Sith Holocron

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Everything posted by Sith Holocron

  1. I'm not involved with this project so take what I say with a grain of salt. From what I've seen with any mod involving them, voiceovers should always be done last. Two points to consider . . . - Lines change often: Volunteers that record one set of perfect recordings maybe not available down the road so it's best to record a part's lines all at once. Since dialogue (followed by voiceovers) tends to be the last thing to be finalized, that's why recordings tend to be done best when done last. Keep in mind, you might be available all the way through but I'm sure you are not the only part or actor under consideration. - They aren't as important as the other parts of the mod: If you don't have everything else worked out in the model - cutscenes, character movement, etc - then voiceovers recorded early will emphasize that things were rushed. TLDR: Think of voiceovers as the cherry on top of the ice cream sundae. You have to make the rest of the sundae before you put that cherry there.
  2. I'm not scanning it. Buy it. BTW, A4 measures 210 × 297 millimeters or 8.27 × 11.69 inches. Knowing that, now look at the link I provided above.
  3. Well don't forget the following options . . . The Herald Class Shuttle: The KT-400 military droid carrier Is this model in TSL? Lethisk-class armed freighter Finally, why not see if Quanon is willing to part with this beauty?
  4. I found a link to ordering it. Here you go.
  5. I copied my own versions from another cover I've seen on the net.
  6. I do have a very interesting ship somewhere on my hard drive but I think it's in Lightwave format. It's too bad because it's beautiful. In case you were curious, it's the actual ship model used in the Star Wars fan film called "Duality". Update: Pictures probably would speak louder than words. I think of it as an art deco TIE Interceptor
  7. I am sorry to disappoint but I guess I remembered it incorrectly. Then again, I already have a poster of it on my wall signed by the original artist so . . . Unfortunately, it is no longer for sale.
  8. I may have a larger sized version. I will check when I get home from work. Might I ask what you plan to do with it?
  9. Information passed to LucyTheAlien. Thread is closed.
  10. But thanks for trying to be helpful.
  11. I'm not giving out his email address. I'm forwarding a messaging for LucytheAlien - if she wants me to.
  12. I have his email address. PM the request to me and I will forward it to him when I get home. Please include the names of the mods.
  13. He is not interested in working on KotOR mods anymore. You'll be wasting your time.
  14. Might we see the text of this project? Perhaps folks could even make suggestions.
  15. I was going to use that scene for a mod idea but it never came to fruition.
  16. First off, glad to hear your father is doing better! Second, why schedule a specific date for the mod release? Finally, please assist the OP if you can.
  17. There is an AMA with Obsidian on Reddit. Prepare your TSL, TSLRCM, and M4-78 questions! https://www.reddit.com/r/iama

  18. An admission: I can't recall if this was something that affected just KotOR, just TSL, or both of them. A lot of the information when I first gathered those pictures came from an old LucasForums thread. The pictures are correct but the possible causes listed in the first post may be wrong.
  19. The interiors of the Ebon Hawk in both KotOR and TSL suffer from both shader and UVW issues. Some examples follow: Example 1: Example 2: Fallen Guardian also spotted a few issues. Example 3: Example 4: The parts he circled in Red are basically parts that are just not there. You can see right through them. Like, they're there on the texture, but not on the model in-game. Finally, JCarter426 reported this one: Example 5: Not sure if you can see it in the picture, but there's a slight crack that's especially obvious when the ship is in hyperspace. As any mod that wants to improve/alter the interiors of the Ebon Hawk will have to deal with this UVW mapping issue, I'm making a modding request to correct these graphical issues. Might you be able to deal any or all of these issues in your Ebon Hawk textures?