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Everything posted by Sith Holocron
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My computer is running a CHK DSK right now. It might take a little while but I will take care of it.
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- high resolution
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Why not upload it here?
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- high resolution
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Thanks to an IT buddy from work, my replacement fan for my computer is finally installed. Damn, it's a monster.
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Regarding that, is there a button to be notified when a user posts a new blog? I never get an e-mail when you post new ones even though I'm following several.
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Have you friended me on here? If that's not the issue, perhaps you could mention it to Tyvokka? Off to give blood!
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Anyone know where to get TOASTY FRESH's mod
Sith Holocron replied to Atranoth's topic in Mod Requests
Moving this to Requests section. -
Create a WIP thread so I can lock this one. BTW, I recommend changing your radiation idea to "corruption" as it's non specific and not covering stuff already done in M4-78. /sarcasm Because everyone loved the radiation mission. /endsarcasm
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Blog #47 - Preparing for the Stoney Chapter soon
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Thanks for the questions. Regarding the permission issue... PM me the information you want me to relay to him, including: what mod of his you need the permission for, what you'd be using it for, and general information about your mod. I repeat: PM me the information and don't post it here! -
In the "TSLRCM's take on Bao-Dur's endgame fate?" thread, this was brought up and I decided to respond to it in this new thread - rather than letting it continue in the other one. (It's really off topic.) If you cut Peragus, you'd lose the following: - The player's introduction to Kreia - The player's introduction to Atton - The player's introduction to T3-M4 - The player's introduction to the HK-50's - The player's introduction to Sion - The player's introduction to Admiral Carth Onasi - The reason that Lieutenant Grenn has the authority to arrest you when you get to Telos Citadel Station - The reason that G0-T0 captures you on Nar Shaddaa - One of the reasons that Atris gets to berate you on the Polar Plateau (One the reasons that many characters throughout the game can yell at you actually) If you pulled Peragus from the game, the game would make less sense. If you feel that Peragus' purpose was vague, you'd want to add an explanation to Peragus, and not remove the whole section.
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OK. There are interesting things in this thread that should probably be explored in separate threads.
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Haven't we veered away from the original topic a bit?
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Version 1.2
1,562 downloads
KOTOR2 (TSL) Animated Galaxy Map Texture in Canon Positions 1.2 ===================================================================== AUTHOR: Sith Holocron FIRST RELEASE: 19 FEB 2017 UPDATED RELEASE: 02 JUN 2020 CURRENT RELEASE: 25 JUL 2024 GAMES: Star Wars Knights of the Old Republic II Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture tile is named the same in both KotOR games, the mod is usable in both games. So . . . what’s different? The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix . Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed. Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. A version for KOTOR1 using the “canon” positions for the planets is available here. There are FOUR different versions of the Galaxy Map texture that you can use! Version 1: The original planets as laid out in the original un-modded game. Version 2: In addition to the original planets, I've added M4-78 to the map. Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map. Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream....oon/#entry44585) : It includes all original planets, M4-78, Coruscant, and Cathalan. Unlike the GIF shown on that post, it doesn't have the "Don't Travel" animation as part of the map. Here's a video that shows the textures in the game. Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly! Installation: ------------- Choose the version that bests suits your uses. Grab both TGA and TXI files from that file folder and drop them into the following folder: SWKotOR2/Override Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: ------------- Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. -
View File Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions KOTOR2 (TSL) Animated Galaxy Map Texture in Canon Positions 1.2 ===================================================================== AUTHOR: Sith Holocron FIRST RELEASE: 19 FEB 2017 UPDATED RELEASE: 02 JUN 2020 CURRENT RELEASE: 25 JUL 2024 GAMES: Star Wars Knights of the Old Republic II Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture tile is named the same in both KotOR games, the mod is usable in both games. So . . . what’s different? The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix . Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed. Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. A version for KOTOR1 using the “canon” positions for the planets is available here. There are FOUR different versions of the Galaxy Map texture that you can use! Version 1: The original planets as laid out in the original un-modded game. Version 2: In addition to the original planets, I've added M4-78 to the map. Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map. Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream....oon/#entry44585) : It includes all original planets, M4-78, Coruscant, and Cathalan. Unlike the GIF shown on that post, it doesn't have the "Don't Travel" animation as part of the map. Here's a video that shows the textures in the game. Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly! Installation: ------------- Choose the version that bests suits your uses. Grab both TGA and TXI files from that file folder and drop them into the following folder: SWKotOR2/Override Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: ------------- Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. Submitter Sith Holocron Submitted 02/19/2017 Category Skins TSLRCM Compatible Yes
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Well, you know where the request section is.
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Nah, I'll just merge the topics.
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I wonder if I posted something about this in 2015. Oh look, I did.
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No voice lines remain to restore anything.
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Read this.
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Nothing.
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Blog #47 - Preparing for the Stoney Chapter soon
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Stoney has replied and is awaiting questions. -
Blog #47 - Preparing for the Stoney Chapter soon
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Note: This is not in regards to the "M4-78 Enhancement Project." - This is for Stoney's original version before Zbyl2 and Hassat Hunter joined the team.