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Everything posted by Kaidon Jorn
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- 43 comments
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- saber hilts
- replacement models
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(and 1 more)
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Awww, why didn't I think of this before? Just remove the freyed robe for an intact one. Personally I think I'd rather have the shiny armor parts tbh, but would other peope miss the shredded robes? So it's either or..robe shredding or shiny armor pieces. You be the judge. Unless somebody wants to have a crack at it who better knows what they're doing. I could do the preliminary work (again ) and post the files.
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No, it didn't.
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Eh, that would be with the baseitems.2da Thought about making them their own items but I dont know think that would help the cm_baremetal being all over it.
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MOD:Qui-Don Jorn's Sabers 4.0 KotOR Conversion
Kaidon Jorn replied to Kainzorus Prime's topic in Mod Releases
Cool thanks. Hey if Kain wanted to make a new version for KotOR 1 from the new 8.1 version with the new cyan double bladed model and textures he is welcome to it.- 19 replies
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- Qui-Don Jorn
- Saber
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(and 4 more)
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Yeah I dont know. The whole robe_Geo mesh was cm_baremetal, when it was supposed to be seperate from the rest of the model and textures. Even when I removed the Alpha channel from the robe texture. All I can think is it won't matter because both textures are on the same model. Well, I give up again. I tried it. Cant get it to work. Thanks all, appreciate the help, really!
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Ok. Ill give it a shot. And we're still talking about seperate textures now right? So my PMBI06a would have this function? And is there anything else I need to put in the .txi?
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Small fringe? What do you mean?
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Hey all, Well, after saying I wasn't going to bother trying ..I tried. Got an interesting result. I have a seperate body model from the original PMBIM's called PMBIM06, with 2 textures attached to it. PMBI06 and PMBI06a. PMBI06 is for the main torso and arms and hands. PMBI06a is just the outer robe completely seperated by itself on a transparent background. The alpha channel is still on it. Removing the alpha channel made no difference though. So what do you think? How to get the whole robe to not be shiny and still have the shredding at the bottom of it? Whats my next step?
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- 17 comments
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- 1
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- Head
- The Sith Lords
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(and 2 more)
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Hey, anyone know if there's any sort of limit on how many cameras can be placed in a module?
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I wasn't being sarcastic...
The value of the Camera ID field is an INT and if it's unsigned 32-bit (4 bytes) like a lot of the KotOR info, then the maximum value it can hold is 65,535.
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Ok, I was just making sure before I restarted my playthrough. But I figured out that I re-entered the Ebon Hawk too early so it still wasn't there.
- Show next comments 42 more
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Hey, Having a problem getting DeNCS to work after upgrading to Windows 10. I have tried different installs of Java, redownloaded Java JRE 1.6.0 (at least I think I have the right one) and installed it again but that didn't help. Not getting an option to run as administrator, as it's grayed out and not selectable. nwscript.nss is in the KotOR Tool folder (even though i cant see it) with DeNCS, and nwnsscomp.exe... It just won't start. Dont know what to do and if I can't decompile what I need...arrrgh
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It doesn't?? It should..Duplisaber runs off new base items..
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How do you put custom lightsaber models in the game?
Kaidon Jorn replied to itachisen's topic in General Kotor/TSL Modding
Uh, yeah. I assumed you had already mapped and skinned it. That's a whole 'nother tutorial, and I hardly remember how to do it myself.. but hitting 'm' should bring up the material editor..if that helps. -
I would start by downloading and exploring KotOR Tool. http://deadlystream.com/forum/files/file/280-kotor-tool/ Many tutorials to jump into http://www.lucasforums.com/forumdisplay.php?f=592 Don't know about model viewers, someone else might know. Also having something like Photoshop or Gimp might help. I would put a link down for Gimp 2.8, but it appears their domain is not active at the moment.
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How do you put custom lightsaber models in the game?
Kaidon Jorn replied to itachisen's topic in General Kotor/TSL Modding
Alright, here you go. It's definately not great - there's no sound since i dont have a mic or a headset or anything like that, but hopefully you'll get the jist. https://www.youtube.com/watch?v=CENPQCK099Q If you have any questions, I'll answer as best I can. Expand the "show more" drop down to read whats actually happening. And my Gmax went wonky way back when I reinstalled it on Windows 7. There are settings I had I don't remember, so when i select one viewport, the others go white. Don't know how to fix it...maybe someone here does, LOL. -
How do you put custom lightsaber models in the game?
Kaidon Jorn replied to itachisen's topic in General Kotor/TSL Modding
Which MDLops? You need 0.5. Not sure if nwmax 8 is an issue, but I guess we'll see. Uploading vidya to Youtube with an explanation. it'll be an hour and a half. Also, MDLops came with a written saber tutorial..were you aware of it? -
How do you put custom lightsaber models in the game?
Kaidon Jorn replied to itachisen's topic in General Kotor/TSL Modding
Ah ok, shouldnt be too different I guess. Do you have MDLops and NWMax? MDLops 0.5 is best for sabers. I'm using NWMax 0.7 I think -
How do you put custom lightsaber models in the game?
Kaidon Jorn replied to itachisen's topic in General Kotor/TSL Modding
What did you model it with? I could do a quick thing in Gmax, but I dont know how different that is to other programs. (Not to mention I probably still do it wrong) -
How do you put custom lightsaber models in the game?
Kaidon Jorn replied to itachisen's topic in General Kotor/TSL Modding
So you want to know how to rig a new model then? What did you create it with? Just curious. I could make a quick tutorial using Gmax but couldn't get to it today. I have the means now.. haha -
KSE refusing to work on Windows 7.
Kaidon Jorn replied to Snakey125's topic in General Kotor/TSL Modding
Hey this is probably completely unrelated but I need help with this one.. Just upgraded to Windows 10, got everything running fine, or so I thought. Then I was doing some work on a mod and was trying to use KSE to get the item to look at in game and get this message when trying to commit changes. (Got KSE from here, version 3.3.5) 8/5/2015--8:32:49= Tk::Error: Could not open C:\Program Files (x86)\LucasArts\SWKotOR2\saves\000019 - Game18\PARTYTABLE.res for writing. at /<C:\Users\Owner\Documents\TSLMODS\KSE335\kse_335.exe>Bioware/GFF.pm line 1212. Bioware::GFF::Struct::writeHeader2 at /<C:\Users\Owner\Documents\TSLMODS\KSE335\kse_335.exe>Bioware/GFF.pm line 1212 Bioware::GFF::write_gff3 at /<C:\Users\Owner\Documents\TSLMODS\KSE335\kse_335.exe>Bioware/GFF.pm line 217 Bioware::GFF::write_gff_file at /<C:\Users\Owner\Documents\TSLMODS\KSE335\kse_335.exe>Bioware/GFF.pm line 273 main::CommitChanges at kse_335.pl line 2150 main::__ANON__ at kse_335.pl line 4728 Tk callback for .button10 Tk::__ANON__ at /<C:\Users\Owner\Documents\TSLMODS\KSE335\kse_335.exe>Tk.pm line 251 Tk::Button::butUp at /<C:\Users\Owner\Documents\TSLMODS\KSE335\kse_335.exe>Tk/Button.pm line 175 <ButtonRelease-1> (command bound to event) So its saying it cant open the game's save game folder to write it into the partytable.res, correct? Umwhatdoido? Oh deerrrp /facepalm! Run as Administrator...shoulda known My bad nevermind -
Judging from the pic it looks like you didn't put all the files that came with the mod into Override folder. Looks like you left the actual model that goes with the skins out, so I would go back into the folder and re-copy and paste everything in it to the Override. And if you are playing the Steam version of the game you need to put them in the TSLRCM Workshop Override folder, from what I understand. Not positive cause i dont use Steam. If anyone would like to correct me feel free.
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Yeaaaahh..
- 313 replies
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Look what I found!....(that i thought I lost). Thaaaat's right, Bao-Dur's ElectroMesh Armor Mod! So that'll make it 5 mods or updates I'm putting out this year..