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Reven and Exile's Ossus Keeper Robe
Description:Well this is my first mod, a simple robe that belonged to reven and somehow the Exile ended up with it. Warning:Makes game very unbalenced(but how many of you actually care?)
It has lots of feats,skills,Enviromental protection (like the enviromental baston armor in K1)and does not restrict force powers.You must use KSE or cheatcodes(a_robe_187) to get it
Bugs:nope, but I put beta becuase I haven't run through the whole game with it, I'd love feedback, oh and only a male PC can use it
It's my first mod so please don't be harsh
770 downloads
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Workbox
By bead-v
This is a mod for Kotor II: The Sith Lords created by VarsityPuppet and bead-v.
This is a modding tool, designed mainly for module editing and cutscene
creation/editing. It's designed to allow the modder to quickly change
parameters when testing different scenarios.
To obtain it, type "giveitem workbox" into the cheat console with the
cheats enabled. The item will immediately become usable by everyone in
the party as it doesn't need equiping.
The Workbox supports the following features:
- Prints the coordinates of the user's current location to the feedback
screen, as well as its orientation in:
- - degrees (to be used in scripts)
- - radians (to be used in .gits for placeables)
- - X and Y orientation (to be used in .gits for creatures,...)
- - "cos" and "sin" (to be used in .gits for cameras ("cos" is the
top-most box, while "sin" is the bottom-most))
- Prints the tag and coordinates of the nearest object, as well as its
type and distance to it. It also prints the tag and coordinates of the
nearest door, creature, placeable, waypoint and trigger.
- Spawn a dummy: spawns a dummy creature to be used for reference when
collecting coordinates for a cutscene.
- Open/Close nearest door
- Destroy nearest object
- The Warp console
- Camera finder: This feature lets you cycle through the module's cameras.
- Adjust party members' skills, attributes, influence, availabilty
- Adjust PC's skills, attributes, alignment and gender
- Add/remove party members from the party
- Change current player character
- Toggle party switching on/off
- Toggle MinOneHP on/off: basically makes the user invincible.
- WM_custom is a script that is intended to be used when a modder wants to
test something quickly in a script, saving them the dlg editing or
editing existing scripts.
- A GetIsObjectValid option, which requires the tag of the object to be
entered in the dlg.
- Global/Local changing with minimal dlg editing.
In addition to that, we have developed a module editing system:
The module's OnEnter script is modified to fire a dialog named
"pre*MODULE_NAME*" (ie. "pre905mal") under the condition that the
global 000_Debug is set. The placeable that fires the dialog is
"*MODULE_NUMBER*dlghost" (ie. "905dlghost"). This dialog then controls
various condition under which to fire the module, or just fires some
cutscenes directly. Basically you can do anything with it.
The Workbox has an option to fire the module PreDialog directly, and also
controls whether the global 000_Debug is set or not (under "settings").
Whether you use this system or completely ignore it is up to you.
Two features require editing of the workbox.dlg. The first is putting in
the object tag for the GetIsObjectValid feature, to check whether the
object exists. The node where the tag needs to be entered is marked.
The other feature is the editing of globals and locals. What you need to
do is create a new reply in the "Set Globals and Locals" tree, and attach
the "WB_control" script to it with the following parameters:
P1 - always 15
P2 - 1 if boolean, 0 if number
P3 - local ID; if left 0, then this marks a global
String Parameter - if local then this is the object tag (empty means
OBJECT_SELF), if global then this is the global ID. (Like "000_Debug")
P5 - this parameter can optionally mark the instance of the object with the
local boolean or number.
(P4 is not used)
After creating the reply, you need to copy the entry from the other replies.
There are two versions of the entry, based on whether it's a number or a
boolean. Make sure to copy the right one.
Examples:
Darth Nihilus local number 13
15, 0, 13, 0, 0, DarthNihilus
global boolean 000_PLAYER_GENDER
15, 1, 0, 0, 0, 000_PLAYER_GENDER
global number K_CURRENT_PLANET
15, 0, 0, 0, 0, K_CURRENT_PLANET
477 downloads
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VP modder's source compilation.
This is my compilation of mods that the public is in high demand for, but I lack the time to properly make an installer for the mods.
Included:
Meetra Surik Canon Head
Revan Canon Head
and more to come!
Please not that NONE of these mods are guaranteed to be compatible with TSLRCM. That is up to you.
3,869 downloads
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M-478EP 1.0 -tslrcm 1.8.2 fading logo
this is a logo i made for m4-78 ep, zbyl didnt see it before he released the mod but what this does is creates a fading logo for the main menu that fades between m4-78 and tslrcm, i like it personally,
one small note, older machines might experience a tiny bit of lag before a loadscreen and when booting up the game. its barely noticible on my netbook though.
the usual disclaimers apply,
if you like it let me know! ill make one for the next release too.
444 downloads
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Revans Flowing Robe TSL
By Hunters Run
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Knights of the old republic 2 Revans Flowing Robe
-------------------------------------------------
This mod adds animations to revan's cape and belt. As I consider the mod to be a modders resource, I did not include a .uti so you'll have to create your own.
Permissions:
Use as you will in your own mods. You don't even have to credit me. Just don't take credit for this mod.
9,796 downloads
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Cloaked Heavy Armors for TSL
By 90SK
Cloaked Heavy Armors for TSL
---
Contributors:
90SK - Texture collaging, item and material organizing, icons
VarsityPuppet – 3D model work
Fred Tetra - For KotOR Tool
This modification for Star Wars KotOR II replaces the Jal Shey armor model with cloaked heavy armor.
There are a couple archives of different iterations of the mod. I have categorized them:
Installation:
Download a version and unpack the mod archive Go into its folder Copy mod files to Override Old versions are still available
This mod may not be reproduced or rereleased without express permission from the authors.
---
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Additional and extra special thanks to VarsityPuppet for his modeling efforts here.
For best results, use with a new game.
---
Redistribution or reuse of this file in other projects is prohibited without permission from both authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
8,331 downloads
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Global Boolean Tracker
By Fair Strides
You want some globals?by Fair Strides
Contact info:
Fair Strides at deadlystream.com
Fair Strides 2 at Lucasforums.com
tristongoucher@gmail.com
Introduction:
Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so.
At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise.
To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following:
'giveitem global updater'
without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]:
EnableCheats=1
save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key.
EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it.
Installation:
Just run the .exe to install the mod.
Bugs:
None.
Credits:
My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste.
Permissions:
You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060.
If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...
252 downloads
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Warper Bands
By Fair Strides
Teleportation?by Fair Strides
Contact info:
Fair Strides at deadlystream.com
Fair Strides 2 at Lucasforums.com
tristongoucher@gmail.com
Introduction:
Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys.
This mod is highly experimental, with a lot taken from NWNLexicon. If it works, I'll try the other idea that failed miserably. So far this only works if you don't leave the module, but if my other idea works, this won't be so. With this mod, you can set up a position, teleport back to it, and the teleport back to where you were in the first place. I can see it being useful if you're tired of walking all the way across the module, or if you're getting slaughtered in combat...
EDIT: I finally ironed out the issues that I was having, so now it will actually work. I thought that might be a little important.
Thanks for reading and enjoy the mod, guys!
EDIT(as of 10/27/2012):This is version 2.0, complete with fixes. You should now use the Portal Band for moving around in a module, and the Mod Warper Band for moving between modules, though it's a little buggy.
cheats:
giveitem modwarper
giveitem portalband
Installation:
Just run the .exe to install the mod.
Bugs:
Read the 'Issue.txt' file. I did manage to fix the issues of wrong warp placement, and the probably-unnoticed glitch up when a dead party member was involved.
Credits:
My patience for doing such an endeavor solo, since I can't get on the boards to ask you guys for help. Many headaches with this one.
Permissions:
You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me know ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060.
If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInZ.2DA, Hassat Hunter, or Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...
527 downloads
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Extended Korriban Arrival
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Extended Korriban Arrival 1.2
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
Name: Extended Korriban Arrival
Filename: Extended Korriban Arrival.rar
Original Release Date: 01/22/14
1. Description:
----------
This is an extended version of the Korriban Arrival sequence. Restored additional dialogs.
This is very important. This mod is not recommended to be used with the M4-78 EP mod because lines that were restored here are used elsewhere in that mod.
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2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.2 Required
This is a mod for TSLRCM, it will not work otherwise. So have that installed.
To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
3. Uninstall:
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There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 003EBO.mod into your Modules folder and 003EBO_loc.mod into your Lips folder and you will have reverted to TSLRCM 1.8.2
4. Bugs:
----------
This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
6. Credit:
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The TSLRCM team for all the hard work.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
21,122 downloads
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New Onderon Merchant
By 90SK
New Onderon Merchant
by 90 SK
Adds a wealthy merchant to the main square of the Onderon module with the police tower and the news hologram. He will spawn after Vaklu and Tobin confer about the Exile being on Onderon. He is fully voiced by me.
Have fun!
(Update 11/12/12: Fixed merchant spawn glitch)
2,646 downloads
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Darth Sapiens (and Deadman) present HD 2K Darth Sion
hey guys, so I used Deadman's amazing sion model (http://deadlystream.com/forum/files/file/172-modders-resourse-tfu-style-darth-sion-model/) which he released as a modders resource, so without him, I doubt I would have been able to produce this mod, so thanks Deadman if you do use this mod at all in your own work please give credit for me, and dead man, and link to this page, ( other than that, my usual policy applies, no profit and your ok)
of course the usual disclaimers apply,
ps. from now on all my textures are going to be in dds, for effectiveness. these included.
5,992 downloads
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Fixed changes.ini for DI's Tomb of Azgath
By kyrie
This will add the journal entries to global.jrl instead of replacing the global.jrl. I also fixed a typo for ia_class8_049.tga, in the original it was typed as ia_class8_042.tga. Just replace the changes.ini in the tslpatchdata folder in DI's mod with this file. DI's mod is required it can be downloaded here: My link
6,422 downloads
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New Bounty Hunters on Onderon
By 90SK
New Bounty Hunters on Onderon
by 90SK
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Adds bounty hunters to the exit sequence of Onderon.
These NPCs are a fairly high difficulty fight and are placed at the end of the Onderon level. They have credits, weapons, and a new armor as rewards for defeating them. This new encounter is completely TSLRCM compatible.
Those of you who have played my SUPER content mod may recognize this sequence.
This is a TSLRCM compatible addon to the main Onderon quest, complete with credits and a new custom heavy armor reward.
---
Copy Override folder from mod archive to your SWKotOR2 program directory to install.
Please contact the original author for additional use and please use for personal use only.
Contact 90SK via private message on deadlystream.com for any questions.
---
Update 3/7 -- Fixed everything with the encounter, added the armored flight suit disguise reward with custom icon.
Update 5/20 -- Added HD quality to the flight suit skin
---
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,263 downloads
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Rakatan Cloak on Nar Shaddaa
By 90SK
Rakatan Cloak on Nar Shaddaa
by 90SK
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Adds a LS star forge robe to Vogga's hoard on Nar Shaddaa along with some souvenirs.
Item code "deluxe" for Star Forge robe.
Altneratively, Codes: "lightrevan" and "revan" for both
Conversation between Vogga and Hanharr will add the items, complete the Vogga's hoard quest.
Do not skip the Vogga Hanharr cutscene at all or else mod may glitch.
Use file copied to override for Loot/Immersion Compatibility from its respective folder.
This mod is not compatible with TSL Loot & Immersion Upgrade 2.0.7b
Many of you may remember the Star Forge robe in the original KotOR trailers. I have made them both available in-game, as a replacement for the armored flight suit. The SF is on Nar Shaddaa and the Revan tunic is on Korriban. Happy trails.
---
Special thanks to LucasForums Knights of the Old Republic community for scripting tutorials.
Special thanks to Fred Tetra for use of KotOR Tool.
---
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
908 downloads
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The GenoHaradan
By Exile007
This mod restores the GenoHaradan to The Sith Lords. Do not use with TSLCRM, it's not compatible. Frankly, I wouldn't chance it with many content mods, but feel free to try. Enjoy!
620 downloads
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MODDER'S RESOURCE - Ebon Hawk obj
this as a modders resource. i dont need any credit for this.
i fealt it best it not include textures, please extract them yourself or download a nice version here.
this is just the ebonhawk model converted to obj as to be used in other programs than autodesk produced ones (I.E: blender).
the usual disclaimers apply.
861 downloads
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PFHC05 Beauty
By xavier1985
nothing mind blowing fantastic just the edited skin i use for my light sided female jedi play through, this only alters the standrd face and not the darkside variations.
Things i altered:
added blush
darkened the skin slightly
added lip gloss
put tints/highlights in her hair (faint but relatively realistic)
better eye shadow make up
and made her eyes rather piercing
1,139 downloads
0 comments
Submitted
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New Texture of Holocrons in the Telos Secret Academy
The mood was upon me . . .
Here's my second small mod.
Texture for Atris' Sith Holocrons
========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 19 JAN 2013
UPDATED RELEASE: 17 JUL 2014
UPDATED RELEASE: 28 FEB 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Being a stickler for detail, I always been irked about how the Sith Holocrons were represented in Atris' Holocron Chamber in her Secret Academy.
I decided to do something about it.
Installation:
-------------
There are two versions of the holocron now: the original version and the unreleased-until-now animated version. Each version has its own folder. Choose your version's folder and put the 2 files in it into your Override folder. For Star Wars Knights of the Old Republic 2 - Extract the TGA file into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
-------------
Take it out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
27,976 downloads
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Shem's Ultimate Sound Mod for TSL and KotOR
By kyrie
This is Shem's Ultimate sound mod I TSLPatcherized both versions for compatibility
6,377 downloads
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Slenderbodied Females Comp. Patch
By kyrie
Compatibility Patch for Slender body females by Kyrie
Adds TSL patcher info for slender body for females by Taina.
V2.0 added tlk entry for Ara Oufit
Just put all the files from the original mod into the folder named tslpatchdata.
Then run tslpatcher. I have included a fixed appearance.2da file.
Just a reminder this is just a compatibility patch you will need to get the
original mod by Taina. Here is the address for it.
Slenderbodied Females
2,743 downloads
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Replacement Texture for Lightning on Malachor V
Replacement Texture for Lightning on Malachor V 1.2
READ ME FIRST!
Here's my third small mod.
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 MAR 2013
UPDATED RELEASE: 29 FEB 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too!
Once again, I've decided to do something about it.
The new texture uses captures from a real lighting strike.
Constructive criticism is welcome.
About The Update:
When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out.
PERSONAL NOTE (18 JAN 2025)
I decided to make a video today that would show the difference between the "vanilla" lightning in game to the two versions in my mod. That's when I noticed a different version that was in my own Override folder which is a part of Kexikus' HQ Skyboxes II mod. In the spirit of fairness, I thought I should include Kexikus' version as well. My conclusion? Kexikus' version is the superior lightning and I recommend their version over mine. Hopefully, you've seen this personal note before downloading mine.
Anyway, here's that video:
Installation:
There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish.
Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Thank You Section:
Zbyl2: For the original testing of this mod.
Darth_Sapiens: For creating an alpha channel that made the black background transparent.
Kexikus: For pointing out transparency issues in the "Original Version"
Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression!
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
5,004 downloads
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K2TSLR - The Sith Lords Remastered
FYI: To discuss this mod and to post bug reports, please use this
forum WIP thread, thanks. This is a teaser release of what will be a much larger mod to replace all the textures of Knights of the Old Republic: The Sith Lords. This initial release focuses on Telos as a WIP teaser.
You will either have to start from the start again and work your way up to Telos to see all the textures changed, or, use an old save game to replay the areas once more.
You have a number of folders here to install, some are optional.
FOLDER "TELOS_TEX"
These are all the current environment textures that have been made available for Telos:
Telos Citadel Station, Restoration Zone and Secret Base. FYI: some are not only for Telos in that some of the textures are from other sets, such as Dantooine.
To install the files just copy into your override folder. FYI: you may wish to backup your override folder first .
FOLDER "HK_TEX"
These are the HK series -- 47, 50 and 51 -- of droid textures.
FYI: there are background droids in the HK facility on Telos that I have not updated the look of yet.
Again, copy to your override folder.
FOLDER "Items_UTI"
These have been removed for the a1-1 update due to a report problem with them; the below text is there if the earlier version of the mod is being used:
USAGE
Pretty simple, my texture and model edits along with new creations, are mine to redistribute and modify. If you want to use any of my stuff, you need to get my permission to do so, even if it is a modification of an existing texture or model from the game or of someone else's -- in that case, you will need to get their permission too.
If I find that my work has been used without my permission within another mod, depending upon what it is and the extent of it, I will have the site admins remove it along with pursuing other actions available to me via the site.
7,245 downloads
- remastered
- high resolution
- (and 3 more)
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Holopanels
By InSidious
This mod replaces the standard, large computer panels with 'holographic' versions,
inspired by the Mass Effect games. The textures are slightly animated, to create a
'static' effect. This mod does not affect the smaller computer panels,
wall-mounted computer panels or the Rakatan computer model.
Installation
------------
Put the two .tga files and two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
-----------
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
781 downloads
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Playable Mission Vao
By Ferc Kast
This mod will make Mission Vao a selectable head at the game's start. Included in this version is the ability to wear masks, use the default TSL clothes (unlike the previous release) and use the default dancer's outfit.
1,245 downloads
- mission vao
- kasts-echo
- (and 1 more)
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Realistic Nar Shaddaa Skybox Mod - Loadscreens
By L0ki194
Mod Name: "Realistic Nar Shaddaa Skybox Loadscreens"
==============================================
Author: L0ki194
=================
Tired of seeing the old skybox in the loadscreens in Nar Shaddaa, but you're using the Realistic Skybox mod? This mod replaces the original Loadscreens with ones that show the "Realistic Nar Shaddaa Skybox Mod" by Sharen Thrawn.
These were made a LOOOOOONG time ago. But, I decided to release these in case no-one saw the original request thread (http://www.lucasforums.com/showthread.php?t=211704).
========
Credits:
- Sharen Thrawn, the author of the Realistic Nar Shaddaa Skybox mod.
===========
Bugs: None, though probably incompatable with something of the same nature.
Installation:
Dump the TGA files in your override.
NOTE: There is an alternate loadscreen for 302NAR (Refugee Area) that shows more of the Skybox.
2,919 downloads