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Content Count
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Last visited
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Days Won
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Kaidon Jorn last won the day on October 17 2025
Kaidon Jorn had the most liked content!
Community Reputation
236 Jedi Grand MasterAbout Kaidon Jorn

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Rank
Pixel Shaver
- Birthday 07/14/1972
Profile Information
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Gender
Male
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Location
Atlanta, Ga
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Interests
Cats, Star Wars games, modding, music, movies, good beer.
Recent Profile Visitors
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New green default double bladed saber, not quite finished.
- 213 replies
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- tslrcm 1.8.6
- tsl
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Welp. It happened again. Most of what I was working on is officially gone.
All I have left is Coruscant, part of Dxun, SLM and DHRM...
Nar Shaddaa - gone.
Korriban - gone.
Dantooine - gone.
Onderon - gone.
the Korriban reskin is stinging pretty bad. I was pretty much done with it. But yeah it's gone.
About to quit modding for good.
Oh yeah i lost a bunch of changes I made to SLM as well...
- Show previous comments 1 more
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PC glitch saying it couldn't find Steam to launch it (the game) so I stupidly uninstalled it. Which removed everything I was working on.
I do have backups of some of it but some changes weren't saved yet.
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Get recuva by Piriform, same makers as CCleaner, I once used it to get back a 20GB GTA4 mod compilation that I deleted by accident. The sooner the better of course.
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Though I also have to say, you probably shouldn't keep WIP stuff in the game folder, store elsewhere.
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Kaidon Jorn changed their profile photo
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I didn't get it taken down. I can't say I even remember what mod of mine you're talking about.
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So after all the time spent doing it and then doing it over 3 or 4 times...I'm removing the black parts on the lower half because it looks shite, no? But I wanted to post for posterity.
- 213 replies
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- tslrcm 1.8.6
- tsl
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(and 4 more)
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- 55 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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- 55 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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- 55 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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Made in 2025.
- 213 replies
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- tslrcm 1.8.6
- tsl
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Finally. All of my sabers will have the correct blade positions and updated models and textures... DHRM 2025 coming soon....
- 213 replies
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- tslrcm 1.8.6
- tsl
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- 55 comments
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- 1
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- tslrcm 1.8.6
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Sonofabitch!!! Bao-Dur's dialog does still have a_lrn_sch as the script that fired instead of the script it needed, which is kj_grant_read. I'll remedy that here. baodur.dlg Replace his dialog and I think that would fix it. No wonder you were talking about a_lrn_sch.ncs....so, sorry if was snippy. Make sure you have kj_grant_read.ncs in your override folder. Damn, I must have deleted the correct dialog sometime before I released the damn mod. 😠
- 55 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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- 55 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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- 55 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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Ok so you're using SLM 2021? The thing is the script compiles when you install the mod with certain string refs from the dialog TLK file ( there's the chance I did that wrong), so the corresponding string refs in the uncompiled script match what's in the DLG TLK. (Also 2da Memory tokens) But I can post a debug version here... void main() { int int1 = 282; int int2 = 136393; string string1 = "ip_scheme"; if ((GetIsInConversation(GetFirstPC()) == 0)) { GrantSpell(int1, GetFirstPC() ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetIsInConversation(GetFirstPC()) == 1)) { DelayCommand(0.5, ExecuteScript("a_lrn_sch", OBJECT_SELF)); return; } } Wow. Yeah I really did make that version more complicated than necessary.
- 55 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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- 55 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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