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Kaidon Jorn last won the day on October 18
Kaidon Jorn had the most liked content!
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195 Jedi Grand MasterAbout Kaidon Jorn
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Rank
Bebeh Gurrrl Cat Dad
- Birthday 07/14/1972
Profile Information
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Gender
Male
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Location
Atlanta, Ga
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Interests
Cats, Star Wars games, modding, music, movies, good beer.
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71,841 profile views
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- 11 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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Kaidon Jorn started following Cathalan Improvement Project
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- 6 comments
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OzilsEyes started following Kaidon Jorn
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Conundrum: This was going to be the orange/gold default... But trying to make that a double bladed would absolutely suck. So I'm trying to work out which of two other hilts I could use.. Either.... or... this bottom one doesn't line up nicely for a double bladed but also I've already used it in KSR. So I'm trying to formulate another plan...
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Kaidon Jorn changed their profile photo
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I did have to shorten it at the grip section by 4cm a side. Looks ok though. ...orange is going to be a *****.
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EAF97 started following Kaidon Jorn
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Kaidon Jorn started following SLM/DHRM 2024
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I might, but it wouldn't be for a little while as I'm still going through it and deciding on what I really want to use and not use texture wise. I was even thinking about just kind of redoing the mod itself to add or subtract different things to make it not just seem like just a big cheat box. You can test it out first if you want. Thank you very much.
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Success!!! Now you can tell it's there. woot. So I'm thinkin' this'll be a cool double bladed...default purple... Thankyou DP.
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Wow..ok. Alright, would I be able to import my old models into Blender to tinker with them? Also, all these mapping groups (UV islands) that are showing all the crazy lines are the ones I need to detach, correct? Thanks a bunch DP. Was totally clueless. But I remember now something about having to detach to element from years ago that I just forgot about and stopped doing.
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It is. I didn't change anything. But yeah let me get the model and texture posted tonight. EDIT: here is the model in question. Again, it just doesn't seem like Gmax will accept even slight changes to the map. I remapped the parts that don't show up, then saved it under a new name, rigged and exported again (rescaled it beforehand), but its still doing the same thing. KJ_YeloDbl.zip
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Alrighty. Let me get those to you tonight. If you could figure out what I'm doing wrong I could apply that info the next time it might happen.
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okeedokee yelostaff.tga
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You mean....?? red green and blue are muted so its just the alpha (?)
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You mean like.. Like size matters? Naaaaaaaah that cant be it.
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Aight so....Remapped it one more time after the initial rig and export. Still no black indentions at the top of the body as shown here.... ,,,but this is what came out as the ASCII file which I converted to the new blade models and put them in override (this one is still messed up a bit because I scaled it down a bit too much while rigging) What gives? It did this with another hilt from SLM where it just would absolutely not accept a new map...what do I do?
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Why is Gmax such a P.O.S?!?!?😡
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Because that's its main purpose - to make users suffer so much that people are willing to buy 3ds max at any price, just to be free of GMax.
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Humorous, to be sure, but not entirely accurate. The primary reason is because it's a cut down version of 3DS Max 4 from circa 2000. It lacks many of the basic features seen in modern Max because the full fat v4 lacked them as well.
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Got a working red double bladed.... ...and this is the new red single blade hilt ...on to yellow purple orange silver viridian and bronze.
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