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Removes the two TSLRCM companion fights surrounding the Nar Shaddaa docks.

I have issues with these added fights for the following reasons:
- From a design perspective, this area should be kept a non-hostile zone outside of an occasional skirmish with the locals.
- They negatively affect the pacing of the story. It's already a combat heavy part of the game and telling parts of it through dialogue works, to break it up,
- The 2nd fight, from the docks to the Shop, is especially awkward to navigate. If you don't know where to go, you might find yourself roaming the level checking locked doors and being blocked from entering the Ebon Hawk. Passive NPCs also don't react to the area turning into a battle zone.

Install:
1. Download and extract.
2. Choose 1 or both options.

3. Copy `.ncs` files into the game's `Override` folder.

Use a save from before the Exile approaches the Jekk'Jekk Tarr pit.

Edited by J


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