Salk

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Everything posted by Salk

  1. Take all the time you need. I am sorry if I gave the impression I was pushing you, Darth_Sapiens. Good luck with the bug fixing!
  2. I guess something went wrong... I am still hoping to see this done sooner or later because it's such an interesting mod. Oh and now, you need to make it compatible with 1.8.2, dear Darth_Sapiens...
  3. Best game: Fahrenheit (aka Indigo Prophecy) Honorable mention: Prince of Persia: Sands of Time, Under a Killing Moon, Another World, Baldur's Gate Favourite Series: Knights of the Old Republic Honorable mention: Metroid Trilogy, Max Payne, Metal Gear Solid, Wing Commander
  4. TSLRCM 1.8.2 and M4-78EP! What a day!
  5. So happy! Can't think of a better way to finish this year! Thanks!
  6. I don't mean to be disrespectful but that kind of answer is really inane. Not only because Hassat Hunter was asking explicitly whether or not this is worth including and I am providing feedback, but also because it presumes that adding/restoring is always a plus while instead being selective is a quality that in the end is reflected in the final product.
  7. I am not so sure that the Mobility feat is something that the game needs restored actually. It doesn't really bring anything meaningful. As feat, it is so underwhelming that people can't even notice weather it is working or not without specific tests. The impact on the game is neglectable: who is interested in a feat that allows to run a 10% faster? Not to mention that it feels a duplication of the Burst of Speed Jedi Power. So, in the end, I would say no to its inclusion in 1.8.2.
  8. Darth Hayze, thanks for that. Thanks to Fair Stride for his suggestion as well.
  9. Could we? I know little about modding KotOR but wouldn't that solution of yours conflict with any other mod that modifies those .dlg files?
  10. Any news about this, Darth Hyze? I would also like to play cutscenes without those annoying mask but find the invisible headgear too much of a drastic solution.
  11. Unfortunately the author's profile says that he logged in last time around two months ago.
  12. They are inherently connected. You can't have a quick pace in the story if you are engaged in tedious, long fights.
  13. I, for one, will welcome HH's modification. And I am sure we are a good number wanting that.
  14. Out of curiosity, how many people are involved in the VO?
  15. I think this is a very good idea and a modification I would happily use. Any plans for making also a version for the original SW:KotOR?
  16. I've been wondering the same myself.
  17. I like this idea. In KotOR I was bothered also by the ridiculous time difference between one tier and the other. I don't remember whether or not TSL has this problem as well but if it does, I would strongly suggest to modify them to allow for more beliavable tier records.
  18. A wholly deserved praise, in my opinion.
  19. Salk

    K2R-V

    This sounds interesting. Good luck with it!
  20. Salk

    1.8 Impressions

    Well, it seems there is a bunch of us (myself, Karmanaut, Darth Paulus, Kerk, Hegirae) who agree about the HK-50 and HK-51 having way too many hit points, making those long battles very tedious and, in my opinion, too difficult as well. The argument "I think nerfing the game would weaken it, instead of making people realise how to more efficiently play." does not really apply, because if it was the player's strategy at fault, we'd be complaining about other tough sections of the game. But we are not. We are indicating one specific part, meaning we were up to the other challenges before. Please will you consider lowering the droids' HP with a 25% the next time you release an update to TSLRCM 1.8? I think it'd be a good compromise and I am sure it won't make the HK factory a cakewalk. If not, could you please tell us what files we should manually modify in order to accomplish that? Thanks. P.S. I am extending my support to the music Darth Paulus suggested...
  21. Salk

    1.8 Impressions

    I would definitely use it. I guess it's just a matter of making the droids' HP considerably lower (-25%, at least).
  22. It was me who reported version 1.0 of that mod to be game breaking together with TSLRCM. VP was kind enough to whip up a new version just some days after, this time completely compatible with TSLRCM. It was 1.7 at that time though.
  23. Salk

    1.8 Impressions

    In Nar Shaddaa or the Dxun tomb I don't have to rely on one specific item worn by one specific character in order to survive. In the HK factory, I do. Also, the fact that you yourself wrote that there is "finally" difficulty would mean that untill that part the game is not difficult (including Nar Shaddaa and Dxun tomb). However, I think TSLRCM is simply brilliant and this is just minor nitpicking. I don't mean to sound ungrateful or aggressive so sorry if I give that impression.
  24. Salk

    1.8 Impressions

    In bold lies the problem. TSL (just like KotOR) is a game of very moderate challenge at normal level. People who want a normal challenge want it all through the game. The "There's finally difficulty" is wrong because either the game is hard from beginning to end (there is a reason why there are difficulty choices at game start) or it is moderate/easy from beginning to end. I can allow a small exception for the so called "bosses" that became a "trademark" level design somehow. I still don't like it but it has its internal logic. But the HK factory's difficulty is disproportioned and it's not a boss fight. It's a whole part of the game. The challenge rises abruptly and it is not in harmony with the game itself.