J

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Files posted by J

  1. Enhanced Lightsaber Hilt Variety

    30 Vanilla+ lightsaber hilts (10 regular,10 short,10 double)
    Working texture for both Aspyr and Legacy
    In the base game, every lightsaber you find has the same hilt model. My goal was to add some variability to the lightsaber hilts while also fitting within Kotor's engine limitations. Hilts are still tied to crystal color but should give the illusion that every saber hilt isn't exactly the same. 
    The Blade
    I have rebuilt the original blade model, so that JC's Lightsaber Visual Effects for K2 is compatible (and recommended). The blades are now perfectly symmetrical after some UV editing. I also fixed a bug where some models didn't render all of the blade planes. A glowing light source has been added to each blade thanks to Crazy34's Light saber models.
    The Hilt
    I started with a base hilt design and then tweaked each one to have a slightly different shaped grip, emitter, and pummel. One hilt shouldn't stand out or overshadow the design of the others. Hopefully they feel like they belong. 10 hilts are completed for each crystal color. These are also compatible with the Aspyr version of the game, which had broken hilt textures.
    I added a custom hilt for Malak as well.
    Install Steps:
    - TSLRCM Required
    - 3C-FD Patcher required for Aspyr version
    - JC's Lightsaber Visual Effects for K2 is recommended. The glowing light colors were made to match these.
    - Extract and copy mod files to override directory

    Credits:
    - Crazy34's Light saber models for the glowing light effect
    - JC's Lightsaber Visual Effects for K2 amazing blade texture, I matched the glowing effect to work with these

    66 downloads

       (0 reviews)

    0 comments

    Updated

  2. Fog Fix & More - 3C-FD Patcher

    While you sleep in the medical room, 3C-FD is patching your game.

    Restores fog and reflections which were broken in the Aspyr update. Works with both Steam and GOG versions. Only works on an unmodified swkotor2.exe. WIndows systems only.

    Included EXE Patches:
    - Fog Fix
    - Reflections Fix
    - 4GB Patch
    - Subtle Color Shift
    - Music Volume During Dialogue Fix
    - (Experimental) Borderless Window Mode

    How to use: 
    Run the patcher and choose your swkotor2.exe to patch. It will patch your game exe with the fixes listed above.
    It will check if you have an unmodified steam or gog version of the latest (Aspyr) patch, otherwise it wont run.
    It will also make a backup of your original swkotor2.exe.
    How this was made:
    - The fog shading was just covered up when the latest version was released. I was able to send that data to the new Fracture shaders and apply fog coloring. It checks if the fog color is set to black and if not then it applies fog. Modules that don't use fog have a default fog color of black, Duxn and Dantoonie use a grayish color.
    - The shader for when both a lightmap and a cubemap is applied, to the same model, had a typo. Cubemap was labeled as a '2D' instead of 'CUBE'. Easy fix.
    Luckily the shaders are a plain text string, in the exe, and can be modified with a hex editor. The only issue is that the character length needs to be the same or smaller. The only way to get more data in the shader is to remove extra spaces/linebreaks and to shorten variables to single characters.
    - The music was lowered so much during dialogue that it was almost non existent. I was able to find the functions for calling volume control, using ghidra. The call was made only 3 times and from there it was process of elimination. Ultimately disabling a variable change if in dialogue, before the first volume change call, worked.

    Bugs:
    - This does not work with M478
    Special Thanks:
    HappyFunTimes101 - ShaderOverride - I could not have done this without this tool. This made sorting out and identifying the shader data much easier. I probably wouldn't have even attempted or known where to look if this didn't exist.
     JCarter426 - For pointing out that the music was broken during dialogue. I hadn't noticed but couldn't stand it after hearing for myself.

    Source: Open the patcher with 7zip or view it here: https://github.com/J0-o/kotormods/tree/main/C3-FD_patcher

    730 downloads

       (2 reviews)

    26 comments

    Updated

  3. Glitched Lightsaber Hilt Fix - TSL Aspyr

    In the latest Aspry patch, the textures on lightsaber hilts are bugged. It seems theres an extra shader applied to them and maybe the math gets broken at certain angles.
    The fix is to simply change the supermodel type from 'lightsaber' to 'effect'.
    This does however cause smoke and hazy effects to render on top of the lightsaber blade.
    An alternative fix is being worked on using lightmap as a texture.
    This can be done with Kotor Blender. I have also attached patched models for vanilla and Crazy34's New_Lightsaber_Blade_Model_TSL.

    Please make this change when creating your own lightsaber mods, for Aspyr compatibility. If using the files provided here just copy to the override folder. If using Crazy34's lightsabers, install their mod first then copy/overwrite with these patched models.


    289 downloads

       (2 reviews)

    18 comments

    Updated

  4. Water Restoration

    This is my attempt to restore the Dantooine water, plus some other areas, after the Aspyr Patch broke water effects. Requires C3-FD Patcher for the reflection effect.
    The original textures have been upscaled and the bumpmap has been replaced with a higher detailed water animation and baked into the textures alpha layer.

    Included:
    - Dantooine water
    - Enclave sublevel fountain
    - Telos ocean seam fix
    - Telos murky water restored
    - Jungle Tomb water
    - Citadel Station Residential fountain water
    Install Instructions:
    1) Apply C3-FD patcher to fix the game's reflections
    2) extract water restoration mod contents to override directory

    197 downloads

       (0 reviews)

    1 comment

    Updated

  5. Relighting TSL - Early Release

    I'm working on fixing/updating a few areas with lighting issues. This first one is the Peragus force cage room where encounter Atton. The room is way too bright so I reworked the light sources and rebaked the lightmaps, using blender. 
    The goal of this project is not to redo the lighting of the entire game. That would force me to touch every model and be a modding compatibility nightmare. I want to just target areas that stand out or look really bad. Feel free to suggest areas.
    Current Areas:
    - Peragus force cage room
    - Ebon Hawk Medical Room

    132 downloads

       (0 reviews)

    5 comments

    Updated

  6. Stutter Fix and Force Cage Update

    There's a few reports of people having low framerate when looking in the direction of a force cage. I was able to reproduce this just by running in fullscreen. The fix is simple. Just had to remove "proceduretype water" from the texture. I figured I'd release something more than just a simple fix so here's an updated model with upscaled and tweaked textures. If you don't want the changes then just grab "plc_frcdist01.txi" for the lag fix.

    Install: 
    Extract files to override directory
    For the stutter fix only - download the single txi file and place in override directory

    184 downloads

       (1 review)

    0 comments

    Updated

  7. Texture Conflict Checker

    Texture conflict checker for K1 and K2. Place in your game directory and open it. It will list all conflicting textures, in the override folder, and allow you to choose which version to keep. Unwanted textures are moved to a texture_duplicates folder and can be restored through the tool.

    Source: https://github.com/J0-o/kotormods/tree/main/Texture Conflict Checker

    31 downloads

       (0 reviews)

    0 comments

    Updated

  8. Fullscreen Art Loading Screens - TSL

    Fullscreen replacement loading screens for TSL.
    All loading screens are included.

    How these were created:
    - Captured in-game screenshots with a low FOV
    - Reshade effects were used for sudo-raytraced lighting and color correction
    - Used GIMP to apply smoothing and anti aliasing
    - Applied and blended 3 different "paint" filters, in GIMP
    - added dark gradient at bottom of screen to make text more readable

    95 downloads

       (0 reviews)

    6 comments

    Updated

  9. Fallen Jedi Floating Sabers

    Modified Krea's floating lightsabers to match those of fallen Jedi. Gave each saber matching feats from Thematic Jedi Masters and altered their walking speeds. Sabers are also immune to stun, fear and paralysis.

    3 Versions:
    - Original saber owners colors (green, blue,purple)
    - 3 purple sabers
    - 3 red sabers

    (all have the same speed and feat changes)

    95 downloads

       (0 reviews)

    2 comments

    Updated

  10. Stretching Model Bug Fixes

    Fixes a few bugged models that stretch across the sky when Vertex Buffer Objects are disabled in the .ini. This seems to only be a bug in the Aspyr updated version.
    Currently Fixed:
    - Valley of the Dark Lords
    - Khoonda Plains
    - Refugee Sector Girl
    - Bastila's Head
    - Khoonda Plains 2
    - Khoonda Secret Room

    172 downloads

       (0 reviews)

    6 comments

    Updated

  11. Crash Fix for Disable Vertex Buffer Objects

    Using Disable Vertex Buffer Objects=1  (yes with the spaces) on the Aspyr version of the game causes crashes in certain modules. This mod disables normal/bumpmaps in all world models that had them enabled. World bumpmaps seem to not even be working in the Aspyr update, so there should be no visual difference. This was the biggest problem on G0T0's Yacht, which had constant crashing.

    132 downloads

       (0 reviews)

    0 comments

    Updated