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bitard264 joined the community
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Tem joined the community
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I actually brought HK with me to help me there, I expected he would need to translate for the Tusken. I definitely think this side quest could use an update, maybe involving a translation component, some additional speeder parts scattered throughout the temple, and maybe a reward on completion. This mod is amazing by the way, what an amazing thing it is to actually play this module with fleshed out content and I really liked how the story worked. As far as the story goes, the only thing I thing I can think of that could benefit from an expansion of the top of my head would be giving that Rakatan droid a bigger role in the quest. If I had any gripe with the mod, the one room with the Rancors is definitely a beginners trap. Carbonite turrets, T3 as one of your needed party members (thankfully you can switch party members in the module for combat), the hardest beast animals in the game, and Tatooine often being your first planet post Dantooine? That was a little rough. Made the fight with Calo Nord a few minutes earlier look like an absolute breeze.
- Today
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Novatk421 joined the community
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Perfect 👌! I cannot wait to see the future of this mod!
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I want to open up the conversation about potential changes and fixes for later versions of this mod here! I've actually already started working on the next version. Right now I'm focusing on compatibility with popular mods. Currently I have a version of the mod that does the following to improve compatiblity: -reverts unique NPC appearances (Gammorean_Desert and Rakata_Darkside) to vanilla versions, removing all changes to the appearance.2da file -rewrites the dialogue for the Jawa and terminals to function without T3-M4 in the party My next task is testing this version of the mod with the following mods: K1R (already tested, compatible) K1 Community Patch + Restored Content Demo Sleheyron Story Mode Brotherhood of Shadow: Solomon's Revenge Version 1.1 will be purely a compatibility patch, but I plan for more changes and additions for gameplay to be added in future versions. Here is a list of planned changes and restorations: - Repair walkmesh, model geometry and skybox - Restore Desert Swoop Race Track (m45mg) (as a means of returning to Anchorhead after completing the main quest) - Restore Bantha Corpse placeable - Create cutscene camera and ambient audio for the central pit chamber - Create new archeologist datapad placed inside the Sandpeople Territory - Create new dialogue for Rakatan Elders on the Unknown Planet JM
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ShadowFN joined the community
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Jik joined the community
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There is a little bag in the Rancor room containing a belt item that activates the speeder, though said belt may be hidden underneath a dung heep placeable if my memory of my exploration of the Temple via Holocron Toolset is correct. I do believe that this is meant to serve as an absolute bare bones attempt at a bonus side quest, hence why it's confusing in its vagueness (not throwing shade at JuniroModder ofc).
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Redthorn88 joined the community
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Josepherian joined the community
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ThatOneVampire joined the community
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Great work on this one, too! If I may suggest a small improvement, I would like to draw your attention to the original PLC_HoloArt1a and PLC_HoloArt2a. Your HD retexture are identical, but the two original textures are slightly different. PLC_HoloArt2a had a swirl inside the white circle. Did you notice it and decided to not add it in your PLC_HoloArt2a version? Or perhaps it escaped your notice? I have attached an edited version of your HD texture to show what I mean. Cheers! PLC_HoloArt2a.tga
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Puddlex joined the community
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Sleheyron is a "benchmark mod?" Well dang, that's flattering. Surely an easy fix is just make it so HK-47 can be used for the terminal? Or if you'd like I can send you over some scripts and audio lines for the Sleheyron companion that replaces T3, so that she can be used for the terminal as another option.
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I am open (eager even) to hearing everyone's thoughts and ideas regarding the story, lore details, any opinions they have for the mod. My #1 goal and wish for this project is for it to be something that feels like it is authentic to the original game and further expands the Kotor universe. And I have heard some people mention compatibility with Sleheyron in regards to the requirement of T3-M4 for the main quest. I originally wanted the player to be forced to use T3 because it would up the difficulty of the combat and prevent them from using higher power characters like Bastila. But I think it is a minor change that wouldn't affect the experience much and compatibility with the main benchmark mods should be a priority. So just keep all that mind, knowing this is the first version that will eventually be updated, but don't hesitate to tell me what you think ought be changed. I hadn't considered that the Rakata character shouldn't be using a lightsaber, I am neutral about that, I do want him to be a high level force user and challenging boss. And I want his actual identity and backstory to remain ambiguous and up to interpretation. So excited to see the comments! Thank you JM EDIT: I just installed KR1 and then Lost Temple afterwards and I can confirm that they are not fully compatible. Almost everything works but the changes made to appearance.2da conflict, resulting in some strange appearances for some of the NPCs. But thankfully I think there is a simple workaround for that.
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Echoes of the Republic - an unofficial expansion
Sith Holocron commented on vault13deathclaw's file in Mods
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View File Twisted Rancor Trio (Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0) I created textures for the Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0 mod. 1. Download: DP_Holo.rar 2. Copy all files to the Knights of the Old Republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. Delete the .tpc files with the same name.. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 07/10/2026 Category Mods K1R Compatible Yes
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- Yesterday
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StellarExile started following TATOOINE - THE LOST TEMPLE
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jc2 started following Echoes of the Republic - an unofficial expansion
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Loet started following JC's Romance Enhancement: Biromantic Bastila for K1
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StellarExile changed their profile photo
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I tried the mod out and I think there are great ideas in there, but I’m sure it could be expanded more and there were some things that seemed odd (like the Rakata having a lightsaber). Above all the walkmeshes and broken models as well as possibly the light maps needs to be fixed because at times they made certain areas frustrating with the clipping. The potential is there and this is a mod many of us have wanted to for a very long time. A few revisions may be necessary before it is a must install but it certainly has the capability of being the next groundbreaking project for KOTOR 1.
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Version 1.0.0
17 downloads
I created textures for the Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0 mod. 1. Download: DP_Holo.rar 2. Copy all files to the Knights of the Old Republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. Delete the .tpc files with the same name.. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
diegodb started following Echoes of the Republic - an unofficial expansion
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Echoes of the Republic - an unofficial expansion
vault13deathclaw commented on vault13deathclaw's file in Mods
I can say that much of this mod is about the aftermath of the events of K1. There are a few characters that show up, including some potential surprises. Some of your ideas here remind me of some of the quests in the mod, though I can't say I have used Goto for anything, yet... I am certainly open to ideas to expand upon in the mod. I only added on to Dantooine after a user made the suggestion that I do so. -
Untold Prophecy started following Echoes of the Republic - an unofficial expansion
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Echoes of the Republic - an unofficial expansion
Untold Prophecy commented on vault13deathclaw's file in Mods
I will definitely bookmark this for a future playthrough! Are you open to some questions ideas from odd musings I've had over the years? I've had some fun scenarios in my head like: what if Jorak Uln wasn't killed in K1 and stayed on Korriban to become even more insane? What if Goto sent you into the abandoned Sith Base on Mannan to get information on Sith holdouts?