Sith Holocron

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Everything posted by Sith Holocron

  1. 1) If you're going to list something, list the questions (and your answers to them) from the top of the page. 2) In addition, what fixes besides the V-sync have you tried? 3) Just to confirm, we're ONLY talking about the English 4-CD version, correct? We have to limit fixes to only one English version of the mod at a time. (Non-English versions of M4-78 EP are not supported.)
  2. You actually said nothing above the initial post - as that's your very first post. The creators need more information. Post both the questions from this thread - and the answers to them, obviously - in this thread.
  3. Perhaps I wasn't completely forthcoming about the reasons I created this thread. I was hoping that some folks would take it upon themselves on expanding DD's mod. For starters - after getting permission - hopefully placing the levels in the mod into SithSpecter's Jedi Temple building. You'd need new loading screens, new textures (as the textures that SS used were from K1 so you'd have to make new ones to have the temple in TSL), landing and take off videos, voice-overs, and some additional missions because - let's be honest - folks are going to want to explore at least party of the city. There are also room that aren't in there - the Room of a Thousand Fountains that Kreia mentions? All of those areas we've seen in the ruins of the SWTOR temple? As long as I'm rambling, what about these as well? Perhaps you can request HK-42's permission to include his Jedi Temple Expansion 3.0 mod to whatever you are doing. It'll add Coruscant to the Galaxy Map complete with a rotating planet. Of course, you might want to change out some of the loading screens to reflect the new areas that Sithspecter did but it seems a worthy addition. I'm also not sure if the location that the mod places Coruscant is the canon location but that too you could always alter. I haven't played with the First National Bank of Coruscant mod by Darth HK-3000 but this also seems somewhat interesting as well. Of course, why not actually finally be able to see the office for Czerka that the female employee mentioned in the Czerka office on Tatooine in the first game? And of course, it would be closed. (Ha!) Having a model of the Senate building way off in the distance wouldn't be an awful idea either. Of course if you could get permission to use any of these, that would be epic! Update as of 30APR2016: Links to mods in this post no longer lead to GameFront but to a different site you can get them from.
  4. Will be very busy until October 1st. Please contact moderators if you need assistance. Moderators should seek other alternate admin if needed.

  5. I removed the link as to not advertise a mod with stolen parts.
  6. I made it a thread because the guy posted the first post in the News thread.
  7. Moved your post and made it a new topic as it is not news.
  8. I have a question that kind of runs parallel to your Sion project. As a separate mod, why not add a non-gory head of Sion's for a playable character head option? Not sure if the "white eye" actually moves and acts like the others but if so, you could potentially have the first heterochromic character available to players. What do you think?
  9. How about some screenshots? Do they have animations?
  10. If you do upload a mod to Deadly Stream, please also make an announcement thread over at LucasForums' Taris Upper City Emporium . Doing this not only enables you to advertise your mod to a larger portion of the KotOR modding community, it also helps vitalize that website as well. The reasoning being that people over there might think, "Hey, people are still doing stuff in this community. Maybe I can too!" We're all in this together.
  11. I'm only talking about the floor patterns. I should have been more specific.
  12. I think I like the original pattern and color scheme better. Have you considered trying out your pattern with the the original texture's color scheme?
  13. Is anyone going to NY Comic Con next month?

    1. HK-47

      HK-47

      Statement: I wish.

    2. Sith Holocron

      Sith Holocron

      I will be there. Was wondering if I was going to be able to meet any of you in person.

  14. Good luck with work and school. The community understands that modders have to set real world priorities.
  15. Too bad you can't recruit Belaya - after you kill Juhani.
  16. Version 1 is better than version 2, IMHO.
  17. Better late than never. Thanks for the search!
  18. Added a poll as I'm curious at the breakdown.
  19. Have any of you noticed any spelling error in dialogues in the latest version of the M4-78 EP mod? I'm talking only about the dialogue that player character might say or dialogues that droids that don't speak in English. PM me with your findings. (Let's make the next version better than before!)

    1. Xuul

      Xuul

      is this on the steam workshop version?

    2. Sith Holocron

      Sith Holocron

      I will include that as well.

  20. First of all welcome to the Deadly Stream forums! Secondly, might I suggest popping over to LucasForums' Holowan Laboratories and checking out the Tutorial sections they have over there? That's a good place to start and those threads will familiarize yourself with the basics. After you find the subject you'd like to try, feel free to post either over there or here if you have follow up questions. Thirdly, if you have trouble finding some of the tools listed in those tutorials - don't give up all hope. Check out our Modding Tools portion of our Download section. Best of luck!
  21. This topic is about DP's new heads and not your textures. Jorak Uln, shift the conversation to your thread or drop it.
  22. Probably his Republic Helmet mod. BTW, SS when will you upload that here?