering the Ebon Hawk for the rest of the game.
This mod fixes the two scripts responsible for cleaning up after the training sequence, so the duplicate is properly removed when the cutscene ends.
---
2. INSTALLATION:
Run Install.exe and select your KotOR 2 game directory.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
---
3. UNINSTALLATION:
Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
---
4. KNOWN ISSUES:
None.
If you find any bugs or problems, please report them.
---
5. MOD COMPATIBILITY:
This mod installs two files to your Override folder:
- a_noremotefix.ncs
- a_remotetrain.ncs
No 2DA or other game files are modified. Any mod that also modifies these two script files will conflict with this one. I believe this is only TSLRCM, which this needs to be installed after.
Requires TSLRCM.
Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
---
6. SUPPORT:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
---
7. PERMISSIONS:
Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
Do not directly reupload this mod anywhere else.
---
8. THANKS:
- Fred Tetra - KotOR Tool
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
28 downloads
(0 reviews)0 comments
Submitted
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[TSL] PFHH01 / PFHH02 Fix
By Lily
=====================================================
[TSL] PFHH01/PFHH02 Fix
=====================================================
Mod for Knights of the Old Republic II - The Sith Lords
Author: Lily
File Name: PFHH01_PFHH02_Fix.zip
Latest Version: 1.0
---
1. DESCRIPTION:
Fixes a vanilla game bug where two default female player heads (PFHH01 and PFHH02) have incorrect body textures for the dancer's outfit.
This mod patches those entries to use the correct body textures for both the light side and dark side appearances.
---
2. INSTALLATION:
Run Install.exe and select your KotOR 2 game directory.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
---
3. UNINSTALLATION:
Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
---
4. KNOWN ISSUES:
None.
If you find any bugs or problems, please report them.
---
5. MOD COMPATIBILITY:
This mod only touches appearance.2da, specifically the PFHH01 and PFHH02 rows (rows 663-668). It is compatible with TSLRCM and should be compatible with almost all other mods. Any mod that modifies these same two appearances in appearance.2da may conflict.
Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
---
6. SUPPORT:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
---
7. PERMISSIONS:
Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
Do not directly reupload this mod anywhere else.
---
8. THANKS:
- Fred Tetra - KotOR Tool
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
19 downloads
(0 reviews)0 comments
Submitted
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K2 Pre-Release Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II: The Sith Lords
Author: N-DReW25
1.0.0 Release Date: 22.08.2026
Installation:
This mod currently only has "Override Mods" to offer.
Simply copy the files within the "Beta Cockpit Skyboxes" folder and paste them into your Override folder.
Description:
December 6th 2004 was the day Kotor II was released for the first time on Xbox. If you aren't living under a rock, you'll know that both the Xbox and PC versions of the game were released in an unfinished state and how a mod called "The Sith Lord's Restored Content Modification" was developed years later to restore the cut content, thus 'completing' the game.
Some of us might be aware of other cut content which didn't make it into TSLRCM such as M4-78... but what if I told you there's other things Obsidian cut from the game which you may not know about. Like Bioware before Kotor I's release, Obsidian released concept art & promotional screenshots of Kotor II in the months leading up to its release during the game's development.
Whilst these promotional screenshots might appear worse than the vanilla game (as these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks.
What this mod will do is add these features back into the game.
Override Mods:
* Beta Cockpit Skyboxes- These are the beta skyboxes of the Ebon Hawk's cockpit. These files were left unused in the game files and were from a period of development before the current skyboxes were finalized.
* Beta Battle Armors- Like how Light Battle Armor was reskinned green in the final game, multiple screenshots depict the normal Battle Armor as being blue. This not only reskins the Battle Armor to match the beta screenshots, but the Light and Heavy Battle Armors have also been changed as in the background of those screenshots you can vaguely see that they were both also blue at some point.
()
Known Bugs:
This mod shouldn't have bugs but if you find any please report them to me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modifies the Ebon Hawk's cockpit skyboxes or the Light, Heavy, and normal Battle Armor textures.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Obsidian: For such an amazing game!
Fred Tetra: For Kotor Tool
JackInTheBox: For making the KOTOR 2 Alpha Textures mod of which the thumbnail of that mod was used in the thumbnail of this mod!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
15 downloads
(0 reviews)0 comments
Updated
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[TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks
By Lily
=====================================================
[TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks
=====================================================
Mod for Knights of the Old Republic II - The Sith Lords
Author: Lily
File Name: HD_Female_Twilek_Diversity_and_PCs.rar
Latest Version: 1.1
---
1. DESCRIPTION:
This mod overhauls the female Twi'lek NPCs in KotOR 2 and adds 26 new playable female Twi'lek heads.
NPC Overhaul:
- Upscaled and updated dancer outfits.
- Body skin tones all match head skin tones.
- Added specular highlights to body textures.
- Added specular highlights with a bump map to the heads, giving female lekku the same light-reactive shine male Twi'leks have. Eyes and lips also get a subtle shine.
- NPCs now use different lekku positioning per head, so they no longer all look like pure reskins.
- The mercenary droidmaster on Telos Surface and Borna Lys on Nar Shaddaa now each have a unique head texture pulled from the new playable set, plus a backup head, so their default appearance doesn't clone the player.
- Includes a patch for Leilukin's "Dahnis Unique Look" mod, giving their textures an HD look.
Playable Heads:
- 26 playable female Twi'lek models, including every female Twi'lek NPC.
- A number of completely new heads.
- Dark side transitions.
- Every playable head comes with a Handmaiden-style underwear model, a dancer outfit model, and an assassin-style clothing model, all with matching skin tones.
---
2. INSTALLATION:
Run Install.exe and select your KotOR 2 game directory.
There are 4 installation options.
- Default Installation: Includes playable Twi'lek models and replacements for NPC Twi'leks. You probably want this one.
- Playable Twi'leks ONLY: Includes only models for the player character, NPC Twi'leks will remain unchanged
- NPC replacement ONLY: Replaces models for NPC Twi'leks, does not add any playable characters
- Dahnis Patch: Updates the look for Dahnis based on Leilukin's Dahnis Unique Look mod. Install that mod first!
If you use the default installation, you DO NOT need to install NPC replacement ONLY or Playable Twi'leks ONLY.
The Dahnis patch NEEDS to be installed separately - it is NOT included in any other option.
You should be safe to reinstall this mod on top of itself without any problems.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
---
3. UNINSTALLATION:
Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
---
4. KNOWN ISSUES:
If you decide to install only PCs and then later decide to add the NPCs, you should use the default installation option the second time. Installing PCs ONLY and then NPCs ONLY will prevent the backup head from working properly. If you do this, just run the default installation and it should work.
If you have already visited Nar Shaddaa, Borna will not have her updated appearance. You should use a save from before arriving.
If you find any bugs or problems, please report them.
---
5. MOD COMPATIBILITY:
All files should have unique names. Installing this
This mod only touches female Twi'lek head/body models, textures, and appearance-related files - no dialogue, scripting, or module changes. Should be compatible with all other mods, including TSLRCM.
If you have any other mods that have changed the female Twi'lek appearances, this mod will obviously stop the old appearances from showing. All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert.
If you use Leilukin's "Dahnis Unique Look" mod, install that mod first, then run this mod's Dahnis Patch.
Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
---
6. SUPPORT:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
---
7. PERMISSIONS:
Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
Do not directly reupload this mod anywhere else.
---
8. THANKS:
- Dark Hope - HD Twilek base textures
- Leilukin & SpaceAlex - Dahnis Unique Look
- Effixian - Red Twi'lek head
- DarthParametric - Twi'lek high boots model
- redrob41 - Original Twi'lek head/body model fixes
- Fred Tetra - KotOR Tool
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
- ??? - A couple playable heads are originally from a decade-old modpack with no credits. If you are or know the author, let me know and I can credit the author/remove them.
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
82 downloads
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Immersive Skill Checks
Hides tags on skill & attribute checks in dialogue. Customizable.
SUMMARY
This mod removes the written indicators at the beginning of skill & attribute checks in dialogue, as well as optionally success and failure tags. For example, you will no longer see “[Wisdom]” at the beginning of a line you get from having enough Wisdom, it will just be there as an option.
I got this idea while playing IStewieAI’s Tweaks and Engine Fixes for FNV which has this feature, and I thought it would be interesting to see in KOTOR. I liked how it made me think a little harder about my dialogue choices, since normally I just automatically pick an option if it has a skill indicator, since it’s almost always advantageous to pick. Those options are still usually obvious and often go to the top of the list anyway, but it adds a nice bit of immersion and a little extra challenge.
There are multiple versions to choose from:
LITE - removes attribute tags only
MEDIUM - removes both attribute & skill tags
HIGH - removes attribute, skill, & persuade/intimidate tags
FULL - removes attribute, skill, persuade/intimidate, success/failure, & influence tags
This mod does not affect tags for using Force powers (e.g. Choke, Force Persuade, etc.) or Lie tags.
If you’re new to the game, please be aware of the implications of installing any of these versions. Many conversation mechanics may become non-obvious.
IMPORTANT NOTES:
- For Medium version and up, this will remove all instances of text like “[Computer]” or “[Repair]” even when they are intended to indicate an option to actually use that skill, rather than just speaking from your knowledge on it. You’ll still see [X Spikes] or [X Parts] at the end of Computer or Repair options where applicable, however it’s possible some options can become ambiguous for this reason.
- On rare occasions, different attributes can unlock the same line, therefore this mod can result in occasionally seeing duplicate dialogue options.
- Some lines may not be affected, for example if they are added by another mod or not found in dialog.tlk.
INSTALLATION
To install, run HoloPatcher.exe. Select the option corresponding to the version you want and whether you have TSLRCM installed. Unaltered copies of dialog.tlk will be placed inside the "backup" folder in the location of HoloPatcher.exe.
UNINSTALLATION
Replace dialog.tlk in the main game folder (outside override) with the version found in the backup folder.
COMPATIBILITY
Compatible with TSLRCM using the TSLRCM compatible option.
This mod must be installed after any other mods which hard overwrite dialog.tlk. If any other mod makes changes to lines with a dialogue check indicator, those specific lines will be overwritten by this mod.
Mods which append dialog.tlk using a patcher are compatible.
PERMISSIONS
Do whatever you want with this mod, just give credit.
CREDITS
offthegridmorty
HoloPatcher - Cortisol, th3w1zard1
TSLPatcher - stoffe, Fair Strides
tlk2xml, xml2tlk - DrMcCoy
6 downloads
- dialogue
- skill checks
- (and 1 more)
(0 reviews)0 comments
Updated
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Expanded Jedi Training for TSLRCM
Expands the mechanics of training your Jedi companions in TSLRCM.
SUMMARY
TSLRCM adds the ability to teach your Jedi party members a select few powers, feats, and forms. It’s a cool concept that adds to the feeling of training your companions, but it was never very fleshed out. As is, there’s a very limited pool of abilities to teach, no real player choice in what to teach, and no depiction of the training aside from a fade to black. This isn’t a fault of the TSLRCM team, there just wasn’t much to restore.
The mod aims to expand the whole training mechanic to make it more interesting and immersive.
Summary of the main changes of this mod:
- You can now choose which abilities to teach your companions.
- The pool of teachable powers, feats and forms has been significantly expanded.
- Every teachable ability now includes a brief cutscene depicting the training.
- Party members can learn 1 power or feat and 1 form at a time and must level up before learning more.
- Different prestige classes can teach different abilities. JM/SL can teach a wider selection of powers, JWM/SM can teach more combat feats, and JW/SA can teach a mix of both.
- Handmaiden and Disciple can now be trained like other Jedi companions.
DETAILS
INSTALLATION
TSLRCM required. Ensure TSLRCM is installed first before installing this mod.
To install, run HoloPatcher.exe. Select the main install option and run. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
If you have PartySwap installed, run the included compatibility patch. Ensure both PartySwap and the main mod have been installed first before installing this patch.
UNINSTALLATION
Remove the following files from override:
If any files were created inside the backup folder, move them to override.
COMPATIBILITY
Incompatible with any mods that hard overwrite the dlg files for Atton, Bao-Dur, Disciple, Handmaiden, Mira, or Visas.
Compatible with PartySwap by Darth Tyren & Leilukin using the included compatibility patch.
Compatible with Visas Marr and Female Exile Romance by Leilukin.
The following mods appear compatible but have not been extensively tested:
Handmaiden and Female Exile - Disciple and Male Exile Romance by Leilukin
Atton Rand and Male Exile Romance by Leilukin
Not compatible with Mira Romance Mod by JediArchivist.
Soft conflict with Train the Handmaiden by jc2 as this mod also allows training Handmaiden.
BUGS
Minor bug where Handmaiden doesn’t restart her idle animation after learning Burst of Speed, for some reason. Talking to her fixes it.
No other bugs that I’m aware of. Please report any.
PERMISSIONS
You are free to use and edit this mod’s dlg files if needed to make a compatibility patch for another mod. However, please ask permission before reuploading or modifying the files for any other reason. Do not reupload any files from the PartySwap patch without permission from the author.
CREDITS
offthegridmorty
zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet & contributors - TSLRCM dlg files
DarthTyren, Leilukin - PartySwap dlg files
HoloPatcher - Cortisol, th3w1zard1
TSLPatcher - stoffe, Fair Strides
KOTOR Tool - Fred Tetra
K-GFF - tk102
AniCam - JdNoa
Reone Toolkit Lip Composer - seedhartha
Holocron Toolset - Cortisol, th3w1zard1
129 downloads
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Vanilla FX HD
By Saul0097
Vanilla FX HD upscales the all the original KOTOR FX textures using Topaz Gigapixel x4.
Main features
Upscaled all (96) FX textures using Topaz Gigapixel x4.
Keeps the original vanilla look and style.
Improves the clarity of visual effects without changing the overall art direction.
Requirements
No special requirements.
A working KOTOR 2 installation is required.
Installation instructions
Extract the mod.
Place the included files into your Override folder.
If prompted to replace files, choose yes.
78 downloads
(0 reviews)0 comments
Updated
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AxC's Mira/Hanharr - Reputation Over Alignment
By AxConsortium
Recreation of the idea of @muitafruita from an old thread, which I randomly stumbled upon and quite liked.
As many of you know, the choice between Mira and Hanharr is locked by the Exile's alignment during the dock scene when going after Visquis. Light and neutral Exiles get Mira, while Dark Exiles are approached by Hanharr instead. Whoever approaches you first gets onto your ship later.
Regardless of this, the game tracks a reputation score with the Exchange through the global variable 300NAR_Exchange_Favor, though it isn't utilized quite as well as it could be. And just as proposed by the idea's author, this mod changes the trigger conditions from being alignment-based to reputation-based.
Now, if the Exchange favors you, you get Hanharr as a companion. If the Exchange disfavors you or has a mixed opinion, you get Mira instead. Sounds realistic, doesn't it? Your actual actions on Nar Shaddaa should decide, not the mystical Force-alignment no one probably knows or cares about. Notes: The mod can be installed and uninstalled at any time before you encounter Mira or Hanharr at the docks. After that, with or without the mod, your choice is sealed. TSLRCM is not required, but is always recommended. Installation: Copy following files from archive's "Override" folder to yours: a_hanharrconv.ncs; a_miraconv.ncs. Credits: muitafruita, for the original idea Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset38 downloads
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Vanilla Weapons HD
By Saul0097
Description
Vanilla Weapons HD Upscales all weapon textures in kotor 2 using topaz gigapixel X4
The mod is split into 5 separate files:
Melee Weapons HD
Blasters HD
Lightsabers HD
Grenades HD (includes mines and detonators)
Bronze Lightsaber (Download if using tsl restored content mod)
Glitched lightsaber hilt fix tsl aspyr is recommended if you're using the lightsabers file.
They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement.
Installation
Place the override folder into your main KOTOR 2 directory.
Replace files if prompted.
218 downloads
- texture
- lightsaber
- (and 9 more)
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HD Canon Exile Tweak
By JuniorModder
Tweak of anakinnzz's epic "Canon Exile (Meetra Surik)" mod with vanilla style portraits
Shout out to anakinnzz and their incredible skins, I do not want to take credit for their original work! If you have not seen them you should check it out!
I only tweaked the color balance and created new dark side transitions.
I did majorly edit the portraits however to make the vanilla portrait resemble the new skin.
Hope you like it!
JM
101 downloads
(0 reviews)0 comments
Updated
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Echoes of the Republic - an unofficial expansion
This is an early release of a mod that adds the KOTOR 1 planets to KOTOR 2 with quests and content. Around 70 quests are added. Help the Republic retrieve stolen data and medical shipments. Deal with a disturbance in the Force on Tatooine. Fight Sith on Yavin. Fight in the arena on Coruscant. This is just some of what's in store.
This mod adds Manaan, Coruscant (different from Deathdisco's classic mod), Tatooine, Kashyyyk, Yavin, Rakata Prime, and Sleheyron to KOTOR 2. On these planets, you will find over 70 new quests. The general feel of this mod is to add content that largely fits the style of mid 2000s BioWare games. There are quests/scenes/gags that are inspired by those games. SWTOR was also a huge inspiration to the quests. I would guess that this mod adds somewhere in the neighborhood of 8-12 hours (give or take) of gameplay if you do everything.
The mod also features additional banter between companions. Currently, only Visas and Mandalore as a pair are featured. Try taking Visas and Mandalore out adventuring with you. More to come. Mod name still being worked on.
IMPORTANT: You must start from a save PRIOR to docking with Citadel Station. Ideally a fresh save. Quests WILL break otherwise.
How do I start?
As soon as you finish Telos, you can visit the new planets. This mod does not have any main quest. It adds many side quests that you can choose to do. Much of the quests can be done in any order, though there are some quests that follow others and/or unlocked through doing other quests. A save prior to arriving on Telos is required to play all the content, though currently, starting after Telos will only prevent you from completing a minor delivery side quest to the medical bay. Starting from a save that has already landed on other planets will further complicate things. Korriban, Nar Shadaa, and Dantooine all have content added to them so you definitely need to start from a save prior to going there.
Some of these quests include:
*Bounty Hunting:
-On Coruscant, Tatooine and Manaan, you will find terminals that will automatically update you with bounties that are available (similar to talking to Zax in KoTOR1)
*Deliveries:
-Some people in the galaxy just want someone to act as courier and this is a good way to get some easy credits
*Operations:
-Inspired by SWTOR’s operations and flashpoints, you will find a Republic Trooper milling around by a shuttle on Coruscant. He can tell you more about operations which might be somewhat challenging dungeon style content
*Story driven quests:
Certain NPCs give storyline quests. Lt. Rene on Coruscant can get you started on one particular questline. Sometimes landing on a planet will lead to a storyline. Some storylines can only be done after others (Manaan’s, for example starts after Coruscant’s and then Manaan’s storyline is one prerequisite to start another questline on Coruscant if you also help a twi’lek at the Coruscant bar obtain an artifact from Yavin). The Hunting Lodge on Tatooine has a cryptic old man who wants you to do him some favors.
*Korriban additions:
The cave has an addition over in the back leading to several new modules with temples.
*Dantooine addition:
Over by the Kinrath cave is a path that was blocked off in vanilla that will lead you to the Grove. Upon entering the grove, you will start a new quest.
*Companion Quests:
-Visas Marr has a quest if you ask her some questions after getting to know her a bit.
-Mira has a quest if you enter the Manaan docking bay with her and walk around
-Handmaiden has a quest if you talk to her after training her to become a Jedi
*Kreia's vanilla plot hook about about "Tulak Hord's lost holocron where he recorded his techniques" is now something that grants a quest of sorts. Though some things are better left buried...
*On the planet Sleheyron, rumors persist of someone trying to free slaves from a local Hutt's rule.
*There are some "inspired by SMT fiend fights" sort of "super bosses", usually at the end of a quest (though I can think of one who is just chilling in her temple for now). I can't really reveal much about these fights as it would spoil the surprise, but if you think about force "power levels" you might understand why about half a dozen special fights should be hard considering who you are fighting. There are a few legendary galactic figures (or aspects of them) that you can fight and some of them drop pretty good loot so come with buffs and medpacs.
*More to discover
This mod was voiced using AI. No other aspects of this mod involves AI.
Installation instructions
1. Install TSLRCM
2. Install M4-78 EP
3. Copy the contents of this mod into your install folder, ensuring that you overwrite when prompted.
A few aspects to be aware of in this mod:
1. It doesn't take into account a dark side Revan. It was specifically written to take into account both Male and Female Revan, but some characters appear in this that couldn't otherwise.
2. The mod is intended for a Male Exile, however I did make some modifications that allow a Fem Exile to experience all the content. The training holocrons for Handmaiden currently do not work with Disciple, however.
3. There aren't a lot of moral choices at this time.
4. This mod is in English.
5. Currently the NPCs milling standing around the settlements don't serve much purpose. Their little flavor blurbs haven't been implemented yet. That will be done soon.
6. This mod SHOULD be compatible with mods that replace textures except for the ebon hawk cockpit skyboxes. Reskin away other than that.
7. This mod is still being developed. The difficulty especially is being worked on. All content should be playable though.
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INCOMPATIBILITIES:
This mod, out of the box is incompatible with Newbiemodder's Korriban Expansion and Deathdisco's Jedi Temple. The mod was designed for future compatibility with Deathdisco's Jedi Temple, however. This can be addressed by a simple drag and drop optional compatibility fix in the future. This mod includes (with permission) a modified version of NewbieModder's Korriban Expansion.
Party Swap is incompatible at this time.
Any mod that gives Visas Marr a prestige class is incompatible as this mod grants her one at the end of her personal quest.
Ebon Hawk cockpit skyboxes are currently incompatible.
Schematic Lightsaber Mod is VERY incompatible due to edits to companion dlg files and an edit to Nar Shaddaa's refuge quad module. Additional testing seems to indicate that the incompatibilities are much more serious than a cursory glance indicated. Apparently in concert with this mod, it breaks Korriban in several places due to some changes in utc files.
Content Pack- Feats and Powers has been reported to be incompatible
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Known to be compatible:
Extended Enclave by danil-ch
Expanded Ending by WildKarrde
Genoharadan Legacy by N-DReW25
Just the those installers after you install this mod. I personally use those mods in my own build and I recommend them.
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KNOWN ISSUES:
There are some issues that may cause you some minor annoyance, but they have no effect on the actual mod.
The imported modules have mini maps that are off. They still serve a purpose to let you see where you are going.
The .vis files going from KOTOR 1 to 2 seem to not work all that well and have usually been omitted. This has the unfortunately annoyance of disabling some visual effects (shadows/force speed/stealth field effect) within that particular module. Certain modules have been modified so their .vis file works. These specific modules are usually because I needed a visual effect for a cutscene.
Balance is being worked on and my response to reports on balance is to try and get a new version out ASAP. So if you find something to be egregiously difficult, then let me know and I will immediately try and address this.
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The following mods and modders resources were used in this mod.
Sithspectre's Sleyheyron Demo for modules and planetary icons.
[K1/TSL] Modder's Resource - Holocrons by InSidious/Darth InSidious (also enclosed with this mod is a copy of that mod's readme, per the requirements of usage)
Jolee's hut resource by djh269
Sleyheyron Arena modder's resource by Thor110
Expanded Galaxy v0.4.0 [MODDERS RESOURCE] 0.4.0 version by Thor110
Specialized Combat Suits for Kotor & TSL by RedRob41
Modder's Resource: Dejarik Table by: newbiemodder
Dahnis Unique Look by Leilukin
SpaceAlex for textures in Dahnis Unique Look
Droid models animations fix By Zobizob
Kashyyk cut module restoration v1.0 By Zobizob
Czerka Depot Restoration v1.0 By Zobizob
Terentateks in TSL by LDR
Tulak Hord's lore accurate mask by The_Chaser_One
Quanon gave permission for his Sith Temple mod for KOTOR 1, as well as provided the modder's resource for their Yavin modules.
Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack 1.0.0 by SpaceAlex
Yavin Station Hangar 1.5 by WildKarrde is here with permission.
Permission granted from Quanon for modules Ancient Cave, Temple Main Chamber, and Canyon from Silveredge9's Brotherhood of Shadow's Solomon's Revenge.
Silveredge9 has given a blanket permission that their mods are free for people to utlize in mods now.
InSidious/Darth InSidious granted permission to utilize their K1 Lost Modules mod (Tatooine Temple module).
TOR Ports: Pureblood Sith Male Player Head for TSL 1.0.0 By DarthParametric
TOR Ports: Pureblood Sith Female Player Head for TSL 1.1 By DarthParametric
Effix for K2 Effixian's PMHC04 Gray Reskin 1.0.0 (texture file used)
Quanon for Korriban Canyon/Lost City modder's resource modules
Quanon for modders resource modules used in Coruscant Arena (scrapyard games modders resource from Quanons Big Sell out)
EwokKotor for Playable Ewok mdl
BioWare/Disney/LucasFilm for assets from KOTOR 1
Obsidian/Disney/LucasFilm for assets from KOTOR 2
Pandemic/Disney/LucasFilm for assets from Battlefront 2
Newbiemodder for his Korriban Expansion mod, implemented here in a modified form with permission. Said modifcations do not reflect the original artistic vision of the original mod author.
Sith Holocron for the 2018 version of his mod: Coruscant Hi-Resolution Pack, here with permission.
90SK for Realistic Skybox for Deathdisco's Coruscant mod, here with permission.
Specific to KOTOR tools and plugins used include KOTOR blender, Holocron Toolset, KoTOR TOOL, mdlops, kgff, dlgeditor, kotor scripting tool, reone_tools, mdledit, Probably others as well, at some point.
Shout outs:
I have to say, all of the modders who gave permission for using non-modders resources assets were extremely kind and nice. Shout out to Quanon, WildKarrde, InSidious/Darth InSidious, DarthParametric, Newbiemodder, Sith Holocron, and 90SK. You were very kind!
The KOTOR modding community in general for largely being so accommodating and kind. This mod wouldn't be possible without you.
Nexus user BlackWind1909 was very good about providing a lot of feedback regarding difficulty.
247 downloads
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Comic Neo-Crusader Flags
By 90SK
Comic Neo-Crusader Flags
by 90SK
This work was created in 2007 as part of a series of TSL improvement mods. It is some of my first modding work. To use, please copy files into your Override folder in your TSL directory. They will replace the ancient rakata flag with Mandalorian Neo-Crusader logo flags from the Dark Horse KOTOR comics.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
19 downloads
(0 reviews)0 comments
Submitted
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File Reviews
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muahwii 0
this is nice but break immersion as he drops his battle armor on death and he docent wear it with this mod
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Words cannot describe how excited I was to see this mod. I'd been trying to made some HD twi'lek heads, and then this was posted like the answer to a prayer. No issues installing, and everything is running well in-game! The heads look great.
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Beautiful, thank you Lily
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J 154
Amazing detail! Must Have
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AxConsortium 70
This is the definitive map mod for TSL! You don't realize how much of a pain the low-res vanilla maps are until you find a good replacement for them. Each map here is done with tremendous quality and is very pleasant to look at. Especially in the smaller locations, like cantinas, you can clearly see all the details in each room. Honestly impressive.
The bigger exterior locations get detailed backgrounds (Onderon's maps with outlined city streets are my favorites!), which completes the look just right. Thank you so much for your work!
Edited by AxConsortium-
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Saul0097 16
I'm having a strange issue where I can see the mod's logo in a reflection on iziz.
edit: the mistake was on my end and not caused by this mod.
Edited by Saul0097 -
Great, it helped me so many times with bugs i have or with testing things. It was also pretty fun using it risking that the game crashes XD.
But to be serious its really helpfull
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The mod is all great but it has bad StreamVoices, what i mean is that it can't work on normal Version of kotor but on legacy version, and on newer PC, the legacy version isn't working so you need to have MP3 voices but gladly there is steamworkshop version that have working Voices so if you would install from deadlystream except streamvoices and install from workshop, you have working game,
The fights are very easy even in hard mode, there are some places that are buggy like the companion can see enemy from wall and you need to something do with StreamVoices do let it work.
If you want have Kotor 3 than its Very recoomended to play this mod and sometimes it can make you just dissapointed, like there are sometimes nonsense things here, Waring spoilers: Like Exile ignoring that there is Revan literally In the same ship and almost in the same room.
Edited by Kalendarzak -
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Grimy. The Force approves.
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Very good!
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JuniorModder 16
I just started playing but so far it looks incredible! I was already using shaders for TSL but this one is probably the nicest, crispest, most detailed one out there.
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This Sith Lord approves of these retextures.
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Great work, as usual.
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This are wonderful to look at. I particularly like the dark grass. Maybe that's just me, but it fits the vibe of Dantooine.
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