-
Content Count
6,401 -
Joined
-
Days Won
418
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Sith Holocron
-
Blog #16 - When Responding to a Big Update/Post . . .
Sith Holocron posted a blog entry in Sith Holocron's Blog
Just say a modder has - after some period of time - posted a sizable update to one of his/her projects. Something like this . . . In your excitement, you may have felt the need to quote the original poster's entire post. You don't need to do that because that modder's post is still in the thread. The readers don't need to read it twice. However, if you wish to leave a comment on a particular part, then trim the quote down to that specific part. For example . . . Hey random modder, I love what you've done with the Scooby Snack box texture. It makes so much more sense as a Girl Scouts cookie box in the plot of the story plus that detail work - just wow! The quote now has a targeted response. The author has also received constructive criticism - enabling him/her to know what works in the update/mod (and perhaps what doesn't). Thanks for listening. -
Italics added. Just in case folks missed this part of his update: Congratulations on your promotion!
-
Last year, Star Wars fans learned that Lucasfilm had cancelled a game from Red Fly Studio that would have starred Darth Maul. Now, one of its creators wants to bring it back. 4 days ago one of those creators - Dan Borth did an AMA on Reddit about it. Before you read it, I'd recommend reading this article about it first (as a brief TL;DR) before jumping into the AMA. I don't personally hold out much hope but if there's a chance of such a game being made - especially if they got the original voice for Maul from the movie (Peter Serafinowicz) - it's at the very least worth a read.
-
Good news, VP. You've unlocked an achievement!
-
Hopefully you'll enjoy the new version. I couldn't simply copy and paste the galaxy frames into the old templates. There was a little more involved with it this time around.
-
That's because you were using a mod designed for TSL in your KOTOR game. Don't blame the mod - blame yourself for not reading the read-me file.
-
Version 1.0
2,249 downloads
KOTOR1 Animated Galaxy Map 1.0 ============================== AUTHOR: Sith Holocron ORIGINAL RELEASE: 26 OCT 2015 UPDATED RELEASE: 26 OCT 2015 GAMES: Star Wars Knights of the Old Republic Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture tile is named the same in both KotOR games, the mod is usable in both games. Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed. Don't use this with Knights of the Old Republic 2, if seeing planets only seen in Knights of the Old Republic 1 causes any measure of distress. (Use the TSL version instead.) Installation: ------------- For Star Wars Knights of the Old Republic - Extract the files into the Star Wars Knights of the Old Republic/Override folder. For Star Wars Knights of the Old Republic - Extract the files into the SWKotOR2/Override folder. Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop. Credits: ------------- LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502) -
File Name: KOTOR1 Animated Galaxy Map File Submitter: Sith Holocron File Submitted: 26 Oct 2015 File Category: Skins K1R Compatible: Yes KOTOR1 Animated Galaxy Map 1.0 ============================== AUTHOR: Sith Holocron ORIGINAL RELEASE: 26 OCT 2015 UPDATED RELEASE: 26 OCT 2015 GAMES: Star Wars Knights of the Old Republic Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture tile is named the same in both KotOR games, the mod is usable in both games. Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed. Don't use this with Knights of the Old Republic 2, if seeing planets only seen in Knights of the Old Republic 1 causes any measure of distress. (Use the TSL version instead.) Installation: ------------- For Star Wars Knights of the Old Republic - Extract the files into the Star Wars Knights of the Old Republic/Override folder. For Star Wars Knights of the Old Republic - Extract the files into the SWKotOR2/Override folder. Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop. Credits: ------------- LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502) Click here to download this file
-
It will definitely conflict with K1R. Additionally, that Xenon "patch" is actually of stolen mods thrown together from other people's work without any of the credit. If has Xenon's name, it just isn't worth having. Trust me on this. (However if you haven't to hear about how Xenon (AKA Cryptobionika) stole other folks work, hear it straight from her own post. And yes, this plagiarist made collections of stolen mods for both KOTOR games. Steer clear.
-
Read the credits for the mod again and be amused.
-
He can't. He most certainly can't. ROFL
-
I bet there's a setting in the INI file you could change that might open additional conversation nodes with M4-78. There's your hint.
-
Posting the question in the M4-78 EP section in a new thread would be a start.
-
That's a song that you haven't found yet.
-
Yes, I thought the Nihilus attacking Sion (or vice versa) wasn't necessary. I am on board with your focus. :} I don't think Sion needs to respond to her either. If anything, Visas should probably mutter a "Yes, Master" type of line to Nihilus after he "calls her off". (I could try to find an appropriate one for you.) I am not sure how you see it but what I took from away from the scene was that Visas Marr is mostly a witness to this conversation and not really a full participant.
-
I like what i see so far. I have a few comments which may not even be necessary seeing as the scene is still a WIP. 1) The quote content itself is good - no need to use the whole scene. 2) The scene seems a bit rushed with no chance to soak these characters in - why not give it a few seconds for us to see them? 3) They seem to be very close together so I'd suggest giving Nihilus and Sion a few feet of more space. 4) If Nihilus is calling Visas off, maybe you could let us see her back away after he says his cryptic comment? Without the subtitle commentary, it might not be as obvious that he has called her off. 5) Would a fade out suit the scene better or was that quick jump cut to the logo intentional?
-
Feel free to PM authors for updates instead of doing a thread necro.
-
I'll echo everyone else in welcoming Vurt back to the site. You were missed. I'm going to put some quote from up above and add some italics. Vurt actually made a suggestion what to do in this case. In addition, adding the name of the texture would probably be a good plan as well - seeing as you now know it.
-
Kotor Widescreen 16:9, UI 800x600
Sith Holocron replied to Dafty_Pixel's topic in General Kotor/TSL Modding
Give him the link to make his life easier. -
Let me see if I have this straight: You want the TSLRCM guys - the ones that fixed TSL - to fix it again for Aspyr. Aspyr broke it, tell them to fix it. They're getting the money, have them do the work and clean up the mess they made.
-
I brought the annoying questions and do so to this day.
-
Feel free to test it as the file's out there to play with now.
-
The dialogue skipping is due to Aspyr's patch and not with TSLRCM or M4-78 EP. Aspyr are the ones to ask when (and if) they are going to fix that issue in their next patch.
-
Please make a note of any dialogue skips between now and the end of M4-78, please? Thanks!