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Everything posted by Malkior
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Tatooine and the Ebon Hawk - Same Music
Malkior replied to milestails's topic in Knights of the Old Republic General
They are two entirely different styles. Kotor 1 is a story of drama of a grand scale, while Kotor 2 carries a sense of quiet dread and nonstop intrigue. Personally I find Kotor 1 far more memorable and akin to what you hear the original three Star Wars films. However, the Kotor 2 music, if used appropriately, (Which I feel Obsidian kind of didn't do) carries a lot of the weight of the story and pulls you into how complex and far-reaching the consequences of being a Force wielder can really be. -
Just a heads-up, the DLC is full price.. I believe 30$ for ME2 and 50$ for ME3. Mass Effect 1 I'm not sure.
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Ah.. I erroneously assumed it was concept art from TOR.
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Absolutely love the look! Incidentally, are those for both K1 and K2, because it would be a possibly cheesy addition, but still interesting if the HK was silverized (Turned into HK50) for Kotor 2, as basically everything was slightly changed between it and Kotor 1. Either way, they are a great alternative to the originals and are frankly more professional looking, too.
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Tatooine and the Ebon Hawk - Same Music
Malkior replied to milestails's topic in Knights of the Old Republic General
I like it. The tension helps give the town an air of menace, which I felt it was missing, and so ended up being one of the more boring places to travel through. Plus, due to how mining towns are traditionally very rough places to live, I would think it rather dangerous to travel the streets. This is only barely touched on in the actual story, but I always wondered why it seemed like a friendly merchant town with its calming music. BTW, Miles, I had forgotten about Rickrolling, but I will now be more careful. (A non embedded video link with no picture is a good sign of such things) -
A bit late, but Happy Birthday, Xuul! Your videos continue to help the modding community as a whole with their inspiring quality. I hope to see more updates.
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What Did You Think of Star Wars: Rogue One?: MASSIVE SPOILERS
Malkior replied to VarsityPuppet's topic in Star Wars
Which one? -
What Did You Think of Star Wars: Rogue One?: MASSIVE SPOILERS
Malkior replied to VarsityPuppet's topic in Star Wars
The biggest problem the Hammerhead would have to overcome is not force but rather inertia of the much larger Star Destroyer. https://en.m.wikipedia.org/wiki/Inertia I suppose you could say, " Hey, if the Star Destroyer was traveling a direction before arriving at its destination, then how come it can be maneuvered into place?" That would be inertial dampers which, no matter what category be it Legends or Current Canon would have to exist for them to not keep drifting into each other or would require them to have massive retrorockets on the front of the ship. So, due to the size differential, it would take more suspension of disbelief than to accept audible sound moving through space for a tiny object with an incredibly low mass slamming into another object exponentially larger than it enough times and with enough force to both overcome its initial inertia and somehow stopping the inertial dampers that are keeping it in formation without simply vaporizing (don't even get me started on atmospheric pressure and how a ship as hollow as the Hammerhead wouldn't simply dent inward and implode from the first impact) It might be a great visual, but it makes no sense in the context of the realism Star Wars used to exhibit, and to me is as hackneyed as the "endless runway" in Fast Five, or the exploding plane in Die Hard 2. -
WARNING Toasty Fresh's Mods DANGEROUS!
Malkior replied to Lawkmt3's topic in General Kotor/TSL Modding
You literally achieved something I had been hoping would be possible since I first played the game back in 2003. Your work is astounding, and I have been a fan of it for some time. I'm sure many feel the same, and would be happy to see it preserved on DS or Nexus. -
WARNING Toasty Fresh's Mods DANGEROUS!
Malkior replied to Lawkmt3's topic in General Kotor/TSL Modding
Agreed. Vigilance is important, but since it can affect someone's personal work, discretion should also be exercised when announcing it on a public forum. -
It was fine up until Early Autumn.. Also, does anyone remember 2007?
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WARNING Toasty Fresh's Mods DANGEROUS!
Malkior replied to Lawkmt3's topic in General Kotor/TSL Modding
Mediafire is ridiculously dangerous to use in general. I try to close it immediately after downloads as it creates a popup that somehow circumvents my popup blocker if left up too long. -
Finally got my hands on Reshade and got it working on TSL. It turns out that the reason I hated the color of the game wasn't because the textures, but instead because Obsidian has a very strange greenish yellow filter on everything they make (I guess they think it makes it look "warmer") which gives every part of the game an olive hue. Here are my comparison shots. Atton. With Reshade: Without Reshade: Even the interface has this coloration. With Reshade: Without Reshade: The Harbinger/Hammerhead Cruiser With Reshade: Without Reshade: Character Select Screen With Reshade: Without Reshade: It also can bring clarity to the colors by pulling the overarching hue of green from each texture as seen in the Interrogation/Jail Cell on Peragus. With Reshade: Without Reshade: I also applied a sharpening effect and the tiniest amount of bloom I could muster for good raking light as seen on Sion in the title screen. With Reshade: Without Reshade: The only downside I can see with this is that the cameras and holograms look bluer due to what I assume was Obsidian using the greenish hue to neutralize them into a bluish grey. With Reshade: Without Reshade: So far, I've seen very little of a performance hit, except that when launching the game, the main menu will take a few seconds to show while Reshade first applies its settings. This is a very powerful little utility, and I'm glad to have been able to test it.
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Just FYI, the Beast Riders fly Drexl, so if they had an encampment somewhere near Iziz where they weren't just thugs (Seriously, how could the entire tribe be working for one boss), you could then have a quest to return them (if they've run away due to Iziz's increasing tension or were somehow stolen..)
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Shiny textures not working in Kotor 2
Malkior replied to Darthportus's topic in Knights of the Old Republic General
Wait, will it even let you save it in the Override folder? -
Shiny textures not working in Kotor 2
Malkior replied to Darthportus's topic in Knights of the Old Republic General
Different info. So, like a different entry than the one you're editing within the Appearance.2da -
Shiny textures not working in Kotor 2
Malkior replied to Darthportus's topic in Knights of the Old Republic General
The Kotortool has an odd idiosyncracy where it won't properly save values if you don't click on another row after having changed values. It might sound strange, but it might work if you click on another row after making your changes prior to saving. -
Kotor/TSL Model Format (MDL/MDX) Technical Details
Malkior replied to ndix UR's topic in Modding Tools
If we hope for this community to survive, we need to allow new users to see which steps we took to achieve our goals. Very few people have created our current best mods alone, and technology itself is built on the discoveries of previous generations. Some amazing modders I personally know shot into the modding scene with the open information we provided on this site and LF. However, it would be great to return to the topic at hand, as MDLOPS has a lot of potential to allow us to do even cooler things once we update it, and I am interested to see what people find out about the MDL and MDX format. (The bumpmap info was quite useful) -
Those scenes actually use the models. I've been trying forever to up the details on the Hammerhead, but I believe it would require an entire Re-Mapping of its texture, as it scales too small.(Maybe a bumpmap wouldn't hurt, either)
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That holo-VR, though...
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But, yeah. Logan's mod looks pretty awesome! I hope to either play the demo or finished story to see where his story goes in regards to the scope of the story Obsidian built up. I am also glad he responded to let us know how he was doing. I admire his persistence to finish this very audacious yet respectable mod.
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Jekk'Jekk Tarr (Mira Space Suit) Private Lounge Door Glitch
Malkior replied to npetkovic10's topic in TSLRCM
You must restart your game after reinstalling mods to truly be using just TSLRCM and M478, as everything's information from a level (NPCs, Items, scripts) are put into the save files. You could potentially edit your Save, but that could cause more problems, still. Do you have a list of your mods you installed before you noticed the problem? At the very least, we could determine which mods were incompatible with TSLRCM.- 11 replies
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