-
Content Count
6,456 -
Joined
-
Days Won
436
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Sith Holocron
-
I'm headed to NewYork Comic Con today and I will be at the Star Wars: The Old Republic Cantina Tour 2015 there. If I wind up at a loss for questions to ask, perhaps you folks on Deadly Stream come up with some. I'll be taking pictures of the various costumes also.
-
The whole game is about finding Jedi Masters. What would be the effect on Coruscant if suddenly they were all gone? That might an interesting way to approach Coruscant. Would it not make more sense to consider the areas that might be built before forging ahead with possible story lines? I think knowing what can be added can help shape everything else. This is entirely dependent on what area makers would be willing to contribute That's "areas" mind you, and not "textures."
-
If not a computer, at least give him a sonic screwdriver and a Doctor Who quote.
- 27 replies
-
I'll be recording lines for my representative in this mod some time on Monday. LOL
- 27 replies
-
Trying moving the INI file to your desktop, opening it and making your relevant changes there, saving it, and THEN moving it back to where you had it.
- 27 replies
-
I would suggest having plots/areas that don't necessarily tie in the the game's main plot. Doing that will assist the writer to branch out a bit. It also enables him/her to not get wrapped up in the minutiae of the multiple interpretations of NPC motivations of "what really happened" in the main game. Update (13:47 EST): I heard back from deathdisco. Yesterday, I asked him . . . Today he replied . . .
-
This is what I'm talking about!
-
Why are you turning Taris into Coruscant?
-
Black Texture - Northern Apartments Taris
Sith Holocron replied to Jorak Uln's topic in General Kotor/TSL Modding
Aren't there similar issues with a deck plate on the Ebon Hawk? -
Game-breaking bug - Onderon mk2 not triggering
Sith Holocron replied to Captain Obvious's topic in TSLRCM
Upload your save? -
Think you ought to look at the TSL version of this mod, Jorak...
-
I moved it shortly after you created it. No lasting harm done.
-
Bugs and minor inconveniences with M4-78EP (1.2)
Sith Holocron replied to Sith Holocron's topic in M4-78 Enhancement Project
1) If you're going to list something, list the questions (and your answers to them) from the top of the page. 2) In addition, what fixes besides the V-sync have you tried? 3) Just to confirm, we're ONLY talking about the English 4-CD version, correct? We have to limit fixes to only one English version of the mod at a time. (Non-English versions of M4-78 EP are not supported.) -
Lightsaber not appearing in inventory after creation
Sith Holocron replied to B2Veil's topic in General Kotor/TSL Modding
Do you use TSLRCM? -
Game-breaking bug - Onderon mk2 not triggering
Sith Holocron replied to Captain Obvious's topic in TSLRCM
You actually said nothing above the initial post - as that's your very first post. The creators need more information. Post both the questions from this thread - and the answers to them, obviously - in this thread. -
Perhaps I wasn't completely forthcoming about the reasons I created this thread. I was hoping that some folks would take it upon themselves on expanding DD's mod. For starters - after getting permission - hopefully placing the levels in the mod into SithSpecter's Jedi Temple building. You'd need new loading screens, new textures (as the textures that SS used were from K1 so you'd have to make new ones to have the temple in TSL), landing and take off videos, voice-overs, and some additional missions because - let's be honest - folks are going to want to explore at least party of the city. There are also room that aren't in there - the Room of a Thousand Fountains that Kreia mentions? All of those areas we've seen in the ruins of the SWTOR temple? As long as I'm rambling, what about these as well? Perhaps you can request HK-42's permission to include his Jedi Temple Expansion 3.0 mod to whatever you are doing. It'll add Coruscant to the Galaxy Map complete with a rotating planet. Of course, you might want to change out some of the loading screens to reflect the new areas that Sithspecter did but it seems a worthy addition. I'm also not sure if the location that the mod places Coruscant is the canon location but that too you could always alter. I haven't played with the First National Bank of Coruscant mod by Darth HK-3000 but this also seems somewhat interesting as well. Of course, why not actually finally be able to see the office for Czerka that the female employee mentioned in the Czerka office on Tatooine in the first game? And of course, it would be closed. (Ha!) Having a model of the Senate building way off in the distance wouldn't be an awful idea either. Of course if you could get permission to use any of these, that would be epic! Update as of 30APR2016: Links to mods in this post no longer lead to GameFront but to a different site you can get them from.
-
Will be very busy until October 1st. Please contact moderators if you need assistance. Moderators should seek other alternate admin if needed.
-
Why it's not okay to upload someone else's mods
Sith Holocron replied to Xuul's topic in General Kotor/TSL Modding
I removed the link as to not advertise a mod with stolen parts. -
I made it a thread because the guy posted the first post in the News thread.
-
Moved your post and made it a new topic as it is not news.