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Posted

As of right now, around 1.85 GB for TSL. Kotor 1 is currently uninstalled.

Back when I would go super crazy with my Kotor mods, I would have an override folder filled with around 2.5 - 3.0 GB worth of files. 

A few game breaking bugs started to become noticeable near the 3.0 mark, though. The Ultimate Saber mod is great, but it causes so many conflicts with other mods That it got annoying to handle them all. Whenever I had USM installed, the only restored content I ever had was the original version of M4-78, and some other small bits of restored content.

Good times.

Posted

Currently my Override folder for K1 sits at 1.8 gigs composed of 9 000 or so files. Bear in mind that size is with Brothers of Shadow and so many other mods with conflicts galore! The amount of do-it-yourself fixes to ensure compatibility amazes even me. As for TSL a healthy 1.6 gigs from 3 500 files-as if my computer wasn't already lag-prone enough...

Posted

Seeing all those GIG+ overrides does make me wonder... how much of TSLRCM's content/fixes are you overriding and thus not even seeing, without you might even noticing that it's a mod conflict and supposed to be changed 0_o

Posted

My TSL override is 1,2 GB big at the moment, while K1 ist at 40 MB with almost no mods installed since I didn't play it on this PC yet.

 

Seeing all those GIG+ overrides does make me wonder... how much of TSLRCM's content/fixes are you overriding and thus not even seeing, without you might even noticing that it's a mod conflict and supposed to be changed 0_o

 

Not that much in my case I'd say because I've got about 1 GB of textures and most of the rest is probably TSLRCM^^

Posted

TSL play Override is about 1.4-1.5 GB.  First TSL Test Override is c. 1 GB, Second TSL Test Override is c. 1.4 GB again. I can't quite remember what's installed at the moment, but it usually involves some or all of:

 

-TSLRCM (obviously)

-My Azgath's tomb, Darksword, Fork Short Lightsabers (well me and oldflash...), Holopanels, Concept Loading Screens, Hi-Res Beam Effects, Green Level-Up Icon, Thiner Health and Force Power Bars, Remote is Workbench and Lab Station, and Sonic Screwdriver mods

-ChAiNz's Bao-Dur Charged Armour, Kreia Robes, and multi-stim

- stoffe's Combat Simulation Arena and High-Level Force Powers

- Darth333's Learning the Ways of the Force mod

- DeadMan's Pikesabers, Quaterstaffs, Vibroswords and sounds,

- deathdisco's Coruscant mod

-Achilles' Crippling Strike

-Khrizby's Darth Nihilus Animation Fix

-JC's Toolbox

-Full Force Mod by VP et al.

-Kain's Hi-Res Peragus Cutscenes

-Jedi Temple Expansion (HK-42)/Compatibility (Hassat) and Hi-Res skylines (Exiles007)

-Boma Beast Teeth Fix, and Peragus Galaxy Map mod by Kain

-Nihilus Lord of Hunger and Revan the Dark Lord by Drewton

-Sith Holocron's Sith Holocron, Malachor V Lightning, and animated Galaxy Map retexes

-SIC's TSL Remastered release

-Xarwarz's Ebon Hawk 2011, and sometimes his planet reskins (though I don't think I'm using them currently)

-Ebon Hawk HD Textures and Bao-Dur Shader Fix by Darth Shan

-Mono Giganto's Flickering Lightsaber Blades and (sometimes) Onderon Museum mod

-Jesse1066's Hi-Res Muzzle Flash and Hi-Res Footlocker

-Realistic Nar Shaddaa Skybox by Sharon_Thrawn

-Lightsaber hilt replacements by oldflash

-Inyri's Katana and Mass Effect guns

-Dread Cyborg, Wound in the Force, and Dark Harbinger Head textures by NiuHaka

-One of the various 90SK robe/armour mods (either Loot and Immersion, or the Ultimate Appearance Upgrade, depending on what's most up to date)

-SammiDC's Dialogue Tile Fix

-BryanWee20's Heavy Repeater, Blaster Rifle and Blaster Packs

-Ecce's HK47 Chassis retexture

-Svosh's robe fix

-Revan's Flowing Robes by Hunters Run

-Random Sabers 6 Pack by VP and Qui-Don Jorn

-Vanir's TSL SWRPG Tweak (when I can be bothered to make it compatible)

-Visually Distinctive Weapon Types by Malkior

-Bodies Stay by jonathan7 and SpaceAlex

-Realistic Visual Effects by Shem

 

I don't always use all of these, but it's a good cross-section of what I usually include.

 

K1 play Override is currently about 1.1 GB. This usually includes:-

 

-CarboCation's Endar Spire Dialogue Enhancement

-Sith Stalker by Reapper, Shiftee, Uberblack and DeadMan

-DeadMan's K1 Sounds and Vibroswords mods

-90SK's K1 Robes mod

-Brotherhood of Shadow and Ajunta Pall Unique Appearance by Silveredge

-Recruitably Kay, Bryar Gun, Ryyk Blade, Shields, Male Head Pack,, Spice Dealer, and Mass Effect weapons by Inyri

-Content Pack 1 by TamerBill and UnknownJedi

-MedHypo by Rtas Vadum

-svosh's HV88

-K1 Utility Armbands and Force Pack by Star Admiral

-Quanon's Lightsabers, Temple, and Praetorian Mod

-Sith Stalker by jonathan7, Qui-Gon Glenn, Dak Drexl, redrob, Marius, and VP

-zbyl's new bik movies

-HK47 and Malak reskins by Drewton

-oldflash's Movie Style Replacement Hilts

- Weapon Model Overhaul by ToastyFresh

-RedHawke's ORD Mandell

-Force Pike by T7, Achilles, and svosh

-Revan's Flowing Cape and Belt by SithSpecter

-Kill Yuka Laka by Darth333

-Jesse1066's Hi-Res Muzzle Flash

-Glovemaster's Assortment of Force Powers

-T7's Lightsaber 7 pack, WotOR, and Revan's Mask Plus

-Kill Star Forge Jedi by Master Zionosis

-Tomb of Jesset Dal'Kest by Darkkender

-Operation Kill Bastila by Dark_lord_cheez

-Agent Xim's Korriban Crystal Cave

-K1RP

- My Sonic Screwdriver, Hi-Res Beam Effects, Broken Bottle, Korriban Academy Workbench, Four Fore Powers, and Holocron Icon Replacement mods

-Very occasionally, I use the All-In-One Force Power Mod by Darth333, Darth Khasei, Gameunlimited, tk102, Andargor, Beancounter and KnightFxr

Posted

Darth Insidious, would K1RP translate to K1R or is it a separate mod?

 

Also, what is SammiDC's Dialogue Tile Fix? :D

I meant K1R. I'm not aware of any other released K1 Restoration Projects. :)

 

SammiDC's Dialogue Tile Fix is this.

Posted

What other restoration mods would you use alongside???

 

-Achilles' Crippling Strike

-Ebon Hawk HD Textures and Bao-Dur Shader Fix by Darth Shan

After I read about Achilles mod I tested Crippling Strike and found it to work just fine. Not sure why he ever claimed it was broken?

Also Bao-Dur Shader Fix is included in TSLRCM, so you wont need it seperately.

Posted

What other restoration mods would you use alongside???

 

After I read about Achilles mod I tested Crippling Strike and found it to work just fine. Not sure why he ever claimed it was broken?

Also Bao-Dur Shader Fix is included in TSLRCM, so you wont need it seperately.

I wasn't aware the shader fix was in the RCM. Thanks.

 

As for Crippling Strike, I may be misremembering and/or confusing it with the way this was restored in TSLRP, but I thought the major difference was that Achilles turned it into an active feat, which was activated like an active Force Power (e.g., Push).

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