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Everything posted by Malkior
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Blog #63 - Got an interesting message on Facebook Messenger today!
Malkior commented on Sith Holocron's blog entry in Sith Holocron's Blog
Ouch, though. Is it also not kind of ironic that the sound of the new Star Wars movies isn't John Williams either? -
A little while ago, I downloaded a mod that adds a gold HK48 into your party (he was pretty much the antithesis to 47 IIRC so it was a fun addition) , but it unfortunately conflicted with my mod setup, so it was lost to time. You wouldn't happen to be connected to that possibly? as I'd love to see it again.
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While doing some extensive tests with Imgur in transferring my screenshots from Photobucket, I can verify that imbedding Imgur links is as simple as copying and pasting the image.
- 107 replies
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- phonebooks
- alligators
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As far as cubemaps are concerned, the TXI uses the Alpha layer of the texture to determine what is shiny and what is not. Without an Alpha layer, the texture with a cubemap applied to it either by the TXI or Appearance.2da will apply it to the entire object. As far as what the TXI functions are, I only know of very few. There is, however, a topic on this forum devoted to listing them all that may be of some assistance.
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There are several uses for it, including Reflective or "Cubemaps" and an oft unused glow effect. If you're curious, the [texturename].txi will list its possible applications for the Alpha information.
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You may be able to get it to work if you hit continue then close the GFF window (not the Kotortool one) and reopen it after a few seconds. It may have to do with Kotortool not closing the process quickly enough and thus interrupting it, but I can't really speculate with any certainty as I have no actual firsthand knowledge of how Kotortool works.
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It always looked to me like you were on springs that kept getting bouncier with each step; one of the stupidest things Obsidian did with TSL IMO. I can't remember what I did to fix mine, but it involved copying the Animation. 2da rows from Kotor 1's spacesuit. (sadly that knowledge was lost during a transition from computers) It never ceases to amaze me that the Obsidian artists couldn't have done the same as they actually had the Official kit from Kotor.
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Blog #59 - "Name that Gun" Challenge!
Malkior commented on Sith Holocron's blog entry in Sith Holocron's Blog
Pretty sure 7 is the pistol from Blade Runner. The rest I have no idea -
Fankriffingtastic!.. It seems Photobucket is completely impossible to use for image imbedding without paying an exorbitant fee.. Does anyone know a free alternative, so I can replace all of my old images? (as there is a limit of attaching images on DS)
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I switched to imgur as well and it seems to be working fine as far as I can tell. The funny thing about Photobucket is that you can't even view images in a user's gallery on the photobucket website unless this user pays for it...
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Even if you wanted to go with a paid service, giving Photobucket money is the last thing you should ever do (especially the ludicrous $400 they want). You could run your own dedicated server for a pittance (the one I host my images/files on is $15 a year).
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I assume it's to avoid a balancing issue, since you fight them primarily on the first level in the game, and their vibrostaves already do a fair amount of damage. Honestly, it makes no sense to buff their attack to match the player's, as it's not like someone with more force power suddenly hits harder. If you want to match the description they should hit with roughly the same damage as two vibroblades and carry an equivalent amount of Force power with Force Drain Life or Death Field to match the player. (maybe throw in Slow or Cripple to give variety)
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The Thrawn Duology is indeed the direct sequel to the Trilogy, but if you are interested in how Luke and Mara get along after their marriage, then the novel Survivors Quest with its own prequel mini story, Fools Bargain might be worth looking into. That said, most of the characters and locations from Survivors Quest are introduced and expounded upon in Zahn's Prequel Era novel, Outbound Flight. (Zahn also uses many characters you may recognize are from the Thrawn Trilogy and many of his other Star Wars books, like Talon Karrde and Jorus C'Baoth) Lastly, his novels Allegiance and Choices of One reveal Mara's past and further expound on how the Empire first started. Additionally, they also provide a very decent look at Luke right after A New Hope when he was trying to come to terms with Obi Wan's death and also become the rebel soldier he has to be in Empire Strikes Back. (personally, I highly recommend it as a bridge between the two movies ) Zahn has since published a standalone heist story starring Han Solo and Lando Calrissian (Scoundrels) that also manages to weave the weirder parts of the EU like Winter the eidetic silver haired handmaiden and childhood friend of Princess Leia. -As an aside I have been a longtime fan of the Expanded Universe and I was legitimately having the greatest time guessing who each character was or which location would end in the story, so this ended up being quite a treat, especially how it all fits perfectly into the final heist- In regards to his non-Star Wars books, If you enjoy Zahn's creative science fiction writing, I would suggest the Quadrail series as a fun mixture of both Flash Gordon-esce alien weirdness and high tension noir mystery. I read it a few years back and had a great time learning about its universe and following the twists and turns of the mystery component. I haven't read them aside from excerpts, but Zahn also wrote a series of young adult fiction about a child who has a living tattoo of a dragon which touches on morality, slavery, and mortality known as Dragonback. Another which I've been trying to get into is the Blackcollar or Cobra series. These are hard sci-fi, so it isn't for everyone, but if you like all of the technical details of a fictional universe told from the perspective of government funded supersoldiers or how a government could even feasibly create such a thing, then this is a very fun one to read. Also, Zahn wrote two phenomenal Terminator books set in the Terminator Salvation timeline that both make Skynet a literal force of nature in that you can only outsmart it enough to survive, and also keep the terminators themselves true to their names with a body count higher than any novel I've ever read of Zahn's. There are also no "mcguffins" that give the main characters a way to destroy the T500s other than superior firepower or many explosives. So, basically, it is in my opinion the best movie-based novel ever made. (especially amazing considering how mediocre to horrible the movie, Terminator Salvation ended up as ) Lastly, within the past few years, he also co-wrote a novel set in the Starcraft game universe. I have only just purchased it, but I will let you know how that is once I get to reading it.
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Looking good, man.
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I feel the need to say I absolutely love the name of this topic.
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Compiling Module Textures vs Putting Them in Override
Malkior replied to LDR's topic in General Kotor/TSL Modding
Since TSL is notorious for reusing random textures in equally random places, this sounds like an amazing opportunity to me. We could, say change the Telos vidscreen without affecting the Mandalorian Compound monitors, or possibly we could even to have unique textures for each level instead of Peragus and Ebon Hawk textures strewn throughout the game. -
Ah. I should have noticed that you already UVW Unwrapped them (The colored lines to indicate sides are a dead giveaway)..
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If anything, people might listen to you more since you were even willing to disable the biggest mod on this site (and in fact the original purpose for it) to uphold our standards. -If I speak for no one else, then I at least do for myself in this matter. - Also, Darth Parametric, if someone can point me toward a droid skinning turorial (Blender or GMax only unfortunately, as I don't have access to 3DS Max) then I'd be happy to add these little guys to my itinerary of textures to make.
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End Credit Music: An Plea to Those Hoping to Resolve the Recent Issue
Malkior replied to Sith Holocron's topic in TSLRCM
I don't have the appropriate sound mixing technology with me, so I will list the tracks out by the names in the files. To start, I would suggest a faster and more upbeat track like Nihilis's Theme, Peragus Battle, or maybe just cliche John Williams Star Wars (this happens to be in the files) Afterward, either Kreia's Theme, Sion's Theme, or Valley of the Dark Lords for a somber vibe. (this is generally how Star Wars music is structured and I think they encompass the Exile's journey as well) Nar Shadaa could also be strewn into the mix as it also has a dark tone and symbolizes the intrigue throughout the story. -
Well, technically you can, but it's more of a conversation option than an actual purchase. You have no choice on which drink you buy (literally "a drink") and you never actually get to choose when you drink it. If you're looking for an Oblivion-esce menu of Star Wars themed drinks, then I don't know of any mods that do that specifically. However, I have talked with a few people about how we would go about it and am personally interested in a mod of similar design if it exists or if anyone's planning to make it.
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Well, sometimes it's better to start from scratch with the same basic original goal than to keep trying to make something that clearly isn't working better. Hopefully, if you keep at it, you will develop a technique of your own. However, I agree with Darth Parametric on this one. The texture is as good as it's going to get. It may be necessary to totally remake the entire thing instead of using the Vanilla as a base. I have some experience in doing that as well, if you need assistance.
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Cool. That's good to know. If it does turn out to be an issue with my hardware (RAM, Motherboard, Hard-drive, etc..), then I think I'm just going to start fresh with a new computer across the board to alleviate any variables. Thank you for the assistance, BTW.
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Well, the first thing is, there are many different ways to work with a texture after you hit the image-resize button. What's worked for me is to basically find parts I like about the original texture and then redraw the rest. For me, at least, that requires finding a lot of reference photos (5-10 generally and the higher the resolution the better) Once I have the photos, I try to replicate patterns and shapes of the parts I want onto new layers and blend it all as the final texture. If my goal is to retain the look of the original texture, I compare my new one with the original and ensure they resemble each other. I've been learning recently to make sure I actually capture the parts of my reference photos properly instead of running noise for a fake material and putting a bunch of filters over it, but I am still experimenting. One thing very important to avoid is keeping parts of the Vanilla texture, especially if they make your final texture look blurry or just flat-out messy. Kotor is made to be seen from a lower resolution, and its smallest flaws will become much more prevalent when you increase the size. Second is to make sure you actually change things after increasing the resolution. One of the first mistakes I made was to run a bunch of filters and add little things at a low opacity, but due to how the textures already looked fine in the game, I assumed my changes were responsible for its looking good. My biggest rule of thumb is, if you need to zoom in really close for a comparison shot on your mod upload page, then chances are you haven't changed enough. I am amazingly guilty of this in my earliest projects (Seriously most of my mods had this problem), and it's one thing I'm working to remedy this time around.
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So far so good. I haven't run the tool to diagnose if there are any reasons why it was having such sudden problems earlier, as I'm concerned of losing the stability my computer has at the present, however. My performance is significantly better, but I'm getting all of my pressing mods done as quickly as I can just in case. Is there any risk in running the tool, or am I being paranoid?
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From the album: Screenshots
Atton texture experiment from talking point of view. I used the Alpha Layer to create a less flat profile for his teeth; which I plan to do for every NPC and Party Member if I can. The eyes were impossible to change unless I remapped them to a separate texture file and disabled the duplicate UVW mapping (They are duplicated down the middle of each eye) If I could somehow learn how to do so, I would make every character eye texture in the game its own texture and run a CM Baremetal filter to make it look reflective. -All images have 12 brightness added to compensate for the darkening effect inherent in game screenshots. -The image has 12 brightness added to compensate for the darkening effect inherent in game screenshots. -
From the album: Screenshots
Atton texture experiment from the side. The stubble was added because Atton's in his mid 20s-30s, and I feel he would be unlikely to have shaved while he was interred on Peragus. (Plus it adds character) -All images have 12 brightness added to compensate for the darkening effect inherent in game screenshots. -The image has 12 brightness added to compensate for the darkening effect inherent in game screenshots. -
From the album: Screenshots
Trying to get back into the texturing game. This was a quick experiment just to see how much detail I could get with the default models. I'm considering doing the rest of the party (Especially Handmaiden, as she barely looks human in Vanilla IMHO) -All images have 12 brightness added to compensate for the darkening effect inherent in game screenshots.