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View File Red Floating Lightsabers but Instead of Red They're Purple Again One day in 2025, @Crimson Knight, famed creator of Ixgil the Bith, rocked the KOTOR community when he released a mod changing the color of Darth Traya's floating lightsabers to red, and also doing some other stuff to them. Today, I similarly rock the community by changing them back to purple, and doing even more stuff to them. *technically speaking I used the vanilla .utc files as a base, so they were never purple to begin with. It was all a dream What Crimson Knight did: Gave all three lightsabers immunity to fear, paralysis and stun Changed all three lightsaber colors to red What I did: Gave all three lightsabers immunity to fear, paralysis and stun Gave all three lightsabers Force Jump before Crimson Knight got the chance to (haha i'm faster) Removed redundant feats for armor and weapons that the lightsabers don't use Looked at the purple lightsabers and thought "yeah that seems about right" What could still be done to these damn lightsabers: At first, I wanted to do a little bit more to the lightsabers than just add Force Jump, but missing animations screwed me over. Force Jump is technically missing its animations, but I think it looks good enough to ship. The other two things I wanted to do was, first, give one of each lightsaber master level Power Attack, Flurry, and Critical Strike, but the animations don't exist for them on the floating lightsabers. Similarly, I wanted to make a variant where instead of three purple lightsabers, its the three council members' lightsabers, but the floating lightsaber NPCs also don't have animations for dual wielding or saberstaff. If those issues could be ameliorated, then I think we'd finally be able to put this floating lightsaber saga behind us. I'm not doing that though lmao Installation: slam dunk the provided utc files into your override folder Credits: If it wasn't clear enough already, credit goes to Crimson Knight for being the first to give the lightsabers their immunities in Red Floating Lightsabers. Credit goes to @Snigaroo for suggesting to give the lightsabers Force Jump. Special thanks to @SAO1138 for pushing me to actually get into modding, even if this first one is tiny and derivative. Submitter Starscream_Seeker Submitted 10/13/2026 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
1 download
One day in 2025, @Crimson Knight, famed creator of Ixgil the Bith, rocked the KOTOR community when he released a mod changing the color of Darth Traya's floating lightsabers to red, and also doing some other stuff to them. Today, I similarly rock the community by changing them back to purple, and doing even more stuff to them. *technically speaking I used the vanilla .utc files as a base, so they were never purple to begin with. It was all a dream What Crimson Knight did: Gave all three lightsabers immunity to fear, paralysis and stun Changed all three lightsaber colors to red What I did: Gave all three lightsabers immunity to fear, paralysis and stun Gave all three lightsabers Force Jump before Crimson Knight got the chance to (haha i'm faster) Removed redundant feats for armor and weapons that the lightsabers don't use Looked at the purple lightsabers and thought "yeah that seems about right" What could still be done to these damn lightsabers: At first, I wanted to do a little bit more to the lightsabers than just add Force Jump, but missing animations screwed me over. Force Jump is technically missing its animations, but I think it looks good enough to ship. The other two things I wanted to do was, first, give one of each lightsaber master level Power Attack, Flurry, and Critical Strike, but the animations don't exist for them on the floating lightsabers. Similarly, I wanted to make a variant where instead of three purple lightsabers, its the three council members' lightsabers, but the floating lightsaber NPCs also don't have animations for dual wielding or saberstaff. If those issues could be ameliorated, then I think we'd finally be able to put this floating lightsaber saga behind us. I'm not doing that though lmao Installation: slam dunk the provided utc files into your override folder Credits: If it wasn't clear enough already, credit goes to Crimson Knight for being the first to give the lightsabers their immunities in Red Floating Lightsabers. Credit goes to @Snigaroo for suggesting to give the lightsabers Force Jump. Special thanks to @SAO1138 for pushing me to actually get into modding, even if this first one is tiny and derivative. - Today
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leonzubkov78 joined the community
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wicked_ali started following Party on the Leviathan! , Lightsaber Choices , ...A Leveling Fix and 7 others
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Could you show the full range of one of the PC heads. I'm mostly curious about the most lightside and darkside appearances but seeing the whole spectrum would be helpful.
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I found some magazine scans with somewhat higher quality screenshots from the "Behind Closed Doors" Demo Video. I wonder why the Ithorian looked like a spindly thin ostrich/camel/hammerhead shark hybrid... Another detail also catches my eye in the old screenshots: the lightsaber hilts are high-poly versions of the final ones —or at least significantly more detailed.
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gluedbond joined the community
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I didn't want to mention this earlier because I wasn't sure it was related, but yes, I did run into an issue where my screen went black but the final cutscene on the beach wouldn't start. I could still move around and hear background noise, and I could quicksave and reload, but then you're kinda just stuck there. Haven't tried much to fix it yet (busy couple of days coming) but I might try taking that dlg file out of the override as a quick test to see if it changes anything.
- Yesterday
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View File Portraits Remade | K1 170+ portraits to replace party and player portraits. 5 stage lightside/darkside transitions. Install - extract the .TPC files to the game's override folder How Were These Made Kotor Blender and ImageMagick. I will be releasing the scripts to easily generate matching portraits. Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge. Submitter J Submitted 10/11/2026 Category Mods K1R Compatible No
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Keep up the great work @WildKarrde! Can you make a mod in the future with Bastila joining early outside the Enclave on Dantooine, in order to access her dialogue with master Nemo? There's also an unused dialogue for the Council if you visit the ruins early and some unused voice lines for Nemo to teach the player the Jedi code.
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- ebon hawk
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T3-M4 Dialogue missing after installing Sleheyron Mod
SAO1138 replied to tgritzmodder's topic in General Kotor/TSL Modding
Have you finished the Unknown World since you tried putting that dialogue file into Override? I just ask because I actually tried not to put that file in there because it was causing glitches with the final conversation on the beach in the endgame when placed in Override and not the .mod itself. Unless I'm confusing a different file: Bioware named two different dialogue files "unk41_carth.dlg." So that's why I was hesitant about putting one under that name into Override. I could be misremembering, though. -
The new version 1.5.1 gets deleted by Kaspersky immediately if I attempt to launch it: Event: Object will be deleted on restart Component: Intrusion Prevention Result description: Will be deleted on restart Type: Trojan Name: VHO:Trojan.Win64.Inject.gen Threat level: High Object name: KMRP-Windows-1.5.1.exe MD5: BF1CCC018C0EDAD787A68C8559A8D16F It had no problem with an earlier version 1.5.0.
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K2 default Swoop Mesh: Wrong pilot texture (it even exists as a separate texture which uses the K1 Swoop pilot's wrong texture as it's base), messed up windscreen UVs, After my editing: Fixed pilot using the K1 pilot but with correct texture instead, also fixed windscreen normals.
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Heyorange's Sith Uniform Reformation [Revised]
Sith Holocron commented on Sith Holocron's file in Skins
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Heyorange's Sith Uniform Reformation [Revised]
paramano01 commented on Sith Holocron's file in Skins
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A preview of my upcoming mod or rather small fix: The Pilot uses the same texture as the bike, which is blatantly obvious. I wonder why nobody did a fix for this before. Anyway, he/she now uses the correct texture: An official proof can be seen in the unused "01g.bik" cutscene:
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Thank you both for the quick replies! @N-DReW25 I don't have the tweak pack installed so there is no complications there, although in this same playthrough I tested I did run into the problem with Jolee's absence causing a break in dialogue (I did Kashyyyk last) so that fix is interesting to know about. @SAO1138 Yeah, I did run into issues with the T3 fix at times as well where I think it was "cloning" him on the ebon hawk(?) (it's been a few months so I don't really remember). As it turns out though, the reason the dialogue was being cut in half was because the unk41_carth.dlg that I mentioned earlier wasn't even in my override folder. So I plopped that in there and the rest of the conversation went like normal (obviously T3's dialogue is missing still, but I can probably just add that myself by editing the file when I have time). Thank you both again
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It's only a concept and a glowing monkey skull doesn't quite go with the rest of the planet's aesthetic.
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NeverBeatMalak changed their profile photo
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Version 1.0.0
5 downloads
170+ portraits to replace party and player portraits. 5 stage lightside/darkside transitions. Install - extract the .TPC files to the game's override folder How Were These Made Kotor Blender and ImageMagick. I will be releasing the scripts to easily generate matching portraits. Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge. - Last week
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